Design Principles

March 20th, 2008

We Tried To Warn You, Part 1

The organizational architecture of failure

Some failure allows complex organizations to learn and grow; others can be catastrophic. Peter Jones explores
how, as designers, we have a
responsibility to detect and assess
the potential for large-scale failure.
How can we help stop the train?

February 14th, 2008

The Trouble With Web 2.0

Can it work for the large enterprise?

Will Web 2.0 technology and design patterns ever work inside large enterprises? They are jumping on the hype, announcing their own implementation projects. Alexander Wilms looks in-depth at some issues and challenges corporations might face.

January 5th, 2008

Our Way: The Ingenuity of Unintended Uses

A little wisdom for the New Year

People utilize our designs in their own way. These unintended uses can be strange, even brilliant. To welcome 2008, the B&A Staff tells a few stories about how we misuse for our own devices.

December 10th, 2007

Foundations of Interaction Design

Podcast with David Malouf

Jeff Parks speaks with David Malouf on his article, Foundations of Interaction Design. They discuss several foundations of Interaction design explore in greater detail issues posted in the story’s comments.

Interaction Design focuses on the behavior of interfaces, rather than their form or structure. David Malouf proposes four foundations that underpin that practice. They help orchestrate a holistic narrative and give us all things to seriously consider when we look at our creations.

August 16th, 2007

Ease of Use Outside the Box

Around and Between Systems in the Enterprise

When working in an enterprise environment, the interaction between browsers and multitudes of applications often creates user experience nightmares. Mike Padilla introduces some practical ways to relieve some of the biggest issues and start helping shape a larger context.

July 24th, 2007

Introduction to the Building Blocks

The Design Behind the System

Joe Lamantia covers the design principles underlying a building block system and the simple guidelines for combining blocks together to create any type of tile-based environment. (Part 2 in a series)

Accessible information architecture builds a bridge between planning, design, and development. Frances Forman gives us a place to start thinking more deeply about how information can be structured and transformed to make user interaction more flexible for everyone.

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