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	<title>Boxes and Arrows &#187; Interfaces</title>
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	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
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		<title>Is the iPad mobile?</title>
		<link>http://boxesandarrows.com/is-the-ipad-mobile/</link>
		<comments>http://boxesandarrows.com/is-the-ipad-mobile/#comments</comments>
		<pubDate>Tue, 14 May 2013 08:00:26 +0000</pubDate>
		<dc:creator>Marina Lin</dc:creator>
				<category><![CDATA[Big Ideas]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Special topic: Content strategy]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/?p=4569</guid>
		<description><![CDATA[My Android phone died on the train when I was several stops away from my destination. I should have remembered where I was supposed to get off, but, like everyone else, I rely on technology to offload cognitive processes when I should be using my brain. Wait, I thought, I have both my iPad and...]]></description>
				<content:encoded><![CDATA[<p>My Android phone died on the train when I was several stops away from my destination. I should have remembered where I was supposed to get off, but, like everyone else, I rely on technology to offload cognitive processes when I should be using my brain.</p>
<p>Wait, I thought, I have both my iPad and my laptop in my backpack.</p>
<p>I felt ridiculously conspicuous pulling out either just to check Google Maps. Between the two, I chose the iPad. It’s smaller and it has 3G. However, I felt as if all my fellow passengers were reading my giant screen along with me.  There’s a reason, I realized, that I’ve been observing commuters on their phones or slightly larger Kindles, but seldom whipping out their iPads on trains, bus stops, or speed walking through the city.</p>
<p>The iPad hit the market about three years ago, quickly becoming disruptive by creating a user need where there previously was none. 22% of U.S. adults now own a tablet. Given that it looks and acts like a larger smartphone (minus the obvious calling feature) and that there are apps, it’s easy to classify it as a mobile device. And that’s probably true – the iPad is more mobile than, say, your laptop.</p>
<p>However, as an app developer or a brand that wants its presence on the device, the larger question remains. Do you design for users on the go? Or do you focus on a more in-depth user experience? What is your content strategy? After three years of usage, we have data and opinions to support multiple points of view.</p>
<p>Mark Zuckerburg famously stated that the iPad isn’t mobile (Parr, 2010). Jakob Nielson’s report suggests that iPad users don’t use their iPads in truly mobile situations, and those that <em>do</em> take their iPads away from home tend to use them in more relaxed situations (Nielsen, Budiu, 11).</p>
<p>Where does that leave your feature offering and user flow?</p>
<p>I design mobile apps for Cars.com. After several years, countless usability sessions, and app design for three platforms (Android, iPhone, and iPad), our design team came to the realization that we should not necessarily think of it as design for mobile, but as design for tablet, or even more broadly: design for touch.  And when it comes to interaction, this is certainly true. The iPad shares the same interaction model as other touch devices. Our content strategy, however, has had to shift after trial and error.</p>
<p>Our apps are built primarily around the assumption that users are searching for cars. On top of that, since they’re doing so on a mobile device, they’re also interested in contextual tasks, which include finding dealers who stock those cars, contacting those dealers, and test-driving the cars. This basic flow was positively reviewed in the app marketplace for both the iPhone and Android apps. Thus, when the iPad app was developed, we had employed the same content strategy. We also focused a large effort on creating an in-app map feature, assuming users would be using it on the go.</p>
<p>After conducting user testing, I realized the following:</p>
<ul>
<li>About 20% of our users have WiFi iPads instead of 3G. This meant that all the contextual features we were considering, such as on-the-dealer-lot and on-the-go usage would be available only to those who either have a 3G iPad or access to a free WiFi.</li>
</ul>
<ul>
<li>iPads were generally a shared device. Spouses and families typically had one per household, and therefore no one person carried it with him or her at all times.</li>
</ul>
<ul>
<li>The largest iPad use case was on the couch, in front of the TV. In this case, iPads replaced laptops for consumption of information, such as browsing the web, or more cognition-heavy tasks such as researching a product. This is different than a laptop, which is still turned to for creating, or a smartphone, which is used for contextual and hyper-local information, such as finding the closest dealership or grocery store. This is also the reason why Josh Clark recommended considering the “belly zone” when designing the navigation for your app and avoiding putting controls on the bottom (Wroblewski, “Design for Mobile: iPad Design Tips”).</li>
</ul>
<p>Given all the arguments against the iPad being mobile, where does this leave content strategy? All evidence points to the fact that you should design for touch but consider content differently. Think of it as a touch device that is used in one place. As you plan your content strategy for an iPad app, consider the following.</p>
<h2>Focus On What You Do Best</h2>
<p>It’s tempting to cram in many bells and whistles into this highly visual device. After all, the graphics are at the foreground and Apple’s design guidelines extensively instruct us to let the user interact with the content, not the chrome. The content, however, should be what your brand does best. Focus on your core user path and keep the flow simple and fairly linear, at least in the beginning.</p>
<p>For example, our initial app at Cars.com primarily allowed users to research new cars. We designed for large graphics and minimal content, thinking that we were meeting iPad users’ expectations. Our users, however, expected to find listings of cars, not just research, because that’s what our brand is known for. Their expectations didn’t change simply because they were using an iPad. We re-focused on search, which is what we do best, and our ratings improved greatly.</p>
<p>As you consider content, pare down features that are essential to your brand and develop one solid user flow. Often, your core user flow is an obvious one. We leveraged analytics to understand how consumers used our regular site on their iPads prior to making changes to the actual iPad app. After all, a significant portion of traffic to our site comes from iPad devices. This provided insight on what specific features from the site can be customized in the native app for a better experience.</p>
<h2>Consider The Funnel &amp; The Couch User</h2>
<p>If you have a cross-channel brand, consider the consumer journey through your brand. For example, for us at Cars.com we’re always thinking about the consumer’s shopping funnel. When people first begin their search for a new car, they may perform high-level searches, research, and comparisons. As they get lower in the funnel and near their car purchase date, users turn to their smartphones for activities such as locating and contacting dealerships.</p>
<p>Since we’ve established that people use their iPads on the couch, we now aim to design primarily for the couch user. Our iPad tasks focus more on the initial search, with research features folded into the main flow, and we spend less time worrying about location-based services. Our secondary and tertiary flows, however, include map features and geo-location because it is still, after all, an iPad.</p>
<h2>Sync Across All Channels</h2>
<p>50% of U.S adults now own either a tablet or a smartphone, and many own more than one. This has major implications on how and when users consume information across the same brand. For e-commerce, for example, one-quarter of visits to e-commerce sites occur from mobile devices, however all but 15% return back to their laptops to purchase. For us in the automotive industry, 79% of new vehicle buyers use the Internet to research their vehicle purchase. While virtually all of them use a desktop/laptop at some point, nearly 30% use multiple devices.</p>
<p>That means, depending of where they are in the shopping process, users can ostensibly be searching for cars on their laptops at work, checking listings on the iPhone during the commute, and comparing cars in front of the TV on their iPads at night. This doesn’t mean that we should necessarily replicate all tasks and flows equally across all devices. It does, however, mean that the user experience should be seamless.</p>
<p>Figure out what your users are doing on each device and provide syncing capabilities across channels. On Etsy, for example, where 25 percent of the visits but 20 percent of the sales come from mobile devices, the site syncs items in the shopping cart, favorite items, purchasing history, and conversations with sellers.</p>
<p>For Cars.com, this means that when users save their favorite listings or dealers, they are expecting to see the same saved items whether they are on their Android phone, laptop, or iPad. It’s perfectly fine if the iPad is only used on the couch, as long as when the user is ready to head to the dealership with their smartphone in their pocket, the same information they had saved on their iPad the weekend prior is available at their fingertips. If there is any difference in the information they see, it should be contextual to the user&#8217;s mobile needs and mental model.</p>
<p>With smartphones, that means taking into account location and urgency. For example, seeing a dealership nearby on a smartphone can include such data points as sales and service hours, and whether they are open now. In another instance, availability of listings can show in order of proximity to the user&#8217;s current location.</p>
<h2>What About Other Tablets?</h2>
<p>The iPad may have started the trend, but other tablets are certainly catching up. Now, just over half of tablet owners report owning an iPad. Nearly half own an Android-based device. The Windows 8 tablet has recently entered the market, and so has the iPad mini. What are the implications of these newcomers?</p>
<p>In addition to whether a device has cellular service, price and physical size ultimately factor into the users’ decision to take a device on the go. From my experience with the Surface Windows 8 tablet, its physical size alone may preclude it from becoming a mobile device as well. In addition, Windows is advertising a physical keyboard attachment. While this may be convenient, the keyboard definitely places the tablet closer to the laptop realm and may not necessarily be very portable. It weighs in at two pounds, according to Microsoft’s website, which is heavier than the iPad. The tablet is also expensive and is only WiFi for now.</p>
<p>The iPad mini, however, is smaller, lighter, and has a cellular data plan option. Like smaller Android tablets, it’s relatively less expensive, which makes users more inclined to bring it along when they’re on the go. This could mean, however, that your apps on these smaller tablets resemble more of the smartphone app experience rather than the larger tablets, at least in terms of the tasks users conduct.</p>
<h2>Iterate Often</h2>
<p>Whichever features you decide to release, the app marketplace is dynamic and provides a direct pipeline into user feedback by way of ratings and reviews. With the pressure to keep the app fresh in the marketplace, it’s tempting to add more features.</p>
<p>For example, GateGuru from Kayak initially delivered its promise to show airport information and flight status. However, more and more features were added to the point that users are now questioning whether it’s even the same app.</p>
<p>As mentioned above, we experienced something similar with our Cars.com iPad app. The first release of our app did not meet users’ expectations because it didn&#8217;t deliver what our brand promises: the ability to locate car listings. The app ratings and reviews certainly reflected that, and we worked quickly to ameliorate our standing with the app marketplace to add listings in the next iteration.</p>
<h2>Conclusion</h2>
<p>Listen to your users and always check whether the new features are desirable. As you first release an app, start with your core competency and consider the features that are essential to your primary user path. As you iterate and add more features from your business and product road map, take into account what users are saying. You may find yourself adding or sunsetting features based on how and where people are using your app. Mobile or not, the tablet market is here to stay and, directly or indirectly, users will tell us what features to build next.</p>
<h3>Suggested Reading</h3>
<ul>
<li><a href="http://www.journalism.org/analysis_report/future_mobile_news">The Explosion of Mobile Audiences</a>: A growing mobile landscape</li>
<li><a href="http://www.lukew.com/ff/entry.asp?1196">Wroblewski, Luke “Design for Mobile: iPad Design Tips” 2010</a>: Notes from a Josh Clark presentation</li>
<li><a href="http://www.nytimes.com/2012/12/22/technology/as-shoppers-hop-from-tablet-to-pc-to-phone-retailers-try-to-adapt.html">Retailers Try to Adapt to Device-Hopping Shoppers</a>: Google, eBags, eBay, and Mod Cloth struggle with device synching</li>
<li><a href="http://mashable.com/2010/11/03/mark-zuckerberg-the-ipad-isnt-mobile">Parr, Ben. “Mark Zuckerberg: The iPad Isn’t Mobile” Mashable.com</a>: Next Question</li>
<li><a href="www.nngroup.com/reports/mobile/ipad/ipad-usability_2nd-edition.pdf">Nielsen, Jakob and Budiu Raluca. “iPad App and Website Usability” 2011</a>: Results from a study</li>
<li><a href="http://autos.jdpower.com/content/press-release/XJyLB04/2012-new-autoshopper-study.htm">2012 New Autoshopper Study</a>: Tablets and Smartphones Are Used by One in Five Digital Auto Buyers</li>
<li><a href="http://www.emarketer.com/Webinar/Mobile-Marketing-Trends-Insights-Best-Practices/4000059">Mobile Marketing Trends, Insights and Best Practices</a>: Slides from eMarketer Webinar</li>
</ul>
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		<title>End User License Agreement (EULA) Presentation</title>
		<link>http://boxesandarrows.com/mobile-welcome-experience-antipattern-end-user-license-agreement-eula/</link>
		<comments>http://boxesandarrows.com/mobile-welcome-experience-antipattern-end-user-license-agreement-eula/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 05:00:24 +0000</pubDate>
		<dc:creator>Greg Nudelman</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Special topic: Mobile UX]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/?p=3581</guid>
		<description><![CDATA[This is an excerpt from the upcoming &#8220;Android Design Patterns: Interaction Design Solutions for Developers&#8221; (Wiley, 2013) by Greg Nudelman The first thing your customers see when they download and open your app is the welcome mat you roll out for them. Unfortunately, this welcome mat commonly contains unfriendly impediments to progress and engagement: End...]]></description>
				<content:encoded><![CDATA[<p><em>This is an excerpt from the upcoming <a href="http://www.amazon.com/gp/product/1118394151?ie=UTF8&amp;tag=eleganthack&amp;linkCode=shr&amp;camp=213733&amp;creative=393185&amp;creativeASIN=1118394151&amp;=books&amp;qid=1356886358&amp;sr=1-1&amp;keywords=%22Android+Design+Patterns%3A+Interaction+Design+Solutions+for+Developers%22+%28Wiley%2C+2013%29">&#8220;Android Design Patterns: Interaction Design Solutions for Developers&#8221;</a> (Wiley, 2013) by Greg Nudelman</em></p>
<p>The first thing your customers see when they download and open your app is the welcome mat you roll out for them. Unfortunately, this welcome mat commonly contains unfriendly impediments to progress and engagement: End User License Agreements (EULAs). Like the overzealous zombie cross-breed between a lawyer and a customs agent, this antipattern requires multiple forms to be filled out in triplicate, while keeping the customers from enjoying the app they have so laboriously invested time and flash memory space to download. This article exposes the culprit and suggests a friendlier welcome strategy for your mobile apps.</p>
<h2>Antipattern: End User License Agreements (EULAs)</h2>
<p>When customers open a mobile website, they can often engage immediately. Ironically, the same information accessed through apps frequently requires agreeing to various EULAs, often accompanied by ingenious strategies that force customers to slow down. EULA is an antipattern.</p>
<h2>When and Where It Shows Up</h2>
<p>EULAs are typically shown to the customer when the application is first launched and before the person can use the app. Unfortunately, when they do show up, EULAs are also frequently accompanied by various interface devices designed to slow people down. Some EULAs require people to scroll or paginate to the end of a 20-page document of incomprehensible lawyer-speak before they allow access. Others purposefully slow people down with confirmation screens that require extra taps. Truly, things in a torture department have evolved nicely since the days of Spanish Inquisition!</p>
<h2>Example</h2>
<p>Financial giant Chase provides a good example of a EULA. As shown in figure 1, when customers first download the Chase app, they are faced with having to accept a EULA even before they can log in.</p>
<div id="attachment_3583" class="wp-caption alignleft" style="width: 310px"><a href="http://boxesandarrows.com/mobile-welcome-experience-antipattern-end-user-license-agreement-eula/figure1/" rel="attachment wp-att-3583"><img class="size-medium wp-image-3583" title="Figure 1: EULA antipattern in Chase app." alt="figure1" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-content/uploads/2012/12/figure1-300x252.png" width="300" height="252" /></a><p class="wp-caption-text">Figure 1: EULA antipattern in Chase app.</p></div>
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<p>What makes this example interesting, is that the same information is accessible on the mobile phone without needing to accept the EULA first: through the mobile web browser, as shown in Figure 2.</p>
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<div id="attachment_3585" class="wp-caption alignleft" style="width: 178px"><a href="http://boxesandarrows.com/mobile-welcome-experience-antipattern-end-user-license-agreement-eula/figure2/" rel="attachment wp-att-3585"><img class="size-medium wp-image-3585" title="Figure 2: There is no EULA on the Chase mobile website." alt="figure2" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-content/uploads/2012/12/figure2-168x300.png" width="168" height="300" /></a><p class="wp-caption-text">Figure 2: There is no EULA on the Chase mobile website.</p></div>
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<h2>Why Avoid It</h2>
<p>The remarkable thing is not that the EULA is required. Lawyers want to eat, too, so the EULAs are an important component of today’s modern litigious society. Dealing with a first-world bank in the “New Normal” pretty much guarantees that you’ll be faced with signing some sort of a legal agreement at some point in the relationship. The issue is not the EULA itself—it is the thoughtlessness of the timing of the EULA’s appearance.</p>
<p>The app has no idea if you have turned on the mobile access on or have your password set up properly. (Most people have at least a few issues with this.) Therefore, the app has no idea if the bank can serve you on this device. However, already, the bank managed to warn you that doing business on the mobile device is dangerous and foolhardy and, should you choose to be reckless enough to continue, the bank thereby has no reasonable choice but to relinquish any and all responsibility for the future of your money. This is hardly an excellent way to start a mature brand relationship.</p>
<p>What should happen instead? Well, the mobile website provides a clue. First, it shows what a customer can do without logging in, such as finding a local branch or an ATM. Next, the mobile site enables the customer to log in. Then the system determines the state of the EULA that’s on file. If (to paraphrase Eric Clapton in “The Tales of Brave Ulysses”) the customers’ “naked ears were tortured by the EULA’s sweetly singing” at some point in the past, great—no need to repeat the sheer awesomeness of the experience. If not, well, it’s Lawyer Time. Consequently, if customers do not have Bill Pay turned on, for example, they don’t need to sign a Bill Pay EULA at all, now do they? The point is that the first page customers get when they first launch your app is your welcome mat. Make sure yours actually says “Welcome.”</p>
<h2>Additional Considerations</h2>
<p>Has anyone bothered asking, “How many relationships (that end well) begin with a EULA anyway?” How would Internet feel if every website you navigated to first asked you to agree to a EULA, even before you could see what the site was about? That just does not happen. You navigate to a website and see awesome welcome content immediately. (Otherwise, you&#8217;d be out of there before you could spell E-U-L-A.) When you use a site to purchase something, you get a simple Agree and Proceed button with a nearby link to a EULA agreement (not that anyone ever bothers to read those things anyway, especially on mobile) and merely proceed on your way.</p>
<p>If you can surf the web happily, taking for granted the awesomeness of the smorgasbord of information on the mobile and desktop, without ever giving a second thought to the EULAs, why do you need to tolerate a welcome mat of thoughtless invasive agreements on a mobile app platform?</p>
<h2>Additional Information</h2>
<p>You can find 70 essential mobile and tablet design ideas and antipatterns in my new book, <a href="http://www.amazon.com/gp/product/1118394151?ie=UTF8&amp;tag=eleganthack&amp;linkCode=shr&amp;camp=213733&amp;creative=393185&amp;creativeASIN=1118394151&amp;=books&amp;qid=1356886358&amp;sr=1-1&amp;keywords=%22Android+Design+Patterns%3A+Interaction+Design+Solutions+for+Developers%22+%28Wiley%2C+2013%29">Android Design Patterns: Interaction Design Solutions for Developers (Wiley, 2013)</a> now available for pre-order at <a href="http://AndroidDesignBook.com">http://AndroidDesignBook.com</a> where you can also sign up for the next free monthly Android Design Question and Answer session.</p>
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		<title>Faceted Finding with Super-Powered Breadcrumbs</title>
		<link>http://boxesandarrows.com/faceted-finding-with-super-powered-breadcrumbs/</link>
		<comments>http://boxesandarrows.com/faceted-finding-with-super-powered-breadcrumbs/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 07:48:47 +0000</pubDate>
		<dc:creator>Greg Nudelman</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Special topic: Search and Metadata]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/faceted-finding-with-super-powered-breadcrumbs/</guid>
		<description><![CDATA[Greg Nudelman's recent research into faceted search reveals the weaknesses in half-way attempts to combine facets and breadcrumbs. He recommends a "super-breadcrumb" design that takes faceted search to the next level.]]></description>
				<content:encoded><![CDATA[<p>Most of the today’s finding interfaces do not support integrated finding effectively, often creating disparate search and browse user interfaces that confound people with a jumble of controls competing for their attention. </p>
<p>In this article, I propose the Integrated Faceted Breadcrumb (IFB) design that integrates the power of faceted refinement with the intuitive query expansion afforded by browse. Although other breadcrumb-based finding interfaces currently exist, they fall short of expectations by ignoring design best practices. At best, the breadcrumb is stuck in a role of a side-kick, forced to eke out meager screen real estate along-side more powerful finding controls.</p>
<p>In contrast, breadcrumb is the superhero of the IFB design, dealing a decisive blow to many usability issues that plague today’s finding interfaces. To prove this point, I did what we do best &#8211; I tested my hypothesis. Twelve evaluators found IFB to be easy to use, intuitive and resourceful for solving complex finding tasks which would be difficult to accomplish using more conventional faceted search interfaces.<br />
</p>
<h2>The Challenge of Integrated Finding</h2>
<p>In his recent UIE webinar, Peter Morville lauded the advantages of integrated finding: “Browse and Search work best in tandem… the best finding interfaces achieve a balance, letting users move fluidly between browsing and searching.”<sup><a href="#fn1">1</a></sup></p>
<p>Unfortunately, most sites today do not integrate faceted search and browse effectively. For example, Walmart.com approaches browse and search using two different interfaces creating a jumble of duplicate controls that overwhelm the customer, making the site more difficult to use, as shown in Figure 1.<br />
</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_1_walmart.png" width="720" height="897" alt="Walmart" title=""/></p>
<p><i><b>Figure 1.</b> Disjointed finding mechanisms for faceted search and browse on Walmart.com</i><br />
<br />
A veritable cornucopia of filters, links and options on Walmart.com make it unlikely that the customers will be able to duplicate the search successfully or efficiently discover related items and content. Duplicate finding methods also create a problem for natural search, because each finding page exists only within the context of the specific session. </p>
<p>Achieving “flexible navigation, seamless integration of browsing with directed (keyword) search, fluid alternation between refining and expanding, avoidance of empty results sets, and at all times allowing the user to retain a feeling of control and understanding” are “overarching design goals” of faceted finding, says Marti Hearst in Chapter 8 of her Search User Interfaces book.<sup><a href="#fn2">2</a></sup><br />
</p>
<h2>Integrated Faceted Breadcrumb (IFB) Design</h2>
<p>To meet the search and browse integration challenges, I propose the Integrated Faceted Breadcrumb (IFB) design solution. A wireframe of the recommended Walmart.com UI redesign that uses the Integrated Faceted Breadcrumb is shown in Figure 2.<br />
</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_2_walmart_redesign_ifb.png" width="720" height="970" alt="Wireframe of Walmart.com redesigned using Integrated Faceted Breadcrumb (IFB)" title="Wireframe of Walmart.com redesigned using Integrated Faceted Breadcrumb (IFB)"/></p>
<p><i><b>Figure 2.</b> Wireframe of Walmart.com redesigned using Integrated Faceted Breadcrumb (IFB)</i><br />
<br />
Breadcrumbs are simple, intuitive, flexible and resourceful.  As Jacob Nielsen, states in his 2007 Alertbox, Breadcrumb Navigation Increasingly Useful: “Breadcrumbs show people their current location relative to higher-level concepts, helping them understand where they are in relation to the rest of the site. Breadcrumbs afford one-click access to higher site levels and thus rescue users who parachute into very specific but inappropriate destinations through search or deep links. Breadcrumbs never cause problems in user testing… people… never misinterpret breadcrumb trails or have trouble operating them.”<sup><a href="#fn3">3</a></sup><br />
</p>
<h2>Preliminary Usability Evaluation of the Integrated Faceted Breadcrumb</h2>
<p>Findings from the early usability testing of the Integrated Faceted Breadcrumb design using a linked HTML prototype are very promising. Using a simple, 8-page HTML prototype, I tested several variations of this design with 12 current users of popular e-commerce interfaces, people of various genders, ages and backgrounds. </p>
<p>Evaluators were able to quickly grasp the range of possible interactions and use the interface effectively to solve complex finding tasks which would be difficult to accomplish with the existing faceted search interface. Most evaluators found IFB design intuitive because it makes liberal use of the existing mental models for breadcrumbs and faceted search.  </p>
<p>The participants’ confidence and ability to accurately predict system behavior was also observed to be very high after just 1-2 simple tasks; this indicates a fairly short learning curve for IFB design. Although no formal studies comparing the performance of someone using IFB vs. existing faceted finding solutions have yet been conducted, IFB design was strongly preferred by the participants when compared with the existing Walmart.com faceted search design for certain kinds of finding tasks.</p>
<p>Early usability tests show that Integrated Faceted Breadcrumb (IFB) design provides many benefits over most conventional faceted search designs:</p>
<ol>
<li><b>Short learning curve</b>: familiar links and drop-downs make this control fairly intuitive. People who previously used a breadcrumb can operate IFB effectively.</li>
<li><b>Efficiency</b>: combining breadcrumb and facets into one control makes very efficient use of limited screen real estate and greatly reduces clutter caused by duplication of controls.</li>
<li><b>Unlimited Access</b>: Combined search and browse allow unrestricted access to any page that pertains to the current query.</li>
<li><b>Integration</b>: fully integrates landing pages, brand catalogs and category pages into the faceted search hierarchy. There is one prominent place on the screen to see where you are and access all the navigation tools right where they are needed.</li>
<li><b>Flexibility</b>: customers can switch from search to browse and back again as best fits their needs at each stage of the finding process.</li>
<li><b>Resourcefulness</b>: provides opportunities to widen the search and access complimentary products and services related to the current query.</li>
</ol>
<h2>What makes Integrated Faceted Breadcrumb (IFB) different</h2>
<p>In his 2009 UIE webinar, Faceted Search: Designing Your Content, Navigation, and User Interface <sup><a href="#fn4">4</a></sup>, Daniel Tunkelang stated that most breadcrumb-based finding interfaces are not intuitive, nor easy to use.  What makes Integrated Faceted Breadcrumb (IFB) design different?  I believe Integrated Finding Breadcrumb design is more intuitive and resourceful than other faceted breadcrumb solutions due to the following key design recommendations made based on several years of designing and researching finding interfaces:</p>
<ol>
<li>Combine hierarchical Location &#038; Attribute breadcrumbs</li>
<li>Use Change instead of Set-Remove-Set</li>
<li>Automatically retain relevant query information</li>
<li>Label breadcrumb aspects</li>
<li>Make it clear how to start a new search</li>
<li>Allow direct keyword manipulation.</li>
</ol>
<p>In the following sections, I discuss these design recommendations and explain how Integrated Faceted Breadcrumb compares with some existing faceted breadcrumb solutions. Whether or not the reader decides to adopt all or some part of IFB in their own finding interface designs, I hope the following sections will prove to be a good resource for discussion and further exploration of integrated finding UI designs.<br />
</p>
<h3>1. Combine Hierarchical Location &#038; Attribute breadcrumbs</h3>
<p>In 2002, information architect Keith Instone cataloged the three types of breadcrumbs in his 3rd Annual IA Summit poster with a revealing title: Location, Path &#038; Attribute breadcrumbs.<sup><a href="#fn5">5</a></sup> In faceted search interfaces, Attribute breadcrumbs commonly convey applied facet values such as price, category, style and brand. Most commonly, Attribute breadcrumbs are Path breadcrumbs, displaying facet values in the order they were applied by the customer to reach the current set of search results. Attribute-Path breadcrumb UI on the Ariba Discovery Network is shown in Figure 3.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_3_ariba.png" width="720" height="496" alt="Attribute-Path breadcrumb in the Ariba Discovery Network UI" title="Attribute-Path breadcrumb in the Ariba Discovery Network UI"/></p>
<p><i><b>Figure 3.</b> Attribute-Path breadcrumb in the Ariba Discovery Network UI</i><br />
<br />
Unfortunately, Attribute-Path breadcrumb is not resourceful from the standpoint of integrating search and browse and helping people find related content:
<ol>
<li>Temporal breadcrumb cannot be used to effectively link and anchor categories, landing pages, brand catalogs and other browse pages, precisely because it is carrying all of the attribute history instead.</li>
<li>Temporal breadcrumb cannot be used to effectively show the customer where they can go because instead it is busy showing them where they’ve been.</li>
<li>Pages with Temporal breadcrumbs cannot be effectively linked by natural search, because people creating different URLs each time the content is accessed.</li>
<li>When the query changes, attributes appear to “randomly” jump around on the breadcrumb.</li>
</ol>
<p>In contrast, <em>Location</em> breadcrumbs are <em>hierarchical</em>: they do not deal with where the person has been, only with where within the site’s organization they are <em>right now</em>. Hierarchies are very helpful in a wide range of finding and navigating tasks and provide an intuitive way to manage complexity and access resources.</p>
<p>How do we determine the hierarchy of Attributes? My research led me to believe that most people find it intuitive when the Attribute-Location breadcrumb simply replicates the order in which <em>un-selected</em> facets are presented (most typically in the left nav bar). Replicating the order in which un-selected facets appear also provides an effective way to integrate search and browse by treating the Category as just another Attribute in the breadcrumb. In vast majority of finding interfaces, Category appears first in the left nav bar, which places any applied “browse” Category Attributes in front of the applied faceted search values.<br />
</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_4_amazon_left_nav.png" width="622" height="577" alt="Un-selected facets in the left nav bar on Amazon.com" title="Un-selected facets in the left nav bar on Amazon.com"/></p>
<p><i><b>Figure 4.</b> Un-selected facets in the left nav bar on Amazon.com</i><br />
<br />
Most of the people found the Integrated Faceted Breadcrumb hierarchy straightforward and intuitive and were able to confidently and accurately predict the expected system behavior for complex filtering tasks that involved applying, removing and changing filter values, after spending only a few minutes working with the system.<br />
</p>
<h3>2. Use Change instead of Set-Remove-Set</h3>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_5_overstock.png" width="720" height="540" alt="Overstock set-remove-set implemented via checkboxes" title="Overstock set-remove-set implemented via checkboxes"/></p>
<p><i><b>Figure 5.</b> Overstock <em>set-remove-set</em> implemented via checkboxes</i><br />
<br />
Applied aspects are removed from the breadcrumb by un-checking the checkbox next to the applied aspect in the breadcrumb. For most people, set-remove-set interaction conflicts with their mental model. As one of my evaluators stated: “This feels like having to turn off the radio every time I want to change the station.”</p>
<p>Instead of <em>removing</em> Canon in order to <em>select</em> Nikon, most people think in terms of simply changing Canon to Nikon, which can be accomplished most readily with a drop-down control. The drop-down is more intuitive than a typical remove mechanism, as it allows the user to discover all of the navigation options available from the parent facet or category. This idea was first introduced by Luke Wroblewski in his excellent book Site Seeing: a Visual Approach to Web Usability.<sup><a href="#fn6">6</a></sup> One of the sites that implement drop down in the breadcrumb is Edmunds.com, shown in Figure 6.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_6_edmunds.png" width="720" height="323" alt="Edmunds breadcrumb with drop down options" title="Edmunds breadcrumb with drop down options"/></p>
<p><i><b>Figure 6.</b> Edmunds breadcrumb with drop down options</i><br />
<br />
In my testing, vast majority of people preferred this design to a more common set-remove-set paradigm and found it very intuitive and effective.<br />
</p>
<h3>3. Automatically retain relevant query information</h3>
<p>In my research, I found that people seldom want to start the query over completely from scratch, unless they specifically indicated this action.  Instead, they wanted to retain as much of the query as possible with every change of the facet values, and expect the system to help them construct a query that “makes sense”, gracefully dropping facet selections that no longer apply to their new query. </p>
<p>Unfortunately, few sites today implement this function well. For example, changing the model from Mustang to Fusion does not retain the year selection of 2005, as most people would expect. Instead, as shown in Figure 7, Edmunds.com resets the model year to the current year, 2010, which simply disappears from the breadcrumb.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_7_edmunds_drops_year1.png" width="720" height="570" alt="Changing aspect values drops useful query information on Edmunds.com" title="Changing aspect values drops useful query information on Edmunds.com"/><br />
<i><b>Figure 7.</b> Changing aspect values drops useful query information on Edmunds.com</i><br />
<br />
I found that a more resourceful system behavior is to retain any relevant attribute values that apply to the new query, preferably in way that always produces some search results. </p>
<p>Figure 8 shows how Integrated Faceted Breadcrumb design handles the change in the Product Type from Digital Cameras to Lenses, retaining the Brand and Keywords aspect, while dropping the Camera Resolution aspect (as it does not apply to Lenses).</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_8_ifb_retains_query_info.png" width="720" height="346" alt="Integrated Faceted Breadcrumb retains relevant query information" title="Integrated Faceted Breadcrumb retains relevant query information"/></p>
<p><i><b>Figure 8.</b> Integrated Faceted Breadcrumb retains relevant query information</i><br />
<br />
Retaining aspects that apply to the updated query allows the customer to concentrate on their finding goals, while the system takes care of the details.</p>
<p>What if the person really wanted to browse just the Lenses Product Type? My testing showed that most people found it very intuitive to click the Lenses link in order to navigate to the Lenses Product Type landing page. The result of combining drop-down control functionality with the existing breadcrumb link interaction gives us a powerful, intuitive, flexible finding control.</p>
<p>What if instead of browsing, someone wanted to remove a single applied aspect from a breadcrumb, leaving the rest of the query intact? My research showed that most people found it easy and intuitive to navigate to the drop down and select “See All” option Integrated Faceted Breadcrumb design provides at the #1 position in the drop-down, as shown in Figure 9.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_9_ifb_removing_aspect.png" width="720" height="202" alt="Integrated Faceted Breadcrumb makes aspect removal intuitive" title="Integrated Faceted Breadcrumb makes aspect removal intuitive"/></p>
<p><i><b>Figure 9.</b> Integrated Faceted Breadcrumb makes aspect removal intuitive</i><br />
</p>
<h3>4. Label Breadcrumb Aspects</h3>
<p>In Design Cop-out #2: Breadcrumbs<sup><a href="#fn7">7</a></sup>, Jared Spool mentions that the biggest problem with breadcrumbs is “the lack of scent” and that “the wording of the individual trail elements becomes very important.”</p>
<p>While most applications simply display the applied aspects in the breadcrumb, my research shows that labeling each of the applied aspects with the aspects name adds a great deal of information scent. The resulting IFB “breadcrumb tiles” (shown in Figure 9) display relevant aspect labels which help customers make sense of their queries and orient themselves quickly if they find the page through natural search.<br />
</p>
<h3>5. Make it clear how to start a new search</h3>
<p>Ariba interface in Figure 3 has a single search box which retains the original keywords, in a manner similar to Google. Unfortunately, any keyword change drops all of the applied aspects and filters launching a new keyword-only search. This is obviously not very resourceful, as we are trying to retain as much of the query as possible for reasons explained above.</p>
<p>In contrast, Integrated Faceted Breadcrumb (IFB) provides a dedicated “New Search” button on the Home breadcrumb tile. As shown in Figure 10, clicking the “New Search” button removes all aspects and keywords, resetting the breadcrumb to the full-screen text box, reminding many evaluators of the simplicity of the Google search.  </p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_10_new_search.png" width="643" height="135" alt="“New Search” in the Integrated Faceted Breadcrumb (IFB) interface" title="“New Search” in the Integrated Faceted Breadcrumb (IFB) interface"/></p>
<p><i><b>Figure 10.</b> “New Search” in the Integrated Faceted Breadcrumb (IFB) interface</i><br />
<br />
Resetting is accomplished via an HTML layer or similar device so that the rest of the content on the page does not change. This way, the search box can reset almost instantaneously, perhaps even with an elegant animated transition.<br />
</p>
<h3>6. Allow Direct Keyword Manipulation</h3>
<p>Many faceted search interfaces like Overstock.com pictured in Figure 11, have two search boxes: one to “search within” the existing query, and one to start over with a new keyword-only search. Having two search boxes takes up precious screen real estate and increases the potential for confusion. Worse yet, the customer can not directly modify their keyword query after the search is executed, because the system converts all the keywords into an aspect which cannot be modified, only removed in its entirety.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/figure_11_overstock_no_direct_manipulation.png" width="720" height="273" alt=" Overstock.com does not allow direct manipulation of the keyword query" title=" Overstock.com does not allow direct manipulation of the keyword query"/><br />
<i><b>Figure 11.</b> Overstock.com does not allow direct manipulation of the keyword query</i><br />
<br />
In his seminal book, <i>Designing the user interface: Strategies for effective human-computer interaction</i><sup><a href="#fn8">8</a></sup>, Ben Shneiderman describes direct manipulation is one of the key HCI design principles. Integrated Faceted Breadcrumb (IFB) provides direct keyword query manipulation with the dynamic editable Keywords Aspect shown in Figure 12.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/faceted-finding-with/Figure_12_ifb_direct_query_manipulation.png" width="651" height="278" alt="Direct query keyword manipulation in IFB" title="Direct query keyword manipulation in IFB"/></p>
<p><i><b>Figure 12.</b> Direct query keyword manipulation in IFB</i><br />
<br />
At the start of a finding session, the search box starts out fully expanded across the entire width of the page.  When the customer types in some keywords, they are retained in the search box for easy editing or keyword addition, as shown in Figure 12-A. If the customer selects one or more facets, they are always added according to their respective hierarchy in front of the search box. As more aspects are added, the keyword box gets progressively smaller, until it reaches some reasonable minimum size as shown in Figure 12-B.</p>
<p>If sill more facets are applied at this point, a scroll arrow appears immediately after the Home facet, allowing customers to scroll only the applied aspects in the manner of a carousel control, without ever hiding the Home facet or the search box, as shown in Figure 12-C.  IFB dynamic editable Keywords Aspect design proved to be very successful with our evaluators who found it intuitive, resourceful and easy to use.<br />
</p>
<h2>Conclusion</h2>
<p>Bruce Sterling, in his brilliant and entertaining book Shaping Things<sup><a href="#fn9">9</a></sup>, mentions Raymond Lowey and his very useful acronym <acronym title="which stands for Most Advanced Yet Acceptable">MAYA</acronym>. Faceted breadcrumb designs have only recently began to move out of being Most Advanced (the domain of academics and computer geeks) and toward becoming Acceptable to the general internet public. </p>
<p>Faceted breadcrumb holds in my opinion the promise to become the key component in the next generation of intuitive finding interfaces that fully integrate the best of faceted search and browse capabilities. I hope this article will assist anyone designing a faceted finding interface and helps move faceted breadcrumb designs, like the Integrated Faceted Breadcrumb, one step closer to the edge of MAYA, helping make resourceful integrated finding a commonplace reality. I look forward to continuing the discussion of IFB in the article comments thread and on Twitter &#8220;@DesignCaffeine&#8221;:http://twitter.com/designcaffeine.<br />
</p>
<h3>References</h3>
<p id="fn1"><sup>1</sup> &#8220;Search UI Patterns&#8221;:http://www.slideshare.net/UIEpreviews/search-discovery-patterns-a-uie-virtual-seminar</p>
<p id="fn2"><sup>2</sup> &#8220;Search User Interfaces&#8221;:http://searchuserinterfaces.com/book/sui_ch8_navigation_and_search.html book.</p>
<p id="fn3"><sup>3</sup>&#8220;Alertbox, Breadcrumb Navigation Increasingly Useful&#8221;:http://www.useit.com/alertbox/breadcrumbs.html</p>
<p id="fn4"><sup>4</sup> 2009 UIE webinar &#8220;Faceted Search: Designing Your Content, Navigation, and User Interface&#8221;:http://www.uie.com/events/virtual_seminars/facets/</p>
<p id="fn5"><sup>5</sup> &#8220;Location, Path &#038; Attribute breadcrumbs&#8221;:http://instone.org/files/KEI-Breadcrumbs-IAS.pdf</p>
<p id="fn6"><sup>6</sup>&#8220;Site Seeing: a Visual Approach to Web Usability&#8221;:http://www.lukew.com/resources/site_seeing.asp</p>
<p id="fn7"><sup>7</sup>&#8220;Design Cop-out #2: Breadcrumbs&#8221;:http://www.uie.com/articles/breadcrumbs</p>
<p id="fn8"><sup>8</sup> &#8220;Designing the user interface: Strategies for effective human-computer interaction&#8221;:http://www.aw-bc.com/dtui/</p>
<p id="fn9"><sup>9</sup> &#8220;Shaping Things&#8221;:http://mitpress.mit.edu/catalog/item/default.asp?tid=10603&#038;ttype=2</p>
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		<title>The Content Conundrum</title>
		<link>http://boxesandarrows.com/the-content-conundrum/</link>
		<comments>http://boxesandarrows.com/the-content-conundrum/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 23:28:47 +0000</pubDate>
		<dc:creator>Christopher Detzi</dc:creator>
				<category><![CDATA[Deliverables]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Special topic: Content strategy]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/the-content-conundrum/</guid>
		<description><![CDATA[Designers often dismiss deep consideration of content. Chris Detzi shows how this affects project implementation and helps us<br /> create experiences that hold<br /> content more effectively.]]></description>
				<content:encoded><![CDATA[<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/the-content/rocks-intro.jpg" width="351" height="172" alt="rocks, intro image" title="rocks, intro image" align="right" />
<p>As web designers and information architects, we often dismiss deep consideration of content when we design interactive experiences.  By content I&rsquo;m not only referring to the various forms of text (e.g., headers, body copy, error messages) but also imagery, graphics, and videos or audio that make up the full interactive experience.</p>
<p>Sure, we have a sense of what content is available, and we&rsquo;ve likely considered it to some extent when creating flows, wireframes, and prototypes. But the design artifacts that we create represent only part of the overall user experience that we&rsquo;re designing. The content that sits inside of our design framework is often the final arbiter of success, yet we sometimes diminish its importance and separate ourselves from it.  The more we separate our design activities from content development, the greater the risk of design failure. </p>
<h2>Recognizing The Problem &mdash; The Content Gap</h2>
<p>There&rsquo;s often an unsettling discrepancy between the stakeholder approved wireframes and visual comps and the actual product in production. What you see in those environments is sometimes a far cry from those polished wireframes and those shiny, pixel-perfect visualizations that were filled with placeholder content (such as lorem ipsum text, dummy copy, and image blocks). What you&rsquo;re seeing in production environments now holds the real content. The imagery doesn&rsquo;t support the interactions, is meaningless, useless, or worse, contradictory to the design intent. The copy, headers, and labels are unclear, too long, too short, or simply irrelevant.</p>
<p>What happened? </p>
<p>More than likely, that content was discussed, created, and iterated outside or separate from the core design review process and ultimately plugged into a content management system (or pasted into the code by a developer) much later in the development process.   </p>
<p>The example illustrated in Figure 1 shows two examples of web content. The image on the left represents a screen shot of the approved design that was delivered to the production team.  The image on the right is a screen shot of that same page taken from a functional test environment after the real content was included. As you can see, the experience breaks down considerably with the amount, type, and format of the real content. The information is more difficult to scan, the primary call-to-action has been pushed well below the fold, and the choices that users need to make are less clear. </p>
<p><img height="433" width="700" title="These two screens show what the content gap looks like. On the left is the mockup next to what it looked like in production." alt="These two screens show what the content gap looks like. On the left is the mockup next to what it looked like in production." src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/the-content/image1-t.png" /></p>
<p>While this example highlights only a small portion of the overall web site, the problem manifested itself throughout the bulk of pages that made up this interactive experience. So what might be perceived as a small problem becomes a much bigger problem when considered across the entire interactive experience.</p>
<h2>Exploring the Causes</h2>
<p>These content gaps are both procedural and cultural within organizations. By procedural, I&rsquo;m referring to the tangible processes used by an organization to design and develop a web product. Often times, these &lsquo;processes&rsquo; are influenced by the organization&rsquo;s values and overall culture. There are four common reasons why content gaps occur.</p>
<h3>Flawed Processes</h3>
<p>There&rsquo;s undoubtedly a wide spectrum of web design and development &lsquo;processes&rsquo; in use today.  Most often, however, organizations use one that aligns more closely with either a traditional waterfall process or alternatively, an Agile one.  In theory, both models have mechanisms built-in to eliminate and minimize surprises (including content gaps) but in reality, both tend to exacerbate the problem but do so in different ways.  Rigid waterfall processes fail because they tend to segment activities and related roles. Designers often design totally separate from content ideation and development.  Agile processes fail because they&rsquo;re typically developer centric and move at speeds and iterations more akin to code production than to experience design and content development. The site is often being coded before the design or content are ever completed.</p>
<h3><strike>Content</strike> The Design(er) is King</h3>
<pullquote>We’re at a point now where usability is table stakes, and persuasion and message is necessary to differentiate products.</pullquote>
<p>The value of most design projects is typically placed in the upfront design and strategy work. It&rsquo;s here that the &lsquo;big ideas&rsquo; are generated and explored. During this initial phase, are the right people involved in the design process alongside of us, exploring solutions?  I&rsquo;d argue that we rarely involve our content partners, even though we&rsquo;re essentially creating a framework for communication and messaging. It&rsquo;s here that content specialists thrive. We&rsquo;d benefit from including those who specialize in communication, writing, persuasion, and instruction more directly. We might argue that as designers that we have those skills, but then we shouldn&rsquo;t rely so heavily on placeholder content in our designs.</p>
<p>There&rsquo;s a lot we can learn from traditional advertising here. In advertising, copywriters often drive the creative process. Their skills with communications and persuasive messaging are often unparalleled within an agency. We&rsquo;re at a point now where usability is table stakes, and persuasion and message is necessary to differentiate products. In fact, some leading companies are beginning to recognize this change and develop tools and/or POVs on this topic (See Eric Schaffer&rsquo;s article, &ldquo;<a href="http://www.uxmatters.com/mt/archives/2009/01/beyond-usability-designing-web-sites-for-persuasion-emotion-and-trust.php">Beyond Usability; designing web sites for persuasion, emotion, and trust</a>&rdquo; and Forrester Research&rsquo;s report, &ldquo;<a href="http://www.forrester.com/Research/Document/Excerpt/0,7211,40862,00.html">Use Persuasive Content to Improve the Customer Experience</a>&rdquo;).</p>
<h3>Design artifacts rarely include &ldquo;real&rdquo; content</h3>
<p>I understand the need for lorem ipsum text and placeholder imagery. I am an information architect, after all. When working on an overarching framework for a web experience and creating a flexible design system, it makes sense to start with concepts and relationships, and to establish the right models and structures first. However, the more we start illustrating these concepts at the page level, the more we must concern ourselves with content and the overall message we want to create. By relying too heavily on placeholder text and graphics, we begin to communicate a level of reality that is problematic.  It&rsquo;s at this point in the process that the actual content should be considered and where our design deliverables should communicate these details. </p>
<p>Obviously, exploration of visual styles, hierarchy, and the overall visual language is crucial at this stage. That said, effective content to support those elements is absolutely essential for design success. The content works in conjunction with our visual language and style to help people move through and understand the information space they&rsquo;re in. The more the design and content can be explored, iterated, and finalized together during this phase, the fewer problems we&rsquo;ll encounter when the site goes live. Dr. Browyn Jones said it best in her 2007 article, titled Better Writing Through Design:</p>
<blockquote><p>&ldquo;Ideally, you should work with a writer from day one to design the voice of the copy in conjunction with the visual language of the site. And getting a writer involved early can help you solve lots of other problems&mdash;from content strategy issues to information architecture snags. Remember that writers are creatives too, and they are, in many cases, the keepers of the content your design ultimately serves.&rdquo;</p>
</blockquote>
<h3>Lack of value assigned to content</h3>
<p>When taken as a whole, the general perception is that content teams are production teams and therefore non-creative. Taken as a whole, content teams are typically highly focused on production and publishing issues. An unfortunate side effect is that these individuals are brought in much too late in the process, immediately playing catch-up, and trying to understand the bigger design decisions that were made. In many cases, the only information that they have to go on is a lot of &lsquo;lorem ipsum&rsquo; or other placeholder content. </p>
<h2>What Designers Can Do to Address these Problems</h2>
<p>As a design community the first thing we can do is recognize the problem and want to fix it. I&rsquo;d suggest that we look at it selfishly at first, realizing that if content fails, our designs fail. Period. There are a number of tactical things we can do with every project to mitigate the risks. </p>
<h3>1. Rethink the need for specific content</h3>
<p>Do you really need that introductory text? What about those thumbnail images? What will those elements really accomplish for your design? Are they necessary? Many of the content components we include don&rsquo;t contribute to design goals or the users ability to perform a task. Simply remove those from the design entirely. The more concrete we are about what is and isn&rsquo;t open for interpretation (or worse, misrepresentation) the fewer surprises we&rsquo;ll see in those functional environments.</p>
<h3>2. Explore Information Graphics &amp; Visualizations</h3>
<p>Take a step back from your designs and see what information can be communicated more effectively using visualizations and/or informational graphics. Let the user&rsquo;s &lsquo;scanning&rsquo; behavior work to your advantage. What can be communicated better with simple imagery than with text? How can that general concept be applied to your overall design paradigm? This critical extra step will improve and streamline the user experience. If you&rsquo;re not the best person to create these assets, bounce your ideas off of the visual designers and production artists. Reviewing your own work this way will dramatically improve your design. As a bonus, the more perspectives you hear during this process, the better informed you&rsquo;ll be to solve the design problem.</p>
<h3>3. Write (some) content</h3>
<p>If you can&rsquo;t get a copywriter or content expert working with you from day one, spend some time writing draft content or sketching actual imagery and place it into your design artifacts. The goal isn&rsquo;t to be perfect, but to communicate to stakeholders and partners the intent behind a particular content element or component. Bring the design to life and create actual content, headlines, text, instructions, headers, and imagery. Force feedback on those elements at the same time This will force you to think through the necessity of the content, the importance of the message, and force the same thought from your stakeholders. This means using lorem ipsum sparingly, particularly when designing critical web pages or elements that significantly impact the experience. Don&rsquo;t rely on someone else to do it without first thinking hard about it yourself. </p>
<h3>4. (Really) Collaborate with your content partners</h3>
<pullquote>The collaboration that we demand from developers should parallel those we have with our content partners: copywriters, strategists, production artists.</pullquote>
<p>The collaboration that we demand from developers should parallel those we have with our content partners: copywriters, strategists, production artists. Often times, the content teams or copywriters are working with brand, marketing, or product teams on the creation of &lsquo;final&rsquo; content. They understand what those teams need to accomplish and what they&rsquo;re trying to communicate. Rather than have that process happen without your oversight, get involved early and often with these people and describe your vision, solicit their input, and ask for help clarifying your message and assumptions. This back and forth (like the one we expect to have with development) needs to happen with our content partners as well. Become friends with them. Remember, their skills at persuasion, messaging, branding, and simply overall writing prowess can only improve our designs.</p>
<h3>5. Package real content with the visual mock-ups</h3>
<p>Whether it&rsquo;s visual comps, or a prototype, it&rsquo;s important that whomever is responsible for creating and approving the content is actually involved with the visual designer and prototyper as they &lsquo;package&rsquo; that deliverable. It&rsquo;s impossible to fully evaluate the effectiveness of a web experience without having the content represented and under the same microscope as the design. Brand, product, and even training teams all have their own perspectives about what the content must communicate and are contributing to its development and  we don&rsquo;t want our design to fall apart once this &rsquo;collaborative&rsquo; writing process starts. Assign accountability to content upfront and place content professionals under the same creative deadlines you&rsquo;re marching to.</p>
<p>There are a variety of tools and software emerging that can help you work with content. For example, Adobe InCopy hooks into Adobe InDesign. It&rsquo;s just a matter of time before we start seeing integration points with Photoshop and other standard web design software and tools.  But even without formal tools, the important step is that &lsquo;real&rsquo; content is represented and tells a more complete story about the design you want to put out there.</p>
<h2>Conclusion</h2>
<p>It&rsquo;s up to you to assess whether these content gaps are a problem in your design environment or not. Admittedly, this problem is more applicable to larger web sites and online businesses given variety of stakeholders (read: opinions). That doesn&rsquo;t mean that these concepts don&rsquo;t apply to the social web, or smaller marketing or micro web-sites. They do. It&rsquo;s just that how critical this issue is depends on the size and scope of the website or application you&rsquo;re designing.</p>
<p>This problem is common in many organizations (small and large). As a design community, we hold the power to 1.) change how we think about content, 2.) bring other roles into our processes, and 3.) change how we communicate with stakeholders and partners. Collaboration is what we strived for when developers shut us out, now it&rsquo;s our turn to open up and let our content partners in and build even better experiences for our customers. </p>
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		<title>Getting a Form&#8217;s Structure Right</title>
		<link>http://boxesandarrows.com/getting-a-forms-structure-right-2/</link>
		<comments>http://boxesandarrows.com/getting-a-forms-structure-right-2/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 21:59:49 +0000</pubDate>
		<dc:creator>Jeff Parks</dc:creator>
				<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Usercentric]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/getting-a-forms-structure-right-2/</guid>
		<description><![CDATA[Jeff Parks talks with Afshan Kirmani about <a href="http://boxesandarrows.com/view/getting-a-forms98">her article</a>, expanding on various subjects including her User Experience Model.]]></description>
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<p><img src="http://www.boxesandarrows.com/files/banda/itunes.png"><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507">iTunes</a> &nbsp;&nbsp;&nbsp;<img src="http://www.boxesandarrows.com/files/banda/download-mp3.png">  <a href="http://boxesandarrows.com/files/banda/getting-a-forms138/Afshan.m4a"> Download</a>&nbsp;&nbsp;&nbsp;<img src="http://www.boxesandarrows.com/files/banda/delicious.gif"><a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/getting-a-forms136"> Del.icio.us</a> &nbsp;&nbsp;&nbsp;<i> Pod-safe music generously provided by</i><a href="http://www.sonicblue.ca"> Sonic Blue</a></i></p>
<p><img src="http://www.boxesandarrows.com/files/banda/banda_headphones_sm.jpg" width="45" height="45" alt="banda_headphones_sm.gif" align="left" hspace="5" vspace="5" style="margin-right: 8px;"/> I had the opportunity to speak with Afshan Kirmani on her article, <a href="http://www.boxesandarrows.com/view/getting-a-forms98">Getting a Form&#8217;s Structure Right: Designing Usable Online Email Applications Part 1</a>. We talk about the design of an online web based application. Part 1 of the series focuses on the web based form where the user experience is critical before the user enters the application. The various aspects include a good entry point into a form which determines if users stay or leave. The beginning of every form is most important as details like usability set your apart from your competitors. </p>
<p>We further talk about…</p>
<p><strong>Affordance</strong><br />
Good entry points into a web based form include a clear path for users to move ahead from the path of contact to the actual entry into the form. Afshan goes on to also elaborate on products and services that are compared to create a good lure into the form. </p>
<p><strong>Orientation</strong><br />
Afshan talks about the various aspects of orientation where an interface should determine where you at a particular point in time. Afshan elaborates on the importance of a progress indicator with respect to its placement and usage.</p>
<p><strong>Chunking</strong><br />
Talking about cognitive terminologies like Chunking, Afshan goes on to apply her background to the field of interface design. She emphasizes on the need to group information in a context that is perceivable by end users.   </p>
<p><strong>Trust and Online Safety</strong><br />
Trust is a major factor that allows prospects to move ahead and become loyal customers. Talking about elements of trust on a website, Afshan probes into various aspects like security, taking a tour, an overview of what’s to come and language aid.</p>
<p><strong>Wayfinding</strong><br />
With data being bombarded into our lives, the topic of wayfinding seems to become an important discussion for all. Afshan talks about it by providing examples from her everyday life.</p>
<p><strong>User Experience Model</strong> (Summary Diagram)<br />
Afshan describes a model that involves the  working of a user’s mental model, experience and expectations. When mixed well together, this model leads to a positive user experience of a web based form. </p>
<p><img src="http://www.boxesandarrows.com/files/banda/getting-a-forms71/Image14.jpg"></p>
<p><strong>Part 2 of the Article</strong><br />
As mentioned in Part 1, the next part of this article will focus on the designer’s role in the process of creating the form’s structure, layout, segmentation, widgets, color schemes, formatting, alignment, and consistency. </p>
<p><a href="http://creativecommons.org/licenses/by-nc-sa/2.0/"><img src="http://www.boxesandarrows.com/files/banda/cc.png" align="right"></a></p>
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		<title>Photos for interaction</title>
		<link>http://boxesandarrows.com/photos-for-interaction/</link>
		<comments>http://boxesandarrows.com/photos-for-interaction/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 23:55:54 +0000</pubDate>
		<dc:creator>Milan Guenther</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/photos-for-interaction/</guid>
		<description><![CDATA[Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.]]></description>
				<content:encoded><![CDATA[<p>When developing user interfaces, designers increasingly use custom graphical elements. As the web browser becomes basic technology for software interfaces, more and more elements derived from graphic and web design replace the traditional desktop approaches to the concrete design of human-computer interfaces.</p>
<p>In the near future, this development will become even more relevant. The barrier between web pages and desktop software is beginning to disappear, and modern rich client user interface technologies such as Silverlight/WPF, Air, or Java FX enables designers to take the control over the whole user experience of a software product. Style guides for operating systems like MacOS or Windows become less important because software products are available on multiple platforms, incorporating the same custom design independently from OS-specific style guides. Software companies and other parties involved begin to use the power of a distinct visual design to express both their brand identity and custom interactive design solutions to the users.</p>
<p>While this implies a new freedom for designers working in the field of interactive software products, it strengthens the importance of visual design for the design of user interfaces. Designers working on concrete graphic solutions for a specific interface are breaking away from established standards defined by a software vendor. It is now the responsibility of  those user interface designers to choose graphical elements wisely to make a product&#8217;s interaction principles visible and usable.</p>
<p></p>
<h2>Elements of interactive visual design</h2>
<p>Following the roots of visual design in print and online communication, the design of a visually compelling and functional application must take into account different requirements, even though it takes the same methods to realize its goals: A dynamic visualization of the interactive product in form of text, images, and colors. In contrast to pure one-way communication design striving to create identity and media, the main goal of such a design process for interactive products is much closer to product or industrial design &#8212; namely the creation of a product that serves the user in a optimal way. It requires a strong collaboration with the disciplines of interaction design, software development, and product management.</p>
<p></p>
<h2>The role of photography in software user interfaces</h2>
<p>Photography has both challenges and opportunities as graphical element in user interface design. I chose photography as an example for a classic communication design instrument,&nbsp; but the ideas are also applicable to typography, illustration, motion design, graphics, and the like. One important aspect of these thoughts is the required collaboration between the different design disciplines involved in the creation of a user experience, and how to optimize team performance for most valuable ideas and outcomes.</p>
<p></p>
<h3>Case 1: Photography as content</h3>
<p>In software applications, photography in most cases is used as content element, since photos express situations of human life very well and thus are well suited to capture and represent a certain message. The images have a semantic meaning, communicating information to the viewer and user of the respective web or software application.</p>
<p>Examples for this type of application can be found not only in private photo collection software such as iPhoto but also in enterprise content management solutions for web sites and product catalogues, or the web shop itself. To the user, the photo is not an element of decoration or design, but it is the actual content or a part of it.</p>
<p>On the visual design side, the challenge is to present this content in a way that makes it visible and reveals context and meaning. Photographic content tends to come to the fore due to its strong graphical impact, so other elements should be designed to support that effect and not to compete with it for the viewer&#8217;s attention.</p>
<p>The challenge of well-representing imagery content elements in a user interface is often to provide adequate metadata-driven tools to allow enhancing images with meaning; take tagging people at Facebook as an example, which turns photos into something findable. Finding a a meaningful visual representation of photographic content and this data is a common challenge to visual design and information architecture.</p>
<p></p>
<h3>Case 2: Photography as design element</h3>
<p>While the use of photography as a design element in user interfaces is rather new, there is a long tradition of using photography as a design element in advertising-related online media. This treatment as design element follows the rules of brand communication and takes photography as integral element of the web site design.</p>
<p>But contrary to its usage as a content element, the image is used in web design as a medium to communicate a message to the user in order to create a certain context for the real content. Some sites, such as financial institutions or software suppliers, are working with stock-like photography showing photos of people or buildings, while other businesses can combine site content and corporate communication in one image, like on fashion sites.</p>
<p>
<img width="800" height="441" title="Benetton Web Site" alt="Benetton Web Site" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/benetton.png" /></p>
<p>Benetton uses the photo on their home page to convey both a product and a brand message to the visitors. The photo is in the focus, but is receipt more like a visual expression of emotion than as actual site content. The web design uses the photo like an advertisement would do: It is part of the site&#8217;s visual design and has been chosen by the designers. The product, derived from the site&#8217;s content, is turned into the medium to make an impression to the visitor.</p>
<p>Photography in interactive media is often a trigger for engagement and interaction. Interaction designers working on the product&#8217;s interaction flows can thus provide visual designers with key information to select and apply visual elements, in order to start the conversation, and keep it alive.</p>
<p></p>
<h3>3. Photography in software UI Design</h3>
<p>Unlike other digital products, the visible part of software usually makes no significant use of photography by means of communication design. Today&#8217;s desktop software interfaces consist of text, rectangle areas, and icons, along with with a lot of transparency or 3D effects. If not a necessary content element, photos are only used in splash screens of desktop applications. <splash screenshot=""></p>
<p>In web interfaces, static images in header bars are quite common, resulting from the &quot;hybrid&quot; characteristics of those applications between a software product and a web site. In most cases, the photo serves as decorative element with no semantic meaning and is thus reduced to a very small amount of space of the screen; it is not important for the product&#8217;s original purpose. This is done in order to provide as much space as possible for the informational content that is useful to the user.</p>
<p><img width="800" height="573" title="SAP Enterprise Portal" alt="SAP Enterprise Portal" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/chrome-portal.jpg" /></p>
<p>The image above shows SAP&#8217;s enterprise portal product in a standard visual design. The small photo showing a bridge in the header bar is part of the UI design, while the images at the bottom are content elements related to the text messages.</p>
<p>Like in web design, the image is used here as an element of design but loses all its visual power due to its jammed position in a design that puts all emphasis on the representation of information. The &quot;mise en sc&egrave;ne&quot; of the interface suffers from the poor integration of the photographic element, totally separated from all information. Its meaning in the application context is reduced to a vague bridge metaphor referring to the function of a portal.</p>
<p></p>
<h2>The best of both worlds: towards a new quality</h2>
<p>With every release, software providers make a step towards a custom graphical representation and improve the visual design quality of their products. To take a real advantage of photography as a medium, there is a need to treat it differently than it is done today in the software industry.</p>
<p>At same time, a lot of effort is being made to make applications more &quot;shiny and glossy&quot;, to better imitate real world structures on the screen. Sometimes, like in current reporting tools for business intelligence, this additional glitter reduces the visual perception of information instead of enhancing it.</p>
<p>The following examples and recommendations are not always easy to follow, because a meaningful integration of this medium in a UI design that centers around representation of information and providing a tool for efficient usage is a difficult task. Nonetheless, visual elements such as photography have the power to reveal a message instantly and powerfully to the user to complete and to establish a visual identity. Designers should use these possibilities to trigger the user&#8217;s attention to support a holistic interaction design and not to distract her by decorative elements and visual clutter.</p>
<p></p>
<h2>Examples for photography in interactive applications</h2>
<p><img width="400" height="351" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/designklicks2.png" alt="Designklicks" title="Designklicks" /> <img width="400" height="245" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/designklicks1.png" alt="Designklicks" title="Designklicks" /></p>
<p>This example screenshot shows Designklicks (now seen.by), a German website that collects and tags user-generated imagery. Just like Flickr and other photo-centric web sites, the images are in the focus of the design and are visually strictly separated from other design elements like icons, logos, buttons, and links. For a visual representation of the complex information architecture, it allows the user to sort and present the content in different ways, from a simple grid to a navigable 3D space.</p>
<p><img width="500" height="348" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/space.png" /><br />
<img width="200" height="150" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/space1.jpg" /> <img width="200" height="150" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/space2.jpg" /></p>
<p>These screens are taken from an art project for gettyImages, done by the barbarian group. It uses widescreen photos to build a three-dimensional flow of cascaded rooms, connected to each other by graphical signage elements appearing in the images.</p>
<p><img width="600" height="410" title="Soci&eacute;t&eacute; G&eacute;n&eacute;rale Customer Portal" alt="Soci&eacute;t&eacute; G&eacute;n&eacute;rale Customer Portal" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/sg.png" /></p>
<p>The bank Soci&eacute;t&eacute; G&eacute;n&eacute;rale used a photo as main art on their web site, emphasizing the fact that they address everyone with their services. The main navigation appearing on the start page is embedded into the photo, but at the same time arranged in a clearly separated layer above the image.</p>
<p><img width="600" height="339" title="VDW Fine Art Website" alt="VDW Fine Art Website" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/vdwfineart.png" /></p>
<p>Photography is the main design element of Van De Weghe Fine Art, an art gallery in New York. All graphic design elements remain very reduced while the full screen photo is used to create a virtual room for information and interaction.</p>
<p></p>
<h2>Take the blinkers off, and think about experiences as a whole</h2>
<p>People in the roles of information architects or interaction designers tend to concentrate on their part of the job and leave subsequent visual decisions to the graphic or visual designers, which is of course always a good way to start. Nevertheless, all designers (including the two disciplines mentioned before) should be able to actively think about and contribute to the concrete, sensual appearance of the final product, since this is what design is all about.</p>
<p>So why posting this on a site dedicated to the &quot;design behind the design&quot;? Because interaction designers and information architects have become strong conceptual thinkers, driving an experience in terms of concept as well as it&#8217;s soul.&nbsp; Visual design should enhance and implement this vision, which is in fact in most cases the contratry of &quot;making things pretty.&quot;</p>
<p></p>
<h2>Recommendations for photography in next-generation interfaces</h2>
<ul>
<li>Integrate the images into the interaction design. This can be achieved by making areas responsive to user behaviour, enhancing its function from a visual element to an instrument of interaction. Due to its realistic and nonverbal nature, photography can be equally or more powerful than icons, buttons or other classic interface elements.</li>
<li>Work with screen space. Place images in a way that they have a real impact on the overall appearance instead of putting them into small banner-like screen areas.</li>
<li>Photography invokes an emotional reaction and has the capability to create a certain ambiance more easily than other media. Use pictures that make the user feel comfortable and adequate to the application context.</li>
<li>Clarity, structure, movement, separation, union &#8211; photos can convey messages instantly to the viewer, by means of blur, motion, composition, and of course motive. Work with these as design elements.</li>
<li>If used as content element, think about alternatives to simply placing photography on a grid. There are a lot of possibilities to make images &quot;tangible&quot; to the user. Think of multiple layers, movable objects, or 3D approaches.</li>
<li>Keep the subject of the application and the nature of the content in mind while designing. Choose photos that convey a real meaning and make sense in the application context. Avoid standard (stock) images or those with only decorative function. Prefer custom-made images tailored to your intentions and requirements.</li>
<li>Combine and integrate all elements to create a holistic interface design where all visual elements work together and make the interface.</li>
</ul>
<p></p>
<h3>See also:</h3>
<p><a href="http://www.guenther.cx/index.php/a.Interactive+Identity"> Interactive Identity: Bridging Corporate Identity and Enterprise IT</a><br />
<a href="http://www.boxesandarrows.com/view/visible_narratives_understanding_visual_organization"> Visible Narratives: Understanding Visual Organization by Luke Wroblewski</a><br />
<a href="http://www.interact10ways.com/">10 ways by gettyImages</a><br />
<a href="http://www.seen.by">seen.by</a></p>
<p>Coming soon:<br />
Part II &#8211; Typography in User Interface Design</p>
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		<title>Getting a Form&#8217;s Structure Right: Designing Usable Online Email Applications</title>
		<link>http://boxesandarrows.com/getting-a-forms-structure-right-designing-usable-online-email-applications/</link>
		<comments>http://boxesandarrows.com/getting-a-forms-structure-right-designing-usable-online-email-applications/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 10:42:52 +0000</pubDate>
		<dc:creator>Afshan Kirmani</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Usercentric]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/getting-a-forms-structure-right-designing-usable-online-email-applications/</guid>
		<description><![CDATA[Afshan Kirmani explains some fundamental principles that can help us design effective online forms.]]></description>
				<content:encoded><![CDATA[<p>I started writing this article with an emphasis on the financial domain. I then realized that I would like to broaden the focus because my findings are also applicable to a general domain like email account registrations, for example. In this article, I would like to take a simple example of how users register for an email account online. For a first timer, is the transition from a real world of letter writing to the online medium easy? And for a frequent user, is he or she motivated enough to create an email account with another service provider?</p>
<p>Yes, this is for all of you out there&mdash;my fellow usability practitioners, information architects, designers, managers, project leads, editors, and people who are looking to develop their UX practice.</p>
<p>In the modern family, where often both parents are working full-time and the children are involved in many after-school activities, people may only have a few minutes to spare on an important task during the day. And it&rsquo;s the Internet that supposedly helps people achieve this. But do we, as designers and usability practitioners, always help them do it? I say, &ldquo;No.&rdquo;</p>
<p>Just the other day, a friend of mine begins to complain of the spam mails that she receives everyday. &ldquo;I have two separate email ID&rsquo;s to keep myself away from such mails&mdash;one for official purposes and the other for my junk emails. But even my official ID seems to be flooded with these emails. So I found myself moving to another email service provider. Again, I found myself grappling with the registration process.&rdquo;</p>
<p>There are three people who determine success of a web-based form: the usability practitioner, the designer, and the user (Image 1). Taking a simple everyday example like an email service, I aim to discuss the various aspects that lead to a great forms structure.</p>
<p><img title="" height="295" alt="" width="500" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms71/Image1.jpg" /></p>
<p><i>Image 1: Success of a web-based form requires involvement of a usability practitioner, designer, and user.</i></p>
<p>There are a million websites out there. There are a million email service providers out there. How do you ensure that you gain the right audience to join your service? What are those factors that will help users move ahead and become your loyal customer? Part of the answer has to do with the first step: <span class="caps">REGISTRATION</span>!</p>
<p>In the first part of this series, I will focus on the basic issues that a usability practitioner must address to create a usable web-based form:</p>
<ol>
<li>Affordance</li>
<li>Orientation</li>
<li>Chunking</li>
</ol>
<h3>1. Affordance: The Lure</h3>
<p>We all know how grueling and tedious a registration process can be. Therefore, we need to ensure that our sites adequately &ldquo;lure&rdquo; users into the process. To do this successfully is not just a matter of providing the right cues, but how and where we provide them.</p>
<h4>Coming from the real world</h4>
<p>Every online form was created keeping the real world in mind. We all once began filling in forms in real life before we began moving to the online medium of getting things done quicker.</p>
<p>Email service providers must allow for a smooth transition from a real world scenario to the internet, for those who are petrified of it. Users should know the advantages of the service provided as compared to the real world scenario of letter writing. Why would users move to your service when they can just write a letter? What are the advantages of sending an email? Is it quick? It is easy? These issues should be addressed upfront to ensure that they are lured forward.</p>
<p>None of the websites that I reviewed follow this practice effectively.</p>
<h3>Entry points</h3>
<p>An entry point to an application must be clear and appropriate to the specific needs of the user. For example, let&rsquo;s say a user visits a website to send out an email to a distant relative. He or she has never used a web-based email service before. Not knowing that he/she needs to register, they would look for a direct cue to send out an email. Where do you think this user would look for a cue? This is where you need to perform a quick goal-task analysis. Let&rsquo;s consider a scenario:</p>
<p>A first timer enters the website to send out an email. This user is hauled because he/she is unsure of their next step.</p>
<p>Let&rsquo;s have a look at Gmail, our most used email provider. Most websites that I reviewed allow you to register. But users are not lured into it. As a first time user of a website, they need to know the benefits of registering clearly, up front. Gmail does a good job of this (Image 2).</p>
<p>Users often hate to register. Therefore, as usability practitioners, we need to tell them of the benefits of registration when they enter a website for the first time.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image2.jpg" /></p>
<p><i>Image 2: A good example of enticing users to register online by clearly listing the benefits up front.</i></p>
<h4>Service/Product comparison</h4>
<p>Remember, your users are watching your competitors as well. So if you aren&rsquo;t that big in the market, how exactly would you think big? Compare your features with that of your competitors to formulate your strengths over the others in the market. Let&rsquo;s see how Bluebottle effectively does this (Image 3).</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image3.jpg" /></p>
<p><i>Image 3: Bluebottle&rsquo;s website allows users to take a peek at service comparisons. Users also have the freedom to view a detailed comparison.</i></p>
<h4>Online benefits</h4>
<p>It is important to inform the user up front of what they will gain after registering. It&rsquo;s a competitive world out there and users must and should know what the website is selling them. This affirms the brand&rsquo;s identity and responsibility to gain customers online. A basic cue reassuring users about the benefits helps build trust which encourages them to use your services. As shown in image 2, Gmail clearly provides the online benefits.</p>
<p>Another clever way to entice them is to provide a view of what the service looks like once they have registered or applied. In this case, it would be ideal to show users on the homepage a view of what their personal landing page (the inbox) would look like once they have registered.</p>
<p>None of the websites that I reviewed follow this practice rightly.</p>
<h4>Security</h4>
<p>It is essential that users know that the information they are entering will be secure. A basic &ldquo;Lock&rdquo; or &ldquo;Key&rdquo; icon would do the trick. Also, providing them with security information and its benefits improves customer loyalty and trust. With the case of Yahoo, the website uniquely utilizes this feature to grab users towards their secure service (Image 4).</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image4.jpg" /></p>
<p><i>Image 4: Providing a security message increases loyalty which moves users towards registering.</i></p>
<h4>Taking a tour</h4>
<p>Before users move ahead to encounter a form, it is necessary to tell them why they need to do it and most importantly how they need to do it. Again, taking the same examples forward, if you look at the example below, you will see how <span class="caps">AIM</span> Mail allows users to take a tour (Image 5). This also gives an edge to its competitors as they are showing them of what&rsquo;s inside even before registering.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image5.jpg" /></p>
<p><i>Image 5: The website allows users to take a tour before registering.</i></p>
<h4>User&rsquo;s path forward</h4>
<p>This doesn&rsquo;t just end with the benefits. Users have to be told where to go after they have been guided. All websites do provide a way to move ahead. But I specifically want to use an example that can show improvement in terms of placement of this cue, which is most important while users are making a decision.</p>
<p>We love Gmail. But we sometimes wish it were always right.</p>
<p>Provide users with a clear path forward <span class="caps">AFTER</span> you are done enticing them with the meat.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image6.jpg" /></p>
<p><i>Image 6: The website must provide a clear path forward after enticing users with the benefits.</i></p>
<h4>Consistent design</h4>
<p>As users transition from the homepage to the form, it is important that the design of the pages remain consistent. Any small change in the design or layout could affect their performance and decrease the overall experience.</p>
<p>Most websites get this right. But we can still look for improvement. Let&rsquo;s have a look at the example below (Image 7). Here, as users move from the landing page to the form, we see significant changes in the layout and the visual design.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image7.jpg" /></p>
<p><i>Image 7: </i><i>The design of the page is inconsistent with the previous page.</i></p>
<h4>An overview of what&rsquo;s to come</h4>
<p>As users enter the application, they need to know what to expect, however short it maybe. Therefore, throwing users directly into a form is not the best way to help them achieve their goals. Instead, the website must first provide users with an overview of what&rsquo;s to come, including the application requirements and the next steps. This can be just a few lines telling them of the benefits, the things that are expected and an instant access to their emails soon after they are done.</p>
<p>Let&rsquo;s have a look at Yahoo as an example (Image 8). It doesn&rsquo;t do a perfect job. But it&rsquo;s nearly there. All the information that the user is expected to provide during the registration process is described up front.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image8.jpg" /></p>
<p><i>Image 8: </i><i>The website informs users of what is expected of them while registering.</i></p>
<h4>Lending a helping hand</h4>
<p>We all know that people fumble along the way. Heck, sometimes I come across forms that I don&rsquo;t understand. Therefore, it is essential to provide users with online help whenever needed.</p>
<p>For applications that drive business, a toll free number is essential as this brings in the revenue. But with the case of an email service provider, online help would suffice.</p>
<p>The visibility and location of the help link is equally important. By providing this, you can ensure that users not only find it quickly but also feel safe just by seeing it. This is also useful for first time users who are just transitioning from the real world of letter writing to the web world of emails.</p>
<p>None of the websites that I reviewed follow this practice successfully.</p>
<h4>Language aid</h4>
<p>There are websites that allow users to view their services in the language they choose. This should also be the case with web forms. Choosing the language of their choice gives them freedom and control. It also helps them move forward and register as they can be assured that the website caters to their needs as well.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image9.jpg" /></p>
<p><i>Image 9: The website provides a way for users to set their language preferences.</i></p>
<h4>Save and continue</h4>
<p>Let&rsquo;s say that the basic goal is to register online, so why not just save users&rsquo; information automatically as they proceed? A basic &ldquo;Save and Continue&rdquo; button would not only tell users that their information is automatically saved but it would also allow them to access the information if they need to resume the application later.</p>
<p>Now if your form is just a page long, you would obviously need a button that reads &ldquo;submit&rdquo; or &ldquo;done&rdquo;.</p>
<p>Most websites only follow the later.</p>
<h3>2. Orientation</h3>
<h4>Form title</h4>
<p>Ensuring that the page header follows a clear task flow from the preceding cue helps applicants orient themselves to the page. Most websites do this successfully. Let&rsquo;s take a look at the example below (Image 10). Gmail follows a clear flow from one page to another, telling the users where they are at each specific point in time.</p>
<p><img title="" height="388" alt="" width="500" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms71/Image10.jpg" /></p>
<h4>
<p>&nbsp;</p>
</h4>
<p><i>Image 10: The website provides a clear orientation feedback to the users as they move from one page to another.</i></p>
<h4>Progress indicator</h4>
<p>How ever short or long your application form maybe, users need to know their path ahead. A well-positioned progress indicator outlining the entire application process helps users see what lies ahead of them. There&rsquo;s no use of providing the progress indicator on the left or the right of the form. Users need it up front as they do not tend to look to the left or the right of the form when they are entering information into an application. The best way to grab the user&rsquo;s attention is to display the progress indicator on the top of every page of the application.</p>
<p>Let&rsquo;s have a look at an example below (Image 11). This website has got the concept right. Yet, it can further deliver what&rsquo;s best for users at this point. If you are providing users with a form, make sure that you tell them what each step entails. For example, Step 1: Enter your personal details. The example below does provide a progress indicator by telling users of the number of steps ahead. Yet, it fails to mention the step details.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image11.jpg" /></p>
<p><i>Image 11: An example of a progress indicator. Though, the website needs to take a further step to provide the step details.</i></p>
<h4>Progress feedback</h4>
<p>More than 60% of web-based forms that I&rsquo;ve encountered add in extra steps along the way, ones not included in the progress indicator. As applicants do not see all the steps up front, they are baffled when additional steps start appearing. When you tell users that the form entails 3 steps, don&rsquo;t cheat them. Keep it to 3 however tempted you might be. With the example above (Image 11), users are probed into a number of pages, viewing the same orientation feedback for pages to come. Make sure that each step is provided on the same page. Moving them through pages and providing them with the same orientation feedback is only going to cause confusion.</p>
<h3>3. Chunking</h3>
<p>People perceive information more easily when related parts are grouped. This increases users&rsquo; efficiency and reduces reading effort. Chunking information into related parts helps users better understand information to navigate more effectively.</p>
<h4>Headers</h4>
<p>Ensure that you break the form into logical content groups and provide relevant headers for each information chunk. I have seen more than 90% of web forms that just provide the main header and then continue with about 20 questions on the same page. This can overwhelm a user. A quick way to organize information into groups would be to do a card sort with potential users of the application or even your co-workers. An example of effective chunking is found at Yahoo and My Way (Image 12 and 13).</p>
<p>A clever trick is to number the chunks to allow users to perceive how much is left and also to perceive that they are moving forward. It provides clear direction of a way forward.</p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image12.jpg" /></p>
<p><i>Image 12: The form is well-chunked, with clear headers describing the grouped content.</i></p>
<p><img title="" alt="" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms67/Image13.jpg" /></p>
<p><i>Image 13: The form is well-chunked, with clear headers describing the grouped content.</i></p>
<h4>Labels</h4>
<p>Labels on individual pages within the application process must be related to the main header as well as its elements. For example, forms should display a clear and simple header along with related sub-headers. In the example above (Image 12 and 13), the sub-headers (labels) are clearly grouped with their header. You have personal information and password information separated with clear headers that define the structure. This provides clarity and direction.</p>
<h3>Summary</h3>
<p>As usability practitioners, we need to first and foremost understand the user&rsquo;s intentions and expectations, in order to provide an online experience that accommodates them. The image below (Image 14) shows the mapping between the user&rsquo;s intentions and expectations and the ways in which the usability practitioner can help accommodate them in order to ensure the ultimate success of online application forms.</p>
<p><img title="" height="376" alt="" width="500" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/getting-a-forms71/Image14.jpg" /></p>
<p>&nbsp;</p>
<p><i>Image 14: The usability practitioner ensures that the form&rsquo;s structure accommodates the user&rsquo;s mental model, experience, and expectations.</i></p>
<p>The journey of creating a successful online application form requires three people working in parallel: the usability practitioner, the designer, and the user. The usability practitioner needs to keep in mind the big picture. The designer needs to have a clear understanding of all the details that will go into the form&rsquo;s structure. The user helps shape the overall approach to the application form and ensures its ultimate success.</p>
<p>You might agree, partially agree, or even disagree with my thoughts. You might even have something to add to this. Let&rsquo;s hear your point of view. We are innovating, remember?</p>
<h4>Coming up&hellip;</h4>
<p>The next part of this article will focus on the designer&rsquo;s role in the process of creating the form&rsquo;s structure, layout, segmentation, widgets, color schemes, formatting, alignment, and consistency.</p>
<hr />
<h4>References</h4>
<ul>
<li>&ldquo;GUI Design for Dummies&rdquo; by Laura Arlov, 1997</li>
<li>&ldquo;GUI Bloopers: Don&rsquo;ts and Do&rsquo;s for Software Developers and Web Designers&rdquo; by Jeff Johnson, 2000</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Information Architecture for Audio: Doing It Right</title>
		<link>http://boxesandarrows.com/information-architecture-for-audio-doing-it-right/</link>
		<comments>http://boxesandarrows.com/information-architecture-for-audio-doing-it-right/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 12:02:04 +0000</pubDate>
		<dc:creator>Jens Jacobsen</dc:creator>
				<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Methods]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/information-architecture-for-audio-doing-it-right/</guid>
		<description><![CDATA[Audio content is becoming increasingly prevalent. How do you design it effectively? Jens Jacobsen combines information architecture, journalism, usability engineering, and interface design to resolve some of the issues that arise from introducing audio.]]></description>
				<content:encoded><![CDATA[<p>Content today is increasingly delivered by audio both online and in the real world. We have radio shows and newscasts, and in recent years, podcasts, audio books and navigation/car assistance systems have been added to the field. Audio is more emotional, as sound effects and acoustic atmosphere enhance content to help deliver its messages. It also affords users the opportunity to interact with content while their hands and eyes are busy (i.e. when doing physical work, driving, walking, etc).</p>
<p>However, the inclusion of audio often results in usability issues that make it difficult for users to access and understand content. That is why we need new tools to organize linear content like audio. Luckily, a wide range of techniques employed in information architecture, journalism, usability engineering and interface design are available. All that&#8217;s required is the knowledge to combine them effectively. This article presents a practical framework for designing and implementing audio-based content, such as podcasts.<BR><br />
<sidebarright><i>“There is no reason to over-estimate the importance of writing and thereby under-estimate other technologies of information processing.” Harald Haarmann in</i> History of Writing.</sidebarright><BR></p>
<h2>The Problem with Audio</h2>
<p>When using audio today, we face challenges similar to those of written text about a decade ago. During this time, information was being transferred from hand-held documents to the computer screen, without being optimized for the new online medium. Now the same mistakes are being repeated with audio. Existing text is read by a narrator, or worse, the text is speech-synthesized by a computer. Audio doesn&#8217;t function the same way as written text, so its execution is often poor. The main difference between printed text, be it on paper or on the computer screen, is that audio is linear. You can only consume it in a linear fashion and you have to listen to it at a given speed.<BR><br />
<img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/information56/Fig1_WebTrends.jpg" width="601" height="365" alt="" title=""/><br />
<b>Figure 1: Part of the &#8220;Web Trend Map by Information Architects, Japan</b><BR><br />
For example, Figure 1 shows part of the famous &#8220;Web Trend Map by Information Architects Japan&#8221;:http://informationarchitects.jp/web-trend-map-2008-beta/. It&#8217;s an excellent example of how information can be displayed in a two-dimensional space. It&#8217;s not possible to use one-dimensional spoken text in the same way. When accessing audio, users have no idea how long the segment will last, unless this information is provided by the interface or the narrator states it at the beginning of the segment. Users only have a vague idea of where they are within the narration. If you don&#8217;t have any visual hints it&#8217;s difficult to determine how much time is left and what topics are going to be discussed. Finding specific content by rewinding or forwarding is difficult. In contrast, finding the next subsection within a text document is very simple. You can easily find a particular word on a page by scanning it or by using your browser&#8217;s find function.<BR></p>
<h2>Best Practices for Audio</h2>
<p>When beginning an audio-related project, ask yourself whether audio is the right medium for your message. In some cases, text is a better choice and in other cases it&#8217;s video. Don&#8217;t use audio just because you can. If you are certain audio is the best choice, there are several fields to help inform how you implement it. The most important professions we can learn from include:<br />
<UL TYPE="square"></p>
<li>Information Architecture</li>
<li>Journalism</li>
<li>Educational Psychology</li>
<li>Usability Engineering</li>
<li>Interface Design</li>
</ul>
<h2>Information Architecture for Audio</h2>
<p>The principles of information architecture are exactly what you need to create usable audio. Your approach to creating audio should be similar to developing a large website. In both scenarios you don&#8217;t want the user to get lost or overwhelmed by content. For any informational audio that is longer than a few minutes, follow these guidelines:<br />
<UL TYPE="square"></p>
<li><b>State the Length:</b> Typically the user has no way to assess the length of the audio segment. Sometimes the length is provided by the interface, but not always accessible. For example, if you listen to a podcast with your <span class="caps">MP3</span> player, it might be in your pocket so you don&#8217;t see the time and duration displayed on the device.</li>
<p><BR>
<li><b>Give an Overview of the Structure:</b> Informing users how the audio is structured helps them find the content they&#8217;re looking for. It also gives them the option to directly locate the information they&#8217;re most interested in.<BR></li>
<p><BR>
<li><b>Introduce the Topic:</b>  An introduction helps set the mood and prepares the listener for the content to come. In printed text, such an introduction might seem hackneyed, but with audio it&#8217;s good practice to describe a situation the listener knows from everyday life. It&#8217;s better not to jump right into the topic, but instead provide some information about it.</li>
<p><BR>
<li><b>Provide Orientation from Time to Time:</b> If the audio is longer than a few minutes, help the user form a mental model of the content by repeating its structure from time to time. Tell the user where they are within the content and give an overview of up-coming topics. For longer audio pieces, consider giving users the option to skip sections/chapters via the interface or offer content in segments.</li>
</ul>
<h2>Journalism for Audio</h2>
<p>Radio has been around for more than a century, and most of the best practices from radio journalism are ideal for creating usable audio. Here are some of the most important points.<br />
<UL TYPE="square"></p>
<li><b>Keep it Short:</b>  Ideally, audio narration should be shorter than printed text covering the same subject. If you have three pages of printed text, don&#8217;t write three pages of text for the narrator. Since users are unable to easily scan audio content and must listen at the narrator’s speed, concentrate on the most important content. </li>
<p>Moreover, the sentences and the individual words should be kept short. It is much more difficult to comprehend a long, complicated sentence read aloud than to read it in print.</p>
<li><b>Repeat Often:</b>  Repetition is something you usually try to avoid with written text. With audio, however, it helps to get your point across if the most important facts are summarized and repeated. The key is a summary at the end of the audio. It&#8217;s also a good idea to repeat the main subjects or themes rather than referring to them by pronouns or synonyms. The text might seem strange when you read it, but as soon as you hear it, you will realize the audio is easier to follow.</li>
<p><BR>
<li><b>Use Mental Pictures:</b>  Good journalistic audio sparks the listener&#8217;s imagination. It not only makes the piece more entertaining, it also helps the user understand and remember it. Try to create pictures in the listener&#8217;s mind. Describe what they might see and feel if they were in your place. For example, let them hear the sounds of the location where your story is set.</li>
<p><BR>
<li><b>Take Advantage of the Possibilities:</b> Different styles of speech, tone, speed and dialects can be used to create memorable audio. When the language is too formal, you lose credibility and narration is more difficult to understand.</li>
<p><BR>
<li><b>Don&#8217;t Overuse the Thesaurus:</b>  This is another piece of advice from radio journalism. When you use overuse synonyms, you decrease comprehension. The listener has to decipher the synonyms while the narrator continues talking, so he might not understand some of the text. For example, when referencing Japan, avoid using the terms “Nippon” or “Land of the Rising Sun.&#8221;</li>
</ul>
<p>Here is an example of how to structure an audio sequence:<BR><br />
1.    Greeting<br />
2.    Introduction (i.e. audio length, what subjects/topics will be covered and how the user can interact)<br />
3.    First section of content<br />
4.    Describe the structure (i.e. summaries, repetition, overview and acoustic bumpers)<br />
5.    Repeat Steps 3 and 4 until all content is delivered<br />
6.    Conclusion (i.e. summary or what action users can take next)<br />
7.    Farewell<BR><br />
This structure is derived from the typical sequence of a radio show and has been successfully adopted by many podcasters.<BR></p>
<h2>Educational Psychology for Audio</h2>
<p>Much research has been conducted on reader comprehension and written text, notably the work of Norbert Groeben from 1972 onward. Most of the results show that the techniques from information architecture and radio journalism cited above are also valuable for creating accessible content to be used in an academic setting.<br />
<UL TYPE="square"></p>
<li><b>Keep Short-term Memory In Mind:</b> It is important to write short sentences and to repeat words rather than using synonyms.<BR>
<li><b>Design Audio Content for Different Reading Speeds:</b> Research shows that reading speed varies by individual, depending on age, familiarity with the subject, education and other factors, so it&#8217;s important to adapt the complexity and the reading speed of the narrator to your intended audience.</li>
</ul>
<h2>Usability Engineering for Audio</h2>
<p>Because audio differs, some of the established techniques used in web development cannot be applied audio. Wireframes, card sorting exercises or eye tracking can be used to evaluate information architecture or interface design, but these techniques do not work for developing and testing audio content. Still, we can borrow from usability engineering when including audio:<br />
<UL TYPE="square"></p>
<li><b>Design for the Target Audience:</b> It&#8217;s still uncommon to apply the techniques of user-centered design to audio, but do convince your design team to produce content for the users, not its creators.</li>
<p><BR>
<li><b>Create Personas:</b> Personas are the perfect method for representing your target audience, so use them.</li>
</ul>
<p><UL TYPE="square">
<li><b>Create Scenarios:</b> Usage scenarios are a technique you can successfully apply when creating audio content. It is crucial to understand the user&#8217;s:
<ul>
<li type=circle>Environment (i.e. quiet or noisy)
<li>Access Possibilities (i.e. Do users need to rely on their eyesight or hands right now? When driving or working out eyes and hands are mostly occupied.)</li>
<li>Mood (i.e. passive/reclined or active/leaning forward)</li>
<li>Expectations (i.e. entertainment or information)</li>
<li>Experience (with interface as well as with content)</li>
</ul>
<li><b>Test With Users:</b> If possible, test early versions with selected users from the target audience. Usability testing in a research lab is best, but informal tests are a good start.</li>
<p><BR>
<li><b>Conduct Log File Analysis:</b> Do your statistics. Look at which files are most frequently downloaded (and the least). Correlate the files with their content and then produce more of the  successful content types.</li>
<p><BR>
<li><b>Consider Users’ Goals &#038; Tasks:</b>  Figure 2 shows that audio delivered over the web has a different level of interactivity than, say, just listening to the radio. Apart from listening on demand, users can forward or skip through audio. They may also be looking and interacting with other materials at the same time they are listening.</li>
</ul>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/information55/Fig2.jpg" width="376" height="290" alt="Fig1" title="Fig1"/><br />
<b>Figure 2: Depending on the context, the amount of interactivity varies.</b><BR><br />
What’s more, knowing user&#8217;s expectations is crucial to creating the appropriate content (Figure 2). With audio this is more important because it is difficult to skip irrelevant information.<BR></p>
<h2>Interface Design for Audio</h2>
<p>Finally, give careful consideration to the interface that provides access to and control of audio content. Again, the well-known principles of interface  design apply. In general, give the user as many hints as possible about what to expect from the audio—before he even starts listening.<br />
<UL TYPE="square"></p>
<li>Provide a concise description of the content.</li>
<li>When linking, make it clear that an audio file is linked.</li>
<li>Explain how to locate content within the audio piece, if possible.</li>
<li>Include metadata (i.e. <span class="caps">ID3</span> tags in <span class="caps">MP3</span> files that are shown within the playback software, as well as on portable devices).
</ul>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/information55/Fig3_NewYorker.jpg" width="560" height="339" alt="" title=""/><br />
<b>Figure 3: Podcast page of &#8220;The New Yorker website&#8221;:http://www.newyorker.com/online/2008/08/11/080811on_audio_grann?xrail</b><BR><br />
Figure 3 shows the podcast page of the <i>The New Yorker</i> magazine. Much of the information on how to subscribe to the podcast and how to download the audio file is in text. Some short links at the end of the paragraph might work better.<BR><br />
<img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/information104/iTunes.jpg" width="561" height="332" alt="" title=""/><br />
<SlateInITunes.png><b> Figure 4: Metadata in iTunes</b><BR><br />
Above is a good example of metadata displayed via iTunes (Figure 4). Note the long description; it&#8217;s concise but not suitable for scanning.<BR></p>
<h2>Conclusion</h2>
<p>Creating usable audio is not difficult when you follow a few simple rules. These mostly stem from the creation of usable content in the form of text. Information architecture, journalism, educational psychology, usability engineering and interface design provide plentiful tips for doing so. Most of the methods used in these fields can be applied to the creation of audio. To summarize, the main guidelines for usable audio are:<br />
<UL TYPE="square"></p>
<li>Write with your audience in mind.</li>
<li>Structure your content by providing an overview at the beginning and giving an introduction to longer audio pieces. Be sure to include a summary at the end.</li>
<li>Follow the rules of radio journalism for creating easily understandable narratives.</li>
<li>Rely on a familiar interface or put your design in front of users if you digress from a familiar practice.</li>
</ul>
<p>If you follow these tips you will be able to create audio that is easily accessible, engaging and helps to communicate your message, not only intellectually but also emotionally. After all, emotional quality is one audio&#8217;s main advantages over text.</p>
]]></content:encoded>
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		<title>Applying Turing&#8217;s Ideas to Search</title>
		<link>http://boxesandarrows.com/applying-turings-ideas-to-search/</link>
		<comments>http://boxesandarrows.com/applying-turings-ideas-to-search/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 21:03:13 +0000</pubDate>
		<dc:creator>John Ferrara</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Learning From Others]]></category>
		<category><![CDATA[Special topic: Search and Metadata]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/applying-turings-ideas-to-search/</guid>
		<description><![CDATA[Alan Turing's ideas about artificial intelligence have not panned out exactly as he expected back in the 1950s. These ideas, however, can be used in interface design. John Ferrara shows us how they apply to designing search.]]></description>
				<content:encoded><![CDATA[<p>Here&rsquo;s how the game works: You&rsquo;re on your computer, instant messaging away. One IM session is with a real person and the other is with an artificial intelligence (AI) program that&rsquo;s designed to pose as a human being&nbsp;by&nbsp;using a&nbsp;casual conversational tone. The AI is able to respond in complete sentences with realistic syntax to mask its identity, even throwing in slang, canned humor, or typos.</p>
<p style="margin-left: 80px;"><i>Q: Who&rsquo;s the most famous person in the world?</i></p>
<p style="margin-left: 80px;"><i>A: Used to be Tom Cruise, but hes gone a little crazy LOL <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </i></p>
<p>Would you be able to sort out which is the person and is which is the machine just by asking them questions?</p>
<p>This game is at the heart of a famous article written by Alan Turing, a critical figure at the inception of the computer age. The Turing test is intended to serve as litmus for evaluating whether a machine possesses humanlike&nbsp;intelligence.</p>
<p>Although Turing&rsquo;s article was written in 1950, you could still be confident today that if you ask enough questions you&rsquo;ll eventually win the game. It may take a while if the program is particularly well written, but the rough edges of the computer&rsquo;s abilities will inevitably begin to show. You&rsquo;ll catch it claiming to be uninformed about a mainstay of everyday life, failing to grasp an implication, or stringing together phrases with a mechanistic tone that gives it away.</p>
<p style="margin-left: 80px;"><i>Q: How would you describe a sunset to a sightless person?</i></p>
<p style="margin-left: 80px;"><i>A: The sun sets at the end of every day.</i></p>
<p>Gotcha.&nbsp;</p>
<p>&nbsp;</p>
<h2>The Turing Test and User Interfaces</h2>
<p>In December of 2006, while I was conducting usability testing of a search engine, it struck me that the Turing test has something important to teach us about interface design. It describes an ideal form of human-computer interaction in which people express their information needs in their own words, and the system understands and responds to their requests <i>as another human being would</i>. During my usability test, it became clear that this was the very standard to which my test participants held search engines.</p>
<p>Most of our interactions with a website are driven by dumb processes, where either the server or the client machine follows an unambiguous set of instructions: When I click on this link, retrieve that HTML page. When I click the &quot;Date&quot; column, rearrange the records in descending chronological order. When I select a term from a tag cloud, retrieve all documents tagged with that term and order them by their popularity scores.</p>
<p>Computers are intrinsically good at these types of things.</p>
<p>But search technology is different. It shortcuts around the a site&#8217;s formal information architecture.&nbsp;When searching, the user doesn&rsquo;t need to figure out the mental model underlying the navigation and&nbsp;site structure; she just needs to say what she wants. Like the computer in Turing&rsquo;s thought experiment, the search engine needs to be able to parse the user&rsquo;s input and determine how to respond. That&rsquo;s easy for a person, but far more difficult for a computer.</p>
<p>Search engines can give the false impression that they speak English, which seems reasonable enough:&nbsp; I ask Google for something about &quot;mars exploration&quot;, and I get back a page full of links about just that (Figure 1). But of course even Google possesses nothing approaching a human understanding of language or ideas; its results are based on matching patterns and crunching quantifiable values.</p>
<p><img width="660" height="518" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/applying-turings/Figure_1.gif" alt="Google results for mars exploration" title="Turing article figure 1" /></p>
<p><it></it><i><font size="1"><font size="2">Figure 1: Google does well with this search; it only needs to match words.</font></font></i></p>
<p>For many purposes this works extremely well.&nbsp; But there&rsquo;s an enormous gap between any computer&rsquo;s capacity for understanding and that of a human being.&nbsp; Let&rsquo;s say that you want information about the space program that came just before the Apollo missions, but you can&rsquo;t remember what it was called.&nbsp; You search Google for: &ldquo;space mission before Apollo&rdquo;.</p>
<p>Like the program giving itself away in the Turing test, the edges of Google&rsquo;s abilities begin to show (figure 2).&nbsp; The results focus on the keyword &ldquo;Apollo,&rdquo; which frequently shows up with the words &ldquo;space&rdquo; and &ldquo;mission,&rdquo; completely missing the intended meaning that&rsquo;s obvious to a human being.&nbsp; For this reason, the search fails.&nbsp; In our testing we found that in instances when users had difficulty searching successfully, this type of problem was often the underlying cause.<br />
&nbsp;</p>
<p>&nbsp;<img width="657" height="560" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/applying-turings/Figure_2.gif" alt="Google results for space missions before apollo.  All discuss Apollo missions, not previous missions." title="Turing article figure 2" /></p>
<address>&nbsp;<font size="2">Figure 2: For this search, the engine&nbsp;would have to&nbsp;match against ideas.</font></address>
<p>&nbsp;</p>
<h2>Implications for Design</h2>
<p>Users hold search to a human standard of understanding that computers cannot as yet achieve. This is more than just a curiosity: &nbsp;The Turing test has something to tell us about how we can better design our website search interfaces today. We can find opportunities by posing the question:<br />
&nbsp;</p>
<p style="margin-left: 40px; text-align: left;"><i>Assuming that current technology remains the same,&nbsp;what could we do that would make a computer more convincing in a Turing test?</i></p>
<p>&nbsp;</p>
<h3>The user&rsquo;s role</h3>
<p>If the user has not phrased her search clearly enough for another person to understand what she&rsquo;s trying to find, then it&rsquo;s not reasonable to expect that a comparatively &quot;dumb&quot; machine could do better. In a Turing test, the response to a question incomprehensible even to humans would prove nothing, because it wouldn&rsquo;t provide any distinction between person and machine.</p>
<p>In fact, server logs reveal that this is one of the most common reasons searches fail: users often provide only a vague description of what they want. Worse still, in testing we found that users had difficulty recognizing when their searches weren&rsquo;t well-phrased, and they tended to blame the&nbsp;poor results on the system, not themselves.</p>
<p>At first glance this problem may not seem to tell us very much about the design of search at all, since the user&rsquo;s skill is at issue. But in fact, the designer has the opportunity to help determine the user&rsquo;s input, making it easier for the search system to provide a better response. The Turing test is much easier to pass if you have some influence over the questions the user asks.</p>
<p><i>Suggest functions</i> show a list of popular search phrasings matching the characters the user has entered so far (Figure 3). The user can submit one just by clicking it.</p>
<p>&nbsp;</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/applying-turings/Figure_3.gif" alt="options to complete query on solar; includes solar system, solar power, and others" /></p>
<address>
<p><font size="2" face="Arial">Figure 3: Search suggest functions show the most popular phrasings matching the text. The user&nbsp;can select any one of these to submit the search.</font></p>
</address>
<p>&nbsp;</p>
<p>Suggest functions verge on the revolutionary because they have two important effects on the usability of Search:</p>
<p style="margin-left: 40px;">1.&nbsp;Suggest functions&nbsp;encourage people to select the most specifically worded applicable search from the list. It takes no more work to click on a wordy, descriptive search than it does to click on a short, vague one. This provides more focused results.&nbsp;After implementing a suggest function on Vanguard&rsquo;s intranet, we found that the average length of the 100 most commonly submitted searches had increased by 29%.</p>
<p style="margin-left: 40px;">2.&nbsp;Suggest functions&nbsp;make optimization efforts more effective.&nbsp;In the case of Vanguard&rsquo;s suggest function, we found that the suggested phrasings were much more likely to be submitted than those not on the list.&nbsp;This means that optimizing pages for those suggested phrasings will benefit users more often.</p>
<p>This&nbsp;is a solution that solves a problem so concisly it&rsquo;s bound to become ubiquitous. I would expect that by mid-2010, your website will look behind the times if its search function doesn&rsquo;t include suggestions.</p>
<p>&nbsp;</p>
<h3>The search engine&rsquo;s role</h3>
<p>Let&rsquo;s assume that the user has done a good enough job of phrasing her search so that another person would have a clear understanding of what she&rsquo;s trying to find. With the user upholding her end of the bargain, the onus is then on the search engine to return the best available matches at the very top of the results list. If it doesn&rsquo;t, the search will have failed.</p>
<p>But just as the program in a Turing test will suffer from unavoidable deficiencies, so will search engines. Figure 4 shows typical rankings of the best match for the most commonly submitted, well-phrased queries returned by a fairly good website search engine. While the best result is often returned at the top of the list, there are many instances where it&rsquo;s positioned much further down. This unreliability is common to all search engines.&nbsp;</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/applying-turings/Figure_4.gif" alt="options to complete query on solar; includes solar system, solar power, and others" />&nbsp;</p>
<address>Figure 4</address>
<p>&nbsp;</p>
<p>The Turing test again points toward a solution. The AI program would be more convincing if a human being provided it with canned responses to commonly asked questions. Take the &quot;most famous person&quot; example that opened this article:</p>
<p style="margin-left: 80px;"><i>A: Used to be Tom Cruise, but hes gone a little crazy LOL <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </i></p>
<p>While a modern AI program could capably generate convincing responses, one with this kind of personality and cultural insight would almost certainly need to be prewritten. Imagine that the same Turing test is run tens of thousands of times with different participants. Over this many trials, you would be able to see trends in the kinds of questions people ask that give the computer away &ndash; and confidently predict that they would come up again in the future. You could then write custom responses for them, making it seem like the machine actually understands the questions.</p>
<p>Such trend data are readily available in your site&rsquo;s search logs. You can use a list of the most commonly submitted searches to write canned results, usually called &quot;best bets&quot;, to correct the underperforming searches. Best bets serve to fill gaps, patching irregularities in the quality of results. You can&rsquo;t write best bets for every query that will ever be submitted (what would be the point of a search engine?), but working from the search logs lets you have great impact with minimal work.</p>
<p>It may already have occurred to you that there&rsquo;s a special synergy between suggest functions and best bets. The former lets you influence the user&rsquo;s input; the latter lets you ensure that the system provides the best possible responses to common queries. They&rsquo;re especially effective in combination, allowing the designer to approach a search system design &ndash; or, for that matter, an AI program for a Turing test &ndash; such that it&nbsp;can be overwhelmingly successful.</p>
<p>&nbsp;</p>
<h2>The Future of Search</h2>
<p>The previous section was specifically limited to current technology. But the Turing test also points to opportunities for future improvements to search. I predict that two developments will contribute most to the advancement of search in the years to come: public ontologies and language parsers.</p>
<p>&nbsp;</p>
<h3>Public ontologies</h3>
<p>Computers fail the Turing test because words have no&nbsp;meaning to them. An ontology is a description of the relationships among things, and thus it imbues words with substance and meaning. Ontologies&nbsp;specify that a steering wheel is a part of a car, a car is a type of automobile, and automobiles are a means of transportation. In the future, we may expect that more search engines will include semantic functions that will make use of these resources to gain greater clarity about what a user&rsquo;s trying to find.</p>
<p>Several such general-level, public ontologies are currently in development, such as Princeton University&#8217;s&nbsp;<a href="http://wordnet.princeton.edu/">WordNet</a>. But they&rsquo;re dwarfed by the total scope of human understanding across all cultural contexts and outpaced by the continuous development of new information.</p>
<p>I would expect an ontology-building tool to emerge using social factors to allow anyone in the world to contribute, much like a wiki. In time, such a resource might grow large enough to provide computers with an information base so broad and deep that it would become difficult to stump them in a Turing test.</p>
<p>&nbsp;</p>
<h3>Natural language parsers</h3>
<p>Most website search engines are currently based primarily on pattern-matching algorithms. By contrast, any computer in a Turing test must have a robust capability to parse human language. Such capabilities have long existed and even been implemented in search engines like Ask.com, but these functions have fallen into disfavor because few users phrase their searches in complete sentences.</p>
<p>People do, however, use phrases with syntactic structure in their searches. Words take on meanings when they&#8217;re used in combination with one another that are different from their meanings when they&rsquo;re used alone. Computers that are sensitive to how an adjective modifies a noun or how a preposition introduces a phrase will come much closer to the user&rsquo;s expectation of a search engine that understands them as well as a human being would.</p>
<p>&nbsp;</p>
<h2>Conclusion</h2>
<p>Alan Turing predicted that 50 years from the time of his article, computers would be sophisticated enough to pass his test. It&rsquo;s now eight years past that date, and I&rsquo;m skeptical that his prediction will ever come true. But today, the thought experiment provides us with a pragmatic way of thinking about search, because the two domains are linked by a common element: the expectations of the user.</p>
<p>&nbsp;</p>
<h4>References</h4>
<p>Turing, A.M. (1950).&nbsp; <a href="http://www.cs.umbc.edu/471/papers/turing.pdf">Computing Machinery and Intelligence</a>. <i>Mind, </i>LIX&nbsp;(236), 433-460. <br />
Rosenfeld, L. (2008).&nbsp; &nbsp;<a href="http://www.slideshare.net/lrosenfeld/site-search-analytics-workshop-presentation">Site Search Analytics for a Better User Experience</a>.&nbsp; Presentation.&nbsp;</p>
<p>&nbsp;</p>
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		<title>People Finder: Searching Without Logic?</title>
		<link>http://boxesandarrows.com/people-finder-searching-without-logic/</link>
		<comments>http://boxesandarrows.com/people-finder-searching-without-logic/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 07:53:04 +0000</pubDate>
		<dc:creator>Vivek Deshmukh</dc:creator>
				<category><![CDATA[Findability]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Special topic: Intranets]]></category>
		<category><![CDATA[Special topic: Search and Metadata]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/people-finder-searching-without-logic/</guid>
		<description><![CDATA[In large organizations, finding<br /> people is a very common intranet task. Vivek Deshmukh gives us advice on how to improve people search and really help staff find<br /> one another.]]></description>
				<content:encoded><![CDATA[<p>One of the most frequent tasks on many intranets is finding people within the company. Providing an effective way to search people is thus a key goal in designing intranets. This goal becomes even more important for an organization like Emirates, a leading international airline, which has over 35,000 employees with over 140 nationalities and where more people are likely to use this feature more frequently.</p>
<p>Our intranet provides many applications that have a people finder feature to help staff find each other. The goal in using this feature varies depending on the application and situation. For example, people may want to find a staff to book a meeting or add them to a project team. Whatever the goal, a simple text input field and a Find button are enough to provide the sought-after results. But again and again I have heard complaints about not being able to effectively find colleagues using this feature.</p>
<p>The effectiveness of the People Finder feature is challenged in the following ways:
<ol>
<li>People misspell names of staff they are searching. (e.g., &lsquo;Vivek&rsquo; is spelled as &lsquo;Vevek&rsquo;; with over 140 different nationalities this is bound to happen.)</li>
<li>Names stored in the database are not in proper format. (e.g., &lsquo;Vivek Deshmukh&rsquo; is stored as &lsquo;Vivek D.&rsquo;)</li>
<li>People are known by completely different names than the one stored in the database. (e.g., In some cultures women change their names after marriage.)</li>
</ol>
<p><img title="" height="161" alt="" width="415" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/people-finder/People_Finder_Figure_1.gif" /><br />
<i>Figure 1: A typical example of not finding a person in staff directory</i><br />

<p>How can you design a better People Finder application than the one that so often says &ldquo;Staff not found!&rdquo;?</p>
<p/>
<h2>Building on users efforts</h2>
<p>One idea is to look at what users do with the problem at hand and how they solve it, and then use their efforts to build the application. For our People Finder application we can do this by having a &ldquo;Did you mean &hellip;&rdquo; feature, which gives alternative name suggestions to users. These suggestions are not built by pre-defined logic but are based on the collective input of users.</p>
<p>In our department, when colleagues don&rsquo;t find someone on a People Finder application, they try various strategies. These include:</p>
<ol>
<li>trying different spellings,</li>
<li>asking another colleague for the persons correct name and spelling,</li>
<li>calling the person directly (if they have their phone number), and</li>
<li>checking previous emails to get the exact spelling.</li>
</ol>
<p>Whatever activity they choose, they make sure that they have the right information to type in the People Finder text box. We need to make use of this effort (i.e., making an error and then fixing it) from the users to build our application. The following conceptual model is my attempt at designing such a system.
</p>
<p></p>
<h2>Building the application</h2>
<p>There are five essential components to this concept:</p>
<ol>
<li>Build a relation table to store incorrect entries. In other words, store search queries which produced no results.</li>
<li>Determine if the user has found the right person.</li>
<li>Build a relation between the previous incorrect entries with the last correct entry determined in step 2.</li>
<li>Check the strength of relation by observing patterns across all users.</li>
<li>Present strong patterns as a &ldquo;Did you mean &#8230;&rdquo; feature on the search results page.</li>
</ol>
<p>Let&rsquo;s look at each step in detail.<br />

<p><b>STEP 1: Build a relation table to store incorrect entries. </b></p>
<p>To explain the concept, let&rsquo;s take the scenario in which a user Sally wants to organize a meeting with Timothy Campbell using People Finder but cannot find him because Timothy Campbell is stored as Tim C. in the application database. (See Figure 1 above.) Let us store this incorrect entry Timothy Campbell in a database table called &ldquo;Relation Database Table for Sally&rdquo; (See Figure 2).</p>
<p><img title="" height="96" alt="" width="396" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/people-finder/People_Finder_Figure_2.gif" /><br />
<i>Figure 2: Incorrect entry inserted in the Relation table for Sally</i></p>
<p>
<p><b>STEP 2: Determine if the user has found the right person. </b></p>
<p>Next, let us say Sally tries a few more names in the People Finder text box, which generate no results. We store all of these incorrect entries in the Relation table. After a few failed attempts, Sally asks her colleague how to find Timothy Campbell in the address book. She is told his name appears in the address book as Tim C. Sally types the name &lsquo;Tim C.&rsquo; and gets a result with Tim C.&rsquo;s details. Sally adds Tim C. to the meeting list. It is this action of Sally clicking the Add button that allows us to identify a correct entry for the Relation table. (See Figure 3.)</p>
<p><img title="" height="153" alt="" width="402" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/people-finder/People_Finder_Figure_5.gif" /><br />
<i>Figure 3: Sally now types Tim Campbell&rsquo;s name as it appears in the database.</i></p>
<p>
<p><b>STEP 3: Build a relation between the previous incorrect entries with the correct entry. </b></p>
<p>We then build a relation between the previous incorrect entries with the first following correct entry (i.e., Tim C.) and add it to another table called &lsquo;Alias&rsquo; for the staff Tim C. Think of the Alias table as a &lsquo;People also know Tim C. as &hellip;&rsquo; list. Note that the basis for saying that there exists a relation between the incorrect entries and the correct entry is the real life observation that people do what they must to find the correct name to type in the search text box. Of course you may get mismatches but this will be taken care of in the next steps.</p>
<p><img title="" height="217" alt="" width="427" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/people-finder/People_Finder_Figure_4.gif" /><br />
<i>Figure 4: Tim C. is related with the previously typed names</i></p>
<p><img title="" height="153" alt="" width="402" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/people-finder/People_Finder_Figure_5.gif" /><br />
<i>Figure 5: Alias table for Tim C.</i></p>
<p>
<p><b>STEP 4: Check the strength of relation by observing patterns across all users.</b></p>
<p>Next we identify the most common aliases used for finding Tim C. We do this by looking at the Alias table for Tim C. Those aliases that appear frequently are strong candidates to be displayed with a &ldquo;Did you mean &hellip;&rdquo; feature. In our example Timothy Campbell and Tim Campbell show a good pattern across different users as aliases for Tim C., so we conclude that when people search for Tim Campbell they mean Tim C.</p>
<p><img title="" height="393" alt="" width="657" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/people-finder/People_Finder_Figure_6.gif" /><br />
<i>Figure 6: Alias table shows that lot of people type Timothy Campbell or Tim Campbell to find Tim C.</i></p>
<p>
<p><b>STEP 5: Present common patterns as &ldquo;Did you mean &#8230;&rdquo; feature on the search results page. </b></p>
<p>The last step is to present the most common pattern to the users as a &ldquo;Did you mean &hellip;&rdquo; feature. In our example when -users search Timothy Campbell we present them with Tim C. as a &ldquo;Did you mean &hellip;&rdquo; feature. We can show additional information like the department, title or a photo of Tim Campbell so that the user can confirm that it&rsquo;s the person he is looking for.</p>
<p><img title="" height="296" alt="" width="672" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/people-finder/People_Finder_Figure_7.gif" /><br />
<i>Figure 7: Implementation of the &ldquo;Did you mean &hellip;&rdquo; feature</i></p>
<p></p>
<h2>Making the system efficient</h2>
<p>The secret to making our system more efficient is eliminating -irrelevant relations. Consider this question: Should you build a relation between an incorrect entry which was entered at 08.30 and the next correct entry entered at 09.20? Probably not! It is very unlikely that the user will search for the same person after a gap of 50 minutes. A time frame of 20 minutes may be more realistic.</p>
<p>
<h2>Advice on how to go about building such a system</h2>
<ol>
<li><b>Build a business case </b><br />Building such a system will take time and resources. You will need to present an argument to management why this is important and perhaps make a business case for the effort. Don&rsquo;t forget to include key stakeholders like Human Resources while presenting the business case. Here are some key points:
<ul>
<li>Users will save valuable time while searching other staff.</li>
<li>Colleagues will not be disturbed &ndash; their time will be saved.</li>
<li>Companies will save on phone bills and employee time.</li>
<li>Systems become robust over time without additional work from users or a massive data cleaning effort.</li>
</ul>
</li>
<li><b>Collaborate and co-ordinate with different IT teams who build applications </b><br />Pepare a list of all applications that use the People Finder feature. Collaborate with the IT teams who are responsible to build these applications and work out a plan to implement the &ldquo;Did you mean &hellip;&rdquo; feature on the current applications. This task becomes easier if you have a centralized IT team.</li>
<p>
<li><b>Prioritize applications for implementation </b><br />Our system becomes robust when many users use the system. Start implementing the feature on the &ldquo;Frequently used by many&rdquo; type of applications first. These applications will give maximum value in shortest amount of time.</li>
</ol>
<h2>The risks</h2>
<p>There is a risk that few users can work together to build a strong pattern of, say, &ldquo;Jerk&rdquo; with Rob Stevenson, thus manipulating the system. This can be kept in check by doing two things. If your company is like ours (formal and very particular about its image) you can:</p>
<ol>
<li>Keep pattern strength high especially if the suggestions to users are going to be automatic without human intervention.</li>
<li>In addition to high pattern strength you can include a manual check done by HR admin who can authorize or investigate each strong pattern. To do this you will need to provide an admin interface to HR where they can monitor and dig deeper in to strong aliases.</li>
</ol>
<h2>Going forward</h2>
<p>Just as users learn a new system by using it, possibly by making mistakes on the way, a system can also be &rdquo;trained&quot; to learn from the users by continuously &ldquo;listening&rdquo; to users inputs, while helping users along the way. Though some development effort and technical know-how is required, more intelligent people-finding features on company intranets are essential. There is a long-term payoff, and companies will be saving a great deal in terms of employee time and costs.</p>
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