Deliverables and Documentation

If you can place your core offering firmly at the center of your design, then all other elements in the site help both the users and the business reach their goals.

Kalbach and Lindemann show how the Core+Paths method keeps the design focused on your goals.

August 21st, 2012

Designing Screens Using Cores and Paths

Designing from the inside out

Many agile teams can’t develop good user experiences because UX just isn’t integrated well enough. With the UX Integration Matrix, Jon Innes helps involve UX in every possible part of the agile process.

February 3rd, 2012

Integrating UX into the Product Backlog

The User Experience Integration Matrix

Alignment diagrams bring actions, thoughts, and people together to address the causes of poor experience at their root. James Kalbach shows how designers can use this tool to solve business problems and have real business impact.

September 7th, 2011

Alignment Diagrams

Focusing the business on shared value

Most designers will soon be asked to design transitions. Greg Nudelman helps us prepare by examining the principles behind a good animation, showing how to sketch them out, and explaining how to document them effectively for development.

January 5th, 2011

Storyboarding iPad Transitions

[Book excerpt] Building a library isn’t trivial and may not be right for your organization. Nathan Curtis examines the questions you to ask before building a design library.

September 13th, 2010

So You Wanna Build a Library, Eh?

The Big Questions to Ask Before Building a Pattern or Component Library

Aaron Travis explores the importance of using sketchy wireframes early in the project
cycle. He then discusses the conversion of computer-based sketches into traditional wireframes and includes an analysis of “sketchy” capabilities of popular software tools.”

December 5th, 2009

Sketchy Wireframes

When you can't (or shouldn't) draw a straight line

Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation.

January 27th, 2009

Pattern Languages for Interaction Design

An Interview with Erin Malone, Christian Crumlish, and Lucas Pettinati

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