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	<title>Comments on: Are your users S.T.U.P.I.D?</title>
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	<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/</link>
	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
	<lastBuildDate>Mon, 20 May 2013 13:09:05 +0000</lastBuildDate>
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		<title>By: Como utilizar a inteligência dos usuários a seu favor &#124; Catarinas Design Blog</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-12264</link>
		<dc:creator>Como utilizar a inteligência dos usuários a seu favor &#124; Catarinas Design Blog</dc:creator>
		<pubDate>Tue, 27 Nov 2012 04:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-12264</guid>
		<description><![CDATA[[...] um artigo no Boxandarrows, esbarrei com um artigo bacana que trata da inteligência efetiva dos usuários. O autor diz que [...]]]></description>
		<content:encoded><![CDATA[<p>[...] um artigo no Boxandarrows, esbarrei com um artigo bacana que trata da inteligência efetiva dos usuários. O autor diz que [...]</p>
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		<title>By: holger_maassen</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8087</link>
		<dc:creator>holger_maassen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8087</guid>
		<description><![CDATA[Great work and great articles.
If we talk about good, real good UX design and planning we have to see both the forest and the trees and even the leaves and also the foliage on the ground, the past almost forgotten experience. That means UX and all around UX, UE, IA and so on has consequences that go far beyond visual appearance and physical affordances. I think we all know the proverbs : Missing the wood for the trees - and - In the law there are no small cases, only small lawyers. (There are no small parts, only small actors.). I quote these proverbs for several reasons – never miss the whole picture and don’t miss the details. We all know a great picture is drawn by tiny brushstrokes. 
The same is true for our work - each element is important within the app and it’s GUI and also, that might a lot of people appearing to forget not only within our app also in front of the app the user with his experience, expectation, idiosyncrasies, etc. and his current situation, circumstances, etc.
Stressed, tired, untrained, passive, independent, distracted are often neglected factors. And I like the way how you support us to keep them in mind by S.T.U.P.I.D.]]></description>
		<content:encoded><![CDATA[<p>Great work and great articles.<br />
If we talk about good, real good UX design and planning we have to see both the forest and the trees and even the leaves and also the foliage on the ground, the past almost forgotten experience. That means UX and all around UX, UE, IA and so on has consequences that go far beyond visual appearance and physical affordances. I think we all know the proverbs : Missing the wood for the trees &#8211; and &#8211; In the law there are no small cases, only small lawyers. (There are no small parts, only small actors.). I quote these proverbs for several reasons – never miss the whole picture and don’t miss the details. We all know a great picture is drawn by tiny brushstrokes.<br />
The same is true for our work &#8211; each element is important within the app and it’s GUI and also, that might a lot of people appearing to forget not only within our app also in front of the app the user with his experience, expectation, idiosyncrasies, etc. and his current situation, circumstances, etc.<br />
Stressed, tired, untrained, passive, independent, distracted are often neglected factors. And I like the way how you support us to keep them in mind by S.T.U.P.I.D.</p>
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		<title>By: tomaira</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8088</link>
		<dc:creator>tomaira</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8088</guid>
		<description><![CDATA[Great article! However, the iPhone example is a bad one. The alarm actually rings even if the phone is set to mute. But if you actually turn off the phone during the night, the alarm does NOT ring as opposed to many (most?) other mobile phones. So the design is still flawed, not to mention buggy, but not in the way you describe. Thanks a lot for a good post anyway!]]></description>
		<content:encoded><![CDATA[<p>Great article! However, the iPhone example is a bad one. The alarm actually rings even if the phone is set to mute. But if you actually turn off the phone during the night, the alarm does NOT ring as opposed to many (most?) other mobile phones. So the design is still flawed, not to mention buggy, but not in the way you describe. Thanks a lot for a good post anyway!</p>
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		<title>By: stephenturbek</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8089</link>
		<dc:creator>stephenturbek</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8089</guid>
		<description><![CDATA[Tom, thanks for pointing that out -it seems to have been fixed in a recent update.]]></description>
		<content:encoded><![CDATA[<p>Tom, thanks for pointing that out -it seems to have been fixed in a recent update.</p>
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		<title>By: claussconcept</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8090</link>
		<dc:creator>claussconcept</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8090</guid>
		<description><![CDATA[This is a great article. It reminds me of Donald Norman&#039;s stuff which is like the Bible to me - except no talking animals :(]]></description>
		<content:encoded><![CDATA[<p>This is a great article. It reminds me of Donald Norman&#8217;s stuff which is like the Bible to me &#8211; except no talking animals <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: mlmdad</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8091</link>
		<dc:creator>mlmdad</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8091</guid>
		<description><![CDATA[great article as I can seem to get really useless when I have other things on my mind but can really kick it when everything is going right.]]></description>
		<content:encoded><![CDATA[<p>great article as I can seem to get really useless when I have other things on my mind but can really kick it when everything is going right.</p>
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		<title>By: sumberaluminium</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8092</link>
		<dc:creator>sumberaluminium</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8092</guid>
		<description><![CDATA[Yes, our minds can indeed be influenced by the pressures and needs. And this can be fixed with a good habit patterns. And you explain it in complete. Thanks Stephen]]></description>
		<content:encoded><![CDATA[<p>Yes, our minds can indeed be influenced by the pressures and needs. And this can be fixed with a good habit patterns. And you explain it in complete. Thanks Stephen</p>
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		<title>By: chrbutler</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8093</link>
		<dc:creator>chrbutler</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8093</guid>
		<description><![CDATA[Stephen,

Right away, I appreciate your urging us to design for intelligence, rather than the lowest common denominator--which, incidentally, is often underestimated anyway. What I like most about your perspective on this is that if we&#039;re maintaining an expectation of any kind of our users, and hope our design will facilitate use, we need to consider the outside factors which may influence how they use them (like the iPhone alarm example). 

But what about the &quot;inside&quot; factors? Particularly with website design, I&#039;m constantly amazed by how we continue to allow distractions--ads, &quot;related content&quot; widgets, etc.--to dilute user attention. It&#039;s as if we&#039;re so desperate to keep users &quot;using&quot; that we are willing to sacrifice the one thing we want them to do--effectively use what we&#039;ve designed. We&#039;d rather them click about endlessly. Of course we don&#039;t actually want this--but the way we tend to design things makes that a logical explanation.  #1 in S.T.U.P.I.D. is right on, and good to make a priority--keeping things simple. (On that note, you might be interested in an article I wrote last summer about designing for user attention: http://www.newfangled.com/designing_for_attention.) 

Thanks for a great post!]]></description>
		<content:encoded><![CDATA[<p>Stephen,</p>
<p>Right away, I appreciate your urging us to design for intelligence, rather than the lowest common denominator&#8211;which, incidentally, is often underestimated anyway. What I like most about your perspective on this is that if we&#8217;re maintaining an expectation of any kind of our users, and hope our design will facilitate use, we need to consider the outside factors which may influence how they use them (like the iPhone alarm example). </p>
<p>But what about the &#8220;inside&#8221; factors? Particularly with website design, I&#8217;m constantly amazed by how we continue to allow distractions&#8211;ads, &#8220;related content&#8221; widgets, etc.&#8211;to dilute user attention. It&#8217;s as if we&#8217;re so desperate to keep users &#8220;using&#8221; that we are willing to sacrifice the one thing we want them to do&#8211;effectively use what we&#8217;ve designed. We&#8217;d rather them click about endlessly. Of course we don&#8217;t actually want this&#8211;but the way we tend to design things makes that a logical explanation.  #1 in S.T.U.P.I.D. is right on, and good to make a priority&#8211;keeping things simple. (On that note, you might be interested in an article I wrote last summer about designing for user attention: <a href="http://www.newfangled.com/designing_for_attention" rel="nofollow">http://www.newfangled.com/designing_for_attention</a>.) </p>
<p>Thanks for a great post!</p>
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		<title>By: jeffhoffman</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8094</link>
		<dc:creator>jeffhoffman</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8094</guid>
		<description><![CDATA[Excellent article -- shared it with many others.  Love the PDF poster at the end -- a perfect way to have it with you all the time.]]></description>
		<content:encoded><![CDATA[<p>Excellent article &#8212; shared it with many others.  Love the PDF poster at the end &#8212; a perfect way to have it with you all the time.</p>
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		<title>By: swartsr</title>
		<link>http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8095</link>
		<dc:creator>swartsr</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/are-your-users-s-t-u-p-i-d/#comment-8095</guid>
		<description><![CDATA[Really nice stuff. It&#039;s easy to forget how busy/distracted/unfamiliar users can be in real situations. If a design works in the ideal situation, that may not be enough. We have to work to make things easy in the hardest environments, when people have handfuls of distractions on their desktops, their real desks and all around them. Thanks for the PDF. Just printed it and will hang it up momentarily.]]></description>
		<content:encoded><![CDATA[<p>Really nice stuff. It&#8217;s easy to forget how busy/distracted/unfamiliar users can be in real situations. If a design works in the ideal situation, that may not be enough. We have to work to make things easy in the hardest environments, when people have handfuls of distractions on their desktops, their real desks and all around them. Thanks for the PDF. Just printed it and will hang it up momentarily.</p>
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