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	<title>Boxes and Arrows &#187; Visual and Visible</title>
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	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
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		<title>IA Summit 10 &#8211; Dan Roam Keynote</title>
		<link>http://boxesandarrows.com/ia-summit-10-dan-roam-keynote/</link>
		<comments>http://boxesandarrows.com/ia-summit-10-dan-roam-keynote/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 18:39:10 +0000</pubDate>
		<dc:creator>Jeff Parks</dc:creator>
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		<category><![CDATA[Visual and Visible]]></category>

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		<description><![CDATA[Dan Roam kicked off the 2010 IA Summit by sharing his unique approach that helps solve complex problems through visual thinking.]]></description>
				<content:encoded><![CDATA[<p><a href="http://2010.iasummit.org"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/ia-summit-logo.jpg" width="179" height="58" alt="IA Summit 2010" title="IA Summit 2010"/></a></p>
<p>This year marks the 11th annual <a href="http://2010.iasummit.org/" TARGET="_blank">Information Architecture Summit</a>. Our theme is meant to inspire everyone in the community—even those who aren’t presenting or volunteering—to bring their best ideas to the table.</p>
<p>As busy practitioners, we rarely have the chance to step back and think about the future of our field—we’re too busy resolving day-to-day issues. By gathering and sharing practical solutions for everyday challenges, we can create more breathing room to plan for what’s to come.</p>
<p>Subscribe to the Boxes and Arrows Podcast in iTunes or add this page to your Del.icio.us account:</p>
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<h3>Keynotes</h3>
<p>| <b>Day 1 &#8211; Dan Roam</b> | &#8220;Day 2 &#8211; <b>Richard Saul Wurman</b>&#8220;:http://boxesandarrows.com/view/ia-summit-10-richard | &#8220;Day 3 &#8211; <b>Whitney Hess</b>&#8220;:http://boxesandarrows.com/view/ia-summit-10-whitney |<br />
</p>
<h3>Full Program</h3>
<p>| <a href="http://www.boxesandarrows.com/view/ia-summit-10-day-1">Day 1</a> | <a href="http://www.boxesandarrows.com/view/ia-summit-10-day-2">Day 2</a> | <a href="http://www.boxesandarrows.com/view/ia-summit-10-day-3">Day 3</a> |<br />
<br/></p>
<h3>Day 1 Keynote &#8211; Dan Roam</h3>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/ia-summit-10-dan/dan-roam_135x155.jpg" width="135" height="155" alt="Dan Roam shares his unique visual-thinking approach that helps solve complex problems." title="Dan Roam shares his unique visual-thinking approach that helps solve complex problems."/></p>
<p>In his day one keynote from the 2010 IA Summit, Dan Roam—founder of Digital Roam Inc and author of the best-selling Back of the Napkin: Solving Problems and Selling Ideas with Pictures—shares his unique visual-thinking approach with a receptive crowd in Phoenix. Transcending language barriers, his approach helps solve complex problems through visual thinking, and has helped resolve challenges at many businesses: Microsoft, Wal-Mart, and eBay to name a few.</p>
<p><i><b>Note:</b> As you might imagine, This presentation is VERY visual. As a result, the best way to view this presentation is to download it &#8220;with the visuals&#8221;:http://files.boxesandarrows.com/podcasts/Dan_Roam.m4a or subscribe to the B&#038;A &#8220;iTunes feed&#8221;:http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507.</i></p>
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<p><img src="http://www.boxesandarrows.com/files/banda/download-mp3.png">  <a href="http://files.boxesandarrows.com/podcasts/Dan Roam.mp3"> Download mp3 (audio only)</a><br />
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<h4>These podcasts are sponsored by:</h4>
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The American Society of Information Science &#038; Technology: Since 1937, ASIS&#038;T has been THE society for information professionals leading the search for new and better theories, techniques, and technologies to improve access to information.<br />
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<h3>Transcript of Dan Roam Keynote from Day 1 of the 2010 IA Summit in Phoenix, Arizona.</h3>
<p>[music] <br />
<b>Announcer:</b> In this day one keynote address from the 2010 IA Summit, Dan Roam, founder of Digital Roam, Inc. and author of the best selling book, &#8220;Back of the Napkin: Solving Problems and Selling Ideas with Pictures,&#8221; shares his unique visual thinking approach. Transcending language barriers, his approach helps solve complex problems through visual thinking and has helped resolve challenges at many businesses including Microsoft, Wal Mart and eBay. I hope everyone enjoys the broadcast. Cheers. <br />
<b>Jennifer:</b>  Our keynote speaker today, Dan Roam, has inspired a revolution in sketching. Sketching is a technique that allows our hand to help our brain think, making our technology more about humans, and taking back design and communication from machines. Going straight to the computer or the slide deck, locks in our thinking. We need to set our minds free. This is important for us because we have complex problems to solve in our work and we can do this with pictures. Please give Dan Roam a warm welcome. <br />
[applause] <br />
<b>Dan Roam:</b> Thank you. Thank you, Jennifer. Thank you very much. Thank you all for coming. You know I always say that, I always thank everybody for coming, but the reality is, I want to thank all of you for inviting me to come and share some of my ideas with you. I wanted to start this morning, with a little bit of a story. About four years ago, as a matter of fact, I was checking in my calendar, four years ago, almost to the day, I was working as an IA and a user experience lead at a company out in San Francisco, at Razor Fish out in San Francisco, and one day I had just a horrible meeting with the sales team of the company. I don&#8217;t mean to point a finger at Razor Fish, it was a wonderful company, but I had a really horrible meeting. And I thought, <em>&#8220;I&#8217;ve had enough of this. I&#8217;m going to go do something else. I&#8217;m going to go write that book that I&#8217;ve been thinking about for so long.&#8221;</em> <br />
But the fact is, you know, I&#8217;ve got a family, I&#8217;ve got two kids, I&#8217;ve just moved to San Francisco, things cost a lot of money, I have no idea how to write a book. So I thought, <em>&#8220;Well, I&#8217;m going to call a couple of friends of mine, colleagues of mine who have written books and find out what it takes.&#8221;</em> So I called a guy named Steve Krug, who wrote a book called, &#8220;Don&#8217;t Make Me Think,&#8221; I&#8217;m sure everybody&#8217;s familiar with &#8220;Don&#8217;t Make Me Think.&#8221; &#8220;Don&#8217;t Make Me Think&#8221; is without a doubt, the best book on web usability ever, but I also think it&#8217;s one of the best books ever just on thinking. <br />
And I called Steve and I said, <em>&#8220;So what do you do to write a book?&#8221;</em> And he gave me a lot of advice, he told me about agents, publishers, proposals. A whole bunch of good insights. And then he said, <em>&#8220;There&#8217;s this other guy that you should call who a few years ago co-wrote a book which is the book on information architecture.&#8221;</em> He said, <em>&#8220;You should call my colleague Lou Rosenfeld, because Lou will be able to give you a whole lot more information about what it takes to actually write a book.&#8221;</em> So I had never spoken to Lou, I called him up and I said, <em>&#8220;Lou, you know, I want to work on this book.&#8221;</em> And Lou was full of all kinds of ideas again, about agents, good or bad, publishers, good or bad, how do you do it. <br />
So the fact is, here we are now, four years later, and I went ahead and I did write that book and the book has been very successful. It&#8217;s been very exciting, &#8220;The Back of the Napkin,&#8221; has done really well, which is wonderful, but the reality of it is, the success of the book is largely due enormous credit back to Lou and the information architect community because this is where I come from. <br />
So about three or four months ago, Lou sent me an email asking if I would be interested in giving a talk at the Information Architect Summit and I said, <em>&#8220;Absolutely.&#8221;</em> I mean, this to me is like one of the most perfect opportunities to share this idea because in a way, I spend a lot of time talking to organizations that I don&#8217;t know anything about. And it&#8217;s kind of a scary thing, and we&#8217;ll go through several examples of that, so it&#8217;s very nice to be able to come and talk to a group of people where I at least like to think that we share an essential base of information of where we come from and where we&#8217;re starting from. <br />
And that is not often the case when, I&#8217;ll, let me put it this way. The best part about writing a book, I know there are probably a lot of people in here who have done books. How many people here have written books and had them published? I know there&#8217;s a lot of people I&#8217;ve been meeting. Well I want to give all of you an enormous hand [applause] because I know what&#8217;s involved. It is an extraordinarily difficult thing. Writing the book itself, in my opinion is no fun at all. Writing the book is you&#8217;re alone, and you&#8217;re in your room with your computer or your drawing or whatever, it&#8217;s a very lonely process. But the best part about it is after you&#8217;ve done the book, then you get invited to go give talks. And then you get to share your idea with all kinds of companies and organizations. <br />
So over the last, three years now, I really have had this extraordinary opportunity to share these ideas with this really incredibly array of businesses and organizations. And as I was mentioning before, in most cases I&#8217;ll go in and I don&#8217;t know a whole lot about these companies when I show up. So one recent example, this was already two years ago. I am no aeronautical engineer, but I had to go, a chance to go and give a workshop at Boeing, up in Seattle. And it was phenomenal for me because what I ended up doing was being able to spend about half a day with the project managers that are building, that are behind the 787, the new dreamliner that just had its first flight a couple of months ago. <br />
It was magnificent because they explained to me, how do you build what is arguably the most sophisticated, advanced, meticulous machine that has ever been conceived and the amazing part is that it&#8217;s being built simultaneously in something like 23 different countries at the same time. And in 16 different languages. How do you build something that is both that big, that new, is built down to tolerances of less than hundreds of thousandths of an inch in 16 different languages? Well the answer is very simple, you do everything with pictures. Everything is being done with pictures. And I thought, <em>&#8220;That was really interesting.&#8221;</em> <br />
More recently, another organization, one that I know absolutely nothing about but I had a chance to go in and address was the United States Senate. So the Senate, the New Policy Committee of the United States Senate, about a year ago, gosh, it&#8217;s a little more than a year ago now, asked me to come out and give a similar workshop. And I don&#8217;t have a background in politics, I think, I&#8217;d like to think that I have a vague understanding of how Washington, DC works. I know there are a bunch of people here from Washington, DC and I think you&#8217;ll agree with me that nobody really knows how Washington, DC works. I came out of this after, it was a wonderful session, I learned a tremendous amount, I&#8217;ll admit at the end, I still have no idea of what the Senate really does, but again, the motivator there was: Is it possible to find ways to communicate issues about complex policy through this use of simple pictures? <br />
And I think that the answer is yes. And I think many of the people in the Senate now think that the answer is yes, too. So in the end, what I wanted to share with you is that I have a very simple proposition that I make to all of these different businesses and organizations. And it goes like this. No matter how good everything may be in our lives, or in our work, there is something that we all do have in common which is that not everything is perfect. I mean we all do have some problems. <br />
Well the proposition that I&#8217;d like to make is very simple, and it&#8217;s this: Whatever our problems are, we can solve our problems with pictures. I mean this completely, it&#8217;s a very simple statement but I know it to be absolutely true. We can solve our problems with pictures. Now the reason I can say that as superficial as that sounds, and say it with such incredible conviction because I know it is true is because I have never seen this process not work. <br />
That is to say, every single time people are working together on something, on addressing some problem or challenge or trying to understand a concept, and someone starts drawing out what the other people are talking about, every single time it helps everybody get together on understanding what the problem is. And more often than not, by virtue of creating that simple picture, everybody starts to then see, not what the problem is anymore, but already begins to see what the solution is going to be. It&#8217;s already inherent in the picture that you&#8217;re creating. We&#8217;ll talk more about this in detail. <br />
But I also recognize, and I&#8217;m willing to guess that with an audience like this, I&#8217;m just going to go out on a limb and guess that probably for most of you what I&#8217;m saying right now is not really a surprise or is probably not very new. I&#8217;m going to guess that in a room full of information architects, if my experience is the same as yours, we probably are the people who spend the greatest amount of time of just about anybody trying to understand what is the nature of this big problem that the client has brought to us and we do it more often than not by really drawing things out. <br />
I&#8217;m not talking about drawing beautiful pictures. I&#8217;m talking about maps, schematics, concept models, mind maps. How do I get all these ideas together in a way where I can see them? But that is not the nature of the audiences, what I&#8217;ve just said, is not the nature of the audiences that I&#8217;m usually talking to. Project managers, financial executives, CEOs. I&#8217;ll say, <em>&#8220;We can solve problems with pictures,&#8221;</em> and they look at me cross‑eyed, they say, <em>&#8220;What are you completely out of your mind?&#8221;</em> <br />
What they&#8217;ll often to say, if they think that through, the really clever people will say <em>&#8220;Dan, OK, I&#8217;m going to play with you for a moment. Let&#8217;s assume you&#8217;re right. We can solve problems with pictures. Let&#8217;s break that down into three component questions. Which problems are we talking about? Which pictures are we talking about?&#8221;</em> And then the third most contentious of all, <em>&#8220;Which people are we talking about?&#8221;</em> You know, namely, who is going to do this, <em>&#8220;Because let&#8217;s face it, you know, I&#8217;m not visual.&#8221;</em> I like those three questions, and in fact, those three questions are really going to be the underpinning of everything we&#8217;ll talk about for the next hour or so. <br />
And I&#8217;m just going to run through them. Here&#8217;s the Cliff&#8217;s Notes, super fast, executive summary answer to all three of them. <em>&#8220;Which problems are we talking about?&#8221;</em> Any problem. Think about it like this: Any problem that we have the ability to articulate at all, we have the ability to articulate infinitely more clearly through the use of pictures, which brings us to question number two. So <em>&#8220;Which pictures are we talking about?&#8221;</em> I mean, if these pictures are going to help us solve any problems we can conceive of, they must be really sophisticated pictures, right? That must require at a minimum years of training, and probably some really sophisticated and expensive computer software to create, right? Well, you know where I&#8217;m going. The answer is absolute not. The pictures are bone-headedly simple. <br />
Now, back to what I had said a little bit earlier. Everybody should be sitting on a napkin. If you&#8217;re not, look under your bum and see if you can find a napkin, there should be a napkin somewhere around there. What I&#8217;d like you to do, does everyone have, we asked this once before, is there anybody in here that doesn&#8217;t have a writing instrument? OK, volunteers. Lou? You don&#8217;t have a pen. That&#8217;s excellent. Yay for the information architects. <br />
[laughter] <br />
All right, if anybody doesn&#8217;t have a pen, we have volunteers who will happily give you a pen. What I&#8217;d like you to do for a warm up exercise, we&#8217;re going to really work out this napkin, we&#8217;re going to use it several times. <br />
So, just, the pictures are if you can draw a square, and how many of you don&#8217;t know this, and you can draw a circle, and you can draw an arrow connecting them, and the most challenge of all, of course, I&#8217;d like everyone to try, draw a little stick figure. Make it a happy stick figure. If you can draw those things, you can draw every picture that we&#8217;re going to talk about, which automatically answers this third question. <em>&#8220;Now, who&#8217;s going to do this, because I&#8217;m not visual.&#8221;</em> Yes, you are. Everybody is going to be able to do this. Let me just throw out a couple of data points right from the beginning for anybody who might still be a holdout against this idea that pictures can help us solve problems. <br />
Of all the neurons in our brain that are processing incoming sensory information, so that is to say the entire capacity that we have for understanding the world around us through all of our senses for bringing the information in. Let&#8217;s do it with a picture. This is our entire sensory capacity. What percent of that is visual? Three quarters of those neurons is focused on vision. It is arguable and there are neuroscientists who do argue this that it could be said that if you take all of the capacity of our brain to do anything, the one category of stuff that we have the greatest capacity to do of anything is to see. <br />
More of our brain is dedicated to that than any other single thing that we do. Vision is fundamentally what we&#8217;re about. I mean, for people who might still be holding out and saying <em>&#8220;Oh I&#8217;m not visual,&#8221;</em> let&#8217;s keep the bar really low. If you&#8217;re visual enough to walk into the room and sit down without falling down, you&#8217;re visual enough, because the process of doing that, the extraordinary process of doing that already tells us how amazing this system is that we have. So there you have it. Any problem, simple pictures, everybody. <br />
Now, one of the things that I have learned, and this was not, this is not in my original book. This is in the unfolding book, the second book that came out, because this was something I learned in giving this talk or talks like this many many times, is I&#8217;ve been looking, and people have been bringing to me these underlying reasons, these unwritten rules of why visual problem solving really does work. And I&#8217;m going to take you, I&#8217;ve identified four of them, and I want to take you through two of them today. They really kind of represent the understructure of what it is we&#8217;re talking about. <br />
Unwritten visual problem solving rule number one says this: <em>&#8220;Whoever best describes the problem is the person most likely to solve the problem.&#8221;</em> So the idea is this. If one of us were to go running into the boss&#8217;s office and say, <em>&#8220;Oh my god, the sky is falling ‑ give me money to fix it,&#8221;</em> they&#8217;ll probably throw us out. But if we went into the room and we said, <em>&#8220;Look. I&#8217;ve created this map and it identifies who&#8217;s involved in this particular problem, how many of them are there, where are these things involved or these things involved, how do they overlap, when do they intersect and how do they intersect.&#8221;</em> All of a sudden, the solution to the problem is probably going to be already very clear. So the mercenary subtext to this rule is, and this is absolutely true, <em>&#8220;Whoever draws the best picture gets the funding.&#8221;</em> <br />
[laughter] <br />
<b>Dan Roam:</b> I&#8217;m going to give you a couple of scary examples of this being true. Before I do, I want to do a quick little usability test, because for later on this will be important. Is there anybody in particular in the back of the room who cannot read the slide? This is the smallest text we&#8217;re going to have on any slide and there will be some later on that we&#8217;ll need to read. So if anybody&#8217;s having trouble reading this slide, please move up to the front if you can. Even bring a chair. Because we will need you to be able to read at least that size, so a little quick usability test. Now I want to give you an example of this rule. <em>&#8220;Whoever draws the best picture gets the funding,&#8221;</em> and it goes far deeper than that. <br />
I want to start by just taking a little trip from where we are here in Phoenix. I live out here in San Francisco, so I flew here yesterday. We&#8217;re going to fly out to Washington, DC, but before we do that, does anyone want to know, guess, can anyone imagine why I&#8217;m using a Southwest Airlines napkin as my route map? If you know, don&#8217;t tell us. Because the greatest back of the napkin business success story of all time took place in 1967 back in San Antonio, Texas. There&#8217;s some people here from Texas, yes? There&#8217;s a few people from Texas, yeah. <br />
All right, well back in 1967, two guys are sitting in a bar. The St. Antony&#8217;s Club in San Antonio. And they&#8217;re talking about a business idea. And one of the guys ‑ and I swear this is true. His name is Roland. Roland takes his ‑ we don&#8217;t know what they were drinking, but we knew what he drew because they saved the napkin. He said, <em>&#8220;Look, here&#8217;s Texas. We have Houston down here. We have Dallas up here. And we have San Antonio over here. Why don&#8217;t we make an airline that just connects those cities?&#8221;</em> And then he drew the triangle of fate. <br />
That&#8217;s the kind of picture I&#8217;m talking about. That back of a napkin sketch became the basis for Southwest Airlines. Southwest Airlines was started on the back of that napkin. Southwest has gone on to be the most profitable and financially successful airline in history. To this day, it is the most financially successful airline in history. And in fact, dozens of other airlines, from jetBlue to Easy Jet over in Europe to Ryanair have all copied the Southwest model, all of which began with this very simply picture on the back of the napkin. So that&#8217;s why I like to use this napkin. <br />
Anyway, back to DC, I was asked as I mentioned before to come out to the US Senate and give a talk. So it was the new policy committee. And before going to give the talk, as I hope all of us would do, I went in and tried to do some research so I could say I have lots of examples from business and information architecture about the use of simple pictures helping solve problems. But I need to find something from politics. But I couldn&#8217;t really find anything. I was doing my research, but I found something else that was really interesting and I want to share it with you. <br />
This is a map of Mt. Vernon. This map was drawn, the date&#8217;s right up there, in 1776. Mt. Vernon, of course, was George Washington&#8217;s estate. Does anyone want to guess who might have drawn this map? It was George Washington&#8217;s estate. George Washington drew the map. I didn&#8217;t know this. George Washington was trained as a map maker, a surveyor, and a cartographer. And in his notebooks, they&#8217;re full of his sketches. I thought: <em>&#8220;That&#8217;s pretty interesting, let&#8217;s continue this line of thinking.&#8221;</em> <br />
So here&#8217;s another one. This is White House stationery, this is actually Oval Office stationery. Someone is drawing a picture of a boat. It looks like a chessboard with an eraser, a flag that says &#8220;NATO&#8221; on it, blockade Cuba in a circle. Does anyone want to guess who might have been drawing these pictures? This was JFK. That&#8217;s right, John F. Kennedy was drawing these pictures during the Cuban Missile Crisis. These are the doodles that were taken from this notebook as he was talking on the phone, trying to avoid nuclear Armageddon. <br />
Here&#8217;s an interesting one. Anyone want to guess what President might have drawn this? And what could that fellow have been thinking? Nixon, absolutely. Very good. <br />
This was Richard Nixon. There have been studies done, sort of forensic IQ tests going back in time, trying to decipher what would have been to unearth, what would have been the IQ of various Presidents. It turns out that Nixon is probably one of the smartest people from an IQ perspective who&#8217;s ever been in the White House. But clearly that guy had a lot of issues. <br />
[laughter] <br />
<b>Dan Roam:</b>  You&#8217;ve really got to wonder what does that picture represent? Well now here&#8217;s a nice easy one. <br />
[laughter] <br />
<b>Dan Roam:</b> Who might have been drawing these pictures? That&#8217;s right. This was President Regan and I swear that was taken when he was in one of his cabinet meetings. Those were the pictures that he was drawing at that particular cabinet meeting. <br />
[laughter] <br />
<b>Dan Roam:</b>  So I thought that was very interesting. Those were nice pictures, they&#8217;re kind of funny, they&#8217;re kind of interesting. After the talk, a guy named Doug Steiger, who&#8217;s the head of new policy for the Democratic side of the senate‑‑came up to me and said, <em>&#8220;Dan, great talk. Thank you. But I&#8217;m going to tell you the best political back of the napkin story ever.&#8221;</em> He told me the story and I have checked it out. It&#8217;s absolutely true. It involves a guy who is an economist back in the &#8217;70s named Arthur Laffer, who was with USC. But he was a consultant in Washingto,n DC in the &#8217;70s. So Laffer is sitting in a bar again, in DC, with two other guys from the administration, that time President Ford administration. Again, we don&#8217;t know what they were drinking but we do know what they were drawing. They got talking about taxation. Laffer on his napkin drew the following picture. It&#8217;s a simple X‑Y plot, same thing many of us have drawn thousands of times, I&#8217;m sure. On the horizontal axis he plotted out the percent tax rate that the US Government is going to charge us on our income from 0% up to 100%. On the vertical axis, he plotted out the amount of money that the government actually collects in taxation from lots and lots of money down to no money. <br />
He said, <em>&#8220;OK. So guys,&#8221;</em> and it was all men at that time, they&#8217;re all sitting at the bar, the boy&#8217;s club. He says, <em>&#8220;Think about this. If the government charges 0% income tax, how much money is the government going to make? 0%.&#8221;</em> He said, <em>&#8220;But think about this, if the government charges us 100% income tax, how much money is the government going to make? Also zero, because no one will work.&#8221;</em> If we have to pay 100% of our income back as tax, what&#8217;s the point? I&#8217;m not going to work at all. So then he drew something which became known as the Laffer curve. He drew a curve and said, <em>&#8220;In fact there is some curve that connects these and isn&#8217;t it interesting that at some point, reducing the rate of taxation actually increases the amount of money that the government collects.&#8221;</em> <br />
Now the guys who were with him at the table found this fascinating. <em>&#8220;Take us through that again.&#8221;</em> Reducing taxes increases government collections. Wow! They really liked that. <em>&#8220;Can we take that napkin?&#8221;</em> He said, <em>&#8220;Absolutely.&#8221;</em> These two guys took it back with them to their boss. They were both chiefs of staff of President Ford. They gave him that napkin. They said look at this idea. That napkin made its way into the hands of the Republican National committee and into the hands of the Regan economic team. That napkin became the basis of Reaganomics, of supply side economics. The idea particular being, reducing the rate of taxation in particular for the most wealthy increases activity in the market and increases the amount of money that the government actually collects. <br />
That napkin sketch became the basis of Reaganomics. Regan, as much as I may make fun of him with his doodles, when someone would come to him and say, <em>&#8220;Wait a minute. Tell me this again. You&#8217;re reducing taxes in order to increase revenue for the government? How does that work?&#8221;</em> He would draw that picture, pretty convincing picture. <br />
Now, the interesting thing is that these two guys who were sitting at the table with Arthur Laffer that night are these two guys. <br />
Who says a simple sketch on the back of a napkin does not have extraordinary influence? It absolutely does. Whoever draws the picture gets the funding. Whoever draws the best explanation, of the idea is the one that people will believe. Why? Because it&#8217;s simple. I can understand it. <br />
Now the Laffer curve, ever since has been debated endlessly. Where is the curve? Is the fundamental assumption correct? Doesn&#8217;t matter. He drew the picture. That&#8217;s the picture that wins. <br />
Now, moving along, we are obviously in a new era. Who might have drawn this picture? Exactly right. President Obama drew this picture. Turns out, our President can draw extraordinarily well. It turns out also that our President is left handed. Now that by and of itself doesn&#8217;t mean anything. But we do know that there appears to be some correlation between people who are left‑handed and may be more spatial in their thinking. <br />
Get this, I just did this math the other day. Five of the last seven US Presidents have been left handed. That is a really crazy number. Five of the last seven. Regan was a forced righty. He was naturally left handed. But through education, at that time was forced to become right handed. So Obama, Clinton, Papa Bush, Regan and Ford were all left handed Presidents. Pretty remarkable when you think about it. <br />
So the question I have&#8230; Regardless of your feelings about our present administration might be, I think everybody can acknowledge, and I have said this, all over the country, everybody agrees that President Obama is one of the greatest public speakers that anybody&#8217;s ever seen. There&#8217;s no question that verbally, he&#8217;s one of the most articulate and passionate conveyers of information and thoughts we&#8217;ve ever had. <br />
But the question I have is given the fact that he can draw, and draw extraordinarily well, why is it that he&#8217;s not drawing pictures to help explain some of the extraordinarily difficult problems that we&#8217;re facing? Whether it&#8217;s the economy, whether it&#8217;s global climate change, whether it&#8217;s Afghanistan. All of these challenges, and in particular I want to focus for a few moments on healthcare. This is not going to become a political conversation, I promise you. <br />
Regardless of where you may fall on the political spectrum around your feelings of this healthcare so called debate that has taken place over the last year‑‑the intent from all people involved could not have been the anger and anxiety that we have seen exhibited in the last few months. By no stretch of the imagination could this have been the intent. <br />
This horrible anger, that&#8217;s splitting the country around healthcare just doesn&#8217;t make any sense. I think the real problem, and I know this is true, the real problem is not so much accepting a lunatic fringe all over the place, accepting that the problem isn&#8217;t that people disagree with what&#8217;s being said in Washington. The problem is that people don&#8217;t understand what is being said in Washington. <br />
We all know healthcare passed. How many people in here are confident that they understand what the new healthcare bill actually says? We&#8217;ve had this battle that&#8217;s become in some people&#8217;s mind, the virtual new civil war regarding healthcare. But nobody understands what the actual legislation is about. That is the fault of our elected officials. Why is President Obama not drawing a picture? We&#8217;ll talk this through in great detail. <br />
Instead, I want to know what it is that DC is actually conveying to us in terms of their information. Talk about information architecture. This is the actual house bill passed back in October. The house healthcare bill. You can download all of these things online. I downloaded it. I said this represents this enormous shift in the way American government is handled that will impact all of us. This is an important piece of government documentation. Someone must have the vision. I use that word intentionally. The vision of what this healthcare reform is about. What does it actually look like? Why are we changing what we have now? Good or bad as it may be for something else. There must be a picture. <br />
Well, I thought, <em>&#8220;This is an important government document. So of course, nobody is going to put a picture, a sight map, a mind map on the fist page.&#8221;</em> So I continued looking and no, there are no charts or diagrams or maps or vision documents, images anywhere in the first eight pages. Not in the first 64 pages. <br />
[laughter] <br />
<b>Dan Roam:</b>  Not in the first 200 pages. Nowhere in the 1,447 pages, there&#8217;s not a chart, there&#8217;s not a graph, there&#8217;s not a sight map. There&#8217;s not a single diagram that says this visually is what it means to shift from this particular model to this particular model. This is an unreadable document. Nobody can understand it. <br />
Is it any wonder that [laughs] some people would claim we&#8217;re on the verge of civil war about this. Because nobody actually understands what&#8217;s in it. I thought, putting my money where my mouth is, what would happen if someone tried to draw some pictures of what this healthcare debate is actually about? Now, I thought, I&#8217;ll do it. Why not? I have worked with healthcare companies in the past as a consultant. I know just enough to be really dangerous but the good new is I have met healthcare consultants who know a lot. <br />
So I called one of the best, one of the smartest consultants I&#8217;ve ever worked with, a guy named Tony Jones, that Jennifer, you would know, who is a health care consultant, he&#8217;s an MD and an MBA, pretty interesting fellow, pretty interesting mix. Tony&#8217;s office is down in LA. I said, <em>&#8220;Tony, I&#8217;m flying down there. I&#8217;m bringing along copies of the legislation,&#8221;</em> this is about seven months ago, now. <em>&#8220;And we are going to lock ourselves in your office with the white boards and we are not leaving until we&#8217;ve created a set of simple pictures that explain what is the business of health care in America today, what is the actual legislation that&#8217;s being debated, not about killing grandma and death panels, but the actual legislation that&#8217;s being debated, and how does that map into how the model might change.&#8221;</em> <br />
And so we did that. And I&#8217;m not going to take you through the whole thing, but I want to show you a couple of pictures that I excerpted from that document. <br />
One of them, was this picture, which kind of lays the base out and says the number one thing we all need to understand baseline is that health care in America, unlike any other developed economy on earth, remains a business. It is all a profit driven business, that is in our DNA and that is what people at the end are really arguing about is whether health care should be a business or should it not. It boils down to that. But the real issues is it&#8217;s not just one business, it&#8217;s two businesses that are completely distinct. <br />
One of those businesses is the business of the providers. These are the doctors and the hospitals and the pharma companies. Businesses that make money by making people healthy. At the other end is the business of the payer. These are the insurance companies. These are the organizations who make their profit by handling the payment of all of the money through this system. These two businesses hate each other because as a tax paying employed citizen, I am the only source of money going into this system. There is no other money miraculously being created. As an employed, tax paying person, I am the only one putting money into the system. <br />
The doctors, the providers want more of my money to be able to do good things with that money and to earn a profit, fair enough, that&#8217;s what we do, and the health care companies want more of my money to be able to do good things and earn a profit because that&#8217;s what we do. It is getting so bad that I am running out of money, my business is failing because there&#8217;s not enough money to provide both sides in this equation, so government decides it&#8217;s time to step in and help. And to do that through regulation. And as you look at all of the legislation that was being debated, ninety five percent of it did not focus, anywhere on the doctor, on the provider side of the equation. All of the reform was focused on the insurance side of the equation. We&#8217;re going to reform the insurance companies. <br />
In hindsight, I believe had the White House called this not &#8220;Health reform,&#8221; but &#8220;Insurance reform,&#8221; it would have passed without anyone batting an eye in a few months because everybody hates their insurance company. <br />
In the end you could take all of the legislation that was being debated and map it onto a very simple spectrum from completely private, not restrictive, unregulated, unlegislated, private insurance, which is what the conservative side really wanted, all the way through a purely government owned, national health service kind of a model, which is never what the White House wanted. The White House initially wanted to have a private insurance supported by a public option as well. And you could map all of the legislation across this spectrum. <br />
Now what we&#8217;ve ended up with, what has just passed is something like this. Health insurance companies are no longer able to throw you out because of pre‑existing conditions, or because you hit a limit, so what&#8217;s happened is that some of the regulations have been taken, have been put on them but there is no government option. So in the end that&#8217;s what we&#8217;ve ended up with. It&#8217;s debatable whether that&#8217;s a good thing or a bad thing but at least something. <br />
So the long story short, I don&#8217;t want to go any further than that, is to say, I created that presentation about health care, I posted it on SlideShare, you all know SlideShare, it&#8217;s gotten a quarter of a million downloads. Now, that&#8217;s nothing compared to Lady Gaga&#8217;s new video or something, but let&#8217;s face it, this, now get this, this is a PowerPoint document about health care. What could be more boring on earth? <br />
Yet we&#8217;ve got a quarter of a million downloads of people. And the comments are saying, regardless of where they come in on the political spectrum and believe me the comments come in from all sides of the political spectrum, some of them are scary. They all say at least, <em>&#8220;Thank you for having clarified through these simple pictures what the essentials of the health care debate are actually about. Now that we understand what we&#8217;re debating, now we can eviscerate each other. At least now we know why we&#8217;re trying to kill each other. Thank you for clarifying that, now we know why.&#8221;</em> <br />
So it got picked up by the Huffington Post and then the Washington Post and then I get a call from Fox News. Now I had been on Fox before and yes, it&#8217;s Fox, now, I live in San Francisco‑ I know there&#8217;s someone here, from looking through the list of attendees, there are at least two people here who are from the Fox network so I need to be careful what I say. <br />
I think in San Francisco that we have this sort of electromagnetic pulse signal that we send out that blocks the Fox signal from coming into the city. I don&#8217;t think it works all the time, but I&#8217;ve got to admit, I love going on Fox because they&#8217;re the people who like the drawings. So Fox asked me to come on in a prime time, this is remarkable, they gave me seven minutes on prime time, 5:00 PM. Eastern Standard Time, on Fox Business Channel to explain with my pictures to the Fox audience the essentials of American health care. And I thought, <em>&#8220;This is magnificent. How wonderful is that?&#8221;</em> We had a good time and people understood it, I think. <br />
So then I get a call. Does anyone know where this is? Yeah. So then I get a call from the White House Office of Communication saying, <em>&#8220;Dan, we have to talk.&#8221;</em> You know, so I went to the meeting and it didn&#8217;t actually take place in the White House, it took place in the coffee shop across the street. It&#8217;s all very, you know, sort of, &#8220;All the President&#8217;s Men,&#8221; cloak and dagger sort of stuff. Because it turns out that the White House cannot hire consultants. <br />
Has anybody every worked with the White House? Anybody here who&#8217;s had experience working with the White House? It&#8217;s very difficult for the White House to hire consultants because of issues around transparency, we want to make sure that every contract is vetted appropriately and it&#8217;s very challenging. <br />
So what&#8217;s been happening is, we have started some discussions on how it might be possible to use these kind of simple pictures to clarify policy, not so much with the White House but through, interestingly enough, some of the government departments. And the two departments that I was told and have been helped a little bit to get into that are the most open to this kind of innovative thinking are the Department of Defense and the Department of State. <br />
So I&#8217;ve had a little bit of an opportunity to work with the Department of Defense and I&#8217;ve got to tell you, it&#8217;s fascinating. It&#8217;s really interesting. Because these are the people, when I talked about bigger problems, I mean, the problems that need to be addressed are in some ways a little bit beyond the scope of what I remember as a consultant typically would be the scope of a problem that a client would bring to me. And it&#8217;s pretty fascinating to be involved in that a little bit. <br />
So the question becomes, you know, why is it, if we have all these Presidents who are not drawing who could, why might that be? And I&#8217;m not going to buy the answer that it&#8217;s because we&#8217;re not visual. We&#8217;ve already proven that President Obama is visual, we know that. We know everybody&#8217;s visual. So why is it that the communications that come out of Washington are so difficult to understand? I mean there&#8217;s probably a lot of reasons, but here&#8217;s one thing that I&#8217;ve come up with. <br />
We&#8217;re going to do a test here, in a moment. I have found in something like, 450 meetings or something, that in doing the test that we&#8217;re about to do, it does turn out that pretty much everybody falls across a very simple spectrum in terms of how we approach problems from a visual perspective. What I&#8217;ve found, I&#8217;m going to give you the result first and then we&#8217;ll do the test and see how the test matches to the result. What I tell you now will have zero impact on how you actually take the test. <br />
What I have found is that in any meeting, it doesn&#8217;t matter what the industry is, what the level of people&#8217;s position within the company is within the meeting, whether they&#8217;re executives or newbies, you find that in any meeting, typically about 25 percent of the people, you get this really nice bell curve distribution, about twenty five percent are what we&#8217;re going to call a &#8220;Black pen person.&#8221; <br />
Now just to give you a little, very quick overview. A black pen person, we black pen people are the ones who can&#8217;t wait after the meeting&#8217;s started, we can&#8217;t wait to run up to the white board and start drawing out ideas. And say,  <em>&#8220;Wait a minute, is this what we&#8217;re talking about?&#8221; </em> And we know who we are. <br />
About 50 percent of the people are what I&#8217;m going to call a &#8220;Yellow pen person,&#8221; a highlighter. These are, we are the people, we yellow pen people, who are sitting there watching this other person drawing and we&#8217;re kind of inspired by what we&#8217;re seeing. Our mind starts moving thinking, <em>&#8220;Oh, there&#8217;s something there,&#8221;</em> and we, every single time, invariably, it&#8217;s always the same, we stand up and say, <em>&#8220;I can&#8217;t draw, but,&#8221;</em> and then we say, <em>&#8220;Do you mind if I add something?&#8221;</em> What happens is, that&#8217;s why I call these like the highlighters, the yellow pen people, are really good sussing out in someone else&#8217;s drawing the area that&#8217;s really interesting to explore, and then we&#8217;ll maybe create our own little picture over here of that area and say, <em>&#8220;This, I think, is worth pursuing.&#8221;</em> <br />
Now we&#8217;ve got a great combination between the two, between the black and the yellow pen people of creating this picture that is both big picture and starting to get into some of the details. <br />
Well, for those of you with a statistics background, you&#8217;ll notice [laughter] that we&#8217;re missing about 25 percent of our people, we red pen people. And we are the ones who are watching these other idiots up there at the white board thinking, <em>&#8220;You know, frankly this is all a bunch of crap because they&#8217;re so grossly oversimplifying the problem, they&#8217;re probably making it worse.&#8221;</em> <br />
I don&#8217;t mean to point a finger because we all wear these different hats at different times, but we red pen people are the ones who really do have the greatest grasp of the details and the facts. It really bothers us. It&#8217;s just horrible to see these simple pictures being created that are missing so many of the nuances and the important critical details. <br />
But what did we remember from before? The person who draws the picture wins. We&#8217;ve got to get these red pen people. We have to participate. So here&#8217;s what we&#8217;re going to do now. We&#8217;re going to do a test. On your napkins what I&#8217;d like you to do is follow along with me for a few minutes as we&#8217;re going to do a test. <br />
What&#8217;s going to happen is I&#8217;m going to ask you a series of questions. Here&#8217;s why in that usability test I wanted to make sure that everybody was able to read the projector. If there&#8217;s anybody who can&#8217;t read that size of type, I&#8217;m going to need you to move up to the front. We&#8217;re going to go through a series of questions. <br />
I will pose a scenario like this one that says, <em>&#8220;I&#8217;m in a brainstorming session in a conference room that has a white board.&#8221;</em> Then I&#8217;ll present you a series of possible answers. What I&#8217;d like you to do is read through the five possible answers, pick the one that&#8217;s closest to what you would do, and write down that number on your napkin. <br />
My wife used to be an art director at &#8220;Cosmopolitan Magazine,&#8221; and I always like to think of this for anybody who&#8217;s ever read &#8220;Cosmopolitan Magazine.&#8221; This is like the &#8220;Cosmo Sex Quiz.&#8221; <br />
[laughter] <br />
<b>Dan Roam:</b> Here&#8217;s the scenario. Here&#8217;s what we&#8217;re going to do. So think about it like that only without the sex part. <br />
[laughter] <br />
<b>Dan Roam:</b> So again, Question #1. I&#8217;m in a brainstorming session. There&#8217;s a white board. Here&#8217;s what I do. And I&#8217;ll give you a minute or so for each one. Does anybody need any more time? Are we all good? We go on to the next one? Someone hands me a pen and asks me to sketch out a particular idea. <br />
I&#8230;? <br />
[laughter] <br />
<b>Dan Roam:</b> I saw a gentleman yesterday who had this beautiful bandolier. Who&#8217;s the gentleman with like 46 markers? That thing&#8217;s amazing. I saw it from the elevator from the 10th floor coming down. It was beautiful. Is that bandolier here in the room? Can we show it? Whoever has that, would you mind showing us what you have? <br />
Hmm? Not here? <br />
[laughter] <br />
<b>Dan Roam:</b> All right. Well, does anyone know who&#8217;s the guy who has it? <br />
<b>Jennifer:</b> Jess McGraw. <br />
<b>Dan Roam:</b> Jess?<br />
<b>Jennifer:</b> Jess McGraw. <br />
<b>Dan Roam:</b> Find Jess. Jess, are you here? Oh. You don&#8217;t have the bandolier with you? <br />
<b>Jennifer: </b> The pens. <br />
<b>Dan Roam:</b> Your pens? Everybody, I want you to accost this man later on and take a look at this. <br />
[laughter] <br />
<b>Dan Roam:</b> All right. Are we getting through here? Anybody need more time? A couple more seconds? The next scenario. Someone hands me a complicated spreadsheet and asks me to look it over. OK. I&#8217;m going to press on. Just a couple more. Traveling home from a conference, perhaps even this conference, I&#8217;m in the airport. I run into someone who I saw at the conference and they say, <em>&#8220;Oh, I forget. Your name? Yes, Mary. And what do you do again?&#8221;</em> I&#8230;? Explaining what I do. Explaining what my job is now. <br />
[laughter] <br />
<b>Dan Roam:</b> And you know what? As of this morning we&#8217;re going to change question number three to now say, <em>&#8220;I pull out my iPad.&#8221;</em> <br />
[laughter] <br />
<b>Dan Roam:</b> All right. We have one more to go. Everybody good? This is an easy one because we&#8217;ve all been there. I&#8217;m an astronaut floating in space. The first thing I do is&#8230;? Keep your comments to yourself. For now. You know who I&#8217;m talking to. As you go through that, we&#8217;re going to total these up. We&#8217;re now done with our test. But before we do, and there&#8217;s someone in the room who already said it, so I want you to be very quiet. By a show of hands, how many people noticed something odd in the sequencing of those questions? Raise your hand if you did. OK, so a quarter of the room. <br />
The person who shouted it out, what&#8217;s the problem with the sequencing of the questions? There is no Question E. There was no Question E. We went from D to F. Now the reason why that is is because I was asked to come and give a two day conference at Pfizer out in New York. This was a couple years ago now. <br />
Day One I was going to talk to the business strategy people, and on Day Two I was going to talk to the project management people. And on the flight out, I was going through the presentation one more time. I was doing exactly what you&#8217;re not supposed to do: sit on the plane going through my PowerPoint. <br />
I thought, <em>&#8220;This is just too long.&#8221;</em> So I just started pulling pages out. And one of the pages was one of these questions. But I didn&#8217;t think to renumber the sequence. So I pulled E, threw it away, and didn&#8217;t think to renumber it. <br />
The first day again was with the business strategy people. We did the test. We blew through it. Nobody said anything. The next day was with the project management people. As we were going through it, when I jumped from D to F, everybody in the room said, <em>&#8220;Wait! Where&#8217;s E?&#8221;</em> <br />
[laughter] <br />
<b>Dan Roam:</b> And I thought, <em>&#8220;This is more important than the test itself!&#8221;</em> The business strategy people, none of them either noticed or cared that there was no E. <br />
[laughter] <br />
<b>Dan Roam:</b> And the project management people, we could not move on until we&#8217;d resolved [laughter] the issue of the missing E. I think that&#8217;s more telling. So here&#8217;s the deal. What I&#8217;d like you to do is add up your numbers, and we&#8217;re just going to do a quick show of hands. Add them all up. How many people identified themselves as a &#8220;Black pen person?&#8221; OK, we&#8217;ve got, oh, I&#8217;d say it&#8217;s about a fifth or a sixth of the room. Let&#8217;s call it five percent. How many people identified themselves as a &#8220;Yellow pen person?&#8221; OK, it&#8217;s a lot. Let&#8217;s go to the other end. How many people identified themselves as a &#8220;Red pen person?&#8221; OK, it&#8217;s roughly&#8230;wait! Those hands didn&#8217;t stay up very long. It&#8217;s OK to be a red pen person. <br />
[laughter] <br />
<b>Dan Roam:</b> I&#8217;m a red pen person half the time. You should see what the editor&#8217;s like. So I&#8217;d say that it&#8217;s less. It&#8217;s maybe 10 percent. But we still get a distribution, so we get something like this. It&#8217;s a little bit less. It&#8217;s a little bit bigger and then a little bit less like that. Now here&#8217;s the scary thing. Why is it that nobody in Washington, DC draws pictures? It goes back to our educational system. I gave this test. I have given this test, as I mentioned, hundreds of times now and the answer is always some kind of distribution as we&#8217;ve seen. Most people are in the middle, and then you get some spread out over the sides, with one exception. <br />
It blew my mind, and I swear to God that this is true. I gave a talk to the NEA, the National Education Association. Teachers and academic administrators, 150 people in the room. Every single person, the same test you just did, identified themselves as a &#8220;Red pen person.&#8221; <br />
Our educational system! And who knows what is the cause and effect here? Where is the finger to be pointed? We don&#8217;t know. But what we can derive from this is in this limited test, highly invalid, highly suspect, but nevertheless compelling. <br />
[laughter] <br />
<b>Dan Roam:</b> If our teachers and our academic administrators 100 percent believe that a picture is not a particularly valid way to convey an idea, and that is wildly off from the distribution of how we actually believe we should solve problems, no wonder we&#8217;re afraid to draw. No wonder from the age of six no one is encouraged to continue to use visual problem solving as a viable way to test intelligence. The SAT test includes critical reading, writing, and math. Your determination of whether you&#8217;ll get into your university has absolutely nothing to do with your ability to visually solve a problem, absolutely nothing to do. No wonder that by the time people ascend to the level of leadership, this is not going to happen. <br />
And that is an enormous mistake because what it means is every time when we finally do get pictures in a business meeting, they all look like this. Why is it that given this broad range of visual talents and abilities that we have, when it comes time to communicating in a business setting this is what we always get? <br />
In all fairness for those of us in the room, when it comes time to visual communicating, this is often what we generate. How many people have ever made a picture that maybe looks something like that? My beautiful site map that I labored over for weeks, and then I showed it to the client and they ran out of the room? <br />
[laughter] <br />
<b>Dan Roam:</b> Now I debated heavily whether I show you the next picture or not. I&#8217;m going to show it to you. This is a picture I don&#8217;t like. This happens to be the poster that all of us were given. I didn&#8217;t know that until last night. Who am I sitting with at dinner but Dave Gray, of X‑Plane who&#8217;s company made the poster. I&#8217;m thinking, <em>&#8220;Oh God! I love this picture. I love to look at it. It&#8217;s beautiful and wonderful. It does absolutely nothing to me to explain how a website gets made which is what the picture&#8217;s about.&#8221;</em> I think the type of pictures that I&#8217;m talking about, this is not what we want to be doing. Now, I ran, I told Dave I was going to show it anyway. He said that was OK. Is it still OK that I show it? OK. <br />
[laughter] <br />
<b>Dan Roam:</b> It&#8217;s beautiful, make no mistake. I have made pictures like this and I love doing them. But I&#8217;ve got to realize that it&#8217;s same with my beautiful sight map that I worked on for so many days. The intention, at the level I&#8217;m talking about, this is not every level but at the level that I&#8217;m talking about now, is to communicate ‑‑ to get what&#8217;s in my head into your head in the fastest, most efficient and most believable way possible. If I wanted to explain how a website got made, I would not do something like this. What I hope I would be able to do one day is to make something that&#8217;s very simple. So again, point being this simple picture on the back of a napkin. Now, for the rest of this session, we have about half an hour to go. I want you on your napkin to follow along with me as we figure out a way to draw a simple picture, a napkin picture of any problem that we can conceive of. <br />
Here&#8217;s how we&#8217;re going to start. This is the way we start. Every back of the napkin problem solving picture, every single one, we don&#8217;t think about what our in‑goal&#8217;s going to be. No. Nor do we think about how would I even start. We remove that from the equation. We start always the same way. Just draw a circle. In the upper‑left hand corner draw a circle. This is the way I recommend starting every picture no matter what it&#8217;s about. Draw a circle and then give it a name. <br />
In this particular case, call it &#8220;Me.&#8221; For a little extra credit, go ahead and make it look like me or you. Then we draw a second circle and make this one bigger and kind of fluffy down here in the middle. We&#8217;re going to label this one &#8220;My problem.&#8221; Now what&#8217;s happening is by virtue of our making these simple drawings on that napkin, and our being able to see them, a whole bunch of channels, neurobiologically speaking, in our brain are now opening up that would not have opened up if we just talked about it. <br />
If I told you, <em>&#8220;Imagine a relatively small circle at the upper left hand side of your page with a label &#8216;Me&#8217; under it, and now imagine a bigger circle in the middle that&#8217;s called &#8216;My problem&#8217;,&#8221;</em> an entirely different set of neurons are firing than are when we draw the picture. When we can actually see it and talk about it. We&#8217;ve now got all cylinders firing. What our brain really loves to do, and this is why PowerPoints so often do fail, our brain more than anything else gets excited when it understands something. The same kind of endorphins and dopamine that fire off when we get really excited are the same ones that fire off when we understand something. <br />
When we suddenly have that <em>&#8220;Oh my God, I get it!&#8221;</em> moment, it&#8217;s like a shiver goes down the back of our spine. Our brain wants to understand. When someone gets up in front of us and starts to present something, we really want to get it. So our job as the communicator is to eliminate every thing from what we&#8217;re showing that&#8217;s going to stop the person from getting it. Because we want them to understand it. <br />
So our brain is now ready by drawing these simple little pictures. We want to know what the connection between them is. Why is one bigger than the other one? What&#8217;s the next circle going to be? Our brain is already primed and ready to go and with our brain primed I want to stop and tell you a quick story. This is a story&#8230; The summary will be a picture that shows how all of this stuff works. <br />
This is a story about two more business people. This is a guy named Ron Walton who is the son of Sam Walton and is the chairman of the world&#8217;s largest corporation, otherwise known as Wal Mart. This is Peter Seligman, who is the head of Conservation International, the world&#8217;s largest conservation organization. Now, by rights, these two guys should have nothing to do with each other. They should probably, according to our business beliefs, probably hate each other. Because one wants to consume and sell and the other wants to conserve. Well, the two of them are very good friends. The reason for that is because they both like to track outdoors with their family. They like to spend a lot of time traveling outdoors. <br />
One time when they were on a trip, not planned, they happened to meet. This was up at the Northwest Passage. Both of them were on different expeditions that were looking at the ice pack and they met. They started traveling together because they hit it off. Peter Seligman started taking Rob Walton&#8217;s family to places where you could see, you could literally see, the impact that humanity has had on the planet in terms of climate change. <br />
So one of the places again, that they continued to visit is Northwest Passage where for the first time in recorded history, the ice has broken up. You can now sail through it without having to stop, which you couldn&#8217;t do before, or though go down to the Amazon rain forest, which we talk about, we talk about deforestation. But they would go and look at it and they will see it. Of course, the intent here from Peter Seligman&#8217;s side was to motivate the Walton family to understand that there is a connection between human consumption and our impact on the planet, and to see it. Well, it worked. <br />
Because after some of these trips, Mr. Walton said to Mr. Seligman, <em>&#8220;OK. I get it. I want the Walton foundation&#8230; We&#8217;re going to give you 40 million dollars as a start to do whatever you want with at Conservation International.&#8221;</em> Mr. Seligman said, <em>&#8220;I don&#8217;t want your $40 million. I mean that would be lovely. But I&#8217;d like something else from you. I would like you a commitment from you that you will at least think about instilling within your organization to the degree that you can some sort of understanding of what environmental sustainability might mean.&#8221;</em> <br />
<em>&#8220;You&#8217;ve got the world&#8217;s biggest company. You&#8217;ve got the world&#8217;s most complex supply chain.&#8221;</em> <br />
<em>&#8220;You&#8217;ve got the world&#8217;s best ability to be efficient in delivering products to market. What would happen if you started to make every little step, somewhat more sustainable?&#8221;</em> <br />
Mr. Walton said, <em>&#8220;OK. I&#8217;ll try it. But the guy we have to convince is Lee Scot.&#8221;</em> He&#8217;s the CEO of Wal Mart or at least he was up until six months ago and he left on a good note. Because he was generally considered to be a pretty successful CEO. Let&#8217;s face it, in the end of the day, Lee Scot doesn&#8217;t answer to the environment, he answers to his share holders. If whatever he decides to do isn&#8217;t profitable for them, it&#8217;s not going to fly. So he&#8217;s the guy that we really need to convince. <br />
So they did a test project, a pilot project, ‑where they said, <em>&#8220;OK. What&#8217;s a product we can make that&#8217;s environmentally sustainable, that we can test to see if it&#8217;s profitable or not?&#8221;</em> So they made organic cotton Yoga wear, believe it or not. That&#8217;s what Wal Mart decided to do. So they created a new line. They went out and they bought almost the entire organic cotton crop of Turkey which is the world&#8217;s largest provider of organic cotton. They made Yoga wear and sold out in three months at enormous profit. So they&#8217;re certain he&#8217;s convinced, from a business perspective‑‑being more environmentally aware actually could work. <br />
Then in 2005, Katrina took place, wiping out New Orleans. As we all know, FEMA was not particularly agile on its feet in responding to that catastrophe, but Wal Mart was. Wal Mart was down there instantly, with hundreds and hundreds of truck loads of food and water that they were sending down and the way that, at least, Scot described it. I met him and he gave a talk. This is a couple of years ago. Now it was pretty inspiring. He said, <em>&#8220;These are our people. If you look at the citizens of New Orleans, these are the life blood of an organization like Wal Mart. This is where we&#8217;re from, this is who we are. We are not going to let our own people go down.&#8221;</em> So on their own, purely philanthropically, I believe that, they just sent materials, truck loads, food, water, building materials, you name it. They were the first responders to help people out in New Orleans until the federal government kind of got its act together. <br />
What Lee Scot was saying at this talk is, <em>&#8220;Why can&#8217;t we be the company that we were during Katrina? Why can&#8217;t we do that every day? And I don&#8217;t mean giving stuff away, but I mean being that thoughtful about what we do.&#8221;</em> So he decided to go ahead and make Wal Mart become a flagship company for environmental sustainability. Depending on whether you like Wal Mart, you believe it. Or whether you don&#8217;t like Wal Mart, you think it&#8217;s all a bunch of crap. It&#8217;s a bunch of green washing. <br />
Now let&#8217;s face it, there are two kinds of people on earth. There are people who love Wal Mart and there are people who hate Wal Mart. And they will never mix, and they will never change their mind. So what Wal Mart said is, <em>&#8220;Look we&#8217;ve got to come up with a simple message to explain what environmental sustainability does actually mean from our perspective.&#8221;</em> <br />
They put out a tender to a bunch of PR companies and design organizations and what not. I had a friend at Wal Mart who handed me a copy of the RFP. The problem is all Wal Mart has is a tremendous amount of data. It&#8217;s not emotionally sexy, it doesn&#8217;t make any difference to you, we can&#8217;t understand it. So I said, <em>&#8220;Why don&#8217;t we…,&#8221;</em> in my response, <em>&#8220;just create a set of pictures that make the data visual, so that we can understand it at a root level.&#8221;</em> And among other things, <em>&#8220;Why don&#8217;t we make a simple little model of the Wal Mart supply chain that actually shows how it all works and it&#8217;s too big to understand on a global basis. So let&#8217;s make an essentially like a little scale model. Like I would have made as a kid that just is a sliver of the entire supply chain. Then we can look at it in more detail and understand what would work.&#8221;</em> <br />
This was my proposal to them and I won the contract based on these little drawings. So in the end that&#8217;s what we did. We built this beautiful little 3D model that this is all of the aspects that make Wal Mart operate, from stores to transport to production to disposal and all of that. Then that model, you could break up into these different layers. Each layer represents a different aspect of environmental sustainability from carbon output to electricity consumption. <br />
Then from those models you would be able to build visuals that people could understand. So instead of a big table of data that no one understands, this is how much CO2 is put up by Wal Mart around the world on a comparative basis. So you can suddenly see how much CO2 is put up in the United States versus how much is put out in Japan versus the UK. <br />
But the point I wanted to make is that those were not the pictures. I love those. Those were a little bit like the X‑Plane pictures. In fact I was always inspired by X‑Plane, these beautiful little 3D models. But I realized in hindsight, those were not the pictures that mattered. The pictures that mattered were the pictures that we were drawing in the executive meetings. These extraordinarily simple little sketches, that said, <em>&#8220;Wait a minute, if we break it up into these layers and each layer we can come up with some way of visually showing if this is how much we consume today, this is what we&#8217;ll consume tomorrow.&#8221;</em> <br />
This is the picture that actually made the difference because this is the picture that the decision maker&#8217;s really got. Which brings us to our second unwritten rule of visual problem solving. The more human your picture, the more human your response. Which really means we like to look at things that match the way our mind sees. I want to do a little test of this for a moment. Then I&#8217;ll run quickly through helping you figure out the rest of our napkin picture. Hopefully leaving enough time for a little bit of Q&#038;A. <br />
There are going to be four pictures that I&#8217;m going to show you. They&#8217;re all very simple. They&#8217;ll look very much like this one. I&#8217;d like you to look at this picture for a couple of moments and just see what you see. Now I&#8217;m going to move to the next picture. This is A. I now want to show you picture B. This is B. I&#8217;m going to move back and forth. This is not a test. I want people to really see what&#8217;s going on here. I want you to notice that some things have changed. I&#8217;m going back to A now. This is picture A and this is picture B. <br />
Does everybody see that somethings have changed? How much time do you think might have passed from picture A to picture B? Is it a day? A few seconds? A few minutes, OK. Now I&#8217;m going to show you picture C. <br />
[laughter] <br />
<b>Dan Roam:</b> Something obviously has happened. Now I&#8217;m going to show you picture D. Something else has happened. How much time do you think might have passed between picture C and picture D? A few hours, OK. That&#8217;s all that we&#8217;re going to do for that little test. But as were through what just happened? A pretty amazing thing just happened. Look at how simple these pictures are. They&#8217;re nothing but some stick figures drawn in black. There&#8217;s no color. There&#8217;s no shading. There&#8217;s no drop shadows. There&#8217;s no 3D effects. There&#8217;s no color at all. <br />
And yet, as extraordinarily simple as these pictures are, we just saw every major fundamental aspect of our visual processing system kick into action. It takes such an extraordinarily limited amount of information for us to activate every major processing center that we have. What I mean by that is as we learn more about the neurobiology of vision, we&#8217;re beginning to understand that vision is an extraordinarily complicated process, <em>&#8220;Duh!&#8221;</em> The more we understand about it, the more complicated it becomes. But there are a couple of things that we do know. Vision works as both a serial and a parallel process. That is to say the amount of information that is out there for us to process every second is overwhelming to our brain. We don&#8217;t have the capacity to process everything that&#8217;s out there. <br />
So what our system has evolved is to be able to split up the entire work among a number of different work streams. So one of those work streams is called the &#8220;What pathway,&#8221; and this is the real name. It&#8217;s called the &#8220;What pathway.&#8221; Another work stream is called the &#8220;Where pathway.&#8221; Another one is called the &#8220;How pathway.&#8221; <br />
One could make the argument, and I&#8217;ve had this argument with a handful of neurobiologists. They&#8217;ve all agreed that it&#8217;s fundamentally correct. One could make the argument that essentially the way we see the world is we break it up into six different work streams. <br />
We process most of them independently and simultaneously. Then we stitch them back together in order to create the entire picture of the world that we see in front of us. There&#8217;s a reason why I&#8217;m telling you all of this. It&#8217;s something that I like to call the &#8220;6 by 6&#8243; rule. It tells us this, <em>&#8220;To create a picture of any problem that we can conceive of we do not need to know how to draw hundreds of different kinds of pictures. We need to draw how to draw six.&#8221;</em> <br />
The rationale is if our vision system already breaks the world up into six different streams for processing, all we need to do to convey an idea is make one picture that taps into each one of those streams, shows that stream the information it needs to create the whole picture. Now we&#8217;re going to go through this on a napkin for the rest of our time. <br />
I&#8217;m going to do this fast. We&#8217;ve got about 10 minutes more to go. Then I&#8217;ll leave time for some Q&#038;A. So we&#8217;re out of here by 10:15. But back to our napkin now. What I&#8217;d like you to do is slice our problem up into six slices. Just like a pizza. We don&#8217;t have to think of our problem as one big scary thing that we can&#8217;t understand. We&#8217;re going to slice it up into six different slices exactly the way our visual system does and break it down into pieces. <br />
The first one is the who and the what. This is what&#8217;s triggered by the what pathway. What the what pathway does is that it recognizes the things in front of us. It says, <em>&#8220;Oh, that&#8217;s Dave. Oh, that&#8217;s a light. That&#8217;s a door.&#8221;</em> Think about this as the nouns of our world. That&#8217;s what the what pathway does. It identifies the things that we see in front of us. The picture that we would draw to represent that slice is just a simple portrait. What I mean by that is, <em>&#8220;Here&#8217;s a man. Here&#8217;s a woman. Here&#8217;s a car. Here&#8217;s a box.&#8221;</em> Just a little simple portrait. The most basic thing that we need. Just enough information for us to understand what is the thing that we&#8217;re describing. That&#8217;s pathway number one. <br />
Here&#8217;s an example. This is something called the &#8220;Wong Baker faces scale.&#8221; This is used in emergency rooms. This is developed by two doctors for use in places where there may be a language problem or people may not be verbal at all. The doctors trying to diagnose what&#8217;s wrong with this patient and they can&#8217;t communicate verbally. Well the doctor points to a part of the patient&#8217;s body and the patient points to&#8230; This very simple portrait conveys a tremendous amount of information. The simpler it is the more information it actually conveys. The more essential it is the faster we tap in to what is the difference between this and this. <br />
Here&#8217;s a very simple little portrait. This represents a visual description of the second most important financial decision that most Americans will make. You&#8217;re wondering what I&#8217;m talking about? Well, am I going to buy an automatic or a manual? Very simple little picture. How&#8217;s that for manual? <br />
Slice number two, the how much pathway. Doesn&#8217;t know what things are, it&#8217;s triggered by what things are because then it starts to count them, loves to count. We&#8217;re really good at counting. We&#8217;re really good at counting up to five. For most all of us, if we were to take and make little piles of things, pennies or marbles on the floor, and then look at them, the maximum number that most of us could look at and know how many it was without counting would be five. Our mind is really happy with that. Because once we get to six we have to stop and count. Our mind, remember it&#8217;s trying to process everything as fast as it can. It doesn&#8217;t like to stop and have to count it wants to just see it. <br />
So what the how much pathway is doing is it&#8217;s trying to make guesstimates of quantity. That&#8217;s what it is doing. So the picture that we would draw if we want to reflect the how much statement, or how much is a chart, a visual representation of quantity. That&#8217;s what charts are for. So here&#8217;s a chart. This happens to show the price of tea in China. <br />
Here is a little pie chart and yes I think pie charts are just fine. Dr. Tough Tea will have to argue that later. This is a little chart that shows the typical break down in a meeting, in a typical meeting, of how people go about solving problems visually. <br />
The where pathway now. Slice number three. This one&#8217;s really cool. It has no idea of what anything is. But it knows where everything is. Completely distinct pathway separated by 30 million years of evolution from the part of our brain that identifies what an object is, the part that knows where it is. Has no idea what stuff is but it knows what its proximity to me is and it&#8217;s proximity to something else. <br />
The image of what you can imagine this would look like, has anybody ever seen like a sonar scan picture or a radar scan? You don&#8217;t know what the objects are but you see shades of gray that indicate how far away they are? That&#8217;s kind of what our where pathway sees. Doesn&#8217;t know, doesn&#8217;t have a clue that that might be a person, that that might be Dave, but it knows there&#8217;s something 3‑ feet away from me, slightly below me, not moving towards me, <em>&#8220;I probably don&#8217;t need to run.&#8221;</em> That&#8217;s what our where pathway does. <br />
The picture that we would draw to reflect a where problem is a simple little map. So say here&#8217;s my home, here&#8217;s the river and here&#8217;s where the treasure is buried. A simple little map that shows where things are located. A map can show where all the pieces fit, a map, of course, can show, we know this, talking, preaching to the choir here, a map can show where all the pieces fit within an organization or within a site map, we make maps all the time. <br />
But think about what a map is doing, it&#8217;s doing one thing, it&#8217;s showing us where things are. A Venn Diagram? It&#8217;s just a map. It&#8217;s not showing a geographical region but it&#8217;s showing a conceptual region. Where do these ideas overlap? <br />
When? Things now get really interesting, slice number four. We&#8217;ve come all the way around here. Now, the when pathway is pretty complicated because it&#8217;s keying off everything that&#8217;s come before. Dave, I&#8217;m going to single you out one more time. Would you do me a favor? Would you just stand up? This will be real easy for you. I&#8217;d like everybody to look at Dave Gray from &#8220;Explain,&#8221; thank you Dave, you&#8217;re doing a great job so far. <br />
[applause] <br />
<b>Dan Roam:</b> Now, I&#8217;ve just identified what you are. Forgive me for calling you a <em>&#8220;what&#8221;</em> but that&#8217;s what my brain says. That&#8217;s <em>&#8220;Dave,&#8221;</em> we know that. Now our where pathway for all of us is also kicking in saying, <em>&#8220;OK, Dave is that proximity away from me.&#8221;</em> Now Dave, would you walk over here and then walk back and then sit down, that&#8217;s all you need to do. Now watch Dave as he does this. You may go back. Thank you. And sit down. Dave, thank you. <br />
[applause] <br />
<b>Dan Roam:</b> Now what we just saw is a demonstration of our when pathway. Here&#8217;s what it does, it turns out that the number one way we recognize the passage of time is by what we see. Our what pathway said, <em>&#8220;Dave,&#8221;</em> our where pathway said, <em>&#8220;There,&#8221;</em> then a minute later, or at some other point it said, <em>&#8220;Wait a minute, the what has moved, the where is different.&#8221;</em> Now, is that a different what? Is that a different Dave? I don&#8217;t think so. The only thing my brain can deduce that happened is time must have passed, welcome to the fourth dimension. We see the fourth dimension all the time. We see time all the time. In fact, it turns out, if we go into a sensory deprivation tank, you know, we&#8217;d lose sense of everything right away, but if we just close our eyes and we&#8217;re in a quiet room, all of our senses impact us, but vision is the number one, one of the first things to go is our sense of time. If we don&#8217;t see what&#8217;s changing their where, we lose our sense of when. Does that make sense? <br />
Pretty cool. So the picture that we would draw when we face a when problem is one we&#8217;re all familiar with, we just draw a timeline. When is one thing happening in relation to one other thing happening. Which one comes first? And which one comes after? I&#8217;m kind of a space geek, so here&#8217;s a nice picture of a where picture, you know, JFK says in 1961, <em>&#8220;We&#8217;re going to the moon.&#8221;</em> We&#8217;re going there. Pretty good vision statement. I mean everybody can see it every night, we know exactly where we&#8217;re going. If only health care were that simple. You know, we&#8217;re going there. <br />
That&#8217;s wonderful as a where picture unless you happen to work for NASA, in which case the question becomes, <em>&#8220;We&#8217;re going to do it before the end of the decade. We&#8217;re going to do it by 1969.&#8221;</em> You say, <em>&#8220;When? When are we going to do that?&#8221;</em> Well, all of a sudden the project managers better start kicking in with their Microsoft project and their timelines and their Gantt charts. Because now we&#8217;re going to say, <em>&#8220;When does everything need to happen in order for us to reach that particular deadline?&#8221;</em> <br />
So now we need a when picture. We need a timeline. And yes, there are lots of different kinds of timelines but they all show the same thing, when do things happen? We can look at that one for awhile. If you want to confuse people, put your timeline in a circle, I&#8217;ve all seen us do it, I&#8217;ve done it enough times myself. A sure way to get a client to just fade off is to create a circular timeline and then we review it, and then we iterate and then we review it and then we iterate. <br />
We&#8217;re getting near to the end, because we&#8217;re just going to sneak in under our timeline, so this is perfect. Slice number four. Our brain is really working at this point. It&#8217;s combining everything we&#8217;ve seen up to this point to try to deduce cause and effect based on what we have seen. The whats in their various how muchs, in their wheres, are moving over when to allow us to start to deduce cause and effect. <br />
What I mean by that is, what we&#8217;ll notice is, if dog sees birds, dog will run to birds. And if dog intersects with baby carriage, parents will panic. And that&#8217;s the picture that we saw in C. I don&#8217;t know how many of you noticed it, but I noticed this because I&#8217;ve done this before. Every single time I go for picture A to B to C, which is the one where the dog hits the baby carriage, everybody goes, <em>&#8220;Oh.&#8221;</em> We&#8217;re doing that from stick figures. We have an emotional response from stick figures. I mean holy smoke, what did we just trigger? Well, we triggered our cause and effect. We triggered the how. <br />
Now a how picture, if the problem we want to describe is how does something work? We could summarize it by saying, <em>&#8220;What will happen if I push this button?&#8221;</em> What will I trigger if I push this button? What series of events? How will this flow? How will the system respond if I push this button? <br />
The picture that we would draw, of course, is a little flow chart. This happens, which triggers this, which triggers this or if not, then that. A visual representation of how something works. And you&#8217;ll notice, with each one of these we&#8217;re getting increasingly complex in what we&#8217;re deducing and what we&#8217;re saying about the world. <br />
The first three, all took place simultaneously. What it is, how much of it and where it is, are all happening at the same time. Then they get put together with when, over time and then we start to build this bigger picture. <br />
Here&#8217;s a very simple little flow chart of how the human brain works. Sensory information comes in, goes into our reptilian brain, it gets processed and we act. We take certain behaviors based on what our senses have taken in. We humans, with our very sophisticated, fancy neocortex up on top are able to do a whole lot more fancy and sophisticated analysis and be able to execute a whole lot more sophisticated behaviors. Unless we&#8217;re talking about health care, in which case it goes like that. <br />
The last slice, the why, combines all of the previous and this is when our intellect really starts to kick in and say from everything I&#8217;ve just seen in those little pictures, what rule can I derive? Why is the world the way it is? The picture that I would draw, is a very simple one, well in this case, what I&#8217;ve been able to deduce from those, that A, B, C, D picture of those stick figures is, I guess dogs really love birds but birds don&#8217;t love dogs. <br />
I&#8217;ve been able to come up with a very simple visual equation that describes why the way the world is the way it is. So the picture that we would draw, there&#8217;s actually two, I&#8217;ll give you the simple one because we&#8217;re out of time. Had we had more time, I&#8217;m going to break that thing. The simple one is we draw an equation. What I mean by that is it&#8217;s the same thing as drawing our little picture of dog loves bird, bird does not love dog. The equation I like to draw is this. Very simple picture, square plus triangle equals circle. A very simple little visual equation that summarizes everything that we&#8217;ve seen up to this point. <br />
Now I&#8217;m sure some of you are saying, <em>&#8220;Dan, by what possible stretch of the imagination does square plus triangle equal circle?&#8221;</em> Well, all of us know that triangle means delta which means change, so a square plus change gives me a circle, so there, you&#8217;ve got it. <br />
We are now done. We&#8217;ve gone all the way around our little problem pie. If I don&#8217;t destroy my iPhone I&#8217;ll see that we&#8217;ve got about seven more minutes to go. There are two routes we could go now. We&#8217;re going to do this by a show of hands. I have a five minute story I could share with you to summarize all of this, or we could call it a day right now and use the rest of our time for Q&#038;A. <br />
How many people want to hear one more story and I just keep going on? And how many people want to do some Q&#038;A instead? I&#8217;m going to share one more picture and I will go through this fast because let&#8217;s test the model, all six, with one big question, <em>&#8220;Why does visual thinking matter?&#8221;</em> Some of you have seen this before, so you&#8217;re going to have to go along for the ride one more time. <br />
We&#8217;re going to go through all six slices, starting at the beginning, &#8220;what&#8221; all the way through &#8220;why&#8221; to try to understand why visual problem solving is so good for us. <br />
What is visual thinking? Well, it&#8217;s a biological neuro-chemical vision science process by which we make sense of the world around us through our visual system. That&#8217;s what visual thinking is. Fine, enough of that. <br />
How much visual thinking do we have? You already know the answer, because I told you. <br />
If this is our total capacity to process incoming sensory information, let&#8217;s fill it in for vision, and you know when to tell me when to stop. <br />
We&#8217;re seeing a lot of stuff. Boy, are we seeing a lot. We see a lot, more than we hear, and that&#8217;s where we&#8217;ll stop. Our entire processing capacity, that&#8217;s how much goes to vision. <br />
How much do we use in a meeting? <br />
[laughter] <br />
<b>Dan Roam:</b> Blah, blah, blah, blah. <em>&#8220;No, you&#8217;re wrong, sir!&#8221;</em> Where did visual thinking begin? Now we&#8217;re on slice number three. <br />
How many people know where visual thinking began? It began in France. I do not lie. Visual thinking began in France, at least as far as we can prove. <br />
<em>&#8220;What is he talking about?&#8221;</em> Everybody&#8217;s heard of the caves of Lascaux. How many people have heard of the caves of Chauvet? Not so many people.  <br />
The caves of Chauvet are really cool. So what we&#8217;re going to do is zoom in to south central France, not far from the caves of Lascaux. If we continued zooming in, we would eventually come to this beautiful river that has cut out in the central mountainous region of southern France. If we continue down this river, we would come to this incredibly beautiful natural bridge which has been there for tens of thousands of years. <br />
For hundred and hundreds of years, people have used this as a place for recreation. In fact, you can see there&#8217;s little kayaks down here. I don&#8217;t know if they&#8217;re scale, but this is pretty good. This is a kayak down here about that big. There&#8217;s another one here. People swim here at the beach. For thousands of years, people have been going to this place, and they think it&#8217;s beautiful. And it is. <br />
But in 1993, very recently for the first time, a spelunker named Monsieur Chauvet discovered the entrance to a cave hidden on the back side of that arch. And he started with his team to explore that cave, and they were eventually able to map out in an incredibly complex series of caves that as they did their carbon dating, were far older than the Lascaux. <br />
What they were able to find in there are a series of unbelievably beautiful pictures that people had been drawing. <br />
And this is just one wall, this is one part of the wall. These four horses here, I don&#8217;t even want to draw on top of them, they&#8217;re so beautiful. These four horses were drawn over a period of about 800 years. People kept coming back to this cave for 800 years, drawing similar pictures&#8230; Those four horses&#8230; <br />
To this day I defy anyone to draw a better picture of a burro than that. <br />
Here&#8217;s something interesting. We&#8217;ve got a rhino. Who in southern France would have seen a rhino? Pretty wild. I mean, these bulls are incredible. <br />
So when did this begin? How old are these pictures? I&#8217;ll give you a meaningless number, since we&#8217;re good at five. <br />
32,000 years ago is when those pictures were drawn. And as I say, it appears from carbon dating that people continued to go back beginning 32,000 years ago for the next 800 years to the same cave and draw throughout all of those walls these unbelievably beautiful pictures. <br />
Now, we know that human life actually began in Africa, and we have been able to find shards of things, but in terms of actual human markings that are clearly an intentional human marking, the oldest that we&#8217;ve been able to find are these at the cave of Chauvet 32,000 years ago. These are are the oldest representations we have of humans making markings. <br />
Now I thought, 32,000 years&#8230; Again, it&#8217;s a meaningless number. I really wanted to understand how long ago that is, so I thought, let&#8217;s look at time in a different way. Let&#8217;s not think about it in terms of years. Let&#8217;s think about it in something that we humans understand. Let&#8217;s think about it in terms of generations. <br />
So I made a little chart, which is my all time absolute favorite picture that I&#8217;ve ever drawn. <br />
Let&#8217;s say each little character represents one generation. And let&#8217;s just say that on average, a generation from one mother to one child throughout all of human time has been roughly 25 years. <br />
I mean, we can debate it may have been 15, 20, whatever. But let&#8217;s say roughly 25 years. So instead of talking about years, let&#8217;s talk about generations, because that&#8217;s something we can all imagine. <br />
For myself back to my mother to grandmother to my great grandmother, and I wanted to map out how many generations have there been in 32,000 years. Very few. This takes us back to Columbus. 1492. That many generations. That many grandmas and grandpas. That&#8217;s it. All the way back to the time of Columbus. <br />
I could draw it in one line. I could count it on two hands. Holy smoke. That&#8217;s not a long time ago at all. <br />
Let&#8217;s go back a little bit further. Let&#8217;s go back 2,000 years to the beginning of the numbering system of years that we have now, to the time of Jesus Christ. That&#8217;s how many grandmas and grandpas there have been. <br />
This was breathtaking to me. I always thought history was long. I thought 2,000 years was a long time. It ain&#8217;t nothing. That&#8217;s how many generations have been since the time of Christ. <br />
Now let&#8217;s continue all the way back 5,000 years to the beginning of recorded history. <br />
So here we&#8217;ve got Caesar here, five generations before Jesus Christ. Socrates here. We&#8217;ve got Muhammad up here. We&#8217;ve got the Buddha, the original Gautama Buddha right here. We&#8217;ve got Nefertiti, representing the height of the Egyptian empires here. We&#8217;ve got Abraham back here. We&#8217;ve got the beginning of recorded history, 3,000 B.C. That is it. <br />
You know, it&#8217;s amazing to me. You&#8217;ll watch &#8220;Star Wars,&#8221; and they&#8217;ll talk about the Jedi Knights have ruled the universe for thousands of generations. No. There are no thousands of generations. That&#8217;s how many generations have existed since the beginning of recorded history. It&#8217;s 200. I can count that. That&#8217;s it. <br />
I don&#8217;t know how you feel. I start crying when I look at this. History is so short. The only reason I was able to get that is because I drew it in a picture. I swear I&#8217;m going to start crying. <br />
So then I thought, OK, but I want to go back 32,000 years. That takes us 5,000 years back. Let&#8217;s go back 32,000 years. How many grandmas and grandpas have their been and their babies since 32,000 years, since the first time that anybody we&#8217;ve found made a mark on a wall, drew a picture. <br />
By the way, this is the beginning of, of course, as best as we can find, spoken written language. Takes us back. <br />
So if I compressed everything in this picture into one line, that&#8217;s how long it would take us back. <br />
Now let&#8217;s keep going. This takes us back 16,500 years back to the caves of Lascaux. Here&#8217;s when Lascaux was, and if we complete the whole picture, that&#8217;s how far we go back to Chauvet. <br />
Every one of those little dots represents one grandma to one mother to one daughter, all the way through. I was just blown away. That&#8217;s it. We really got to get our health care figured out. We&#8217;ve got to take care of this planet. It&#8217;s not very long that we&#8217;ve had it. <br />
Anyway, how did it begin? We&#8217;ve only got two more questions to go. <br />
Well, evolutionarily speaking, we first had a reptilian brain stem that was able to process a little bit of fundamental visual information. That&#8217;s where much of our &#8220;where&#8221; pathway is. Crocodiles are really good at knowing where stuff is. They have no clue what anything is, but they know where it is. <br />
Then we&#8217;ve got this limbic brain on top of that that allows us to have emotional responses to what it is that we were seeing, and make maybe more emotional decisions about how we would react. <br />
And then we got this fancy old neocortex on top that allows us to do really sophisticated visual processing. <br />
Our last question now. Why did visual thinking begin? So we wouldn&#8217;t get eaten.<br />
And my last question for all of you is, why does visual thinking still exist? <br />
[laughter] <br />
<b>Dan Roam:</b> So we won&#8217;t be eaten. <br />
[applause] <br />
<b>Dan Roam:</b>  Oh boy, we are right at the end of time. Thank you so much. I really appreciate you staying through the whole thing. <br />
Thanks. <br />
[applause] <br />
[music] </p>
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		<title>Sketchy Wireframes</title>
		<link>http://boxesandarrows.com/sketchy-wireframes/</link>
		<comments>http://boxesandarrows.com/sketchy-wireframes/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:02:32 +0000</pubDate>
		<dc:creator>Aaron T. Travis</dc:creator>
				<category><![CDATA[Deliverables and Documentation]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Process and Methods]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/sketchy-wireframes/</guid>
		<description><![CDATA[Aaron Travis explores the importance of using sketchy wireframes early in the project<br /> cycle. He then discusses the conversion of computer-based sketches into traditional wireframes and includes an analysis of "sketchy" capabilities of popular software tools.”]]></description>
				<content:encoded><![CDATA[<p></p>
<h2>Introduction</h2>
<p>When it comes to user interface documentation, wireframes have long been the tool of choice.  However, using traditional diagramming tools like Visio, OmniGraffle, and InDesign, most wireframes today look the same as their ancestors did from a decade ago – assembled with rigid, computer-drawn boxes, lines and text.  While these artifacts have served us well, they can also be slow to produce, burdened with unnecessary detail and give a false impression of “completion.” </p>
<p>To compensate for the drawbacks of traditional wireframes, many practitioners put aside the computer in favor of simple pencil sketches or whiteboard drawings.  This speeds up the ideation process, but doesn’t always produce presentable or maintainable documentation.</p>
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<p>There is a growing popularity toward something in the middle: Computer-based sketchy wireframes.  These allow computer wireframes to look more like quick, hand-drawn sketches while retaining the reusability and polish that we expect from digital artifacts.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/1_Travis_Sketchy_Visio.gif" width="700" height="592" alt="The same wireframe in sketchy and traditional representation." title="The same wireframe in sketchy and traditional representation."/><br />
<i>The same wireframe in sketchy and traditional representation.</i></p>
<p></p>
<h3>The Traditional Wireframe Problem</h3>
<p>Throughout a project lifecycle, wireframes can be used for different purposes depending on the stage.  In the early stage, wireframes act as a tool for exploration and concept development, when sweeping changes are expected and encouraged.  As the project continues, parts of the wireframe begin to be “locked down” as functionality is reviewed and “signed-off.”  During this process, wireframes can become a confusing hybrid of conceptual ideas and finalized functionality.  By the end of the process, wireframes can turn into a highly detailed functional specifications document.</p>
<p>The problem here is that traditional computer wireframing tools, like Visio, OmniGraffle or InDesign, lay out drawings as hard-lined boxes, lines and fonts. As a result, wireframes look the same regardless of which stage of completion the wireframe is representing.  Early-stage, conceptual wireframes look identical to late-stage, functional specifications.  This differentiation becomes especially murky in the middle of the project, where conceptual and final elements are comingled on the same page.</p>
<p></p>
<h3>Sketching to the rescue?</h3>
<p>To compensate for the drawbacks of traditional wireframing, some designers ditch the computer in favor of hand sketching.  An informal poll by <a href="http://konigi.com/poll/what-your-primary-tool-creating-wireframes">Konigi.com</a> (as of 8/24/09) showed 22% of respondents identifying sketching as their primary tool for wireframing.  Hand-sketching of wireframes, proponents argue, allows for faster expression of ideas and freedom from artificial confines of diagramming software.  Sketches don&#8217;t require the same level of detail, and can be produced faster than traditional computer-based wireframes, allowing for a more iterative design process.</p>
<p></p>
<h4>Why not sketch…</h4>
<p>If hand-sketching has so many advantages over computer-based tools, why don&#8217;t we all ditch our mouse pads for sketch pads?  There are four major reasons:</p>
<ul>
<li>
<p><strong>Drawing ability –</strong> Wireframes are essentially presentation tools, and not everyone may feel that their drawing skills are “presentable.”  In team environments, there can be a wide range of drawing skill levels… from the “can’t draw a straight line” people to the “can’t put down their sketchbook” people.  This leaves a disparity in the quality of sketched deliverables produced by the team.  Many organizations feel it’s best to standardize their deliverables by forcing everyone to use the same tool.</p>
</li>
<li>
<p><strong>Perception –</strong> When people become accustomed to seeing fully fleshed-out wireframes, introducing sketchy may be a challenge.  Some may see the architect as suddenly becoming “sloppy” or “lazy.”  In these cases, it is critical to sell the benefits of sketchy wireframes to stakeholders and opinion leaders.</p>
</li>
<p>
In situations where wireframes are intended to live past the initial concept stage and turn into functional specifications documents or user guides, hand-sketching is not the most appropriate method.  Hand-drawn sketches give the wrong impression of flexibility at later stages of development when the interface has already been “locked down.”</p>
<li>
<p><strong>Reusability –</strong> Hand drawing is great for getting ideas down quickly.  However, when wireframe documentation is lengthier than a couple of pages or when the documents must be re-worked over a long period, sketching loses its speed advantage and becomes a burden.  In an electronic medium, changes can be made across pages and documents very quickly.</p>
</li>
<li>
<p><strong>Prototype flexibility -</strong>Many practitioners prefer to go directly from hand-drawn wireframes to interactive prototypes, bypassing the more traditional wireframe process.  However, in many situations, wireframes are used to generate interactive prototypes for proof of concept and/or usability testing.  Hand-sketched wireframes are excellent for paper prototyping, but the amount of work involved increases quickly if they need to be scanned into the computer and converted into interactive prototypes.  For on-screen prototypes, it is much easier to start with wireframes that are already in an electronic format.</p>
</li>
</ul>
<p></p>
<h2>Enter the computer-generated sketch</h2>
<p>To compensate for the problems of both traditional and hand-sketched wireframes, certain programs allow you to create the look of hand-sketching with no drawing ability required, while retaining all of the benefits of a digital tool:</p>
<ul>
<li>The style gives the impression of a work-in-progress, yet still retains a “polished” feeling that aids in acceptance by the workplace</li>
<li>Components are easily reusable for longer documents</li>
<li>Wireframes can be re-purposed for interactive prototyping</li>
</ul>
<p></p>
<h3>Sketchy Wireframes in Action</h3>
<p>I discovered the need for computer-based sketchy wireframes while working on the website redesign of a well-known print media brand.  I found myself presenting wireframes to executives, who would critique them in the same manner that they would a print-spread: with a heavy focus on fonts, text placements and graphic treatments.  Despite frequent disclaimers that the wireframes were for high-level discussion purposes only, each presentation would drift into fixations of irrelevant details.  To accommodate them, I found myself spending countless hours polishing the wireframes to look beautiful, when I should have been spending time on concept development and user testing.</p>
<p>To make matters worse, as we removed features from the wireframes that were determined to be “out of scope,” we continued to receive requests to bring them back, right up until the end of the project.  Clearly, the wireframes were not helping to convey the right message.  </p>
<p>
On the next project, I generated the conceptual-stage wireframes using sketchy Visio stencils created by <a href="http://www.guuui.com/issues/02_07.php">Niklas Wolkert</a>. I began all of my wireframe presentations with an explanation of why the wireframes looked like sketches: they were intended to be malleable, rough outlines.  I also prepared the executives for the next phase by telling them that the sketchy look of the wireframes would be removed as decisions became “finalized.”   </p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/2_Comparison.gif" width="700" height="588" alt="Comparison of the sketchy wireframe stencils by Niklas Wolkert (right) and traditional ones by Henrik Olsen (left) at guuui.com. Image credit: Henrik Olsen." title="Comparison of the sketchy wireframe stencils by Niklas Wolkert (right) and traditional ones by Henrik Olsen (left) at guuui.com. Image credit: Henrik Olsen."/><br />
Caption:  Comparison of the sketchy wireframe stencils by Niklas Wolkert (right) and traditional ones by Henrik Olsen (left) at <a href="http://www.guuui.com/issues/02_07.php">guuui.com</a>.  Image credit: Henrik Olsen.</p>
<p>The improvement in the executives’ perception of the process was immediate.  The boxes and lines of the wireframe no longer had to look perfect, and the hand-drawn fonts couldn’t possibly have been mistaken for an intentional design.  The executives, feeling less compelled to fix the visuals, were free to talk at a high-level about architecture and strategy.  As the project transitioned from concept to execution, I removed out-of-scope features and converted the style from sketchy to traditional.  This virtually eliminated later-stage requests for functionality that had previously been removed.  </p>
<p></p>
<h3>The reaction to computer-based sketches</h3>
<p>Having used computer-based sketchy wireframes on a number of projects, I’ve found many ways that they can decrease confusion with teams and stakeholders:</p>
<ul>
<li>
<p><strong>Clients and Executives -</strong> People in this group typically want to push projects forward as quickly as possible.  Consequently, the more “finished” the wireframes look, the faster they will expect to see the finished product.  You can do yourself a disservice by making your wireframes look more complete than they are.  To quote <a href="http://headrush.typepad.com/creating_passionate_users/2006/12/dont_make_the_d.html">Kathy Sierra</a>, “How &#8216;done&#8217; something looks should match how &#8216;done&#8217; something is.”</p>
</li>
<li>
<p><strong>Programmers -</strong> Programmers who see traditional wireframes too early in the process may misinterpret their functionality as “signed-off.” Don’t be shocked if you hear frantic questions like “Did we agree to this?”  Programming requires meticulous attention to detail, so programmers read wireframes with an eagle eye.  Consequently, they may expect a level of specification from wireframes that isn’t appropriate in the early stages.</p>
</li>
<li>
<p><strong>Designers -</strong> Designers make their living with their visual creativity, and they resist anything that could constrain it.  Consequently, in situations where designers must work with wireframes created by someone else, designers can perceive them as a creative straightjacket, or worse, as a threat.  A sketchy representation can help reduce friction by removing unnecessary details and adding a certain amount of “fuzziness” to the wireframes, thereby giving designers more leeway in interpreting the look and feel of the interface.</p>
</li>
<li>
<p><strong>Users -</strong> In my research, I’ve found that users who are asked to comment on traditional wireframes can be intimidated by an overly finished look and feel.  This is mirrored by a general consensus in the usability industry that the <a href="http://headrush.typepad.com/creating_passionate_users/2006/12/dont_make_the_d.html">“less done”</a> a demo looks, the more comfortable users feel with giving feedback.  Where traditional wireframes can elicit comments like “I don’t like the font on those words,” sketchy wireframes are more likely to elicit comments like “I don’t know what those words mean.”</p>
</li>
</ul>
<h2>Computer-Based Sketchy Tools</h2>
<p>There are now a number of programs that are capable of generating computer-based sketchy wireframes.  However, in working with them, I’ve found that many of them are missing what I have identified as four essential capabilities necessary to be considered a “complete” sketchy wireframing tool: </p>
<ol>
<li>
<p><strong>Ability to Draw New Sketchy Shapes -</strong><br />
These days, many components of user interfaces are standardized into stencils that can be dropped onto wireframes to build them out quickly.  While this can be a real time saver, not all UI problems can be solved with prepackaged stencils.  In fact, one could argue that the best use of wireframes is to illustrate new concepts that have not become standardized.  Many tools use pre-built, sketchy-looking stencils to allow designers to create sketchy wireframes.  However, at some point you will need to create new shapes that aren’t available in your set, and a true sketchy tool must enable you to create new ones in the same sketchy style.</p>
</li>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/3_Travis_Draw_new_shapes.gif" width="700" height="240" alt="A sketchy tool should allow you to draw.  These were created in Visio using custom line styles. This tutorial tells you how. " title="A sketchy tool should allow you to draw.  These were created in Visio using custom line styles. This tutorial tells you how. "/><br /><i>A sketchy tool should allow you to draw.  These were created in Visio using custom line styles. This <a href="http://visualsignals.typepad.co.uk/vislog/2008/03/creating-random.html"> tutorial</a> tells you how.</i> </p>
<p></p>
<li>
<p><strong>Easy Conversion from Sketchy to Traditional Style -</strong><br />
Sketchy wireframes are a great tool for encouraging creativity, exploration, and collaboration.  However, at some point, your blue-sky, creative ideas fall away and you are left with what you are actually going to build.  In environments where wireframes morph into spec documents and user guides, those rough lines and hand drawn fonts must be converted to a more finished, traditional style to avoid the impression that your technical documentation is still changeable.  </p>
<p>Does this mean you have to go back and re-draw all of your sketchy wireframes with straight lines?  Not if you can avoid it.  Fortunately, certain programs allow you to convert your existing sketchy lines and fonts to traditional style without having to recreate them.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/4_Travis_Search_Line_Conversion.gif" width="700" height="138" alt="Some software automatically converts from sketchy to traditional lines." title="Some software automatically converts from sketchy to traditional lines."/><br /><i>Some software automatically converts from sketchy to traditional lines.</i>
</p>
<p></p>
<li>
<p><strong>Realistic Lines -</strong><br />
It’s always been difficult to approximate the look and feel of true hand-drawings using software tools, but some do it better than others.  The quality of drawings generated by a computer-based sketchy tool could have an impact on whether the wireframes are perceived as “conceptual” or just plain “sloppy.”  These are the 3 major components needed to completely represent hand-drawn styles in wireframes:</p>
<ul>
<li><strong>Wavy Lines – </strong>No human can match the rigidity of a computer’s lines.  Adding waviness and movement to lines humanizes them.</li>
<li><strong>Varying Line Weights –</strong> When drawing conceptual wireframes, there are often areas of the screen that have yet to be explored.  One way to represent this is to fade out lines as they enter these areas.</li>
<li><strong>Smudging and smearing –</strong> These effects help to reduce focus on unimportant areas of the wireframe.</li>
</ul>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Fireworks_Large.jpg" width="469" height="97" alt="These lines, created in Fireworks with a graphite line texture, could hardly be mistaken for true hand-sketches."/><br />
<i>These lines, created in Fireworks with a graphite line texture, could hardly be mistaken for true hand-sketches.</i></p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/6_Travis_Sketchy_Illustrator_Nav.gif" width="700" height="97" alt="These lines, created in Illustrator, are much closer approximations of true sketching." title="These lines, created in Illustrator, are much closer approximations of true sketching."/><br />
<i>These lines, created in Illustrator, are much closer approximations of true sketching.</i></p>
<p></p>
<li>
<p><strong>Prototype Flexibility &#8211; </strong>For those who prototype their products, speed and efficiency of workflow is a critical issue.  In this case, the benefits of creating a sketchy look and feel will become irrelevant if doing so increases the time needed to create prototypes. Fortunately, some tools allow themselves to slip naturally into the process by generating interactive prototypes that maintain the sketchy look and feel.</p>
</li>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/7_Blurry.jpg" width="700" height="423" alt="In interactive sketchy prototype created in Visio and imported into Axure." title="In interactive sketchy prototype created in Visio and imported into Axure."/><br />
<i>In interactive sketchy prototype created in Visio and imported into Axure.</i></p>
</ul>
</li>
</ol>
<h3>Comparison of Computer Based Sketchy Tools</h3>
<p>Software developers are starting to recognize the importance of computer-based sketchy wireframes, and there is a growing assortment of tools to create them.  This is a quick breakdown of how each of the major tools matches our criteria for a complete computer-based sketchy tool:</p>
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<h3>Tool</h3>
</td>
<td width="84" bgcolor="#FFFFFF">
<h3>Draw   Shapes</h3>
</td>
<td width="96" bgcolor="#FFFFFF">
<h3>Easy    Conversion</h3>
</td>
<td width="84" bgcolor="#FFFFFF">
<h3>Realistic    Lines</h3>
</td>
<td width="84" bgcolor="#FFFFFF">
<h3>Prototype    Flexibility</h3>
</td>
</tr>
<tr>
<td width="250" class="indent"><strong>Balsamiq</strong><sup>1</sup></td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
</tr>
<tr id="tableHighlight">
<td width="250" class="indent"><strong>Denim</strong></td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
</tr>
<tr>
<td width="250" class="indent">
<p><strong>Expression Blend 3</strong></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
</tr>
<tr id="tableHighlight">
<td width="250" class="indent">
<p><strong>Fore UI</strong></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
</tr>
<tr>
<td width="250" class="indent">
<p><strong>Fireworks</strong></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
</tr>
<tr id="tableHighlight">
<td width="250" class="indent">
<p><strong>Illustrator</strong></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
</tr>
<tr>
<td width="250" class="indent">
<p><strong>InDesign</strong></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
</tr>
<tr id="tableHighlight">
<td width="250" class="indent">
<p><strong>OmniGraffle</strong></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
</tr>
<tr>
<td width="250" class="indent">
<p><strong>Pidoco</strong></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
</tr>
<tr id="tableHighlight">
<td width="250" class="indent">
<p><strong>Visio</strong><sup>2</sup></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="96">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
<td width="84">
<p align="center"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/></p>
</td>
</tr>
</table>
<table>
<tr>
<td width="140" valign="top">
Key:<br />
<img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Empty-25px.gif" width="25" height="25" alt="None" title="None"/> = No Support<br />
<img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Half-25px.gif" width="25" height="25" alt="Partial" title="Partial"/> = Partial Support<br />
<img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/sketchy-wireframes/Travis_Full-25px.gif" width="25" height="25" alt="Full" title="Full"/> = Full Support
</td>
<td width="324" valign="top">
<ol>
<li>Assumes prototype flexibility using a 3rd party program called <a hfref="http://www.napkee.com">Napkee</a></li>
<li>Assumes use of custom line styles, as demonstrated in this <a href="http://visualsignals.typepad.co.uk/vislog/2008/03/creating-random.html">tutorial</a></li>
</ol>
</td>
</tr>
</table>
<h2>Conclusion</h2>
<p>As the industry evolves, there is a growing trend toward hand-drawn styles, as evidenced by an expanding amount of literature and workshops on the subject. This is a positive step in the evolution of our field.  Sketchy wireframes allow practitioners to guide creativity and problem solving in the early stages of projects, rather than getting lost in a sea of documentation.  Hopefully, this trend will continue as software manufacturers focus on enhancing their tools for creating computer-based sketchy wireframes.</p>
]]></content:encoded>
			<wfw:commentRss>http://boxesandarrows.com/sketchy-wireframes/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
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		<item>
		<title>The Content Conundrum</title>
		<link>http://boxesandarrows.com/the-content-conundrum/</link>
		<comments>http://boxesandarrows.com/the-content-conundrum/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 23:28:47 +0000</pubDate>
		<dc:creator>Christopher Detzi</dc:creator>
				<category><![CDATA[Deliverables]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Special topic: Content strategy]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/the-content-conundrum/</guid>
		<description><![CDATA[Designers often dismiss deep consideration of content. Chris Detzi shows how this affects project implementation and helps us<br /> create experiences that hold<br /> content more effectively.]]></description>
				<content:encoded><![CDATA[<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/the-content/rocks-intro.jpg" width="351" height="172" alt="rocks, intro image" title="rocks, intro image" align="right" />
<p>As web designers and information architects, we often dismiss deep consideration of content when we design interactive experiences.  By content I&rsquo;m not only referring to the various forms of text (e.g., headers, body copy, error messages) but also imagery, graphics, and videos or audio that make up the full interactive experience.</p>
<p>Sure, we have a sense of what content is available, and we&rsquo;ve likely considered it to some extent when creating flows, wireframes, and prototypes. But the design artifacts that we create represent only part of the overall user experience that we&rsquo;re designing. The content that sits inside of our design framework is often the final arbiter of success, yet we sometimes diminish its importance and separate ourselves from it.  The more we separate our design activities from content development, the greater the risk of design failure. </p>
<h2>Recognizing The Problem &mdash; The Content Gap</h2>
<p>There&rsquo;s often an unsettling discrepancy between the stakeholder approved wireframes and visual comps and the actual product in production. What you see in those environments is sometimes a far cry from those polished wireframes and those shiny, pixel-perfect visualizations that were filled with placeholder content (such as lorem ipsum text, dummy copy, and image blocks). What you&rsquo;re seeing in production environments now holds the real content. The imagery doesn&rsquo;t support the interactions, is meaningless, useless, or worse, contradictory to the design intent. The copy, headers, and labels are unclear, too long, too short, or simply irrelevant.</p>
<p>What happened? </p>
<p>More than likely, that content was discussed, created, and iterated outside or separate from the core design review process and ultimately plugged into a content management system (or pasted into the code by a developer) much later in the development process.   </p>
<p>The example illustrated in Figure 1 shows two examples of web content. The image on the left represents a screen shot of the approved design that was delivered to the production team.  The image on the right is a screen shot of that same page taken from a functional test environment after the real content was included. As you can see, the experience breaks down considerably with the amount, type, and format of the real content. The information is more difficult to scan, the primary call-to-action has been pushed well below the fold, and the choices that users need to make are less clear. </p>
<p><img height="433" width="700" title="These two screens show what the content gap looks like. On the left is the mockup next to what it looked like in production." alt="These two screens show what the content gap looks like. On the left is the mockup next to what it looked like in production." src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/the-content/image1-t.png" /></p>
<p>While this example highlights only a small portion of the overall web site, the problem manifested itself throughout the bulk of pages that made up this interactive experience. So what might be perceived as a small problem becomes a much bigger problem when considered across the entire interactive experience.</p>
<h2>Exploring the Causes</h2>
<p>These content gaps are both procedural and cultural within organizations. By procedural, I&rsquo;m referring to the tangible processes used by an organization to design and develop a web product. Often times, these &lsquo;processes&rsquo; are influenced by the organization&rsquo;s values and overall culture. There are four common reasons why content gaps occur.</p>
<h3>Flawed Processes</h3>
<p>There&rsquo;s undoubtedly a wide spectrum of web design and development &lsquo;processes&rsquo; in use today.  Most often, however, organizations use one that aligns more closely with either a traditional waterfall process or alternatively, an Agile one.  In theory, both models have mechanisms built-in to eliminate and minimize surprises (including content gaps) but in reality, both tend to exacerbate the problem but do so in different ways.  Rigid waterfall processes fail because they tend to segment activities and related roles. Designers often design totally separate from content ideation and development.  Agile processes fail because they&rsquo;re typically developer centric and move at speeds and iterations more akin to code production than to experience design and content development. The site is often being coded before the design or content are ever completed.</p>
<h3><strike>Content</strike> The Design(er) is King</h3>
<pullquote>We’re at a point now where usability is table stakes, and persuasion and message is necessary to differentiate products.</pullquote>
<p>The value of most design projects is typically placed in the upfront design and strategy work. It&rsquo;s here that the &lsquo;big ideas&rsquo; are generated and explored. During this initial phase, are the right people involved in the design process alongside of us, exploring solutions?  I&rsquo;d argue that we rarely involve our content partners, even though we&rsquo;re essentially creating a framework for communication and messaging. It&rsquo;s here that content specialists thrive. We&rsquo;d benefit from including those who specialize in communication, writing, persuasion, and instruction more directly. We might argue that as designers that we have those skills, but then we shouldn&rsquo;t rely so heavily on placeholder content in our designs.</p>
<p>There&rsquo;s a lot we can learn from traditional advertising here. In advertising, copywriters often drive the creative process. Their skills with communications and persuasive messaging are often unparalleled within an agency. We&rsquo;re at a point now where usability is table stakes, and persuasion and message is necessary to differentiate products. In fact, some leading companies are beginning to recognize this change and develop tools and/or POVs on this topic (See Eric Schaffer&rsquo;s article, &ldquo;<a href="http://www.uxmatters.com/mt/archives/2009/01/beyond-usability-designing-web-sites-for-persuasion-emotion-and-trust.php">Beyond Usability; designing web sites for persuasion, emotion, and trust</a>&rdquo; and Forrester Research&rsquo;s report, &ldquo;<a href="http://www.forrester.com/Research/Document/Excerpt/0,7211,40862,00.html">Use Persuasive Content to Improve the Customer Experience</a>&rdquo;).</p>
<h3>Design artifacts rarely include &ldquo;real&rdquo; content</h3>
<p>I understand the need for lorem ipsum text and placeholder imagery. I am an information architect, after all. When working on an overarching framework for a web experience and creating a flexible design system, it makes sense to start with concepts and relationships, and to establish the right models and structures first. However, the more we start illustrating these concepts at the page level, the more we must concern ourselves with content and the overall message we want to create. By relying too heavily on placeholder text and graphics, we begin to communicate a level of reality that is problematic.  It&rsquo;s at this point in the process that the actual content should be considered and where our design deliverables should communicate these details. </p>
<p>Obviously, exploration of visual styles, hierarchy, and the overall visual language is crucial at this stage. That said, effective content to support those elements is absolutely essential for design success. The content works in conjunction with our visual language and style to help people move through and understand the information space they&rsquo;re in. The more the design and content can be explored, iterated, and finalized together during this phase, the fewer problems we&rsquo;ll encounter when the site goes live. Dr. Browyn Jones said it best in her 2007 article, titled Better Writing Through Design:</p>
<blockquote><p>&ldquo;Ideally, you should work with a writer from day one to design the voice of the copy in conjunction with the visual language of the site. And getting a writer involved early can help you solve lots of other problems&mdash;from content strategy issues to information architecture snags. Remember that writers are creatives too, and they are, in many cases, the keepers of the content your design ultimately serves.&rdquo;</p>
</blockquote>
<h3>Lack of value assigned to content</h3>
<p>When taken as a whole, the general perception is that content teams are production teams and therefore non-creative. Taken as a whole, content teams are typically highly focused on production and publishing issues. An unfortunate side effect is that these individuals are brought in much too late in the process, immediately playing catch-up, and trying to understand the bigger design decisions that were made. In many cases, the only information that they have to go on is a lot of &lsquo;lorem ipsum&rsquo; or other placeholder content. </p>
<h2>What Designers Can Do to Address these Problems</h2>
<p>As a design community the first thing we can do is recognize the problem and want to fix it. I&rsquo;d suggest that we look at it selfishly at first, realizing that if content fails, our designs fail. Period. There are a number of tactical things we can do with every project to mitigate the risks. </p>
<h3>1. Rethink the need for specific content</h3>
<p>Do you really need that introductory text? What about those thumbnail images? What will those elements really accomplish for your design? Are they necessary? Many of the content components we include don&rsquo;t contribute to design goals or the users ability to perform a task. Simply remove those from the design entirely. The more concrete we are about what is and isn&rsquo;t open for interpretation (or worse, misrepresentation) the fewer surprises we&rsquo;ll see in those functional environments.</p>
<h3>2. Explore Information Graphics &amp; Visualizations</h3>
<p>Take a step back from your designs and see what information can be communicated more effectively using visualizations and/or informational graphics. Let the user&rsquo;s &lsquo;scanning&rsquo; behavior work to your advantage. What can be communicated better with simple imagery than with text? How can that general concept be applied to your overall design paradigm? This critical extra step will improve and streamline the user experience. If you&rsquo;re not the best person to create these assets, bounce your ideas off of the visual designers and production artists. Reviewing your own work this way will dramatically improve your design. As a bonus, the more perspectives you hear during this process, the better informed you&rsquo;ll be to solve the design problem.</p>
<h3>3. Write (some) content</h3>
<p>If you can&rsquo;t get a copywriter or content expert working with you from day one, spend some time writing draft content or sketching actual imagery and place it into your design artifacts. The goal isn&rsquo;t to be perfect, but to communicate to stakeholders and partners the intent behind a particular content element or component. Bring the design to life and create actual content, headlines, text, instructions, headers, and imagery. Force feedback on those elements at the same time This will force you to think through the necessity of the content, the importance of the message, and force the same thought from your stakeholders. This means using lorem ipsum sparingly, particularly when designing critical web pages or elements that significantly impact the experience. Don&rsquo;t rely on someone else to do it without first thinking hard about it yourself. </p>
<h3>4. (Really) Collaborate with your content partners</h3>
<pullquote>The collaboration that we demand from developers should parallel those we have with our content partners: copywriters, strategists, production artists.</pullquote>
<p>The collaboration that we demand from developers should parallel those we have with our content partners: copywriters, strategists, production artists. Often times, the content teams or copywriters are working with brand, marketing, or product teams on the creation of &lsquo;final&rsquo; content. They understand what those teams need to accomplish and what they&rsquo;re trying to communicate. Rather than have that process happen without your oversight, get involved early and often with these people and describe your vision, solicit their input, and ask for help clarifying your message and assumptions. This back and forth (like the one we expect to have with development) needs to happen with our content partners as well. Become friends with them. Remember, their skills at persuasion, messaging, branding, and simply overall writing prowess can only improve our designs.</p>
<h3>5. Package real content with the visual mock-ups</h3>
<p>Whether it&rsquo;s visual comps, or a prototype, it&rsquo;s important that whomever is responsible for creating and approving the content is actually involved with the visual designer and prototyper as they &lsquo;package&rsquo; that deliverable. It&rsquo;s impossible to fully evaluate the effectiveness of a web experience without having the content represented and under the same microscope as the design. Brand, product, and even training teams all have their own perspectives about what the content must communicate and are contributing to its development and  we don&rsquo;t want our design to fall apart once this &rsquo;collaborative&rsquo; writing process starts. Assign accountability to content upfront and place content professionals under the same creative deadlines you&rsquo;re marching to.</p>
<p>There are a variety of tools and software emerging that can help you work with content. For example, Adobe InCopy hooks into Adobe InDesign. It&rsquo;s just a matter of time before we start seeing integration points with Photoshop and other standard web design software and tools.  But even without formal tools, the important step is that &lsquo;real&rsquo; content is represented and tells a more complete story about the design you want to put out there.</p>
<h2>Conclusion</h2>
<p>It&rsquo;s up to you to assess whether these content gaps are a problem in your design environment or not. Admittedly, this problem is more applicable to larger web sites and online businesses given variety of stakeholders (read: opinions). That doesn&rsquo;t mean that these concepts don&rsquo;t apply to the social web, or smaller marketing or micro web-sites. They do. It&rsquo;s just that how critical this issue is depends on the size and scope of the website or application you&rsquo;re designing.</p>
<p>This problem is common in many organizations (small and large). As a design community, we hold the power to 1.) change how we think about content, 2.) bring other roles into our processes, and 3.) change how we communicate with stakeholders and partners. Collaboration is what we strived for when developers shut us out, now it&rsquo;s our turn to open up and let our content partners in and build even better experiences for our customers. </p>
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		<title>Photos for interaction</title>
		<link>http://boxesandarrows.com/photos-for-interaction/</link>
		<comments>http://boxesandarrows.com/photos-for-interaction/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 23:55:54 +0000</pubDate>
		<dc:creator>Milan Guenther</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/photos-for-interaction/</guid>
		<description><![CDATA[Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.]]></description>
				<content:encoded><![CDATA[<p>When developing user interfaces, designers increasingly use custom graphical elements. As the web browser becomes basic technology for software interfaces, more and more elements derived from graphic and web design replace the traditional desktop approaches to the concrete design of human-computer interfaces.</p>
<p>In the near future, this development will become even more relevant. The barrier between web pages and desktop software is beginning to disappear, and modern rich client user interface technologies such as Silverlight/WPF, Air, or Java FX enables designers to take the control over the whole user experience of a software product. Style guides for operating systems like MacOS or Windows become less important because software products are available on multiple platforms, incorporating the same custom design independently from OS-specific style guides. Software companies and other parties involved begin to use the power of a distinct visual design to express both their brand identity and custom interactive design solutions to the users.</p>
<p>While this implies a new freedom for designers working in the field of interactive software products, it strengthens the importance of visual design for the design of user interfaces. Designers working on concrete graphic solutions for a specific interface are breaking away from established standards defined by a software vendor. It is now the responsibility of  those user interface designers to choose graphical elements wisely to make a product&#8217;s interaction principles visible and usable.</p>
<p></p>
<h2>Elements of interactive visual design</h2>
<p>Following the roots of visual design in print and online communication, the design of a visually compelling and functional application must take into account different requirements, even though it takes the same methods to realize its goals: A dynamic visualization of the interactive product in form of text, images, and colors. In contrast to pure one-way communication design striving to create identity and media, the main goal of such a design process for interactive products is much closer to product or industrial design &#8212; namely the creation of a product that serves the user in a optimal way. It requires a strong collaboration with the disciplines of interaction design, software development, and product management.</p>
<p></p>
<h2>The role of photography in software user interfaces</h2>
<p>Photography has both challenges and opportunities as graphical element in user interface design. I chose photography as an example for a classic communication design instrument,&nbsp; but the ideas are also applicable to typography, illustration, motion design, graphics, and the like. One important aspect of these thoughts is the required collaboration between the different design disciplines involved in the creation of a user experience, and how to optimize team performance for most valuable ideas and outcomes.</p>
<p></p>
<h3>Case 1: Photography as content</h3>
<p>In software applications, photography in most cases is used as content element, since photos express situations of human life very well and thus are well suited to capture and represent a certain message. The images have a semantic meaning, communicating information to the viewer and user of the respective web or software application.</p>
<p>Examples for this type of application can be found not only in private photo collection software such as iPhoto but also in enterprise content management solutions for web sites and product catalogues, or the web shop itself. To the user, the photo is not an element of decoration or design, but it is the actual content or a part of it.</p>
<p>On the visual design side, the challenge is to present this content in a way that makes it visible and reveals context and meaning. Photographic content tends to come to the fore due to its strong graphical impact, so other elements should be designed to support that effect and not to compete with it for the viewer&#8217;s attention.</p>
<p>The challenge of well-representing imagery content elements in a user interface is often to provide adequate metadata-driven tools to allow enhancing images with meaning; take tagging people at Facebook as an example, which turns photos into something findable. Finding a a meaningful visual representation of photographic content and this data is a common challenge to visual design and information architecture.</p>
<p></p>
<h3>Case 2: Photography as design element</h3>
<p>While the use of photography as a design element in user interfaces is rather new, there is a long tradition of using photography as a design element in advertising-related online media. This treatment as design element follows the rules of brand communication and takes photography as integral element of the web site design.</p>
<p>But contrary to its usage as a content element, the image is used in web design as a medium to communicate a message to the user in order to create a certain context for the real content. Some sites, such as financial institutions or software suppliers, are working with stock-like photography showing photos of people or buildings, while other businesses can combine site content and corporate communication in one image, like on fashion sites.</p>
<p>
<img width="800" height="441" title="Benetton Web Site" alt="Benetton Web Site" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/benetton.png" /></p>
<p>Benetton uses the photo on their home page to convey both a product and a brand message to the visitors. The photo is in the focus, but is receipt more like a visual expression of emotion than as actual site content. The web design uses the photo like an advertisement would do: It is part of the site&#8217;s visual design and has been chosen by the designers. The product, derived from the site&#8217;s content, is turned into the medium to make an impression to the visitor.</p>
<p>Photography in interactive media is often a trigger for engagement and interaction. Interaction designers working on the product&#8217;s interaction flows can thus provide visual designers with key information to select and apply visual elements, in order to start the conversation, and keep it alive.</p>
<p></p>
<h3>3. Photography in software UI Design</h3>
<p>Unlike other digital products, the visible part of software usually makes no significant use of photography by means of communication design. Today&#8217;s desktop software interfaces consist of text, rectangle areas, and icons, along with with a lot of transparency or 3D effects. If not a necessary content element, photos are only used in splash screens of desktop applications. <splash screenshot=""></p>
<p>In web interfaces, static images in header bars are quite common, resulting from the &quot;hybrid&quot; characteristics of those applications between a software product and a web site. In most cases, the photo serves as decorative element with no semantic meaning and is thus reduced to a very small amount of space of the screen; it is not important for the product&#8217;s original purpose. This is done in order to provide as much space as possible for the informational content that is useful to the user.</p>
<p><img width="800" height="573" title="SAP Enterprise Portal" alt="SAP Enterprise Portal" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/chrome-portal.jpg" /></p>
<p>The image above shows SAP&#8217;s enterprise portal product in a standard visual design. The small photo showing a bridge in the header bar is part of the UI design, while the images at the bottom are content elements related to the text messages.</p>
<p>Like in web design, the image is used here as an element of design but loses all its visual power due to its jammed position in a design that puts all emphasis on the representation of information. The &quot;mise en sc&egrave;ne&quot; of the interface suffers from the poor integration of the photographic element, totally separated from all information. Its meaning in the application context is reduced to a vague bridge metaphor referring to the function of a portal.</p>
<p></p>
<h2>The best of both worlds: towards a new quality</h2>
<p>With every release, software providers make a step towards a custom graphical representation and improve the visual design quality of their products. To take a real advantage of photography as a medium, there is a need to treat it differently than it is done today in the software industry.</p>
<p>At same time, a lot of effort is being made to make applications more &quot;shiny and glossy&quot;, to better imitate real world structures on the screen. Sometimes, like in current reporting tools for business intelligence, this additional glitter reduces the visual perception of information instead of enhancing it.</p>
<p>The following examples and recommendations are not always easy to follow, because a meaningful integration of this medium in a UI design that centers around representation of information and providing a tool for efficient usage is a difficult task. Nonetheless, visual elements such as photography have the power to reveal a message instantly and powerfully to the user to complete and to establish a visual identity. Designers should use these possibilities to trigger the user&#8217;s attention to support a holistic interaction design and not to distract her by decorative elements and visual clutter.</p>
<p></p>
<h2>Examples for photography in interactive applications</h2>
<p><img width="400" height="351" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/designklicks2.png" alt="Designklicks" title="Designklicks" /> <img width="400" height="245" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/designklicks1.png" alt="Designklicks" title="Designklicks" /></p>
<p>This example screenshot shows Designklicks (now seen.by), a German website that collects and tags user-generated imagery. Just like Flickr and other photo-centric web sites, the images are in the focus of the design and are visually strictly separated from other design elements like icons, logos, buttons, and links. For a visual representation of the complex information architecture, it allows the user to sort and present the content in different ways, from a simple grid to a navigable 3D space.</p>
<p><img width="500" height="348" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/space.png" /><br />
<img width="200" height="150" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/space1.jpg" /> <img width="200" height="150" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/space2.jpg" /></p>
<p>These screens are taken from an art project for gettyImages, done by the barbarian group. It uses widescreen photos to build a three-dimensional flow of cascaded rooms, connected to each other by graphical signage elements appearing in the images.</p>
<p><img width="600" height="410" title="Soci&eacute;t&eacute; G&eacute;n&eacute;rale Customer Portal" alt="Soci&eacute;t&eacute; G&eacute;n&eacute;rale Customer Portal" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/sg.png" /></p>
<p>The bank Soci&eacute;t&eacute; G&eacute;n&eacute;rale used a photo as main art on their web site, emphasizing the fact that they address everyone with their services. The main navigation appearing on the start page is embedded into the photo, but at the same time arranged in a clearly separated layer above the image.</p>
<p><img width="600" height="339" title="VDW Fine Art Website" alt="VDW Fine Art Website" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/using-photography-in/vdwfineart.png" /></p>
<p>Photography is the main design element of Van De Weghe Fine Art, an art gallery in New York. All graphic design elements remain very reduced while the full screen photo is used to create a virtual room for information and interaction.</p>
<p></p>
<h2>Take the blinkers off, and think about experiences as a whole</h2>
<p>People in the roles of information architects or interaction designers tend to concentrate on their part of the job and leave subsequent visual decisions to the graphic or visual designers, which is of course always a good way to start. Nevertheless, all designers (including the two disciplines mentioned before) should be able to actively think about and contribute to the concrete, sensual appearance of the final product, since this is what design is all about.</p>
<p>So why posting this on a site dedicated to the &quot;design behind the design&quot;? Because interaction designers and information architects have become strong conceptual thinkers, driving an experience in terms of concept as well as it&#8217;s soul.&nbsp; Visual design should enhance and implement this vision, which is in fact in most cases the contratry of &quot;making things pretty.&quot;</p>
<p></p>
<h2>Recommendations for photography in next-generation interfaces</h2>
<ul>
<li>Integrate the images into the interaction design. This can be achieved by making areas responsive to user behaviour, enhancing its function from a visual element to an instrument of interaction. Due to its realistic and nonverbal nature, photography can be equally or more powerful than icons, buttons or other classic interface elements.</li>
<li>Work with screen space. Place images in a way that they have a real impact on the overall appearance instead of putting them into small banner-like screen areas.</li>
<li>Photography invokes an emotional reaction and has the capability to create a certain ambiance more easily than other media. Use pictures that make the user feel comfortable and adequate to the application context.</li>
<li>Clarity, structure, movement, separation, union &#8211; photos can convey messages instantly to the viewer, by means of blur, motion, composition, and of course motive. Work with these as design elements.</li>
<li>If used as content element, think about alternatives to simply placing photography on a grid. There are a lot of possibilities to make images &quot;tangible&quot; to the user. Think of multiple layers, movable objects, or 3D approaches.</li>
<li>Keep the subject of the application and the nature of the content in mind while designing. Choose photos that convey a real meaning and make sense in the application context. Avoid standard (stock) images or those with only decorative function. Prefer custom-made images tailored to your intentions and requirements.</li>
<li>Combine and integrate all elements to create a holistic interface design where all visual elements work together and make the interface.</li>
</ul>
<p></p>
<h3>See also:</h3>
<p><a href="http://www.guenther.cx/index.php/a.Interactive+Identity"> Interactive Identity: Bridging Corporate Identity and Enterprise IT</a><br />
<a href="http://www.boxesandarrows.com/view/visible_narratives_understanding_visual_organization"> Visible Narratives: Understanding Visual Organization by Luke Wroblewski</a><br />
<a href="http://www.interact10ways.com/">10 ways by gettyImages</a><br />
<a href="http://www.seen.by">seen.by</a></p>
<p>Coming soon:<br />
Part II &#8211; Typography in User Interface Design</p>
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		<title>Cues, The Golden Retriever</title>
		<link>http://boxesandarrows.com/cues-the-golden-retriever/</link>
		<comments>http://boxesandarrows.com/cues-the-golden-retriever/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 05:30:14 +0000</pubDate>
		<dc:creator>Jamie Owen</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/cues-the-golden-retriever/</guid>
		<description><![CDATA[Jamie Owen explores how we can best utilize cues in our work by understanding how memory, cognitive psychology, and multimedia research affect how information is encoded and retrieved.]]></description>
				<content:encoded><![CDATA[<p>In every waking moment, our brains are processing the stimuli in our environment and responding, consciously and unconsciously, to what is going on around us. This may mean something simple like stopping automatically at a crosswalk based on the color of the traffic signal. Or it may mean something more deliberate, like deciding to turn left after orienting yourself by reading a street sign.</p>
<p>Both consciously and unconsciously, we also make decisions while interacting in an onscreen environment. We move automatically during routine tasks and through familiar interfaces.  But what do we do when the interaction onscreen requires a very deliberate and thoughtful interaction—how do we determine the correct response to the stimulus? We need cues to help us draw from our experience and carry out an acceptable response. Cues are like little cognitive helper elves who prompt us toward a suitable interaction, reminding us of what goes where, when, and how. Cues can be singular reminders, like a string tied around your finger, or they can be contextual reminders, like remembering that you also need carrots when you are shopping for potatoes and onions in a supermarket.</p>
<p>When we’re arranging content and designing interactions for the onscreen environment, providing cues for users helps them interact more effectively and productively. Increased customer satisfaction, job performance, e-commerce, safety, and cognitive efficacy rely on deliberate interaction with the technology and thus easily benefit from the smart use of cues.</p>
<p>I’d like to frame a discussion of cues by touching on a mixture of topics including memory, a few theories from cognitive psychology, and multimedia research. It may get a little dry, but stick with me. The integration of these three areas not only affects how information is encoded and retrieved, it influences how and when cues might best be used.<br />
</p>
<h3>Remembering Memory</h3>
<p>Let’s refresh your memory on the topic of memory—stuff you probably already know.  This is the foundation of how and why cuing is effective. </p>
<p>First, there’s the idea of encoding and retrieval (or recall). Encoding is converting information into a form usable in memory. And we tend to encode only as much information as we need to know. This is a safety valve for over-stimulation of the senses as well as a way of filtering out what we don’t need for later retrieval. Retrieval is bringing to mind for specific use a piece of information already encoded and stored in memory.</p>
<p>Memory is generally labeled long-term memory and short-term memory (or working memory, in cognitive psychology parlance). Our working memory holds a small amount of information for about 20 seconds for the purpose of manipulation—deciding what to do with sensory input from one’s environment or with an item of information recently retrieved from long-term memory. The familiar rule is that humans have the capacity to hold seven items (plus or minus two) in working memory. In contrast, long-term memory is considered limitless and information is stored there indefinitely. Information from working memory has the potential to become stored in long-term memory.<br />
</p>
<h3>The Integration of Multimedia and Memory</h3>
<p><i>Ingredient 1</i><br />
By its nature, interaction in an onscreen environment can be considered multimedia. At the very least, visual elements (images, application windows, the cursor, etc.) are combined with verbal elements (semiotics, language, aural narration, etc). These are called modalities and they are processed differently in the human mind using different neurological channels: this process is called dual coding and it’s when images and words create separate representations for themselves in the brain[3]. This is important because cues unique to a given modality can be used to better retrieve information originally processed with that modality. For example, color coding the shapes of the states on a map as red or blue helps us store for later recall the political leanings of a given state—the shape of the state triggers our remembering the color.  </p>
<p>In a “real world” environment, stimuli from the visual and verbal modalities (among others) guide the way we interact with that environment—influencing our working memory and long-term memory. These stimuli can get to be a lot of work for the little grey cells and it helps when the two modalities share the load—the cognitive load—of processing information. The same is true for the onscreen environment as well.<br />
<br />
<i>Ingredient 2</i><br />
Cognitive load[1] describes the tasks imposed on working memory by information or stimuli from the environment, in our case the onscreen environment. How much information can be retained in working memory—how much can we encode before our working memory is full and new information has no place to go? And if it escapes working memory, chances are slim that the information will make it into long-term memory.</p>
<p>So what happens when a modality is limited by cognitive load? In short, the working memory gets full fast.  Encoding, cuing, and retrieval are affected. The interaction onscreen impacts the encoding necessary for later recall, particularly when different modalities are vying for attention. A limited working memory makes it difficult to absorb multiple modes of information simultaneously[2]. </p>
<p>But if the modalities compliment one another, more information can be processed when they work in tandem than would be possible using a single modality. A large body of research exploring the use of multimedia and computers yields a couple of useful general guidelines: </p>
<ol>
<li>When presenting information onscreen, text and visuals are not as effective as seeing visuals and hearing narration.
<li> If text is the chosen way to convey verbal information, it should be in close proximity to the visual element it is related to (like labels on a map).  </ol>
<p>A big no-no is narration which is redundant to the text visible onscreen. This is a bad practice because the brain works too hard mediating continuity between the two cognitive channels; the reader is distracted from the content because of the mechanics of constant comparison of text and voice. It actually detracts from successful encoding. Naturally, if the encoding is faulty any use of cues used for later recall of that information is compromised.<br />
</p>
<h3>Cuing</h3>
<p>Okay, now let’s look at cuing a bit more closely. The idea of cues and cuing is a theory more formally known as encoding specificity by its pioneer Endel Tulving. Memories are retrieved from long-term memory by means of retrieval cues; a large number of memories are stored in the brain and are not currently active, but a key word or visual element might instantly call up a specific memory from storage. In addition, the most effective retrieval cues are those stimuli stored concurrently with the memory of the experience itself[5]. (This implies that most cues are external to the individual and we’ll accept this characteristic for the sake of this discussion.) Citing a popular example, the words &#8220;amusement park&#8221; might not serve to retrieve your memory of a trip to Disneyland because during your visit you didn’t specifically think of it as an amusement park. You simply thought of it as “Disneyland.” So the word “Disneyland” is the cue that retrieves the appropriate gleeful memory from all the other memories warehoused in your brain.</p>
<p>It’s important to note two chief categories of cues—discrete or contextual. In other words, it may be that a user is being asked to respond directly to an onscreen prompt, or she may be interacting with the technology in a certain way because of the elements present in her onscreen setting. Most of us are probably familiar with the Visio interface and can recognize it instantly. When we’re working in it, we automatically use its features without thinking about the act of using its features. When concentrating on a project, we grab an item from a stencil, move it onto the workspace, size it, label it, etc.  We don’t use Visio to try to re-sample a photograph’s resolution or check a hospital patient’s vital signs—we “remember” that Visio is capable of certain functionality because of the cues surrounding us in the Visio environment. This is an example of contextual cuing.</p>
<p>Reminiscing about Disneyland is one thing, but some tasks and interactions require more cognitive load to complete and the cues should be employed appropriately.  For example, onscreen controls for a large piece of machinery, one which is dangerous when used incorrectly, require an operator’s focused attention. Cues provided in such an onscreen environment need to be deliberate and explicit. For example, a large red stop sign icon appears onscreen to warn the operator that he has forgotten a safety procedure. </p>
<p>External cues such as work environment, physical position, or teaming around a table may also affect interaction onscreen. If we anticipate the physical environment in our designs, we can control the cues onscreen to accommodate the users in that environment.  In our large machinery example, perhaps onscreen cues are related to observing its movement or the sounds it makes. Or if crucial interaction needs to take place in a busy or noisy environment, like punching your numbers into an ATM, discrete and/or contextual cues which accommodate that external environment appear onscreen.</p>
<p>Cues also need to be salient and germane—they need to have meaning and relevance appropriate for the situation, task, or environment. They need to fit into the schema[4] of the interaction. Schema can also be regarded as a semantic network[6], where information is held in networks of interlinking concepts; it’s linked to related things that have meaning to us. Tim Berners-Lee says “a piece of information is really defined only by what it’s related to, and how it’s related.” So naturally the cue that recalls such a piece of information will need to be related to it, too.</p>
<p>The use of meaningful cues is tied to how memory functions. Memory is bolstered when its meaning is more firmly established by linking it to related things. This is because it’s less work for the short-term memory to plug new information into an existing schema: if the new information is encoded relative to its context, the cue that retrieves the information should also be related to that context. A rather glib example might be memorizing several new varieties of wine using colored grape icons to represent different flavors. When recalling those wines, cues in the form of smiling farm animals would do no good in helping you select a wine that goes well with spaghetti.</p>
<p>Humans are fallible, though, and sometimes even the best thought-out cues may not be effective. For example, if the context or subject matter is unfamiliar, cues which rely on it will not be helpful. In fact, sometimes the context is so unfamiliar that cues are not recognized for what they are; if information is not recognized as relevant or meaningful, it will be disregarded. People are better at recalling information that fits into their own existing schemas.  There’s a semantic network unique to each of us.  Fortunately, Tulving (1974) assures us, “even when retrieval of a target event in the presence of the most ‘obvious’ cue fails, there may be other cues that will provide access to the stored information” (p. 75). One preventative measure against designing ineffective cues is a thorough usability study. Or we may provide cues that address more than one modality. Each situation is as unique as its context, so it’s not possible to make recommendations here; the issue of ineffective cues can arise and it is important for us to acknowledge the risk (and any potential fallout!).</p>
<p>One general prescription for the symptom of ineffective cues is to provide the cue immediately before the desired recall, either immediately preceding interaction or positioned near the recall artifact (e.g., password field or bank account number field). In other words, cues need to prime the information they are designed to help retrieve. Another strategic method of cuing is pattern completion—the ability to recall complete memory from partial cues. The simple act of grouping items may be a sufficient retrieval cue. It may even help establish a context or schema for the user, thus increasing the subsequent effectiveness of your cuing system. </p>
<p>Related form and function in the onscreen environment can also act as cues. Context dependent menus are a perfect example of this, like the grouping of drawing tools in Word. The four-sided icon represents the function for drawing boxes. The same icon indicates very different functions in other Word tool palettes (or in other applications)—the user doesn’t have to remember exactly what each of the four-sided icons does: their context is the cue for reminding the user of their function.  An easy text-based example might be placing an arts festival event with an ambiguous title in the same column onscreen that lists similar events.</p>
<p>Jason Withrow’s B&#038;A article Cognitive Psychology &#038; IA: From Theory to Practice explores this idea in greater detail.</p>
<p>Another cuing strategy is one mentioned above in passing, the use of mixed-modality cues. This strategy draws on the advantages of splitting the cognitive load between two encoding systems.<a href="#fn2"><sup>2 , 3</sup></a> Cues for one modality can be presented in another modality if the original encoding matches that set-up (i.e., an image-text mix is the cue for recall of the same image-text mix). A perfect example is discussed in Ross Howard’s article on what he terms ambient signifiers.  Audio is piped over the PA of a large transportation network.  Each train station in a large city has a unique audio melody associated with it. As Howard points out, not only is the destination station’s audio a cue to get off the train, the commuters memorize the melody for the station prior to their destination, priming them for their actual destination. This is an interesting example because it also takes into account the environment in which the stimulus-response cue is introduced. With preoccupied or bored daily commuters crowding onto a train stopping at homogenous-looking stations, what cues might help them successfully get home? The computer game Myst used a similar technique by using sound cues to help the intrepid player solve puzzles.</p>
<p>But what happens when elements of the onscreen environment are really similar (or ubiquitous)? Our brains err toward efficiency: events and elements that are similar are generally encoded in terms of their common features rather than their distinctive characteristics. This is great for helping us fold new information into existing schemas and contexts. But it interferes when the IAs and designers need the user to distinguish between the similar events or elements. This situation is described in the interference theory, which states that the greater the similarity between two events, the greater the risk of interference. So it becomes a balancing act: maintain continuity across the interactive environment while at the same time establish a distinction between elements you want the user to retain. Something as simple as color-coding might be a means of distinguishing information onscreen. Position may be another.  Think of a process being taught or conveyed on a training website, a process whose stages have big bold numbers respectively highlighted across the top or side of an interface. Not only does this help with chunking (breaking the information into digestible bits to avoid an unreasonable cognitive load), but when enacting the process later, like on a factory floor, it’s easier to visualize the numbers and remember the correct procedure.</p>
<p>Two notable phenomenon are related to using position onscreen as a cuing strategy. Primacy effect is the increased tendency to recall information committed to memory first and recency effect allows that items memorized last are also easier to recall. This may influence how the information is organized on a web page and how the cues might be used. (By the way, recency items fade sooner than do primacy items).  One example might be a corporate intranet website with crucial information buried in a feature article. If you place that information in a single sentence synopsis at the top of the home page, you may plant the important points more permanently than forcing the readers to sift through the longer article. Any cues related to that information will likely be more effective.</p>
<p></p>
<h3>Philosophy from 10,000 Feet Up</h3>
<p>There’s a Chinese proverb that says “the palest ink is better than the sharpest memory.” I include this proverb because the palest ink serves as metaphor for how even the most understated of cues employed in an onscreen environment can be an effective recall or feedback strategy. And this strategy nurtures the perception that the computing technology is in concord with what is natural for the human user. </p>
<p>It’s been encouraging to watch the evolution of computing technology move away from forcing the human user to adapt to its form, function, architecture, and singularity. The continued momentum toward a more human-centered, ubiquitous interaction environment is encouraging. Humans are very dependent on the dynamics of stimulus-response cues in their natural environment; it’s important to establish a similar dynamic as we take part in designing interaction within their technological environment. The conscientious use of cues is not a panacea, of course.  Because the use of cues onscreen mirrors the common stimulus-response paradigm which humans are used to in the natural world, however, it’s one of the more effective tools we can use when we design interactions.</p>
<p></p>
<h3>References</h3>
<p>fn1. Sweller, J., &#038; Chandler, P.  (1994). &#8220;Why some material is difficult to learn.&#8221; Cognition and Instruction 12(3): 185-233.</p>
<p>fn2. Mayer, R. E., &#038; Moreno, R. (2003). &#8220;Nine Ways to Reduce Cognitive Load in Multimedia Learning.&#8221; Educational Psychologist 38(1): 43-52.</p>
<p>fn3. Paivio, A. (1986). “Dual coding theory.” Mental representations; a dual coding approach. New York, Oxford University Press: 53-83.</p>
<p>fn4. Schank, R. C., &#038; Abelson, R. P.  (1977). Scripts, plans, goals and understanding; An inquiry into human knowledge structures. Hillsdale, NJ, Lawrence Erlbaum Associates.</p>
<p>fn5. Tulving, E. (1974). “Cue-dependent forgetting.” American Scientist 62(1): 74-82.</p>
<p>fn6. Collins, A. M., &#038; Quillian, M. R. (2004). “The structure of semantic memory.” In Douglass Mook (ed.) Classic experiments in psychology. Westport, Conn.: Greenwood Press:  209-216.</p>
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		<title>Enhancing Dashboard Value and User Experience</title>
		<link>http://boxesandarrows.com/enhancing-dashboard-value-and-user-experience/</link>
		<comments>http://boxesandarrows.com/enhancing-dashboard-value-and-user-experience/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 02:53:06 +0000</pubDate>
		<dc:creator>Joe Lamantia</dc:creator>
				<category><![CDATA[Big Ideas]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Special topic: Intranets]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/enhancing-dashboard-value-and-user-experience/</guid>
		<description><![CDATA[In this article, part five of a series, the author describes ways to enhance the long-term value and user experience quality of portals by encouraging portability and natural patterns of dialog and interaction around aggregated content.]]></description>
				<content:encoded><![CDATA[<p><i>This article is the fifth in a series sharing a design framework for dashboards and portals.</i></p>
<p>Part 1 of this series, <a title="Part 1: The Challenge of Dashboards and Portals" href="http://www.boxesandarrows.com/view/the-challenge-of">The Challenge of Dashboards and Portals</a>, discussed the difficulties of creating effective information architectures for portals, dashboards and tile-based information environments using only flat portlets, and introduced the idea of a system of standardized building blocks that can effectively support growth in content, functionality, and users over time. In enterprise and other large scale social settings, using such standardized components allows for the creation of a library of tiles that can be shared across communities of users.</p>
<p>Part 2 of the series, <a title="Introduction to the Building Blocks" href="http://www.boxesandarrows.com/view/introduction-to-the">Introduction to the Building Blocks</a>, outlined the design principles underlying the building block system and the simple guidelines for combining blocks together to create any type of tile-based environment.</p>
<p>Part 3 of the series, <a title="Building Block Definitions (Containers)" <a href="http://www.boxesandarrows.com/view/building-block" title=“Building Block Definitions (Containers)”>Building Block Definitions (Containers)</a>, described the Container components of the Building Block system in detail.</p>
<p>Part 4 of the series, <a title="Connectors" and="" for="" dashboards="" href="http://www.boxesandarrows.com/view/connectors-for">Connectors for Dashboards and Portals</a>, described the Connector components of the Building Block system in detail.</p>
<p>In Part 5, we look at ways to enhance the long-term value and user experience quality of portals created with the building blocks by encouraging portability and natural patterns of dialog and interaction around aggregated content.</p>
<p>For the reader&#8217;s convenience, this article is divided into the following sections:</p>
<p><a href="#head1">A Portal Design Vision: Two-Way Experiences</a></p>
<p><a href="#head2">Recommendations</a></p>
<p><a href="#head3">Metadata</a></p>
<p><a href="#head4">Presentation Standards and Recommendations</a></p>
<p><a href="#head5">Manage Functionality By Creating Groups</a></p>
<p><a href="#head6">Enterprise 2.0 and the Social Portal</a></p>
<p>
<h2><a name="head1">A Portal Design Vision: Two-Way Experiences</a></h2>
<p>Portals gather and present content from a wide variety of sources, making the assembled items and streams more valuable for users by reducing the costs of content discovery and acquisition. By placing diverse content into close proximity, specialized forms of portals, such as the dashboard, support knowledge workers in creative and interpretive activities including synthesis, strategy formulation, decision making, collaboration, knowledge production, and multi-dimensional analysis.</p>
<p>At heart, however, aggregation is a one-way flow. In the aggregation model common to many portals, content is collected, organized, and perhaps distributed for use elsewhere, but nothing returns via the same channels. Savvy users quickly see that the greatest value of aggregative experiences and tools lies in their potential contributions to two-way flows. They understand that experiences capable of engaging direct and indirect audiences transform portal and dashboard content into a broadly useful resource for communities of much greater scope and impact. Further, business staff and IT users comfortable in the new world of Enterprise 2.0, <span class="caps"><span class="caps"><span class="caps"><span class="caps">DIY</span></span></span></span> / mashups and shadow IT now often create their own information technology solutions, assembling services and tools from many sources in new ways that meet their individual needs.</p>
<p>Accordingly, portal designers should create experiences that support increased discussion, conversation, dialog and interaction, and allow for the potential value of remixing content in innovative ways. We might summarize a broad design vision for two-way portals that synthesizes these audiences, environmental factors and imperatives as follows:</p>
<ul>
<li>Provide users with rich contextual information about the origin and nature of dashboard or portal content; context is crucial, especially in a fragmented and rapidly moving enterprise environment. </li>
<li>Improve the quality and consistency of the user experience of aggregated content.</li>
<li>Improve the portability of content, making it useful outside the boundaries of the dashboard.</li>
<li>Allow dashboard users to take advantage of other tools available outside the immediate boundaries of the portal.</li>
</ul>
<p>Operatively, this means providing two-way channels that make it easy to share content with others or even &quot;take it with you&quot; in some fashion. The building block framework is ideal as a robust foundation for the many kinds of tools and functionality &ndash; participatory, social, collaborative &ndash; that support the design vision of two-way flows within and outside portal boundaries.</p>
<p>
<h2><a name="head2">Recommendations</a></h2>
<p>Based on this vision and my experience with the long-term evolution and usage of many portals, I recommend five ways to enhance two-way capabilities and the overall quality of user experiences designed with the building blocks framework:</p>
<ol>
<li>Define standardized Convenience functionality that could apply to all blocks. This will provide a baseline set of common capabilities for individual blocks such as export of Container content and&nbsp;printing.</li>
<li>Define Utility functionality offered at the Dashboard or Dashboard Suite level. This captures common productivity capabilities for knowledge workers, linking the dashboard to other enterprise resources such as calendars and document repositories.</li>
<li>Define common metadata attributes for all Container blocks, to support administration and management needs.</li>
<li>Define presentation standards that appropriately balance flexibility with consistency, both&nbsp;within Container blocks and across the user experience.</li>
<li>Define user roles and types of blocks or content to allow quick management of items and functionality in groups.</li>
</ol>
<p>As with the rest of the building blocks design framework, these recommendations are deliberately neutral in terms of business components and processes, technology platforms, and development frameworks (RUBY, <span class="caps"><span class="caps"><span class="caps"><span class="caps">AIR</span></span></span></span>, Silverlight, etc.), and design methods. They describe capabilities and / or functionality that design, business, and technology decision-makers can rely on as a common language when deciding together what a given portal or dashboard must accomplish, and how it should do so. (Besides allowing extension and reuse of designs, neutrality is consistent with the principles of Openness, Independence, Layering, and Portability that run throughout the building blocks system.)</p>
<p>
<h3>Convenience Functionality</h3>
<p>Convenience functions make it easier for users to work with the content of individual Container blocks. Good examples of Convenience functionality include printing the contents of Containers for use outside the Dashboard, or subscribing to an <span class="caps"><span class="caps"><span class="caps"><span class="caps">RSS</span></span></span></span> feed that syndicates a snapshot of the contents of a block. Convenience functionality is associated with a single Container, but is not part of the content of the Container.</p>
<p>This collection is a suggested set of Convenience functionality meant to help establish a baseline that you can adapt to the particular needs of your users. Assign Convenience functions to individual blocks as appropriate for circumstances and as endorsed by users, business sponsors, and technologists. Some of these features make sense at all levels of the block hierarchy, and some do not (how would one print an entire Dashboard in a way that is useful or readable?).</p>
<p>The collection is broken into five groups:</p>
<ol>
<li>Understanding Content Sources and Context</li>
<li>Making Dashboard Content Portable</li>
<li>Controlling the User Experience</li>
<li>Staying Aware of Changes / Subscriptions</li>
<li>Social and Collaborative Tools</li>
</ol>
<p>The illustration below shows Convenience functionality associated with a Tile.</p>
<p><img title="" height="522" alt="convenience_functionality_c.jpg" width="587" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/convenience_functionality_c.jpg" /></p>
<p><i>Figure 1: Tile Convenience Functionality (By Group)</i></p>
<p>
<h3>Group 1: Understanding Content Sources and Context</h3>
<p>Preserving accurate indication for the source of each block&rsquo;s content is critical for the effective use of heterogeneous offerings. Dashboards that syndicate Tiles from a library of shared assets may contain conflicting information from different sources, so users must have an indication of the origin and context of each block. &nbsp;(Wine connoisseurs use the term &quot;terroir.&quot;)</p>
<p><b>Show detailed source information for a block.</b> For business intelligence and data content, the source information commonly includes the origin of the displayed data in terms of operating unit, internal or external system (from partners or licensed feeds), its status (draft, partial, production, audited, etc.), the time and date stamp of the data displayed, the update or refresh cycle, and the time and date of the next expected refresh.</p>
<p>For widgets, web-based applications, and content that takes the form of transactional functionality such as productivity or self-service applications delivered via an intranet or web-service, source information commonly includes the originating system or application, its operating status (up, down, relevant error messages), and identifying information about the group, operator, or vendor providing the functionality.</p>
<p><b>Send email to source system owner / data owner.</b> This allows portal users to directly contact the &quot;owners&quot; of a content source. In enterprises with large numbers of internal data and functionality sources that frequently contradict or qualify one another, the ability to ask clarifying questions and obtain additional or alternative content can be critical to making effective use of the content presented within the Dashboard.</p>
<p><b>Show performance data and metrics.</b> If standard performance data and measurements such as key performance indicators (KPIs) or balanced score cards (which have risen and then fallen out of favor in the past five years) affect or determine the contents of a block, presenting them readily at hand is good practice.&nbsp;</p>
<p>Such performance indicators might take the form of KPIs or other formally endorsed metrics, and require:</p>
<ul>
<li>Showing displayed KPIs</li>
<li>Showing supporting KPIs (rolled up or included in the summary <span class="caps"><span class="caps"><span class="caps"><span class="caps">KPI</span></span></span></span> on display)</li>
<li>Showing related KPIs (parallels by process, geography, industry, customer, etc.)</li>
<li>Showing dependent KPIs (to illuminate any &quot;downstream&quot; impact)</li>
</ul>
<p>For performance indicators defined by number and name&mdash;perhaps they are recognized and used across the enterprise or operating unit as a comparative baseline, or for several different measurement and assessment goals&mdash;provide this important contextual information as well.</p>
<p><b>Show related documents or assets.</b> Whether automated via sophisticated information management solutions or collected by hand, related documents and assets increase the range and applicability of dashboard content.&nbsp;Bear in mind that less is often more in a world drowning in electronic assets and information.</p>
<p><b>Show source reports or assets.</b> If the contents of a block are based on an existing report, then providing direct access to that item&mdash;bypassing document repositories, collaboration spaces, or file shares, which often have terrible user experiences and searching functions&mdash;can be very valuable for dashboard users.</p>
<p><b>Show related blocks. </b>In large portals or Dashboards that aggregate Tiles from many different sources&mdash;perhaps several Tile Libraries&mdash;providing navigable links to related Pages or Sections of the Dashboard increases the density and quality of the connections between pieces of content. Whether mapped by hand or automated, these links can further enhance the value of the dashboard by exposing new types of relationships between informational and functional content not commonly placed in proximity in source environments.</p>
<p><b>Search for related items and assets.</b> If individual Container blocks carry attached metadata, or metadata is available from the contents of the block, search integration could take the form of pre-generated queries using terms from local or enterprise vocabularies, directed against specifically identified data stores.</p>
<p>
<h3>Group 2: Making Dashboard Content Portable</h3>
<p>These capabilities enhance the portability of content, supporting the two-way communication and social flows that make content so useful outside the boundaries of the dashboard. The items below include several of the most useful and commonly requested portability measures:</p>
<ul>
<li>Print contents of block</li>
<li>Email contents of block (HTML / text)</li>
<li>Email a link to block</li>
<li>Create a .pdf of block contents</li>
<li>Create a screenshot / image of block contents</li>
<li>Download contents of block (choose format)</li>
<li>Save data used in block (choose format)</li>
<li>Download source report (choose format)</li>
</ul>
<h3>Group 3: Controlling the User Experience</h3>
<p>Individual blocks may offer users the ability to change their on-screen layout, placement, or stacking order, collapse them to smaller sizes, or possibly activate or deactivate them entirely. If designers have defined standard display states for Containers (see <i>Presentation Standards and Recommendations</i> below), blocks may also allow users to customize the display state:</p>
<ul>
<li>Change layout or position of block on screen</li>
<li>Collapse / minimize or expand block to full size</li>
<li>Change display state of block</li>
<li>Deactivate / shut off or activate / turn on block for display</li>
</ul>
<h3>Group 4: Staying Aware of Changes / Subscriptions</h3>
<p>Aggregation models lower information discovery and acquisition costs, but do not obviate the costs of re-finding items, and do little to help users manage flows and streams of content that change frequently. Many portals and dashboards aim to enhance users&rsquo; awareness and make monitoring the status of complex organizations and processes simpler and easier. This group includes functionality allowing users to subscribe to content through delivery channels such as <span class="caps"><span class="caps"><span class="caps"><span class="caps">RSS</span></span></span></span> or to receive notices when dashboard content changes:</p>
<ul>
<li>Send email on block change (it is optional to include contents)</li>
<li>Subscribe to <span class="caps"><span class="caps"><span class="caps"><span class="caps">RSS</span></span></span></span> feed of block changes (it is optional to include contents)</li>
<li>Subscribe to <span class="caps"><span class="caps"><span class="caps"><span class="caps">SMS</span></span></span></span> message on block change</li>
<li>Send portal Page on block change</li>
</ul>
<h3>Group 5: Social and Collaborative Tools</h3>
<p>This group includes social features and functions that engage colleagues and others using social mechanisms. Introducing explicitly social mechanisms and capabilities into one-way dashboard and portal experiences can dramatically enhance the value and impact of dashboard content.</p>
<p>When designed properly and supported by adoption and usage incentives, social mechanisms can encourage rapid but nuanced and sophisticated interpretation of complex events in large distributed organizations.&nbsp;Social functions help preserve the insight and perspective of a diverse community of users, an intangible appreciated by many global enterprises.</p>
<p><b>Annotate block.</b> Annotation allows contributors to add an interpretation or story to the contents of a block. Annotation is typically preserved when blocks are syndicated or shared because annotations come from the same source as the block content.</p>
<p><b>Comment on block.</b> Commentators can provide a locally useful interpretation for a block originating from elsewhere. Comments are not always portable, or packaged with a block, as they do not necessarily originate from the same context, and their relevance will vary.</p>
<p><b>Tag blocks.</b> Tagging with either open or predetermined tags can be very useful for discovering unrecognized audiences or purposes for block content, and quickly identifying patterns in usage that span organizational boundaries, functional roles, or social hierarchies.</p>
<p><b>Share / recommend blocks to person.</b> Combined with presence features, sharing can speed decision-making and the growth of consensus.</p>
<p><b>Publish analysis / interpretation of block content.&nbsp;</b>Analysis is a more thorough version of annotation and commenting, which could include footnoting, citations, and other scholarly mechanisms.</p>
<p><b>Publish contents of block.</b> Publishing the contents of a block to a team or enterprise wiki, blog, collaboration site, or common destination can serve as a communication vehicle, and lower the opportunity costs of contributing to social or collaborative tools.</p>
<p><b>Rate block.</b> Rating blocks and the ability to designate favorites is a good way to obtain quick feedback on the design / content of blocks across diverse sets of users. In environments where users can design and contribute blocks directly to a Tile Library, ratings allow collective assessment of these contributions.</p>
<p><b>Send contents of block to person (with comment).</b> Sending the contents of a block &ndash; with or without accompanying commentary &ndash; to colleagues can increase the speed with which groups or teams reach common points of view.&nbsp; This can also provide a useful shortcut to formal processes for sharing and understanding content when time is important, or individual action is sufficient.</p>
<p><b>Send link to block to person (with comment).</b> Sending a link to a block &ndash; with or without accompanying commentary &ndash; to colleagues can increase the speed with which groups or teams reach common points of view.&nbsp; This can also provide a useful shortcut to formal processes for sharing and understanding content when time is important, or individual action is sufficient.</p>
<p>Commenting and annotation, coupled with sharing the content that inspired the dialog as a complete package, were the most requested social capabilities among users of many of the large enterprise dashboards I have worked on.</p>
<p>
<h3>Stacking Blocks</h3>
<p>Some combinations of Convenience functionality will make more sense than others, depending on the contents of blocks, their purpose within the larger user experience, and the size of the blocks in the stacking hierarchy (outlined in <a href="http://www.boxesandarrows.com/view/introduction-to-the">Part 2</a>). Figure 2 illustrates a Page composed of several sizes of Containers, each offering a distinct combination of Convenience functionality.</p>
<p>
<img title="" height="599" alt="combinations_convenience.jpg" width="542" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/combinations_convenience.jpg" /></p>
<p><i>Figure 2: Combinations of Functionality</i></p>
<p>
<h3>Convenience&hellip;or Connector Component?</h3>
<p>Several of the Connector components (described in <a href="http://www.boxesandarrows.com/view/connectors-for">Part 4</a> of this series) &ndash; especially the Control Bar and the Geography Selector &ndash; began life as examples of Convenience functionality.&nbsp;Over the course of many design projects, these pieces were used so frequently that their forms standardized, and they merited independent recognition as defined building blocks. (The change is a bit like receiving a promotion.)</p>
<p>With sustained use of the blocks framework, it&rsquo;s likely that designers will identify similar forms of Convenience functionality that deserve identification as formal building blocks, which can then be put into the library of reusable design assets. This is wholly consistent with the extensible nature of the blocks system, and I encourage you to share these extensions!</p>
<p>
<h3>Utility Functionality</h3>
<p>Utility functionality enhances the value of content by offering enterprise capabilities such as calendars, intranet or enterprise searching, and colleague directories, within the portal or dashboard setting. In practice, Utility functionality offers direct access to a mixed set of enterprise resources and applications commonly available outside portal boundaries in a stand-alone fashion (e.g. in MS Outlook for calendaring).</p>
<p>Common Utility functions include:</p>
<ul>
<li>Team or colleague directories</li>
<li>Dashboard, intranet or enterprise searching</li>
<li>Dashboard personalization and customization</li>
<li>Calendars (individual, group, enterprise)</li>
<li>Alerting</li>
<li>Instant messaging</li>
<li>Corporate blogs and wikis</li>
<li>Licensed news and information feeds</li>
<li><span class="caps"><span class="caps"><span class="caps"><span class="caps">RSS</span></span></span></span> aggregators</li>
<li>Attention streams</li>
<li>Collaboration spaces and team sites</li>
<li>Profile management</li>
<li>Document repositories</li>
<li>Mapping and geolocation tools</li>
<li>Business intelligence tools</li>
<li>Supply Chain Management (<span class="caps"><span class="caps"><span class="caps"><span class="caps">SCM</span></span></span></span>), Enterprise Resource Planning (<span class="caps"><span class="caps"><span class="caps">ERP</span></span></span>), and Customer Relationship Management (<span class="caps"><span class="caps"><span class="caps"><span class="caps">CRM</span></span></span></span>) solutions</li>
</ul>
<h3>My Experience or Yours?</h3>
<p>One important question designers must answer is where and how portal users will work with Utility functionality: within the portal experience itself or within the user experience of the originating tool? Or as a hybrid of these approaches?</p>
<p>Enterprise productivity tools and large software packages such as <span class="caps"><span class="caps"><span class="caps"><span class="caps">CRM</span></span></span></span> and <span class="caps"><span class="caps"><span class="caps"><span class="caps">ERP</span></span></span></span> solutions often provide consumable services via Service-Oriented Architecture (<span class="caps"><span class="caps"><span class="caps"><span class="caps">SOA</span></span></span></span>) or Application Programming Interfaces (APIs), as well as their own user experiences (though they may be terrible). The needs and goals of users for your portal may clearly indicate that the best presentation of Utility functionality syndicated from elsewhere is to decompose the original experiences and then integrate these capabilities into your local portal user experience. Enterprise tools often come with design and administration teams dedicated to supporting them, teams which represent significant investments in spending and credibility. Carefully consider the wider political ramifications of local design decisions that affect branding and ownership indicators for syndicated Utility functionality.</p>
<p><img title="" height="298" alt="utility_ux.jpg" width="502" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/utility_ux.jpg" /></p>
<p><i>Figure 3: Local vs. Source Experiences</i></p>
<p>
<h2><a name="head3">Metadata</a></h2>
<p>In portals and dashboards, aggregation often obscures origins, and content may appear far outside the boundaries of its original context and audiences. The Convenience and Utility functionality suggested above is generally much easier to implement and manage with the assistance of metadata that addresses the dashboard or portal environment.</p>
<p>The attributes suggested here establish a starting set of metadata for Container blocks managed locally, or as part of a Tile Library syndicated across an enterprise. The goal of this initial collection is to meet common administrative and descriptive needs, and establish a baseline for future integration metadata needs. These attributes could be populated with carefully chosen values from a series of managed vocabularies or other metadata structures, or socially applied metadata provided by users as tags, keywords, facets, etc.</p>
<p><b>Administrative Attributes:</b></p>
<ul>
<li>Security / access level needed for content</li>
<li>System / context of origin for content</li>
<li>System / context of origin contact</li>
<li>Data lifecycle / refresh cycle for content</li>
<li>Most recent refresh time-date</li>
<li>Effective date of data</li>
<li>Block version #</li>
<li>Block release date</li>
</ul>
<p>&nbsp;<b>Structural Attributes:</b></p>
<ul>
<li>Container blocks stacked in this block</li>
<li>Crosswalk Connectors present within block</li>
<li>Contextual Crosswalk Connectors present within block</li>
</ul>
<p>&nbsp;<b>Descriptive Attributes:</b></p>
<ul>
<li>Title</li>
<li>Subtitle</li>
<li>Subject</li>
<li>Audience</li>
<li>Format</li>
<li>Displayed KPIs (defined by number / name)</li>
<li>Supporting KPIs (defined by number / name)</li>
<li>Related KPIs (defined by number / name)</li>
<li>Related Documents / Assets</li>
<li>Source Report / Assets</li>
<li>Related Blocks</li>
<li>Location</li>
</ul>
<h3>Metadata Standards</h3>
<p>The unique needs and organizational context that drive the design of many portals often necessitates the creation of custom metadata for each Tile Library or pool of assets. However, publicly available metadata standards could serve as the basis for dashboard metadata. Dublin Core, with a firm grounding in the management of published assets, offers one useful starting point. Depending on the industry and domain for the users of the dashboard, system-level integration with enterprise vocabularies or public dictionaries may be appropriate. Enterprise taxonomies and ontologies, as well as metadata repositories or registries, could supply many of the metadata attributes and values applied to building blocks.</p>
<p>
<h2><a name="head4">Presentation Standards and Recommendations</a></h2>
<h3>Visual Design and Style Guidelines, Page Layouts, Grid Systems</h3>
<p>The neutrality of the building blocks framework allows architects and designers tremendous flexibility in defining the user experience of a dashboard or portal.&nbsp;The system does not specify any rules for laying out Pages, defining grid systems, or applying design styles or guidelines. Responsibility for these design questions should devolve to the local level and context; the architects and designers working on a given user experience must make these critical decisions.</p>
<p><b>Standards for Containers and Connectors.</b> One of the paramount goals for the building blocks system is to minimize the presence of unneeded user experience elements (no excess chrome for designers to polish!), and maintain the primacy of the content over all secondary parts of the dashboard experience. Even so, aspects of the building blocks themselves will be a direct part of the user experience. Thus setting and maintaining standards for those aspects of Containers and connectors that are part of the user experience is essential.</p>
<p>The many renderings and examples of Tiles and other components seen throughout this series of articles show a common set of standards that covers:</p>
<ul>
<li>Location and relationship of Tile components (Tile Body, Tile Header, Tile Footer)</li>
<li>Placement of Convenience functionality</li>
<li>Placement of Utility functionality</li>
<li>Treatment of Connector components</li>
<li>Boundary indicators for Tiles and Containers</li>
<li>Boundary indicators for mixed content (block and free-form)</li>
</ul>
<p>Figure 4 shows one set of standards created for the Container and Connector components of an enterprise dashboard.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/standards_view_border.jpg" width="703" height="449" alt="standards_view_border.jpg" title=""/></p>
<p><i>Figure 4: Presentation Standards for Containers and Connectors</i></p>
<p>This is a starting set of elements that often require design standards. Architects and designers working with the building blocks will need to decide which block elements will be part of the user experience, and create appropriate standards. (If using lightweight and modular user experience development approaches, relying on standards and structured components, it&rsquo;s possible to effect quick and easy design iteration and updates.)</p>
<p><b>Standards For Content Within Containers.</b> Setting standards and defining best practices for layout, grid systems, and visual and information design for the contents of Container blocks will increase the perceived value of the dashboard or portal.&nbsp;In the long term, offering users a consistent and easy-to-understand visual language throughout the user experience helps brand and identify Tile-based assets that might be syndicated or shared widely.&nbsp;A strong and recognized brand reflects well on its originators. Figure 5 shows example standards for chart content in Container blocks.</p>
<p><img title="" height="364" alt="standards_block_content_border.jpg" width="580" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/standards_block_content_border.jpg" /></p>
<p><i>Figure 5: Presentation Standards for Chart Content in Container Blocks</i></p>
<p><b>Standards For Mixed Building Block and Freeform Content. </b>Setting standards for layouts, grid systems, and information design for the freeform content that appears mixed with or between Containers makes sense when the context is known.&nbsp;When the eventual context of use is unknown, decisions on presentation standards should devolve to those designers responsible for managing the local user experiences.</p>
<p>
<h3>Container States</h3>
<p>The core principles of openness and portability that run throughout the building blocks framework mean the exact context of use and display setting for any given block is difficult for designers to predict. Defining a few (three or four at the most) different but standardized presentation states for Containers in a Tile Library can help address the expected range of situations and user experiences from the beginning, rather than on an ad-hoc basis. This approach is much cheaper over the long-term, when considered for the entire pool of managed Tiles or assets.</p>
<p>Since the on-screen size of any element of the user experience is often a direct proxy for its anticipated value and the amount of attention designers expect it to receive, each standard display state should offer a different combination of more or less content, tuned to an expected context. Using a combination of business rules, presentation logic, and user preferences, these different display states may be invoked manually (as with Convenience functionality) or automatically (based on the display agent or surrounding Containers), allowing adjustment to a wide range of user experience needs and settings. In practice, states are most commonly offered for Tiles and Tile Groups, but could apply to the larger Containers with greater stacking sizes, such as Views, Pages, and Sections.</p>
<p>One of the most commonly used approaches is to assume that a Container will appear most often in a baseline or normal state in any user experience, and that all other states cover a sliding scale of display choices ranging from the greatest possible amount of content to the least. The four states described below represent gradations along this continuum.</p>
<p><b>Normal state </b>is the customary presentation / display for a Container, the one users encounter most often.</p>
<p><b>Comprehensive state</b> is the most inclusive state of a Container, offering a complete set of the contents, as well as all available reference and related information or Containers, and any socially generated content such as comments, annotations, and collective analyses. Figure 6 shows a Tile in comprehensive display state.</p>
<p><img title="" height="498" alt="states_comprehensive.jpg" width="469" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/states_comprehensive.jpg" /></p>
<p><i>Figure 6: Tile: Comprehensive Display</i></p>
<p>
<p><b>Summary state</b> condenses the block&rsquo;s contents to the most essential items, for example showing a single chart or measurement. The summary state hides any reference and related information, and places any socially generated content such as annotation or comments in the background of the information landscape. Figure 7 shows a Tile in summary display state.</p>
<p><img title="" height="246" alt="states_summary.jpg" width="267" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/states_summary.jpg" /></p>
<p><i>Figure 7: Tile: Summary Display</i></p>
<p>
<p><b>Snapshot state </b>is the most compact form of a Container block, offering a thumbnail that might include only the block&rsquo;s title and a single highly compressed metric or sparkline. Snapshot states often represent the Container in discovery and administrative settings, such as in search experiences, in catalogs of assets in a Tile Library, or in dashboard management interfaces. Figure 8 shows a Tile in snapshot display state.</p>
<p><img title="" height="111" alt="states_snapshot.jpg" width="267" src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/enhancing-dashboard/states_snapshot.jpg" /></p>
<p><i>Figure 8: Tile: Snapshot Display</i></p>
<p>
<h3>Convenience and Utility Functionality</h3>
<p>New platforms such as Adobe Integrated Runtime (<span class="caps"><span class="caps"><span class="caps"><span class="caps">AIR</span></span></span></span>) and Microsoft Silverlight, and the freedom afforded by Asynchronous Javascript and <span class="caps">XML</span> (<span class="caps"><span class="caps"><span class="caps"><span class="caps">AJAX</span></span></span></span>) and Rich Internet Application (<span class="caps"><span class="caps"><span class="caps"><span class="caps">RIA</span></span></span></span>) based experiences in general, offer too many possible display and interaction behaviors to discuss in detail here.</p>
<p>Accordingly, I suggest designers keep the following principles in mind when defining the interactions and presentation of Convenience and Utility functionality:</p>
<ul>
<li>Convenience functionality is meant to improve the value and experience of working with individual blocks.</li>
<li>Utility functionality addresses the value and experience of the portal as a whole.</li>
<li>Convenience functionality is less important than the content it enhances.</li>
<li>Convenience functionality is always available, but may be in the background.</li>
<li>Utility functionality is always available, and is generally in the background.</li>
<li>Convenience functionality does not replace Utility functionality, though some capabilities may overlap.</li>
<li>Usability and user experience best practices strongly recommend placing Convenience functionality in association with individual blocks.</li>
<li>Usability and user experience best practices strongly recommend presenting Utility functionality in a way that does not associate it with individual Container blocks.</li>
</ul>
<h2><a name="head5">Manage Functionality By Creating Groups</a></h2>
<p>Most users will not need the full set of Convenience and Utility functionality at all times and across all Tiles and types of Container blocks. Usage contexts, security factors, or content formats often mean smaller subsets of functionality offer the greatest benefits to users. To keep the user experience free from the visual and cognitive clutter of un-needed functionality, and to make management easier, I recommend designers define groups of functionality, users, and content. Create groups during the design process, so these constructs are available for administrative use as soon as the portal is active and available to users.</p>
<p>Other recommendations include:</p>
<ul>
<li>Define bundles of Convenience and Utility functionality appropriate for different operating units, business roles and titles, or access levels of users.</li>
<li>Allow individual users to select from bundles of Convenience and Utility functionality.&nbsp;Customization commonly appears in a profile management area.</li>
<li>Create roles or personas for dashboard users based on patterns in content usage, and match roles with relevant and appropriate functionality bundles.</li>
<li>Define types of user accounts based on personas, or usage patterns and manage functionality at the level of account type.</li>
<li>Define types of Tiles or Containers based on content (informational, functional, transactional, collaborative, etc.). Apply bundles of Convenience functionality to all the Tiles or Containers of a given type.</li>
<li>Define standard levels of access for social features and functionality based on sliding scales of participation or contribution: read, rate, comment, annotate, write, edit, etc.&nbsp;Manage access to all social functions using these pre-defined standard levels.</li>
</ul>
<p>Larger portals may warrant the creation of a dedicated administrative interface.&nbsp;The building blocks make it easy to define an administrative console accessible via a Page or Section apparent only to administrators.</p>
<p>
<h2><a name="head6">Enterprise 2.0 and the Social Portal</a></h2>
<p>Portals and dashboards that augment one-way aggregation of information with Convenience and Utility functionality can offer diverse and valuable content to savyy users &ndash; customers who expect Enterprise 2.0, Web 2.0, and social software capabilities from all their experiences and tools. As these recommendations demonstrate, the building blocks can serve as an effective design framework for portals that serve as two-way destinations.</p>
<p>Many of these recommended Convenience and Utility capabilities now come &quot;out of the box&quot; in portal or dashboard platforms, and the interactions that make them available to users follow standard behaviors in the resulting user experiences.When first identified as valuable for users (almost five years ago), these capabilities almost universally required teams to invest considerable amounts of time and money into custom design, development, and integration efforts. Thankfully, that is no longer the case.</p>
<p>Part Six of this series will explore how the Building Blocks framework solved recurring problems of growth and change for a series of business intelligence and enterprise application portals.&nbsp; We will review the evolution of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation.</p>
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		<title>Using Design Visuals To Communicate Ideas</title>
		<link>http://boxesandarrows.com/using-design-visuals-to-communicate-ideas/</link>
		<comments>http://boxesandarrows.com/using-design-visuals-to-communicate-ideas/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 02:52:50 +0000</pubDate>
		<dc:creator>Jeff Parks</dc:creator>
				<category><![CDATA[Deliverables and Documentation]]></category>
		<category><![CDATA[Learning From Others]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/using-design-visuals-to-communicate-ideas/</guid>
		<description><![CDATA[Jeff Parks talks to a few of the very talented folks from VizThink '08.]]></description>
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<p><img src="http://www.boxesandarrows.com/files/banda/itunes.png"><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507">iTunes</a> &nbsp;&nbsp;&nbsp;<img src="http://www.boxesandarrows.com/files/banda/download-mp3.png">  <a href="http://www.boxesandarrows.com/files/banda/using-design-visuals/VizThink.m4a"> Download</a>&nbsp;&nbsp;&nbsp;<img src="http://www.boxesandarrows.com/files/banda/delicious.gif"><a href="http://del.icio.us/post?url=http://www.boxesandarrows.com/view/using-design-visuals"> Del.icio.us</a> &nbsp;&nbsp;&nbsp;<i> Pod-safe music generously provided by</i><a href="http://www.sonicblue.ca"> Sonic Blue</a></i></p>
<p><img src="http://www.boxesandarrows.com/files/banda/banda_headphones_sm.jpg" width="45" height="45" alt="banda_headphones_sm.gif" align="left" hspace="5" vspace="5" style="margin-right: 8px;"/>In late January I had the pleasure of attending the <a href="http://vizthink.com/">VizThink conference</a> in San Francisco.  As an Information Architect I wanted to learn how to use different ideas around design to assist me with &#8220;big IA&#8221; and &#8220;little IA&#8221; projects.  The folks kind enough to join me in this conversation include:</p>
<p>Christopher Fuller <a href="http://www.griotseye.com/">Griot&#8217;s Eye</a><br />
Daniel Rose <a href="http://www.bell.ca">Bell Canada</a><br />
Ken and Rebecca Hope <a href="http://www.motive8.co.nz">Motive8 Infographics</a><br />
Noah Iliinsky <a href="http://complexdiagrams.com/">Complex Diagrams</a></p>
<p>We discuss:</p>
<p>*Thinking outside the box*  Daniel Rose talks about why the process of &#8220;thinking outside the box&#8221; isn&#8217;t possible unless you surround yourself with people of different experiences.  The following framework is what Daniel sketched during our conversation that describes his idea.</p>
<p><img src="http://www.boxesandarrows.com/files/banda/vizthink-podcast/thinking_box.png"></p>
<p>*Graphics empowering people*  Ken Hope from Motive8 Infographics points out that a lot of the visualization tools empowers people to communicate ideas more clearly, without having to use words.</p>
<p>*Global Perspective*  Noah Iliinsky and Rebecca Hope talk about the diversity of professionals, both within and outside of the design disciplines in attendance, and how the sharing of different perspectives added even more to the conference itself; backing up Daniel&#8217;s perspective of thinking outside the box.  (In fact, 21% of the participants were from outside North America.)</p>
<p>*Common Craft*  One of the many presenters at VizThink were the founders of <a href="http://www.commoncraft.com/">Common Craft</a>, Sachi LeFever and Lee LeFever.  Rebecca points out that the end result is brilliant, but not knowing the work that goes into creating these simple, yet elegant videos, is common amongst clients.  </p>
<p>*To Write or not to Write, that is not the question*  Daniel points out the genius behind Common Craft is the writing or scripting of the videos that make Common Craft remarkable.  Writing and illustration go hand in hand.</p>
<p>*KISS*  Taking the time to reduce the noise will help your users understand the core message &#8211; whether it&#8217;s in design or writing to help guide the vision.  </p>
<p>*Want to see more of VizThink &#8217;08?*  There were several photographs taken by professional and amature photographers while at the conference.  For most of the photos, check out <a href="http://www.flickr.com">Flickr</a> and search on the key word &#8220;vizthink08&#8243;.  </p>
<p>*Examples of Design*<br />
The following are images were created by Christopher Fuller; Ken and Rebecca Hope; and Noah Iliinsky.  For a full size version of this art work, simply click on the image.</p>
<p>*Christopher Fuller*<br />
This is a recent <a href="http://www.griotseye.com/">live illustration record</a> I did of a dialogue on branding (The original is 12.5&#8242; X 6.5&#8242;) that was given to a European banking client by Scott Bedbury &#8211; a former Nike and Starbucks marketing executive.</p>
<p>Just a little note of clarification on why I drew Lech Walesa in the bottom left corner. Mr Bedbury told a story about Lech Walesa coming to the United States to give a talk at a conference. One of the employees at the hotel saw Lech&#8217;s name in the register as a featured speaker and decided to google him. They discovered that his birthday fell on the same night as his speech, and so they arranged for the hotel wait staff to learn how to wish him happy birthday in Polish. According to Scott, it brought Lech to tears. It was a great story and one I knew I had to capture.</p>
<p>I do have the ability to do a reasonable caricature of Lech Walesa on the fly being a child of the 80s, history buff, and someone who gobbled up pop culture (um, there&#8217;s a prominent nose, moustache, etc.). But I don&#8217;t know how to write &#8220;happy birthday&#8221; in Polish. So while scribing the conservation I whispered to a colleague to google how to write the phrase and slip it to me on a post-it (I took my cue from Scott Bedbury&#8217;s story and copied the initiative of the hotel worker). By the time the conversation was over I had written &#8220;Wsystkiego najlepszego Lech Walesa&#8221; on the graphic. Of course, this went over well (though I think it&#8217;s not 100% right) since the meeting was in Europe and there were a few Polish participants in the audience.</p>
<p><a href="http://www.boxesandarrows.com/files/banda/vizthink-podcast/bedbury_on_brand.jpg"><img src="http://www.boxesandarrows.com/files/banda/vizthink-podcast/bedbury_on_brand_small.jpg"></a></p>
<p>*Ken and Rebecca Hope*<br />
This infographic is a classic example of a &#8220;before&#8221; and &#8220;after&#8221; and shows why we love what we do!  The client, Ifor Ffowcs-Williams, CEO, Cluster Navigators Ltd, is an international cluster development consultant.</p>
<p>In his workshops Ifor&#8217;s verbal communication is eager and interesting.  However, his key presentation tool detailing the underlying process just didn&#8217;t do him justice as a typical Powerpoint slide.  Although he is a visual thinker and speaks using lots of imagery and analogies, his presentation slides were all plain written text (even though occasionally highlighted for effect!) and didn&#8217;t capture the excitement or essence of what the process involved and offered.  Also, when used with audiences with limited English, the text-based slides were not always understood.</p>
<p><a href="http://www.boxesandarrows.com/files/banda/vizthink-podcast/motive8_before.png"><img src="http://www.boxesandarrows.com/files/banda/vizthink-08/motive8_before_small.png"></a></p>
<p>Essentially we brought the Cluster Navigators process to life.   We visualised the process as a fun and dynamic journey, using simple imagery for each key stage to help audiences quickly understand the concepts and engage in the process.  </p>
<p>The impact of the the infographic is probably best described by Ifor himself in this feedback he provided, “Why didn’t you show us this before?&#8217; was the question from one of their Scandinavian clients on seeing our new infographic. &#8220;We&#8217;ve now used it in workshops and conferences on five continents. It&#8217;s brought out the smiles, made the learning more interactive and led to repeat business.&#8221;</p>
<p><a href="http://www.boxesandarrows.com/files/banda/vizthink-podcast/motive8_after.png"><img src="http://www.boxesandarrows.com/files/banda/vizthink-08/motive_after_small.png"></a></p>
<p>*Noha Iliinsky*<br />
This diagram has been arranged to show not only the hierarchy, but also the intended use pattern of a typical, linear, non-fiction book.</p>
<p><a href="http://www.boxesandarrows.com/files/banda/vizthink-08/new_book.jpg"><img src="http://www.boxesandarrows.com/files/banda/vizthink-08/new_book_small.jpg"></a></p>
<p>    * Continuity in the book is indicated by contact of the circles.<br />
    * The gray line, progressing in small and large clockwise arcs from section to section and chapter to chapter, demonstrates the linear progression of the content.<br />
    * The dashed black arrows show some possible non-linear paths that may be traveled by the reader to view content that is not part of the main linear flow of the book. </p>
<p>The goal of displaying the use of the book, and not merely the hierarchy, has led to an atypical diagram that conveys more knowledge than the typical counterpart.</p>
<p>I created this diagram in the fall of 2003. It appears in my thesis, and was selected to be supporting material for the book The <a href="http://www.amazon.com/Practical-Guide-Information-Design/dp/047166295X/">Practical Guide to Information Design</a>, by Ronnie Lipton.</p>
<p><b>Transcript of Using Design Visuals To Communicate Ideas A Podcast from Vizthink 2008</b> <br />
[music] <br />
<b>Jeff Parks:</b> This podcast is brought to you by TechSmith. Right now, millions of peoples are snagging. Are you? And by, the IA Summit. This year, your peers and industry experts will speak about how topics such as social networking, gaming, patterns, tagging, taxonomies, and a wide range of IA tools and techniques can help, as users experience information. For other events happening all over the world, be sure to check out evensts.boxesandarrows.com.</p>
<p>In late January, I had the opportunity to attend the VizThink Conference in San Francisco, California. VizThink brought together some of the most creative minds in design from around the world. On the last day of the conference I gathered together Daniel Rose from Bell Canada; Ken and Rebecca Holt from the New Zealand based infographics company, Motivate; interaction designer Noah Alinsky, and illustrator and designer Christopher Fuller from Griot&#8217;s Eye.</p>
<p>We cover a range of topics, including &#8220;How to truly think outside the box, &#8221; &#8220;The power of illustration and design in communicating ideas, &#8221; and personal highlights from the conference. Many thanks to everyone for participating in this discussion, and I hope everyone enjoys the podcast. Cheers.</p>
<p><b>Jeff Parks:</b> I didn&#8217;t really have a theme for today. I thought maybe we could just talk about lessons learned, why people are here, and what they&#8217;ve learned, what they&#8217;ve enjoyed about the VizThink Conference, in general. Maybe we can go around there and everyone can introduce themselves to start, and maybe, the company you&#8217;re working for, and what you do. Can we start over here?</p>
<p><b>Christopher Fuller:</b>  I&#8217;m Christopher Fuller. I&#8217;m from Los Angeles. I work for Griot&#8217;s Eye. It&#8217;s a huge vast company of one. <br />
[laughter] <br />
I network with friends a lot of times on bigger projects, but I do graphic facilitation, live illustration. My background is cartooning and caricature, which I usually do in Orlando. And I came into this because of MG Taylor Corporation, which was a boutique consulting firm that put an ad that they needed some artists. And I was like: <i> &#8220;Why would consultants need artists?&#8221;</i> And that began my journey. <br />
<b>Jeff:</b> Cool, excellent. And you&#8217;ve enjoyed the conference? <br />
<b>Christopher:</b> I did. I loved it. I knew that there was a community out there, but I was in a bathtub, sliding around. [laughter] And I came here and I was like, <i> &#8220;Wow, there&#8217;s an ocean!&#8221;</i> <br />
[laughter] <br />
So, it was great. <br />
<b>Jeff:</b>  Excellent. Rebecca. <br />
<b>Rebecca Holt:</b> I&#8217;m Rebecca Holt, and I&#8217;m from Wellington, New Zealand, all the way across the Pacific. And my husband and I work in a company called<br />
<i>Motivate Infographics</i>, which has been recently launched. After five years of playing around with infographics and the need for them, and clients that we could help communicate with, or for. And we launched Motivate at the end of last year, and most of the work we do is with the New Zealand government, where they have excessive documents, and reports, and processes which aren&#8217;t understood in your words. We go in and add the concept to our process and make them visual. People can quickly and clearly grasp the main points of anything. <br />
The conference has been great. Same reason. New Zealand&#8217;s a very small country, a long way away. But it&#8217;s nice to be able to come and connect with other people who are also converted over. <br />
<b>Ken Holt:</b>  Well, I&#8217;m Ken Holt, the other side of Motivate Infographics. I too, by coincidence, come from New Zealand.<br />
[laughter] <br />
<b>Noah Alinsky:</b>  I&#8217;m Noah Alinsky. I&#8217;m between projects right now. I&#8217;ve most recently been working as an interaction designer, which is what I went to graduate school for. But, accidentally, in the course of my studies at graduate school, I wrote a 90 page thesis about, how to draw good diagrams. And the basis of that is&#8230; the short version is that intentional choices are more powerful than arbitrary choices. So, the process steps you through the choices that you make when designing a diagram, or a visual representation, and how to make those good choices, based in cognitive psychology, and how people perceive things, like shape, and placement, and color. <br />
So, at the end of the day, what you get is a product that is an information product that&#8217;s useful to your audience. And mostly, I&#8217;ve done work applying that to qualitative things: to pictures of relationships. But the same concepts are completely valid also for any kind of quantitative, numeric representation. So, I&#8217;ve spent a lot of time thinking about that. <br />
<b>Daniel Rose:</b> My name is Daniel Rose. I&#8217;m from Toronto, Canada. And I work for a company called Bell Canada, big phone company. You may have heard of it. <br />
[laughter] <br />
You&#8217;ve heard of it in New Zealand. Alright, that&#8217;s good. I work with large groups, around specific business objectives, to coalesce the energy and passion, and wisdom of those groups and put it together into something that is useful for organizations. What I would call a <i> &#8216;tangible work product&#8217;,</i> that is created quickly, in real time, with the knowledge and expertise of everyone in the room. <br />
<b>Jeff:</b> I know the one thing I was talking to you guys earlier&#8230; one thing that I really got out of this conference as an information architect, is really wanting to understand, how to better design ideas; better design products and services. Like Rebecca, I work with vast, huge volumes of data, trying to structure and label things so people can easily find them and then move their way through a process, whether it&#8217;s on a website, or otherwise. <br />
There&#8217;s a lot of tie‑in: interaction design is very much like that. And I just found it really interesting with the different workshops, the way in which people would do things. I attended Daniel&#8217;s session this afternoon, and Christopher was trying a lot of things brilliantly, and we got to interact with everything from Play Dough to cut and paste of Styrofoam balls. <br />
You don&#8217;t really think about these things that, I guess I would have used in grade one and grade two as a way of working with large companies, to try and illustrate ideas. He gave a great presentation today, Daniel, and again, it&#8217;s just thinking outside the box a little bit more, in terms of presenting ideas. <br />
<b>Daniel:</b> I have some thoughts on that box, too. <br />
[laughter] <br />
<b>Jeff:</b> OK, well let&#8217;s hear them. <br />
<b>Daniel:</b>  Sure, alright, we&#8217;ll make it quick. So, I would suggest that thinking outside the box is not actually possible. The box is what it is. So, when people are asking that; asking to get that, I&#8217;ll define the box, first. In my humble opinion, the box is defined by: the boundaries of the box are the collection of our knowledge and our experience. That&#8217;s the box. So, when you&#8217;re looking for creative or breakthrough ideas, what tends to happen is that people tend to get with like‑minded people. And, they tend to be with small groups of people, as well. They don&#8217;t want 50 people looking for breakthrough ideas, because that&#8217;s unmanageable. <br />
So, they get in a room with five people who are just like them. So, the collective box is the sum total of that knowledge and that experience, which is really, ultimately, quite small, because they&#8217;re all the same. They&#8217;re all say, <i> &#8220;Telecom people.&#8221;</i> They all went to the same university, and they&#8217;ve all worked at the same telecom for 20 years. So, the potential for breakthrough ideas is limited. <br />
So what you need to do then is you need to&#8230;and I&#8217;ll draw it out. This probably won&#8217;t help for you podcast listeners. <br />
<b>Jeff:</b> We&#8217;ll take a picture of it and put it up on the show notes. <br />
<b>Daniel:</b> All right, perfect. <br />
<b>Jeff:</b> No problem. <br />
<b>Daniel:</b> So if you get a bunch of people together who are all kind of similarly minded, there&#8217;s your box. If you get a bunch of people together who are all very different ‑ artist, sculptors, musicians, different industries, different places on the earth, different ages ‑ that becomes the size of your box. And the potential for creativity and innovation is when these people start to talk, and they start to share mental models, and they start to rebuild mental models based on the unpacking of their assumptions and rebuilding it. So that&#8217;s where your potential for innovation and creativity can occur. The thing is it takes time. <br />
<b>Jeff:</b> Right. <br />
<b>Daniel:</b>  So if you&#8217;re talking with a nuclear physicist about what they mean by the word <i> &#8220;merger&#8221;,</i>  they&#8217;re going to be talking about the coming together of electrons and atoms or whatever, and it&#8217;s going to mean something completely different to a business person. And then you start to unpack, OK, well what does it really mean? What does it really mean? What does it really mean? And then you can start to co‑create together. So then you can have the insight and brilliance of a physicist to help you work through your corporate direction with ideas and perspectives that you never would have come up with on your own. <br />
<b>Ken:</b> Might start a completely different change of direction which the businessman&#8217;s never even contemplated before. <br />
<b>Daniel:</b>  Exactly. But this takes time. The act of these different parties coming together to exchange and unpack their models is a time consuming process. So you have to think about, is that a good investment. Is the challenge that I&#8217;m currently dealing with significant enough that I need to invite physicists and sculptors in order to really get into it? If you&#8217;re just looking to redo your something or other, how do you bring people into the company through a website&#8230;maybe you don&#8217;t need that. You just need to think about what your objectives are. <br />
<b>Rebecca:</b> And out of interest are you seeing more and more companies willing to take that step to want to bring in outsiders and such who might not know anything about the business but then are actually, OK, let&#8217;s go for it. Let&#8217;s see what can be possible. Let&#8217;s see what ideas we could come up with. <br />
<b>Daniel:</b> It&#8217;s getting there. I think that&#8217;s almost the most extreme manifestation of that. I&#8217;ve worked with some clients who instead of doing that, instead of inviting the sculptor and the physicist in, they take a whole day to rethink their business processes after reading for a couple hours about complex adaptive systems. So we&#8217;ll have people reading about how coral reefs manage resources and how rainforests do the same. And that&#8217;s one way to substitute for actually getting a marine biologist in or something like that. <br />
<b>Ken:</b> It&#8217;s kind of like what Tom was saying that it&#8217;s almost a poor substitute because you look up on the Web for this sort of information, and you&#8217;re still using your assumptions and your box view. Whereas if you&#8217;re actually sitting in a whole room of people, that&#8217;s like you said, they could have done this all over the Web. But the scope of what we&#8217;ve done and what we&#8217;ve learned and the enthusiasm could not be captured through a single conduit like that. <br />
<b>Daniel:</b> Yeah, it&#8217;s a continuum and you just have to figure out where the payoff is. <br />
<b>Ken:</b> Time is the cost of getting these ideas but wow, look at the directions you could go in. <br />
<b>Jeff:</b> Even from a human factors perspective, your brain is made up of two hemispheres and we tend to not really exercise the one half very much, in our professional lives in particular. And I think that&#8217;s the one thing that focusing on design more for solutions can really help with because the more you engage in creative processes, the stronger your logic becomes as well, in very much layman&#8217;s terms but that&#8217;s the general idea. And so if we had companies that were more involved to be, looking at Chris&#8217; illustrations for example ‑ we&#8217;ve got to get pictures to put up on the podcast. You&#8217;re an absolutely brilliant artist. When we were here the first night&#8230; <br />
<b>Christopher:</b> Go on. <br />
[laughter] <br />
<b>Christopher:</b> That&#8217;s good, that&#8217;s good, yeah, yeah. <br />
<b>Daniel:</b> Yes. <br />
<b>Christopher:</b> Griotseye.com. <br />
[laughter] <br />
<b>Jeff:</b> I resemble that remark. But you are. You&#8217;re absolutely brilliant. And looking at your illustrations the other night you could just tell. I didn&#8217;t need to say anything. You could just look at the illustration and you could just envision exactly what you were thinking. The whole conference blew me away in terms of the unbelievable talent that&#8217;s out there. And we&#8217;re not alone, right? <br />
<b>Christopher:</b> I think that&#8217;s the real power of when you add the visual modeling element. When people see ideas that they&#8217;re saying coming to life in front of them it&#8217;s just such an amazing experience. <br />
<b>Ken:</b> Empowering. <br />
<b>Christopher:</b> It&#8217;s empowering, people hear their ideas being captured. And like you said they&#8217;re empowered, but also other people can see a pattern emerging, and it&#8217;s pretty amazing. <br />
<b>Noah:</b> And that actually leads into something that I was very impressed by is that we&#8217;re under this umbrella of visual thinkers, but there&#8217;s cartoonists, and illustrators and mapmakers here, the mind mapping people who are very much about the contents and the relationships and not so much about the visual presentation. And I&#8217;m more at that end of the spectrum. People who can do all of it&#8230; <br />
<b>Christopher:</b> Photographers. <br />
<b>Noah:</b> Photographers. These groups working together and learning from each other. The illustrator is learning to structure and the logical people learning how to draw. I can do a stick figure now, right? <br />
[laughter] <br />
<b>Noah:</b> But everybody being excited about expanding our collective box really to creep in those directions that we didn&#8217;t have and having a community to do that in where we to a degree have this common goal of all of us expanding our capability of representing these ideas. Just like you said, being able to turn what&#8217;s stuck in our heads into something that we can share in a representative way. <br />
<b>Rebecca:</b> And what&#8217;s cool about that also is how many university‑type teaching professionals are here too. <br />
<b>Ken:</b> Oh, yeah, academics. <br />
<b>Rebecca:</b> Covering a couple of educational people who are here to try and learn how to do this. It&#8217;s not just professionals in this field. It&#8217;s actually companies who want to do better and bring it into the organizations or lecture which I think is brilliant. <br />
<b>Ken:</b> Or people who want to actively pass this on to the younger generation. That&#8217;s the kind of energy which I think everyone&#8217;s got to take. This is really just a new way of thinking. <br />
<b>Jeff:</b>  Because I&#8217;m part of a few mailing lists, the Interaction Design Association, the Information Architecture Institute, Taxonomy Community Practice. One thing I keep reading over and over again, which I think is a colossal waste of time, is trying to define the professions, trying to&#8230;you know what I mean? <br />
<b>Noah:</b> It&#8217;s a thread on the IA list for 10 years. <br />
<b>Jeff:</b>: I&#8217;m sick of it. It&#8217;s so irrelevant because let&#8217;s face it, if I were to draw a picture of what I wanted you to build, and all of the different professions that are sitting around this table, you&#8217;d all be able to build it. You&#8217;d have a different way of going about building it, but the product or the service or the site or whatever it was, you could build it. So what I really liked about this conference is, here&#8217;s an opportunity to learn from people in different areas, like you were all just illustrating, and not focusing on trying to define my own profession. But rather, opening up the doors and learning from others, and then incorporating that into my profession and learning accordingly. And stop trying to get into the semantical details of defining what information architecture is, or what interaction design is. I mean, to me, that just seems like such a waste of, I don&#8217;t know, brain power. You know? <br />
<b>Ken:</b> Define through the big picture. Don&#8217;t define through the micro‑vision. <br />
<b>Jeff:</b>  Right. And Daniel&#8217;s big picture as, right? Not the little microcosm of like‑minded people, but all the larger box of professionals. <br />
<b>Ken:</b> The ocean. <br />
<b>Rebecca:</b>[indecipherable 15:27] <br />
[laughter] <br />
<b>Jeff:</b>  Yeah, exactly. What were some of people&#8217;s favorite sessions that they attended? And maybe a short description of what they were? <br />
<b>Ken:</b> One which I was super impressed with, wasn&#8217;t so much the session itself. Because it was about the growth, mind‑mapping. And, you know, he&#8217;s just a fundamental, flawless presenter, and he&#8217;s so onto it. But then, he, in the very last five minutes of his session, was all about the second life interactive reading environment. And so, he uses this basically to display these panoramic, huge pictures that they create, that they [indecipherable 16:12] . <br />
Here&#8217;s a way of, what we normally do, is we draw a two dimensional information graphic. We boil the information we get down to the core message, and display it in a information graphic, that tries to encompass the whole. <br />
Now that&#8217;s basically the core message, or the surface structure. Here&#8217;s a way of bringing this 2D image into a 3D environment, still keeping it 2D. But saying: <i> &#8220;Look, here&#8217;s part of it. I want to know more, let&#8217;s open it up.&#8221;</i>  And suddenly, you get this 3D shelving effect, where you can actually open up part of the graphic and learn more about it. It links to websites, delve more into the structure of that particular part. And then: <i> &#8220;OK, I&#8217;m getting a basic understanding of how that works. Let&#8217;s [indecipherable 17:01] together. Move that down, and open up this other part.&#8221;</i> <br />
So instead of giving just the overview, they&#8217;re giving the big picture. They&#8217;re getting the small picture, and putting it more into their framework that we&#8217;ve developed. And, I see that this could be a way of, basically adding much more detail to our end and to graphics. <br />
And adding a fundamental step which allows people with the time and the energy, and the core need, to find out more about it. To allow some [indecipherable 17:31] to do so. <br />
<b>Rebecca:</b> Other than Daniel&#8217;s session today, which was just a highlight&#8230; <br />
[laughter and applause] <br />
<b>Rebecca:</b> And the simplicity, or the cleverness of what they do, people keep saying, <i> &#8220;Oh, well it looks so basic. And it looks&#8230; Anyone could do it.&#8221;</i>  And, as they pointed out, it&#8217;s not the look that&#8217;s simple. Or, maybe the look&#8217;s simple, but it&#8217;s the strategy. It&#8217;s what actually goes into choosing which simple images to put together. It&#8217;s what makes their&#8230; <br />
<b>Noah:</b> The script? <br />
<b>Rebecca:</b> It&#8217;s the script, yeah. It&#8217;s the script that really drives it together. And I think that&#8217;s what, a lot of what we all do, what people see as the end result. What actually has gone into the decisions that create that end result, often don&#8217;t really get appreciated. And it&#8217;s the strategy behind what you&#8217;re showing. And some of the examples you showed us today, Dan, made it all&#8230; It&#8217;s the decisions. It&#8217;s not just nice looking at diagrams. It&#8217;s been, you know, dozens, and dozens, and dozens of people work to create this masterpiece. In our case it&#8217;s just the two of us, but it&#8217;s nice even when it&#8217;s something really simple. Like at the Common Craft one today, they recognized just how much work goes into them. Yeah, just really cool people. So, that was a buzz, as was your session. <br />
<b>Daniel:</b> And I was in that session as well, in Lee and Sachi&#8217;s session, Commoncraft.com. So, someone asked the question around, <i> &#8220;It&#8217;s so simple that anyone can do it?&#8221;</i>  And I think the thing that&#8217;s going to them in business for a long time, is actually not the visuals, but the writing. I think people generally are either A, don&#8217;t like to write, or B, aren&#8217;t good at it. Or, C, think they&#8217;re good at it, but they&#8217;re not. <br />
<b>Noah:</b> Well, they don&#8217;t take the time to do it. They just dive into the end product without doing the design phase. Of, what is the content we need to convey? <br />
<b>Ken:</b> I&#8217;ve got a Mac, can&#8217;t do it. So [indecipherable 19:34] <br />
[laughter] <br />
<b>Noah:</b> Yes. <br />
<b>Daniel:</b> But with respect to the actual, the visual component of it, I think that&#8217;s actually, it&#8217;s the writing. It&#8217;s not the visual that&#8217;s going to keep them in business, it&#8217;s the ability to write it. <br />
<b>Rebecca:</b> And I think that&#8230; sorry, that reinforced, as several other workshops did, the need to keep things simple. That it doesn&#8217;t need to be complex. The visuals can be so simple, as long as the message is clear. <br />
<b>Ken:</b> Cool message&#8230; <br />
<b>Rebecca:</b> If the script is so clear, then the visuals don&#8217;t need to be more than colored little stick people. <br />
<b>Noah:</b> And that was a very strong thread through two of the sessions I really enjoyed. I went to see Karl Goode, who is a professional information, informational diagrams, I guess. He worked for a music magazine for many years. And John Grimmway, who also has done a lot of map work. Maps of cities, and museums, and whatever. And both of them really were clearly very skilled at reducing the noise, and really focusing on: <i> &#8220;What are the key things you&#8217;re trying to convey with this graphic?&#8221;</i> <br />
So, removing a lot of detail, removing a lot of extraneous color, removing a lot of text. Refining and refining and refining until&#8230; The core message remains. And it&#8217;s very clear and there&#8217;s not a lot of distractions. And, as the reader or the user, you can very easily access the information that it&#8217;s designed to convey, rather than having to dig through the text or dig through extra illustrations of things that aren&#8217;t actually relevant. <br />
And so, this goes back to the writing. Having a really clear idea of, what is the message? What are we trying to achieve here? And using that to really guide the vision, which is unfortunately, infrequent, I think. <br />
<b>Rebecca:</b> And that ties into what you and I have been talking about, Jeff, about the need to fully understand what the message is, and what it isn&#8217;t. The client&#8217;s actually trying to get across, or what the ultimate outcome is that they&#8217;re after. Because, unless you can figure that out front and you shouldn&#8217;t just start playing and throwing things. <br />
<b>Jeff:</b> Yeah. Everyone&#8217;s really excited to dive in? Right? They want to get the project done, they want to see the end state. I mean, working with Canadian government clients, and I&#8217;m sure this is true in a lot of governments, they want to see the pretty picture. And from a graphical perspective, that&#8217;s great. But, when you&#8217;re dealing with vast, unbelievable amounts of data where no one can find anything, which is the whole purpose of the website in the first place. Arguing for three or four hours over what shade of blue the banner should be, right? Is kind of a moot point. Right? So, if we&#8230; Which is why wire‑frames are popular and why they&#8217;re effective, right? Because it focuses on the structure of where things are. And that&#8217;s a very basic, there&#8217;s another very basic visual tool kit that I know I use often, to get people to move away from looking at the specific colors of things. <br />
Because that helps to put the final touches on it. But, OK, let&#8217;s focus on where you want things to go. Because very quickly after doing five or six wire‑frames, for example, they can see, <i> &#8220;Oh, we&#8217;ve got about 16 different ways we structure content, and we&#8217;ve only got about five different ways we&#8217;ve drawn out so far, and we don&#8217;t have time to do 16 different structures of the information. And we don&#8217;t have time to create 16 different looking versions of each section of the site.&#8221;</i> <br />
So, very quickly it gets pulled back to the importance of the structure and the content, which in turn can drive the final look and feel. The designer I have back home in Ottawa, Bahn Forester, has been doing 15 years. He tells me all the time, design project that are maybe $500 quick projects, quickly turn in to $5000 projects for him. Not because he&#8217;s, you know&#8230; He tells the client up front, if you have the vision in place we can do this quickly, it can be done once. <br />
But if you don&#8217;t have any of the content written and you have no vision for it, he just has to keep re‑changing everything. All the pixels have to change, the colors have to change. Again, he&#8217;s happy to take their money, as we all are, but if we focused more on that at the beginning then it wouldn&#8217;t be such a big issue, right? <br />
<b>Ken:</b> To create a vision, you&#8217;ve to to have an end vision created. <br />
<b>Jeff:</b> Right. <br />
<b>Ken:</b> It&#8217;s not something that you work through. <br />
<b>Rebecca:</b> It might evolve, but it&#8217;s a starting point. <br />
<b>Ken:</b> It might evolve, but&#8230; <br />
<b>Christopher:</b> Guys, my alarm went off, I&#8217;ve got to go catch my flight. <br />
[crosstalk] <br />
<b>Christopher:</b> I want to just leave quickly by saying I wasn&#8217;t actually in Scott McCloud&#8217;s session, but I was in the general session that he did at the end. That was very illuminating for me. It was brilliant, because, he outlined the dilemma that I find myself in sometimes as someone who&#8217;s come to graphic facilitation but from an illustration background. I&#8217;ve been blessed and cursed with the ability to draw very quickly, and kind of realistically sometimes. But, you know what? I&#8217;ve run into problems trying to find where I am inside his triangle of the real side, the iconic abstract side, and then the abstract beauty. <br />
I remember working with a client and the line illustration went great. We were working towards a poster and I was doing cartoon people but they were kind of representative. Then the emails, edits starting going back and it was like, <i> &#8220;You need to, the percentage of women needs. If you&#8217;re going to go that, we need some blacks.&#8221;</i> Which is embarrassing because I&#8217;m African‑American. It got. <br />
[crosstalk] <br />
<b>Christopher:</b> Like star people, blue star people, would have worried so much.<br />
[laughter] <br />
[cross talk, several people say goodbye] <br />
<b>Christopher:</b> &#8230; nice meeting you. <br />
<b>Jeff:</b> Do people have other things they want to share, or chat about?<br />
<b>Daniel:</b> I felt that the conference was more than just listening, like most conference are. I felt there was a spirit of co‑creation, that people wanted to create something new that hasn&#8217;t been done before. So, in the very literal sense, I think people really go into the exercise this morning in the general session around creating a plan for a not‑for‑profit organization called Art Train. Going back to my session content, that is a tangible work product. There were 350 people in the room who, in the course of 90 minutes, created work. Things were done. <br />
<b>Rebecca:</b> The feeling that it will actually go on a mean something. <br />
<b>Daniel:</b> Yeah. <br />
<b>Rebecca:</b> The organization will absolutely use those ideas, or a lot of them. <br />
<b>Daniel:</b> I felt that kind of, over the course of the couple days, let&#8217;s do something here. <br />
<b>Jeff:</b>  For those that weren&#8217;t here, the night before the conference started, what I really thought was interesting, they had massive large white boards they wheeled into the middle of the room, throughout the room. They left markers on them, so people could sketch and draw anything they wanted. And had different signs up about employers who are looking for people and people who are looking for work and they could put their names down. The organizer, Tom? <br />
<b>Daniel:</b> Tom Crawford. <br />
<b>Jeff:</b> Tom Crawford, the organizer of VizThink for this particular event, announced tonight that one person actually found a job. They were looking for someone and they hooked up. They had the interview and they landed the job, which I thought was pretty&#8230; <br />
<b>Daniel:</b> That speaks your idea of something unique. You don&#8217;t hear about these things at every single conference, in terms of it being a priority, in terms of looking for those kinds of things. <br />
<b>Ken:</b> In fact, I&#8217;d go so far to say, if you put white boards and markers up at most other conference, they would either be left untouched or what went on them would be just&#8230; complete vandalism, basically. You&#8217;d get the smart asses who&#8217;d do the &#8220;Kilroy was here&#8221; type stuff without really engaging that side of their brain. They would do a dump, rather an organized dump. <br />
<b>Noah:</b> It was interesting for me the diversity of experience levels and skill sets here. A number of other conference I&#8217;ve been to, like the Information Architecture Summit, for example. Was more or less professions who were more or less doing the same thing. Some academics. This was very diverse here. There was educational administrators, there was graphic designers, and there was sort of information theorists, and illustrators, and cartoonists. In some ways I think it was a little bit challenging, because I think targeting the sessions and who they were for. I went to at least one session where I knew most of what went on, because I had much more experience with interaction design. It was a little bit lower level of that. <br />
But, then, in the collaborative sessions where you had these different people working on a project, and people from all these different backgrounds and different parts of the country. Again, a nice big box. It was kind of interesting having all those different skill sets that, at least for me, mostly I don&#8217;t get that level of diversity of exposure in my workplace to these different skill sets. <br />
They&#8217;ll be the customers I&#8217;m working with, and I&#8217;ll get some ideas from them, or some analysts or something, but that&#8217;s very different from having the diversity of people who were here. <br />
<b>Rebecca:</b> A lot of that probably points to note for the people that weren&#8217;t here that they might find interesting is that 20% of the 380 people who were here, I think 380? <br />
<b>Ken:</b> About that&#8230; <br />
<b>Rebecca:</b> 20% were international and come from more than 3000 miles away. There were people from the UK, Denmark, Australia, New Zealand&#8230; <br />
<b>Jeff:</b> South Africa. <br />
<b>Rebecca:</b> South Africa. So there&#8217;s a pretty diverse bunch that all came together. And also that every meeting table, workshop table, and also the main session tables were covered in paper. <br />
<b>Noah:</b> Yeah. <br />
<b>Rebecca:</b> With a bowl full of crayons and pencils and stickers and sticky labels. I&#8217;ve never been to a conference like that in my life where you&#8217;re invited to doodle and draw.<br />
<b>Noah:</b> Draw like a five year old, but here you&#8217;re encouraged to draw on the tables. And on the walls and the white boards. It&#8217;s almost like, complete reversal of what is expected of a professional, stiff‑backed person to come and doodle on a piece of paper or [indecipherable 29:20] . Just encouraged to lead the test. I feel like I&#8217;ve been at a fun‑park for an entire weekend. It&#8217;s just been like wow, wow, wow, wow, wow. <br />
<b>Rebecca:</b> I think that the Vizthink website&#8217;s going to put a lot of the images from the conference up on their website. I&#8217;m sure people who are listening can go to that and see some of the cool photos that captured the essence of what it was all about. <br />
<b>Jeff:</b> Guys, thanks very much. I know it&#8217;s been a great couple of days, but I&#8217;m sure everybody&#8217;s got plans for dinner, drinks, and maybe even heading home as Chris had to fly out. So, thanks very much for joining me on the the Boxes and Arrows podcast. Best of luck and I hope to see you at future conferences all over the world. <br />
[crosstalk of everyone saying thanks] <br />
<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/"><img src="http://www.boxesandarrows.com/files/banda/cc.png" align="right"></a></p>
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		<title>Connectors for Dashboards and Portals</title>
		<link>http://boxesandarrows.com/connectors-for-dashboards-and-portals/</link>
		<comments>http://boxesandarrows.com/connectors-for-dashboards-and-portals/#comments</comments>
		<pubDate>Thu, 01 Nov 2007 07:16:20 +0000</pubDate>
		<dc:creator>Joe Lamantia</dc:creator>
				<category><![CDATA[Big Ideas]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Special topic: Intranets]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/connectors-for-dashboards-and-portals/</guid>
		<description><![CDATA[This article is the fourth in a series sharing a design framework for dashboards and portals.  In this installment, Joe Lamantia demonstrates how to connect content containers to ease navigation at all levels of the architecture.]]></description>
				<content:encoded><![CDATA[<p><i>This article is the fourth in a series sharing a design framework for dashboards and portals.</i></p>
<p>
<pullquote>The Building Blocks are an open system – architects and designers should introduce additional navigation models and mechanisms into the experience as needed.</pullquote>Part 1 of this series, “<a href="http://www.boxesandarrows.com/view/the-challenge-of" title="Part 1: The Challenge of Dashboards and Portals">The Challenge of Dashboards and Portals</a>,&#8221; discussed the difficulties of creating effective information architectures for portals, dashboards and tile-based information environments using only flat portlets, and introduced the idea of a system of standardized building blocks that can effectively support growth in content, functionality and users over time. In enterprise and other large scale social settings, using such standardized components allows for the creation of a library of tiles that can be shared across communities of users.</p>
<p>Part 2 of the series, “<a href="http://www.boxesandarrows.com/view/introduction-to-the" title="Introduction to the Building Blocks”>Introduction to the Building Blocks</a>,&#8221; outlined the design principles underlying the building block system and the simple guidelines for combining blocks together to create any type of tile-based environment.</p>
<p>Part 3 of the series, &#8220;<a href="http://www.boxesandarrows.com/view/building-block" title=“Building Block Definitions (Containers)”>Building Block Definitions (Containers)</a>&#8221; described the Container components of the Building Block system in detail.</p>
<p>Part 4 describes the Connector Components in detail.</p>
<p>
<h2>Overview of the Connector Blocks</h2>
<p>The building block system includes several types of Connectors that make it possible for designers and architects to link the different areas of a Dashboard together via a consistent, easily understandable navigation model. The system also ensures the resulting information architecture can grow in response to changing needs and content.  There’s no special stacking hierarchy for the Connectors. However, they do have an official stacking size (most are size 3) in order to keep Dashboards constructed with the building blocks internally consistent.</p>
<p>The defined Connectors are:
<ul>
<li>Control Bar</li>
<p>
<li>Section Connector</li>
<p>
<li>Page Connector</li>
<p>
<li>Dashboard Connector</li>
<p>
<li>Crosswalk Connector</li>
<p>
<li>Contextual Crosswalk Connector</li>
<p>
<li>Utility Navigation</li>
<p>
<li>Geography Selector</li>
</ul>
<p>Control Bars allow access to deeper collections of similar blocks, such as Tile Groups and Tiles offering narrowly focused content. Section, Page, and Dashboard Connectors offer hierarchically driven navigation paths between larger Containers. Crosswalk Connectors and Contextual Crosswalks extend the capabilities of the default Building Blocks navigation model to include links that express context-driven associative relationships between Containers, regardless of their location within the Dashboard or Portal structure. Combinations of Connectors provide the familiar patterns of paths from a user’s current location to higher or broader levels of the Dashboard, links to items at the same level, links to contextually related items at all levels, etc.</p>
<p>
<h2>Container Definitions</h2>
<p>Each Connector definition includes:
<ul>
<li>Mandatory components</li>
<p>
<li>Optional components</li>
<p>
<li>Stacking size</li>
<p>
<li>Detailed description</li>
<p>
<li>Example rendering (for illustrative purposes only)</li>
<p>
<li>Rendering description</li>
</ul>
<p>
<h2>Control Bar definition</h2>
<p>Mandatory components: Controls for manipulating Container content<br />Optional components: None<br />Stacking size: special – can be attached to Tiles, Tile Groups, or Views</p>
<p>
<h3>Control Bar description</h3>
<p> A Control Bar increases the amount of content offered by a Tile, Tile Group, or View by giving users the ability to change the content displayed within the block. Designers attach a Control Bar to a block to increase the effective depth (or scope) of the block’s content. Control Bars allow dashboard designers to increase the depth of a new or existing Container block without increasing the on-screen size of the block or creating a large number of very similar blocks.</p>
<p>One common way of using Control Bars is to allow users to perform repeated tasks on one object that is a member of a group of similar objects. For example, a Tile that allows users to approve or reject purchase orders for one operating unit could be augmented with the addition of a Control Bar. The Control Bar will expand the scope of purchase order approval functionality by allowing the user to choose one or more operating units from a list of all available operating units. The approval functionality itself should appear and remain within the Tile, though the scope may expand with successive revisions of the Tile.</p>
<p>Another common use for Control Bars is to provide tools for choosing different combinations of data parameters for display within a block, such as selecting a single item for focus (or rendering of available data) from a list of many other items of the same type, shifting the start or end dates for a time period, changing a measurement unit or referencing an axis for comparison.</p>
<p>The controls – buttons, sliders, actuators, etc. – in a Control Bar are often rendered as standard form elements such as radio buttons or select lists, or hyperlinks. They could just as easily appear as custom scripted elements, applets, or <span class="caps"><span class="caps"><span class="caps"><span class="caps">AJAX</span></span></span></span> / <span class="caps"><span class="caps"><span class="caps"><span class="caps">RIA</span></span></span></span> delivered sliders. The types and styles of controls presented should be driven by the guidelines of good user experience design. And perhaps your budget!</p>
<p>A primary benefit of Control Bars is to reduce the total number of blocks necessary for a dashboard – though they do increase the complexity of individual blocks – thereby lowering overall development costs and saving valuable screen real estate. For example, consider a single product that is part of a family of fifteen related products: placing a Control Bar on a Tile that shows the inventory for one of those products allows users to change between displaying the same kind of inventory data for any product in the family, instead of simultaneously displaying fifteen separate Tiles with the same inventory data for all the different products in the family. Control Bars also work well when users need to compare metrics, items, or groups of metrics or items, in a side-by side fashion.</p>
<p>Control Bars attached to stacked blocks retain their functionality. Stacking Containers with attached Control Bars can lead to complex possible permutations of scope and depth for block content. Explore the potential combinations and permutations carefully, especially in regards to security and access rights. Control Bars should not replace functionality already located within a block, or serve as a means of combining wildly different sorts of content together into a single block that is incoherent or inconsistent. I recommend limiting the use of Control Bars to one per Container.</p>
<p><br/><br />
<h3>Example rendering:</h3>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/control_bar.jpg" width="587" height="522" alt="control_bar.jpg" /><br /><b>Figure 19: Example Control Bar</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This rendering shows a Tile with attached Control Bar that allows users to shift the focus of the Tile to any of a list of fifteen individual products, chosen via the select list shown. When the user chooses a product, the contents of the Tile refresh to show weekly inventory data for the new product, as well as a reference table and associated documents and links for the same new product.</p>
<p><br/><br />
<h2>Page Connector definition</h2>
<p>Mandatory components: links to all Pages in the parent Section<br />Optional components: None<br />Stacking size: 3</p>
<p><br/><br />
<h3>Page Connector description</h3>
<p>The Page Connector links all the Pages stacked within a single Section of the Dashboard. The Page Connector typically appears on every Page within a Dashboard, though this is not required. As users navigate from Section to Section, the links in the Page Connector change to reflect the different Pages stacked in each Section. Of course, placing a Page Connector on any Page does not preclude creating other groups of links to other Pages located throughout the Dashboard. The Building Blocks are an open system – architects and designers should introduce additional (Free Form, within the view of the blocks) navigation models and mechanisms into the experience as needed.</p>
<p><br/><br />
<h3>Example rendering:</h3>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/page_connector.jpg" width="733" height="535" alt="page_connector.jpg" /><br /><b>Figure 20: Example Page Connector</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This rendering shows the navigation links to Pages appearing in a Page Connector for a Section titled Products, which contains a Section summary page and four other Pages.</p>
<p><br/><br />
<h2>Section Connector definition</h2>
<p>Mandatory components: links to all Sections in the Dashboard<br />Optional components: link to Dashboard Home Page<br />Stacking size: 3</p>
<p><br/><br />
<h3>Section Connector description</h3>
<p>The Section Connector is a high level Connector that provides a link to each Section making up the Dashboard. The Section Connector typically appears on every Page within the Dashboard, though this is not required. The Section Selector is akin to the ubiquitous global navigation element familiar from many web sites, though its actual content when displayed to a user will vary based on security settings or access rights. The links in the Section Connector should take users either to the Section Summary Page for that Section or to the chosen default Page within the Section. Include a link to any Dashboard Home Page in the Section Connector, especially if it offers unique content not available elsewhere in the dashboard.</p>
<p><br/><br />
<h3>Example rendering:</h3>
<p>(click on image for larger view)<br /><a target="_blank" href="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/section_connector.jpg"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/section_connector_small.jpg" width="740" height="290" alt="section_connector_small.jpg" /></a><br /><b>Figure 21: Example Section Connector</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This rendering shows the navigation links to Section summary Pages appearing in a Section Connector for a Dashboard that includes a Home Page and five Sections. Four of the Sections are navigable via the Section Connector, the remaining fifth Section – S.5 Administration – is dedicated to administrative uses, and is not navigable or linked via the Section Connector.</p>
<p><br/><br />
<h2>Dashboard Connector definition</h2>
<p>Mandatory components: links to each Dashboard in a Dashboard Suite<br />Optional components: None<br />Stacking size: 3</p>
<p><br/><br />
<h3>Dashboard Connector description</h3>
<p>The Dashboard Connector allows users with access to two or more Dashboards within a Dashboard Suite to move quickly and directly amongst all the Dashboards they may access, without passing through multiple log-in or authentication interfaces. Dashboard Connectors typically appear on every Page of a Dashboard, though this is not required. The individual links in a Dashboard Connector often point to the Homepage for each listed Dashboard. A less-common linking behavior for Dashboard Connectors is to connect to the last visited Page in each linked Dashboard or to a default Page of the users choosing that is stored as a personalization preference. For administrators and maintenance staff, Dashboard Connectors can offer the same quick and direct access to the separate administrative areas of each Dashboard in a Suite.</p>
<p><br/><br />
<h3>Example Rendering:</h3>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/dashboard_connector.jpg" width="814" height="571" alt="dashboard_connector.jpg" /><br /><b>Figure 22: Example Dashboard Connector</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This rendering shows the Dashboard links appearing in the Dashboard Connector for the Business Intelligence Suite described above.</p>
<p><br/><br />
<h2>Crosswalk Connector definition</h2>
<p>Mandatory components: recurring item (link origin), destination building block<br />Optional components: None<br />Stacking size: None</p>
<p><br/><br />
<h3>Crosswalk Connector description</h3>
<p>A Crosswalk Connector is a direct navigation path between individual building blocks, regardless of origin and destination locations in the Dashboard structure. Crosswalk Connectors provide a hub and spoke style path from many locations to a single destination, rather than a uniquely occurring link between two blocks. Crosswalks often take the form of a recurring name, term, or object that consistently links to another single building block offering content related to the linked item.</p>
<p>Common examples of Crosswalk Connectors include:
<ul>
<li>product names linked to a summary Page or View of the identified product</li>
<p>
<li>topic terms linked to a news aggregator or <span class="caps"><span class="caps"><span class="caps"><span class="caps">RSS</span></span></span></span> aggregator block that shows recent items related to that topic</li>
<p>
<li>competitor names linked to a profile snapshot or market intelligence block</li>
<p>
<li>market or product family names linked to sales performance blocks</li>
<p>
<li>colleague names linked to profile information blocks showing their role, responsibilities, and direct reports</li>
</ul>
<h3>Example rendering:</h3>
<p>(click on image for larger view)<br /><a target="_blank" href="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/crosswalk_connector.jpg"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/crosswalk_connector_small.jpg" width="740" height="290" alt="crosswalk_connector_small.jpg" /></a><br /><b>Figure 23: Example Crosswalk Connector</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This rendering shows all the appearances of a Crosswalk Connector that links the instances of a product name to a destination Page in the Products Section (S.3) titled “Product Focus” (S.3.2), in this case a Page offering detailed information and tools related to a single product.</p>
<p><br/><br />
<h2>Contextual Crosswalk definition</h2>
<p>Mandatory components: linked term (recurring item), origin contexts associative relationship, destination building blocks<br />Optional components: None<br />Stacking size: None</p>
<p><br/><br />
<h3>Contextual Crosswalk description</h3>
<p>Contextual Crosswalks allow dashboard architects to create a direct link between blocks that is sensitive to context, instead of simply point to point. Contextual Crosswalks typically link a recurring item, such as a product name, to a destination block that varies based on the location of the originating link within the Dashboard’s information architecture. With a Contextual Crosswalk, the destination block of each occurrence of the product name is determined by the location or context of the link within the Dashboard structure; that is, by relying on the users current location to offer insight into the things they are most interested in seeing.</p>
<p>For example, each occurrence of a product name throughout a Dashboard could link either to a block offering inventory information for that product, or to a block offering sales information for competing products. When the product name is located in the Supply Chain section of the Dashboard, it would connect to the inventory block: when the product name is located in the Sales section, the link would connect to the competitor sales block.</p>
<p>Contextual Crosswalks are useful when Dashboards offer a substantial amount of content that addresses several different facets or aspects of an important and recurring topic, term or item.  Contextual Crosswalks often appear in the form of a Page showing Views for an item, both of which are chosen via Control Bar to give users ready access to the other available collections of blocks matching the other origin contexts.</p>
<p>Keeping the broader principles of the Building Blocks in mind, it’s perfectly logical for Contextual Crosswalks to link from one of several Dashboards or Portals within a Dashboard Suite to another destination Dashboard.</p>
<p>While Contextual Crosswalks can express any kind of associative relationship, in practice, it’s best to define a limited set of types of Contextual Crosswalk in advance and apply them consistently across the Dashboard or Portal Suite. We know well that complex navigation models increase the work required for designers, developers, users and administrators. Prescribing the available set of Crosswalk Connectors (Contextual and standard) in advance will make it much easier to maintain consistent and easily understood navigation models.</p>
<p><br/><br />
<h3>Example rendering:</h3>
<p>(click on image for larger view)<br /><a target="_blank" href="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/contextual_crosswalk.jpg"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/contextual_crosswalk_small.jpg" width="740" height="409" alt="contextual_crosswalk_small.jpg" /></a><br /><b>Figure 24: Example Contextual Crosswalk</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This rendering shows the navigation paths for a Contextual Crosswalk that links from a number of different origin contexts (or locations) to one of a number of similar destinations within the Products Section of a medium-size Dashboard. The legend on the map identifies the origin contexts and destinations for the Contextual Crosswalk, as well as the linked term: a Product Name. In this case, the Contextual Crosswalk directly links product names in six possible origin contexts (Marketing, Finance, Supply Chain, etc.) with six matching briefings that provide detailed information on the status of a that same product. Those briefings appear as Views available from the Branded Product Focus Page (which contains the Marketing, Supply Chain, and Competitors briefings) or the Co-brand Product Focus Page (which contains the Customers, Regulatory, and Auditing briefings). After clicking the linked product name in the Supply Chain Section, a user navigates to the Branded Product Focus Page (P.3.2), which presents them with the Supply Chain Briefing (V.3.2.2).</p>
<p><br/><br />
<h2>Utility Navigation definition</h2>
<p>Mandatory components: links to Dashboard Utility Functionality<br />Optional components: None<br />Stacking size: 3</p>
<p><br/><br />
<h3>Utility Navigation description</h3>
<p>This Connector gives users consistent access to the most important utility functions and features for a Dashboard or Portal, gathering ubiquitous links to these necessary tools into a single building block. Utility Navigation should include links to any Utility Function that must be accessible from most or all Dashboard Sections or Pages.</p>
<p>Utility Navigation is typically considered to have a stacking size of 3, meaning it is placed at the Page level of the stacking hierarchy and not within individual Tiles, Tile Groups or Views.  This approach is common practice in design settings and enterprise environments where standardized functionality is often supplied by or closely connected to externally defined services supplied via <span class="caps"><span class="caps"><span class="caps"><span class="caps">SOA</span></span></span></span> – situations where some sort of dependency links the Dashboard or Portal to another system or environment.</p>
<p><br/><br />
<h3>Example rendering:</h3>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/utility_navigation.jpg" width="39" height="275" alt="utility_navigation.jpg" /><br /><b>Figure 25: Example Utility Navigation</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This Utility Navigation component uses icons to provide links to eight distinct Utility Functions, an enterprise directory, a news feed aggregator, managed documents (Resources), a calendar, enterprise search, <span class="caps"><span class="caps"><span class="caps"><span class="caps">KPI</span></span></span></span> driven alerts, prioritized staff updates and personalization settings. As you review the illustrations and examples of Utility Navigation and the other Connectors, keep in mind that no rule from the Building Blocks system requires Utility Navigation to appear onscreen collected together in a single location (though good conceptual and practical reasons for doing so often apply).  Likewise, the design decision about how to provide access and use – via icons, text, or other features – should be driven by the particulars of your project and user needs.</p>
<p>Recalling the example business intelligence dashboard designed with the Building Blocks system from Part 1, this illustration shows a Dashboard Page which includes several of the Connectors.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/us_products_example_callouts.jpg" width="773" height="588" alt="us_products_example_callouts.jpg" /></p>
<p>This Page includes a Section Connector, a Page Connector, a View and a Tile with attached Control Bars, Utility Navigation (labeled ‘Utility Functionality’ here) and Convenience Functionality (described in more detail in Part 5).</p>
<p><br/><br />
<h2>Geography Selector definition</h2>
<p>Mandatory components: controls or links for shifting the geographic context of a Container<br />Optional components: None<br />Stacking size: special – can be attached to Tiles, Tile Groups, Views, or Pages.</p>
<p><br/><br />
<h3>Geography Selector description</h3>
<p>The Geography Selector allows designers and architects to decouple the information architecture of a Dashboard from the shifting organizational structures based on geography that many enterprises rely on to understand the fundamentals of their activities. The Geography Selector presents users with controls or links allowing them to change the geographic reference point of a Container, while maintaining the structure of that Container. In the same way that Control Bars increase the depth of a Tile, Tile Group, or View, a Geography Selector increases the scope or depth of a Container while reducing the number of additional Containers to manage. For example, a Geography Selector might allow users the ability to change the focus of a sales activity chart located in a Tile from one US state to another.</p>
<p>Large enterprises often operate in or with reference to multiple states (or provinces, departments, etc.), regions, countries or even continents. These geographic concepts or schemes frequently differ from unit to unit within an enterprise. They often change dramatically from year to year to suit external environmental changes or internal reorganizations. Just as aligning a site map to an organization chart creates a brittle structure subject to disruption during reorganization, tying a Dashboard’s information architecture to an enterprise’s current geographic scheme is a recipe for frustration.</p>
<p>Some Geography Selectors allows users to choose from a single set of geographic units, such as states or counties, with respect to the parameters determining the data shown for a defined set of <span class="caps"><span class="caps"><span class="caps"><span class="caps">KPI</span></span></span></span>’s (fixed Containers, variable scope for their content). Other Geography Selectors allow users to traverse a hierarchy of geographic units, with respect to the parameters determining the data shown for a defined set of <span class="caps"><span class="caps"><span class="caps"><span class="caps">KPI</span></span></span></span>’s (fixed Containers, variable scope for their content). It’s possible to attach Geography Selectors to Containers with Control Bars. In these cases, the Geography Selector typically drives the Container contents before the Control Bar.</p>
<p><br/><br />
<h3>Example rendering:</h3>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/connector-components/geography_selector.jpg" width="689" height="528" alt="geography_selector.jpg" /><br /><b>Figure 26: Example Geography Selector</b></p>
<p><br/><br />
<h3>Rendering description</h3>
<p>This rendering shows a Tile Group with attached Geography Selector and Control Bar.  The geographic scheme represented is hierarchical, spanning three tiers, beginning with State, moving to district and concluding with territory. Of course, many businesses use non-hierarchical geographic schemes, irregular schemes, or a combination of these options; in these cases the structure and quality of the underlying data, functionality and business logic may require creative solutions to the problems spawned by unusual intersections of the various choices.</p>
<p>This set of Connectors provides the minimum tools necessary for the assembly of coherent Dashboards across a wide variety of circumstances. I encourage you to refine this starting set, or create additional types of Connectors to meet new challenges.</p>
<p><br/><br />
<h3>Conclusion</h3>
<p>When combined in a fashion that meets the specific needs and context of a tile-based design effort, the Containers and Connectors can strike a good balance between cost, flexibility, and customization in terms of the user experience, systems and technology efforts and business perspective.</p>
<p>With proper assembly, using the stacking hierarchy and the small set of required elements, the information architect can create a consistent and scalable structure that supports a high quality user experience, lowers development costs and establishes a basis for sharing of resources across the enterprise.<br />&#8212;<br />Part Five of this series will describe a common set of utility and convenience functionality often used to extend the reach and relevance of dashboard content to other contexts of use, making practical suggestions for following the principles of Openness, Independence and Portability underlying the Building Block system.</p>
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		<item>
		<title>Building Block Definitions (Containers)</title>
		<link>http://boxesandarrows.com/building-block-definitions-containers/</link>
		<comments>http://boxesandarrows.com/building-block-definitions-containers/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 09:12:57 +0000</pubDate>
		<dc:creator>Joe Lamantia</dc:creator>
				<category><![CDATA[Big Ideas]]></category>
		<category><![CDATA[Methods]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/building-block-definitions-containers/</guid>
		<description><![CDATA[Joe Lamantia dives deep into the components of the building block system. Each has a place  in his design framework for dashboards and portals. See how you too can use these same elements in your work. (Part 3 in a series)]]></description>
				<content:encoded><![CDATA[<p><i>This story is the third in a series of articles sharing a design framework for dashboards and portals.</i></p>
<p>Part 1 of this series, “<a href="http://www.boxesandarrows.com/view/the-challenge-of" title="Part 1: The Challenge of Dashboards and Portals">The Challenge of Dashboards and Portals</a>,&#8221; discussed the difficulties of creating effective information architectures for portals, dashboards, and tile-based information environments using only flat portlets, and introduced the idea of a system of standardized building blocks that can effectively support growth in content, functionality, and users over time. In enterprise and other large scale social settings, using such standardized components allows for the creation of a library of tiles that can be shared across communities of users.</p>
<p>Part 2 of the series, “<a href="http://www.boxesandarrows.com/view/introduction-to-the" title="Introduction to the Building Blocks”>Introduction to the Building Blocks</a>,&#8221; outlined the design principles underlying the building block system, and the simple guidelines for combining blocks together to create any type of tile-based environment.</p>
<p>Part 3 now describes the Container components of the Building Block system in detail.</p>
<p>
<h3>Overview of the Container Blocks</h3>
<p>The building block system includes seven types of Containers, beginning with the Tile, and increasing size and complexity to include a collection of interconnected Dashboards or Portals, called a Dashboard or Portal Suite. From smallest to largest, the Container blocks are:</p>
<ul>
<li>Tile</li>
<li>Tile Group</li>
<li>View</li>
<li>Page</li>
<li>Section</li>
<li>Dashboard or Portal</li>
<li>Dashboard or Portal Suite</li>
</ul>
<p>The different kinds of Container blocks in the system play different roles, based on their relative size, in the overall effort to construct dashboards or portals. The smaller blocks&#8211;Tiles, Tile Groups, and Views–-enable the display of content, and support users’ interactions with content.  Sections, Dashboards or Portals, and Dashboard or Portal Suites–-the larger blocks&#8211;enable the navigation, organization, and management of collections of content.  Pages straddle the middle of the size continuum; they are the largest block whose role is primarily to provide a framework for display of dashboard or portal content, and the smallest building block which plays an important navigational / organization role in the system. The different kinds of blocks work in concert to enable the creation of a scalable, navigable, and maintainable information architectures that support high-quality user experiences. </p>
<p>The Connectors (described in part four of the series, the next installment) ‘hold things together’; thereby creating navigation paths amongst destinations, establishing a tangible architecture or structure, providing referential cues for orientation with the environment, and allowing movement into and out of the environment.  The different kinds of Containers work in concert with Connectors to enable the creation of scalable, navigable, and easily maintainable information architectures that support high-quality user experiences.  </p>
<p>
<h3>Container definitions</h3>
<p>Each Container block definition includes:</p>
<ul>
<li>Mandatory components</li>
<li>Optional components</li>
<li>Stacking size</li>
<li>Detailed description</li>
<li>Example rendering (for illustrative purposes only)</li>
<li>Rendering description</li>
</ul>
<p>
<h3>Tile definition</h3>
<p>Mandatory components: Tile Header, Tile Body<br />
Optional components: Tile Footer<br />
Stacking size: 1</p>
<p>
<h4>Tile description:</h4>
<p>Tiles are the fundamental building block of the dashboard or portal framework.  Tiles locate content and functionality within the coherent information and navigation hierarchy of the larger dashboard or portal environment, while clearly identifying the sources and broader contexts of the information or tools they contain, and offering consistent access to convenience functionality such as printing and e-mailing the Tile contents for use outside the dashboard.</p>
<p>Tiles consist of two required components–-a Tile Header and Tile Body–-and one optional component&#8211;the Tile Footer. Tiles may include multiple Control Bars (note: adding multiple Control Bars can quickly increase development complexity and lower usability levels).  The Tile Header contains a mandatory Title, optional Subtitle, mandatory source indicator identifying the origins of the content, and may include buttons or links for Convenience Functionality (described in detail in a subsequent part of this series).</p>
<p>The mandatory Tile Body can contain nearly any form of content.  Tiles commonly contain text, charts, tables, interactive maps, scrolling news feeds, RSS consoles, video, slideshows, syndicated XML structured documents, links to documents and resources, and complex transactional functionality. Of course, this is only a small subset of the tremendous diversity of Tile-delivered content available in the rapidly growing libraries of widgets published for Apple’s OSX desktop, Yahoo’s widget platform, Google Gadgets, web desktops such as NetVibes, and the many social networking platforms including FaceBook and MySpace. In the end, the range of content that can appear within a Tile is limited only by imagination and ingenuity.</p>
<p>The optional Tile Footer is a structurally consistent location for contextual links, pointers to related destinations and content.  The Tile Footer commonly offers links to additional resources or source data in another format (tab delimited, .pdf, etc.), links to other Tiles, Pages or areas of the Dashboard that provide related content or functionality, links to other applications and environments offering comprehensive functionality or information out of scope for the Tile, etc.</p>
<p>The sizes and internal layouts of individual Tiles will vary depending upon several factors including, but not limited to their content, priority vs. neighboring Tiles or blocks, and expectations for reuse.</p>
<pullquote>It is good practice to define a grid for screen layouts that prescribes standard sizes for Tiles and all screen elements, and match the sizes and internal layouts of Tiles to this reference grid.</pullquote>
<p>Here are a few guidelines on information design and interaction design standards within Tiles:</p>
<ul>
<li>Each chart, table, or text block within a Tile needs an accurate title or label</li>
<li>Charts may have a footer area that offers additional data values, a key or legend for the items shown in the chart, links to additional resources, or source data in another format</li>
<li>Tiles that contain long lists, large tables, or other large objects may scroll, depending on the interaction and design standards and capabilities of the dashboard or portal platform</li>
<li>Tables in Tiles often allow users to change sorting order or open and hide columns</li>
<li>Charts summarizing large amounts data can offer interactions or drill-down behaviors allowing users to navigate deep data sets</li>
</ul>
<p>Many of these interaction behaviors and design best practices are now offered as standard functionality&#8211;making them ‘free’ or ‘low-cost’ in design and development terms&#8211;by leading business intelligence and portal platform vendors.  Additionally, these capabilities are also becoming standard in many general purpose presentation frameworks, including RUBY and AJAX libraries, and the various for-purchase (Adobe AIR, etc.) and open-source development toolkits.</p>
<p>Stacking note: Tiles stacked inside larger building blocks retain their individual Tile Header, Tile Body, and any optional components.</p>
<p>Figure 12 shows an example rendering of a Tile.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/tile_structure_2.jpg" width="587" height="522" alt="tile_structure_2.jpg" /><br />
Figure 12: Tile components and structure</p>
<p>
<h4>Rendering description:</h4>
<p>This wireframe shows the structure of a Tile with an attached Control Bar.  The Tile Header offers several types of convenience functionality (print, e-mail, and PDF export of the Tile).  The Control Bar offers a single selector.  The Tile Body contains a chart and table, each with a title and footer or key.  The Tile Footer contains four links, to a mixed set of destinations.</p>
<p>
<h3>Tile Group definition</h3>
<p>Mandatory components: Tile Group Header, Tile Group Body<br />
Optional components: Tile Group Footer<br />
Stacking size: 2</p>
<p>
<h4>Tile Group description:</h4>
<p>Tile Groups consist of two required components – a Tile Group Header and Tile Group Body – and may include an optional Tile Group Footer.  Tile Groups may include multiple Control Bars (note: adding multiple Control Bars can quickly increase development complexity and lower usability levels).  The Tile Group Header contains a mandatory Title, optional Subtitle, mandatory source indicator, and may include buttons or links for Convenience functionality.  </p>
<p>A Tile Group typically combines two or more Tiles together&#8211;likely from different sources or perspectives&#8211;into a larger unit of information or functionality that allows the combination of resources to answer more complicated questions, or achieve more complicated tasks.  A Tile Group might answer the question, “How are my daily sales vs. my competitor’s daily sales?” by presenting a Daily Sales Tile and a Competitor Sales Tile next to one another, under the combined title &#8220;‘Daily Sales vs. Competitor Sales’.&#8221; </p>
<p>In this scenario, these two Tiles likely present information that comes from different data sources (perhaps one internal, and one licensed from a third party market metrics service), and different organizations that used the building blocks system to coordinate user experience design and development efforts that rely on a common enterprise portal or platform foundation.  The consumers of the individual Tiles are likely affiliated with separate business units or operating groups, and may not need or be aware of the other Tiles, or the Tile Group. The consumers of the Tile Group could easily be part of a third element of the organization&#8211;or perhaps they are affiliated with the originating groups for the separate tiles, but share a common management perspective or performance incentive that requires a comparative presentation of the source information.</p>
<p>Stacking note: Tile Groups stacked inside larger building blocks retain their individual Tile Group Header, Tile Group Body, Tile Group Footer, and any optional components.</p>
<p>Design note: While Container definitions mandate some components to maintain the structural integrity of the building blocks system (always a Tile Header, etc.), they do not mandate constant <b>visibility</b> or <b>display</b> of all the structurally required components.  Excess chrome is the enemy of a good user experience at all levels of structure, and should be avoided. Many existing interaction patterns, control mechanisms and design principles can help eliminate excess chrome, and minimize the presence of chrome in general to that which is necessary for a high quality user experience, without increasing the effort or cost of relying on the building blocks.</p>
<p>Figure 13 shows an example rendering of a Tile Group</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/tilegroup_structure_2.jpg" width="689" height="528" alt="tilegroup_structure_2.jpg" /><br />
Figure 13: Tile Group components and structure</p>
<p>
<h4>Rendering description:</h4>
<p>This wireframe illustration shows the structure of a Tile Group with an attached Control Bar.  The Tile Group Header offers several types of convenience functionality (print, e-mail, and PDF export of the Tile as rendered).  The Control Bar offers two selectors.  The Tile Group Body contains two stacked Tiles; one Tile offering text, the other offering the combination of a chart and table seen previously.  Note that both stacked Tiles retain their individual Tile Headers and Tile Footers.  In this rendering, neither stacked Tile offers convenience functionality, though it is possible for stacked Tiles to offer convenience functionality.</p>
<p>
<h3>View definition</h3>
<p>Mandatory components: View Header, View Body<br />
Optional components: View Footer<br />
Stacking size: 3</p>
<p>
<h4>View description:</h4>
<p>Views consist of two required components–-a View Header and View Body–-and may include an optional View Footer.  Views may include multiple Control Bars (note: adding multiple Control Bars can quickly increase development complexity and lower usability levels).  The View Header contains a mandatory Title, optional Subtitle, mandatory source indicator, and may include icons for accessing standard convenience functionality.</p>
<p>A View typically combines Tiles and Tile Groups together to present a comprehensive set of information resources that address a single perspective within an area of interest.  In common use, Views allow Dashboard or Portal users to see the most logical subsets of all available Tiles related to one aspect of an area of interest.  For example, many Tiles might provide information about a single product&#8211;too many to appear on one Page&#8211;but the Customer View of a product presents only those Tiles that show information about a single Product in relation to major Customers.  Another defined View could offer marketing information for that same product, and a third might allow executives to check inventory levels for the product at various storage facilities.</p>
<p>Views stacked inside larger building blocks retain their individual View Header, View Body, View Footer, and any optional components.</p>
<p>Figure 14 shows an example of rendering of a View.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/views_structure_2.jpg" width="599" height="518" alt="views_structure_2.jpg" /><br />
Figure 14: View components and structure</p>
<p>
<h4>Rendering description:</h4>
<p>This wireframe shows the structure of a View with an attached Control Bar.  The View Header offers several types of convenience functionality (print, e-mail, and PDF export of the View as a single unit).  The Control Bar offers two selectors.  The View Body contains two stacked Tile Groups, one Tile offering text, the other offering the combination of a chart and table seen previously.  The stacked Tile Groups retain their individual Tile Group Headers, but do not include Tile Group Footers.  In this rendering, neither stacked Tile Group offers convenience functionality, though it is possible for stacked Tiles to offer convenience functionality.  The View Footer contains links to a variety of documents, applications, and destination sites.</p>
<p>
<h3>Page definition</h3>
<p>Mandatory components: None<br />
Optional components: None<br />
Stacking size: 4</p>
<p>
<h4>Page description:</h4>
<p>It’s best to talk about Pages in two senses; first as building blocks or Containers, and second as browsable destinations for users navigating dashboard or portal environments. In the first sense, as part of the hierarchy of building blocks in the dashboard or portal system, Pages are simply a larger kind of Container without mandatory components.   They are governed by the same principles of portability, openness, independence, etc. as the other blocks, which means individual Pages may not be visible to some types of users, depending on security restrictions, and could consist of a mix of smaller building blocks and elements of free-form content. I considered calling them ‘nodes,’ to emphasize the distinction between their building block system role and their browser navigational role, but that felt too abstract.</p>
<p>In the second sense, Pages take on their traditional role as presentation canvases for content and functionality, linked together by navigation mechanisms: they serve as the single-screen units of display and interaction familiar from the Web browsing paradigm.  In this role, Pages become the delivery vehicle for combinations of Containers and Connectors that allow users to work with content, and move through the dashboard or portal environment.  Pages typically combine collections of Tiles, Tile Groups, and Views with a set of accompanying Connectors (Section Connectors, Page Connectors, Crosswalk Connectors, Geography Selectors, and Utility Navigation) to create a navigable user experience.  Pages&#8211;following the principle of Openness&#8211;may include free-form content or navigation mechanisms.  Common examples of free-form content include search functionality, global navigation, links to intranets and extranets, feedback forms for requesting new features, and branding elements.  </p>
<p>A Page can consist of a single Tile, or only free-form content, may or may not have a Page Header or Page Footer managed as building blocks assets, and might not be connected to or accessible from other areas of the Dashboard or Portal.  For example, a Page dedicated to account administration functions might only be visible to members of the user group Account Administrators, who themselves cannot see other areas of the Dashboard or Portal, and thus would not require navigation connections to other Pages in the Dashboard or Portal.</p>
<p>Figure 15 shows an example rendering of a Page.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/page_structure_2.jpg" width="726" height="599" alt="page_structure_2.jpg" /><br />
Figure 15: Page components and structure</p>
<p>
<h4>Rendering description:</h4>
<p>This wireframe shows the structure of a Page that mixes free-form content with building block content. The free-form elements appear in the form of a typical dashboard page header that contains a stock ticker and market summary, and a staff directory search box.  Branding elements such as logos identifying the individual dashboard often appear as free-form content.</p>
<p>The building block content includes a navigation cluster made of a Section Connector and a Page Connector, two stacked Tiles, and a View that contains two stacked Tile Groups (Tiles not shown).  On this Page, the two independent Tiles and the View are stacked at the same level within the containing Page. The layout of this Page places the Tiles above the View to ensure they remain visible without scrolling, but this layout is not necessary by the rules of the building block system. The individual Tiles on this Page do not include either Control Bars or Footers. The View includes a Control Bar with two selectors. None of the blocks offers Convenience Functionality, though of course this is possible across all levels of the stacking hierarchy, and is commonly available for the Page itself.</p>
<p>
<h3>Section definition</h3>
<p>Mandatory components: 1 Page<br />
Optional components: None<br />
Stacking size: 5</p>
<p>
<h4>Section description:</h4>
<p>The Section is primarily an organizational building block, but it does have a mandatory component of at least a single Page; this is to define an explicit context for navigation, user role. Sections typically consist of collections of Pages related to a core conceptual element of the information architecture or mental model for the Dashboard or Portal. It is not uncommon to see broadly defined Sections such as “Products,” “Customers,” “Supply Chain,” or “Sales.” Deep or complex Sections offering a considerable number of Pages or a large amount of content commonly include summary style Pages that condense or introduce the full contents of the Section in an overview.  Shallow sections offering few Pages often do not require a summary style Page.</p>
<p>Figure 16 shows an example rendering of a Section.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/section_products.jpg" width="328" height="562" alt="section_products.jpg" /><br />
Figure 16: Example Section</p>
<p>
<h4>Rendering description:</h4>
<p>This site map style rendering shows a Section, titled Products, which contains five Pages that offer a variety of content related to the two types of Products produced and sold by a fictional company.  The Section begins with a summary Page titled Products Overview.  The four additional Pages are titled Branded Products, Product Focus, Co-Branded Products, and Co-brand Product Focus.   The five pages contain a mixture of stacked Tiles, Tile Groups, and Views. The summary Page, titled Products Overview (P.3), offers the following: two stacked Tiles, Daily Sales (T.1) and Top 10 Products by Volume (T.12); and a stacked View, titled Products Sales Briefing (V.3).</p>
<p>By personal preference, only the blocks stacked at the level of the Page&#8211;level 3&#8211;are individually identified on this map-style rendering; the Views and Tile Groups would obviously include further Tiles stacked within.  I use this rendering convention to cut down on visual clutter in maps of large dashboards or portals.  For your own renderings, feel free to itemize every stacked block at every level on the Page, or even list the dashboard or portal contents in simple outline fashion without pictures.  Each stacked block in the rendering is identified by its Title, and a unique ID code or label, to allow synchronization with a master list of building blocks available across all dashboards.  The numbered lines indicate that each Page includes a standard Page Connector, offering navigation between all the numbered Pages in the Section.</p>
<p>
<h3>Dashboard or Portal definition</h3>
<p>Mandatory components: 1 Section<br />
Optional components: None<br />
Stacking size: 6</p>
<p>
<h4>Dashboard or Portal description:</h4>
<p>The Dashboard or Portal is the largest single unit of meaning possible to assemble from stacked building blocks.  A Dashboard or Portal must consist of at least one Section (itself made of at least a single Page).  Dashboards or Portals typically consist of several connected Sections, assembled from connected Pages that contain a variety of stacked building blocks, combined with a smaller number of stand-alone Pages dedicated to utility functionality or administration.  Most Dashboards or Portals rely on a variety of Connectors to link assembled building blocks into a cohesive and navigable whole.  A Dashboard or Portal’s information architecture often aligns with a single mental model, or a small set of closely overlapping mental models, though this obviously depends on the needs and goals of the expected users.</p>
<p>To most users of internal tools situated withing an enterprise, a Dashboard or Portal is the total set of Sections, Pages and other stacked building blocks their security and access privileges permit them to see and use when they visit a URL or some other user experience destination (note: for web-delivered Dashboards or Portals, it is common practice to create a URL and expose this address via an intranet or other internal gateway).  Since each user has an individually determined and potentially different set of security and access rights to each possible Section, Tile, View, and Page, each user will likely see a different combination of Dashboard or Portal content that is tailored to his or her own needs. </p>
<p>In this way, individual Dashboards or Portals often draw from a pool of defined Tiles and blocks which:</p>
<ul>
<li>Serve a group of executives running a large organizational unit within an enterprise, such as Marketing, Manufacturing, or Information Technology.</li>
<li>Provide a class of information resources giving insight across an enterprise, such as inventory monitoring, sales forecasting, financial reporting, and quality control assessment.</li>
<li>Offer functionality in support of specific roles that entail responsibilities across the enterprise, such as regional directors, account managers, or human resources directors.</li>
</ul>
<p>I recommend labeling or branding these kinds of internally focused Dashboards or Portals clearly, to help communicate their contents and purpose to users and administrators who will likely have to work with many different tools and environments, and may easily suffer disorientation as a result. A simple title such as “Corporate Finance and Accounting Dashboard” can help distinguish one Dashboard or Portal in a Suite from another for busy users. I also recommend creating a log-in or destination page that orients users and confirms they are accessing the correct Dashboard or Portal to meet their needs.</p>
<p>In more public and social settings, the patterns of architecture, usage, and design at this level of size and complexity naturally differ.  </p>
<p>Design note: Depending on the depth and complexity of the assets offered within any one Dashboard or Portal, it may make sense to create a separate Home Page that introduces the structure and contents of the Dashboard, and offers unique content.  Home Pages in this style commonly provide trend charts with roll-ups of more granular metrics, score-card style visualizations that communicate status for major areas of interest, alerts that require business attention, and high-level summarizations of the more extensive information available deeper inside.</p>
<p>Figure 17 shows an example rendering of a Dashboard.</p>
<p>(click on image for larger view)<br />
<a target="_blank" href="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/dashboard.jpg"><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/dashboard_small.jpg" width="740" height="290" alt="dashboard_small.jpg" /></a><br />
Figure 17: Example Dashboard or Portal</p>
<p>
<h4>Rendering description:</h4>
<p>This sitemap style rendering shows a medium-sized Dashboard or Portal designed to meet the information and business functionality needs of a large enterprise with multiple operating units and business lines.  In this context, the Dashboard provides cross-unit summaries of many important metrics for senior managers, and could even provide them business functionality to alter business processes, change supply chain structures, or revise finance and resource allocations.  </p>
<p>This Dashboard or Portal consists of a dedicated Home Page, and five major sections: Marketing, Finance, Products, Supply Chain, and Administration.  The first four sections&#8211;S.1 through S.4&#8211;are linked via a Section Connector, offering direct navigation between these Sections.   Each of these Sections includes a summary style Page.  The Administration Section is not linked and navigable via the Section Connector: access to this Section would come via another path, generally direct URL entry or at the Dashboard or Portal log-in prompt (not shown).  Within the major sections, all Pages are linked and navigable via Page Connectors.  </p>
<p>
<h3>Dashboard or Portal Suite definition</h3>
<p>Mandatory components: Dashboards<br />
Optional components: None<br />
Stacking size: 7</p>
<p>
<h4>Dashboard or Portal Suite description:</h4>
<p>A Dashboard or Portal Suite consists of a group of stacked (though at this high level of structure, the construct is more akin to a collection of interlinks rather than hierarchically arranged) Dashboards or Portals sharing integrated content and common infrastructure.  Stacking Dashboards or Portals as a Suite allows design and support teams to organize and manage distinct but related Dashboards or Portals as a single unit, and can help users by giving them quick and direct access to the collection of interconnected Dashboards or Portals.  These Suites generally serve a diverse population of users who draw on a variety of business intelligence resources or other functionality to execute job functions at a variety of levels within the enterprise.  The goals or purposes of the Dashboards or Portals in a Suite may vary dramatically; hence their individual content offerings will also vary dramatically.  Users whose business needs or functions require them to work with single Dashboards or Portals in a Suite may not realize the commonalities underlying the various individual Dashboards or Portals they use.  Users whose needs span multiple Dashboards or Portals in a Suite typically rely on a Dashboard or Portal Connector to move from one Dashboard or Portal to another within the Suite.</p>
<p>From an enterprise level architectural or IT administrative viewpoint, the Dashboard or Portal Suite can become the connection point to other enterprise level systems, such as metadata registries and repositories, ERP and SCM applications, enterprise data stores, security and authentication platforms, intranets, extranets, etc. The Dashboard or Portal Suite is also a useful unit for enterprise level perspectives including IT portfolio management, business process management, strategic information management, and knowledge management.</p>
<p>Figure 18 shows an example renderingof a Dashboard Suite.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/building-block/dashboard_suite.jpg" width="796" height="436" alt="dashboard_suite.jpg" /><br />
Figure 18: Example Dashboard Suite</p>
<p>
<h4>Rendering description:</h4>
<p>This sitemap style rendering shows an enterprise level Dashboard Suite made up of seven individual Dashboards that share assets.  Five of the seven provide depth of content in major domains of a global enterprise: Supply Chain, Human Resources, Product Development, Knowledge Capital, and Finance.  Each of these domain Dashboards has a distinct internal structure, with the individual Sections identified on this map.</p>
<p>The remaining two Dashboards&#8211;Global Leadership and Regional Leadership&#8211;aggregate assets for presentation to the different levels of executive leadership within the enterprise.  Within this scheme, the information architecture of the two leadership Dashboards is closely parallel, but the scope of the assets shown in each would differ; users of the Regional Leadership Dashboard would have a view of Finance assets for their individual regions, and not globally, as in the Global Leadership Dashboard.  </p>
<p>In this Suite, the five domain Dashboards are linked to the two Leadership Dashboards via a Dashboard Connector, meaning that each of these is navigable directly from the Leadership Dashboards. The Regional Leadership Dashboard is also linked to the Global Leadership Dashboard via another Dashboard Connector. Whether these Connectors allow two-way access is dependent on the individual access rights of the various Dashboard users.  The Dashboard Connector here ensures that the members of the respective leadership teams can literally see what their colleagues see when discussing a course of action.</p>
<p>
<h4>Coming soon: Building Block Definitions (Connectors)</h4>
<p>The fourth installment of the series will define the Connector components in detail.</p>
]]></content:encoded>
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		<item>
		<title>A Map-Based Approach to a Content Inventory</title>
		<link>http://boxesandarrows.com/a-map-based-approach-to-a-content-inventory/</link>
		<comments>http://boxesandarrows.com/a-map-based-approach-to-a-content-inventory/#comments</comments>
		<pubDate>Thu, 06 Sep 2007 10:17:30 +0000</pubDate>
		<dc:creator>Patrick C. Walsh</dc:creator>
				<category><![CDATA[Methods]]></category>
		<category><![CDATA[Process and Methods]]></category>
		<category><![CDATA[Visual and Visible]]></category>

		<guid isPermaLink="false">http://boxesandarrows.com/a-map-based-approach-to-a-content-inventory/</guid>
		<description><![CDATA[A map-based approach to building a content inventory allows it to be a tool from the concept stages and throughout the life of the website. Patrick Walsh tells us why to use them, shows us how to create the maps, and how to leverage them over the long haul.]]></description>
				<content:encoded><![CDATA[<p>In my current role, I have been responsible for creating a large intranet site from scratch for a local government department, and I now have the ongoing problem of maintaining it and ensuring all information is kept up to date. </p>
<p>The initial model for the site worked surprisingly well for a time but has been the victim of its own success. It now has well over a thousand pieces of internal and external content, and staff surveys have shown that findability has deteriorated over time. (Is there a law in that somewhere…? Same model + more content = poorer findability?)</p>
<p>I wasn’t surprised. I had reached the same conclusion some time before. The system was creaking at the seams and needed major surgery.</p>
<p>
<h2>The Problem</h2>
</p>
<p>I realized I could no longer rely on memory alone for a record of what the system contained—the content space was getting too large. Content needed to be periodically checked for currency and completeness to ensure that the system retained its credibility with users. </p>
<p>I was also feeling uncomfortable about succession planning issues because knowledge of the intranet’s structure and content existed only inside my head. If I got knocked over by the proverbial bus, it would be very difficult for someone new to visualize how the system was structured. I soon reached the conclusion that a formal content inventory system was needed.</p>
<p>I only found out that I was an IA a year ago, but I quickly gathered that doing a content inventory, while an important tool, is on par with cleaning out the garage or reconciling your bank account: Necessary, but no fun.</p>
<p>Bearing in mind the complexity of the site, I decided that any inventory needed to have two attributes: </p>
<ul>
<li>A <b>data attribute</b>, such as Excel or Access sheets listing unique page number, title, content owner, approval/review dates, etc.</li>
<li>A <b>structural attribute</b>, since a list can only convey so much. I needed to know how all the pages and content were connected together</li>
</ul>
<p>I felt the structural attribute was of greater importance. My mental picture of the intranet at this time was of a large plate of spaghetti. What linked with what? If I move this page, what else will it affect? </p>
<p>I did some research but could find nothing that answered my purposes.</p>
<p>
<h2>Part of the Solution</h2>
<p>The data attribute was easily achieved. I have worked with Access databases for quite a while and found them to be of great use. Creating the database was the easy part. </p>
<p>The structural attribute was the real problem. I had the latest version of Visio loaded on my laptop and started to play around with different ways of visually representing the intranet linkages.</p>
<p>I tried the ‘family tree’ approach, system mapping, business process charts, and so on, and found that there were two major problems with all of these approaches:</p>
<ul>
<li>I had a problem with getting all of the information I needed on a single page.</li>
<li>It didn’t mean much to me when it was finished. Everything was there, but what was it saying to me? I didn’t know.</li>
</ul>
<p>I was feeling a bit desperate. The date for the redesign was looming large and I dreaded the thought of carrying out such major surgery, as it were, in the dark.</p>
<p>Then I stumbled across the ‘Metro’ stencil in Visio and this brought to mind an attempt I’d made some time ago to produce a site map based on <a href=”http://uk.geocities.com/lhsoicher/undergroundmaps.html#1933a”>Harry Beck’s 1933 map of the London Underground</a>, a concept now used in most public transport maps around the world.</p>
<p>I thought it was worth another try and started to build up a structure of the home page using the Metro stencil. I was pleased with the initial result. There was a clarity and simplicity in this approach that allowed me to concentrate only on the hierarchies and categories that formed the structure. I could also easily play around with all the elements by dragging them singly or in groups around the page. </p>
<p>What it needed to be complete, I thought, was some way of inserting links so that I could have a look at the actual webpage and some way of expanding the pages attached to the home page to show sub-maps. Both proved to be very simple. The insert hyperlink function works more or less the same as in Microsoft Word, so I could now link the page (station) titles to the relevant web pages.</p>
<p>I could easily create sub-pages by using the insert new page function in much the same way as in Microsoft Excel. Using the stencil, with some customised components, made creating sub-maps very easy, especially when similar structures already existed on previous pages. Whole lines and ‘stations’ could be quickly copied and pasted. The new sub-map could then be linked by a bookmark from the station roundel on the home or higher level page. </p>
<p>The different colored lines can be used to represent anything. The page below is one I am working on the moment. In this case, the green line pages are sub-pages, the blue line pages belong to other sections within the site, and the red line pages are external links.</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/content-inventory-a/graphic1.png" width="600" height="391" alt="graphic1.png" /></p>
<p>Saving the whole document as a web page meant that I now had the ability to quickly click from map to map and, when I needed to look at the relevant web page, it would be only one click away. So far, so good.</p>
<p>
<h2>Rest of the Solution</h2>
</p>
<p>The new problem I had now was that my content inventory was effectively in two halves – data in one, structure in the other. I needed to connect them. Fortunately, the Visio people (and <a href=”http://www.maadmob.net/donna/blog/archives/000639.html”>Donna Maurer</a>) had already thought of this. By selecting Tools/Add Ons/Visio Extras/Link to Database, I found that I could link a shape to a particular Access database record. When saved again as a webpage, Control + Click displayed the database fields on the left hand side of the screen. I could now view both the data and the structure at the same time. </p>
<p>It was about this time I was seen dancing around my desk, shouting ‘Yes!’</p>
<p><img src="http://www-boxesandarrows-com.zippykid.netdna-cdn.com/files/banda/content-inventory-a/graphic2.png" width="600" height="355" alt="graphic2.png" /></p>
<p>Before I attempted any surgery on the intranet, I produced a map of the front page and major categories (above) and created sub-maps to drill down as far as possible. Iterative reviews eventually revealed a massively simplified structure. Once I was satisfied, I began surgery, using the maps to ensure that I kept strictly to the designed structure. </p>
<p>It’s working really well. I can only compare it to the joy of having a satellite navigation device in your car when trying to find a street in a town you’ve never been to before.</p>
<p>There were standard activities required for every page, such as link to database, link to sub-maps, link to webpage, and the like. To ensure that I didn’t miss anything, I created a status bar through which I could easily track what had been done for each page. I found this a very useful tool because I often had to stop and work on other projects. Tasks done were greyed out so that outstanding tasks could be clearly seen.</p>
<p>
<h2>How To Do It</h2>
</p>
<p>This approach to content inventory (I call it bird’s eye view, for want of anything better) should yield more value than the normal approach to an inventory. When I design my next intranet, I’m going to start with the maps, creating as much structure as possible and then validating it with clients and users. As it is a well known paradigm, most people get it straight away, with one caveat: I sometimes needed to explain that you don’t need to go through one ‘station’ to get to another.</p>
<p>Spending time planning the site at this early stage, especially when able to build in user research, should save a lot of time down the line.</p>
<p>Once the basic structure is set, the pages can be numbered and the database pages created and linked. Before a single webpage is coded, a ‘statement of requirements’ or wireframe may be produced for major pages. The map can function as the ‘spine’ of the development process by ‘station’ titles being linked to the statements or wireframes allowing the structure to be evaluated for completeness before coding begins.</p>
<p>The use of the status bar also allows for collaborative working as teams can easily see what has been done and what needs to be done on any page.</p>
<p>
<h2>Conclusions</h2>
</p>
<p>This approach provides a tool that can be used throughout the lifetime of a website. It starts off as a development tool, allowing the structure to be considered and documented without the distractions of other irrelevant information. It can be easily understood by users and clients and their views can be sought at an early stage.</p>
<p>Throughout development, the map can be iteratively assessed and amended and the database pages can be used for notes. The use of the status bar or similar can provide a quick indication of progress to date for each page. </p>
<p>The map, being a webpage, can be easily accessed and can be made available to stakeholders if required. This way clients, and even users if an intranet, can follow progress without having to be updated by the development team.</p>
<p>Finally, when the project is complete the content inventory can be handed over to whoever is managing the site as a tool for maintaining the site and controlling content. It could even be made available to users as an alternative way of navigating the website.</p>
<p>After giving it some thought, I find that the thing I like most about the map is that it is pure, stripped down navigation. Harry Beck decided that including streets, districts and other geographical information on his underground maps was distracting and added little value. All you need to know is how to get from A to B. I suspect that the same may be true in information spaces.  </p>
<p><a href="http://www.boxesandarrows.com/files/banda/content-inventory-a/BEV_Stencil_Jun07.vsd">If you want a copy of the Visio stencil, you can get it here.</a></p>
<p><a href="http://www.boxesandarrows.com/files/banda/a-map-based-approach/BEV_Stencil_Jun07.vdx">If you want the Mac stencil, you can get it here.</a></p>
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