Most designers will soon be asked to design transitions. Greg Nudelman helps us prepare by examining the principles behind a good animation, showing how to sketch them out, and explaining how to document them effectively for development.
The Big Questions to Ask Before Building a Pattern or Component Library
[Book excerpt] Building a library isn’t trivial and may not be right for your organization. Nathan Curtis examines the questions you to ask before building a design library.
When you can't (or shouldn't) draw a straight line
Aaron Travis explores the importance of using sketchy wireframes early in the project
cycle. He then discusses the conversion of computer-based sketches into traditional wireframes and includes an analysis of “sketchy” capabilities of popular software tools.”
How your design team can benefit from wiki collaboration while avoiding its pitfalls
Peter Gremett shows how using a wiki to capture your design is a great way to be adaptive as you build and deliver product
in Agile environments.
Patrick Stapleton takes a look at some of the world’s most popular pattern libraries and presents the case for a standard approach to documentation and categorization.
An Interview with Erin Malone, Christian Crumlish, and Lucas Pettinati
Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation.
A Podcast from Vizthink '08
Jeff Parks talks to a few of the very talented folks from VizThink ’08.
In Documentation We Thrust
Tom Wailes’ interviews Dan Brown about how pushing the envelope in small ways can be the best path to innovation in many corporate and public sector projects. (Part 4 in a series)
Many Web professionals consider content inventories critical parts of most projects. Are there certain specific things to look for during a content inventory? Fred Leise definitely thinks so. He proposes a set of content analysis heuristics and discusses how to utilize each one.
Information architects, afraid to step on designers’ toes, may actually render wireframes unusable. Stephen Turbek talks about Verizon, the similarities between wireframes and iPods, and how to get real.