Big Ideas

April 5th, 2009

IA Summit 09 – Plenary

Jesse James Garrett Slams One Door and Opens Many More

In the Closing Plenary, Jesse James Garrett looks back at Summits past, examines
the current state of User Experience
Design, and endorses a vision of our practice as a mechanism for discovery.

October 17th, 2008

IDEA 2008

The Chicago Sessions

The IDEA Conference took place in Chicago on October 7-9. The speakers pushed the boundaries of what it means to design complex information spaces of all kinds. We can all expand our practice by absorbing their experiences and ideas.

In cooperation with the IA Institute, we’re happy to bring you recordings of most conference talks.

August 28th, 2008

IDEA 2008: An Interview with Andrew Hinton

We all need context to better understand how to react to environments. Andrew Hinton thinks deeply about how context pertains to a world where architecture is
not made of tangible objects. He shares some of these thoughts with Russ Unger.

August 7th, 2008

Your New Excuse to Get an Xbox

How UX professionals can learn from video game design

Games are fun and immersive, while websites, for the most part, are not. How do we get users to suspend disbelief on the web? Mia Northrup examines how some techniques for developing games can lead to better digital experiences.

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