Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.
Accessible information architecture builds a bridge between planning, design, and development. Frances Forman gives us a place to start thinking more deeply about how information can be structured and transformed to make user interaction more flexible for everyone.
The Power of State of Mind
Joe Lamantia shares three stories of failure and how changing your self-definition can open the way to continued success. (Part 1 in the Lessons From Failure series.)
How IAs Learn to Stop Worrying and Love the Bombs
Christian Crumlish introduces a series on the messy realities and the honest lessons of failure. Read on to see how you can participate.
When Google talks, people listen. Designer Leland Rechis presented the inside scoop on Google Mobile to a packed house in New York last month, and Max Lord was there to pan for nuggets. After polishing them up a bit, he now shares them with us.
Podcast with Jeff Lash and Chris Baum
iTunes Download mp3 Del.icio.us Pod-safe music generously provided by Sonic Blue I had the pleasure of talking with Jeff Lash and Chris Baum on their two part article, Transitioning from User Experience to Product Manager. We talk about how more and more UX professionals are looking at taking on the role of a…
In part one, Michael shared how to navigate company politics to set up great stakeholder interviews. Here he covers his five tips for navigating company politics, avoiding client bias, and eliciting the information you need to inform your design.
Gathering business requirements from stakeholders is critical to good design, but setting up quality interviews can be tough. Tossing out the org chart may be the best way to figure out who really wields influence over a company’s website.
As interactions proliferate, so does the content that supports them. Why should software professionals take a step back and examine their content from a philosophical perch? Rachel Lovinger takes a look at content strategy and the benefits of its perspectives.
Most IA tools and methods focus on the users and the content being developed for websites. Jorge Arango uses the ideas from anthropologist Edward Hall as a starting point to dig deep into the idea of context, its variations, and the impacts on how people interpret information.