Learning From Others

May 21st, 2008

Leading Designers to New Frontiers

Podcasts from MX San Francisco

The MX San Francisco conference focused on helping managers and designers deal with the complexity, challenges, and opportunities that make every day so entertaining. Jeff Parks and Chris Baum sat down with several of the conference speakers and organizers to further examine the issues that the sessions revealed.

April 26th, 2008

IA Summit 2008, Day 1

Podcasts from April 12

The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the
main conference sessions.
Check out the presentations
from Saturday, April 12.

April 26th, 2008

IA Summit 2008, Day 2

Podcasts from April 13

The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the main conference sessions. Check out the presentations from
Sunday, April 13.

April 26th, 2008

IA Summit 2008, Day 3

Podcasts from April 14

The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the
main conference sessions.
Check out the presentations from Monday, April 14.

February 14th, 2008

The Trouble With Web 2.0

Can it work for the large enterprise?

Will Web 2.0 technology and design patterns ever work inside large enterprises? They are jumping on the hype, announcing their own implementation projects. Alexander Wilms looks in-depth at some issues and challenges corporations might face.

November 28th, 2007

Getting Hired

What Employers Really Want

With the vigorous debate within the Design community about roles and domains of expertise, we sometimes forget that our monikers are for those who would hire us, not for us. Olga Sanchez-Howard helps us refocus our efforts with resume and portfolio tips for Information Architects and Interaction Designers.

November 15th, 2007

Designing for Nonprofits

User Experience Professionals Can Make a Difference in Society

During a two-year adventure designing websites for nonprofits, Olga Sanchez-Howard navigated waters both familiar and not. Now she shares her thoughts on what is shared and unique between the nonprofit and for-profit worlds.

Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.

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