Interactivity

December 10th, 2007

Foundations of Interaction Design

Podcast with David Malouf

Jeff Parks speaks with David Malouf on his article, Foundations of Interaction Design. They discuss several foundations of Interaction design explore in greater detail issues posted in the story’s comments.

Interaction Design focuses on the behavior of interfaces, rather than their form or structure. David Malouf proposes four foundations that underpin that practice. They help orchestrate a holistic narrative and give us all things to seriously consider when we look at our creations.

Many designers use MS PowerPoint to conceptualize wireframes and get buy-in on project direction. Maureen Kelly shows us how to bring those same artifacts to life as an interactive prototype that allows you to validate the design at many levels.

February 13th, 2006

Interaction Modeling

User State-Trace Analysis

Interaction modeling makes design decisions explicit. In principle it’s simple: record what users “should” do, what they actually do, and then explain the differences between the two. Of course there’s more to it than that, and Matt Queen gives us all the details in this story.

The recent rise in more powerful technologies that provide richer user experiences online has presented us with a challenge. As designers, we are moving from from designing for “PIAs” to designing for “RIAs.” Does our documentation style change with the technology? Will our standard ways do the job?

February 25th, 2004

Wizards and Guides

Principles of Task Flow for Web Applications Part 2

In part one of this article the discussion was one of views, forms, and the manner in which they could be combined into a task structure known as a hub. This installment expands on those themes by exploring two other types of task structures commonly employed in web applications–wizards and guides.

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