Learning From Others

February 14th, 2008

The Trouble With Web 2.0

Can it work for the large enterprise?

Will Web 2.0 technology and design patterns ever work inside large enterprises? They are jumping on the hype, announcing their own implementation projects. Alexander Wilms looks in-depth at some issues and challenges corporations might face.

November 28th, 2007

Getting Hired

What Employers Really Want

With the vigorous debate within the Design community about roles and domains of expertise, we sometimes forget that our monikers are for those who would hire us, not for us. Olga Sanchez-Howard helps us refocus our efforts with resume and portfolio tips for Information Architects and Interaction Designers.

November 15th, 2007

Designing for Nonprofits

User Experience Professionals Can Make a Difference in Society

During a two-year adventure designing websites for nonprofits, Olga Sanchez-Howard navigated waters both familiar and not. Now she shares her thoughts on what is shared and unique between the nonprofit and for-profit worlds.

Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.

Accessible information architecture builds a bridge between planning, design, and development. Frances Forman gives us a place to start thinking more deeply about how information can be structured and transformed to make user interaction more flexible for everyone.

When Google talks, people listen. Designer Leland Rechis presented the inside scoop on Google Mobile to a packed house in New York last month, and Max Lord was there to pan for nuggets. After polishing them up a bit, he now shares them with us.

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