Learning From Others

Trevor van Gorp explains how psychologist Mihaly Csikszentmihalyi’s concept of “flow” can help you design emotional web experiences by cutting through information overload to engage users.

August 7th, 2008

Your New Excuse to Get an Xbox

How UX professionals can learn from video game design

Games are fun and immersive, while websites, for the most part, are not. How do we get users to suspend disbelief on the web? Mia Northrup examines how some techniques for developing games can lead to better digital experiences.

In this second part of a two-part series, UX manager Anthony Colfelt follows up with some solid considerations when looking for your next superstar. Building a dreamteam goes beyond looking for tight technical skills: personal chemistry is needed to find that perfect match.

May 21st, 2008

Leading Designers to New Frontiers

Podcasts from MX San Francisco

The MX San Francisco conference focused on helping managers and designers deal with the complexity, challenges, and opportunities that make every day so entertaining. Jeff Parks and Chris Baum sat down with several of the conference speakers and organizers to further examine the issues that the sessions revealed.

April 26th, 2008

IA Summit 2008, Day 1

Podcasts from April 12

The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the
main conference sessions.
Check out the presentations
from Saturday, April 12.

April 26th, 2008

IA Summit 2008, Day 2

Podcasts from April 13

The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the main conference sessions. Check out the presentations from
Sunday, April 13.

April 26th, 2008

IA Summit 2008, Day 3

Podcasts from April 14

The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the
main conference sessions.
Check out the presentations from Monday, April 14.

February 14th, 2008

The Trouble With Web 2.0

Can it work for the large enterprise?

Will Web 2.0 technology and design patterns ever work inside large enterprises? They are jumping on the hype, announcing their own implementation projects. Alexander Wilms looks in-depth at some issues and challenges corporations might face.

November 28th, 2007

Getting Hired

What Employers Really Want

With the vigorous debate within the Design community about roles and domains of expertise, we sometimes forget that our monikers are for those who would hire us, not for us. Olga Sanchez-Howard helps us refocus our efforts with resume and portfolio tips for Information Architects and Interaction Designers.

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