Patrick Stapleton takes a look at some of the world’s most popular pattern libraries and presents the case for a standard approach to documentation and categorization.
Visual Interface Design: The photography example
Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.
You’ve already learned how to use QTUT to reduce usability study prep time. Now, in part two of his article, Paul Nuschke describes how to expedite usability test sessions, and analysis & reporting.
Leverage Code as a Design and Specification Platform
Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.
Completing usability testing in a short amount of time is a challenge that consultancies and development teams often face. In the first part of a two-part series, Paul Nuschke describes how to cut time out of the preparation leading up to a study. Part two will discuss how to run the study and analyze the findings.
Audio content is becoming increasingly prevalent. How do you design it effectively? Jens Jacobsen combines information architecture, journalism, usability engineering, and interface design to resolve some of the issues that arise from introducing audio.
Do we need more UX planning teams?
Holger Maassen posits his ideas about the process of planning and designing for User Experience Design-Planning (UXD-P) as Expectation Design.
Clients don’t know a thing about their users, and designers think that if they like it, everyone will. Sound familiar? Daniel Lafreniere’s 30-minute “extreme user research” plan comes to the rescue for those of us facing this exact situation. With this practical method, you can generate loads of useful data that will have a real impact on design, thus making the website more effective and profitable.
How our natural responses to stimuli can inform the design process
Jamie Owen explores how we can best utilize cues in our work by understanding how memory, cognitive psychology, and multimedia research affect how information is encoded and retrieved.