Design Principles

August 7th, 2008

Your New Excuse to Get an Xbox

How UX professionals can learn from video game design

Games are fun and immersive, while websites, for the most part, are not. How do we get users to suspend disbelief on the web? Mia Northrup examines how some techniques for developing games can lead to better digital experiences.

March 27th, 2008

We Tried To Warn You, Part 2

Failure is a matter of timing

Some failure allows organizations to learn and grow; others times it can be catastrophic. In Part 2 of his series, Peter Jones explores timing dynamics of large projects and alternatives to the framing of UX roles and organizations today.

March 20th, 2008

Cues, The Golden Retriever

How our natural responses to stimuli can inform the design process

Jamie Owen explores how we can best utilize cues in our work by understanding how memory, cognitive psychology, and multimedia research affect how information is encoded and retrieved.

March 20th, 2008

We Tried To Warn You, Part 1

The organizational architecture of failure

Some failure allows complex organizations to learn and grow; others can be catastrophic. Peter Jones explores
how, as designers, we have a
responsibility to detect and assess
the potential for large-scale failure.
How can we help stop the train?

February 14th, 2008

The Trouble With Web 2.0

Can it work for the large enterprise?

Will Web 2.0 technology and design patterns ever work inside large enterprises? They are jumping on the hype, announcing their own implementation projects. Alexander Wilms looks in-depth at some issues and challenges corporations might face.

January 5th, 2008

Our Way: The Ingenuity of Unintended Uses

A little wisdom for the New Year

People utilize our designs in their own way. These unintended uses can be strange, even brilliant. To welcome 2008, the B&A Staff tells a few stories about how we misuse for our own devices.

December 10th, 2007

Foundations of Interaction Design

Podcast with David Malouf

Jeff Parks speaks with David Malouf on his article, Foundations of Interaction Design. They discuss several foundations of Interaction design explore in greater detail issues posted in the story’s comments.

Interaction Design focuses on the behavior of interfaces, rather than their form or structure. David Malouf proposes four foundations that underpin that practice. They help orchestrate a holistic narrative and give us all things to seriously consider when we look at our creations.

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