July 25th, 2006

Icon Analysis

Evaluating Low Spatial Frequency Compositions

Icons that are difficult to tell apart can lead to disastrous consequences. Queen shows us how studying the way the human visual system encodes information can lead to more effective icon design.

February 13th, 2006

Interaction Modeling

User State-Trace Analysis

Interaction modeling makes design decisions explicit. In principle it’s simple: record what users “should” do, what they actually do, and then explain the differences between the two. Of course there’s more to it than that, and Matt Queen gives us all the details in this story.

The more automated our lives become, the less time we seem to have. And as an information architect, a lot of time is spent making sitemaps … by hand. How valuable are sitemaps to a project team and to clients? Would your time be better spent doing other tasks than hand building sitemaps? What if we told you, “now you can.” Find out how.

January 16th, 2006

Change It Up!

Adapting an Existing UI for a New Purpose

Not every upgrade comes with a big budget, so you have to work with what you’ve got. Here are a couple of ways you can work with an existing UI to give it a new look and a new function.

The emergence of a handful of popular mobile data services has changed the way we interact with our phones. Now, several technologies on the immediate horizon are about to change the way we (and our phones) interact with the world. Imagine…

Page 8 of 12...678910...