Process and Methods

January 8th, 2013

Understanding the Business

How to Get Good, Usable Requirements, Part One

Boxes and Arrows is delighted to share this excerpt from Kim Goodwin’s excellent Designing for the Digital Age. When I recently taught a class on user experience design, I found few good resources on gathering business requirements. I was so happy when I cracked open Kim’s book and found exactly what my students needed. And…

November 13th, 2012

Mythic Design

When I agreed to teach a twelve-week course on user experience design, I did what anyone of us would do: I went to find something to copy. I trolled the articles and syllabi I could find online, and I was horrified. Sometime in the years between Jesse James Garrett’s lovely diagram and his incendiary demand…

August 21st, 2012

Designing Screens Using Cores and Paths

Designing from the inside out

If you can place your core offering firmly at the center of your design, then all other elements in the site help both the users and the business reach their goals.

Kalbach and Lindemann show how the Core+Paths method keeps the design focused on your goals.

At the heart of design are the stories that give meaning to the work. Andrew Hinton meditates on what stories have taught him about information architecture and the people inhabiting the places he’s helped design.

February 3rd, 2012

Integrating UX into the Product Backlog

The User Experience Integration Matrix

Many agile teams can’t develop good user experiences because UX just isn’t integrated well enough. With the UX Integration Matrix, Jon Innes helps involve UX in every possible part of the agile process.

December 5th, 2009

Sketchy Wireframes

When you can't (or shouldn't) draw a straight line

Aaron Travis explores the importance of using sketchy wireframes early in the project
cycle. He then discusses the conversion of computer-based sketches into traditional wireframes and includes an analysis of “sketchy” capabilities of popular software tools.”

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