Interactivity

January 22nd, 2009

All It’s Cracked Up To Be

IxDA's Interaction Conference, A Look Back to Look Forward

As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.

December 18th, 2008

Flowmaps and Frag-Grenades, Part 2

An Interview with Halo 3's Colm Nelson

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.

November 25th, 2008

Flowmaps and Frag-Grenades, Part 1

An Interview with Halo 3's Colm Nelson

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series.

October 31st, 2008

Prototyping with XHTML

Leverage Code as a Design and Specification Platform

Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.

July 10th, 2008

Calling in the Big Guns

Review of Web Form Design: Filling in the Blanks

In his new book, Luke Wroblewski lays out strategies and best practices for getting users past
your web forms and onto more important interactions. Will Evans tells us why reading this book
might help diffuse some of the opinionated discussion about form design decisions.

June 1st, 2008

Quick and Easy Flash Prototypes

Bring Your Wireframes to Life

Alexa Andrzejewski shares her quick yet powerful way for translating static screen designs (from wireframes to visual comps) into interactive prototypes using Flash. Only fairly basic ActionScript knowledge required.

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