Workplace and Career

May 22nd, 2012

Leaping Into Indie UX

In this podcast, Chris Baum speaks with Donna Spencer, Lynne Polischuik, Justin Davis and Erin Jo Richey at the 2012 IA Summit about their panel discussion: “Taking the plunge: Diving into Indie UX.” They share practical and personal experience of being an indie designer.

March 31st, 2010

How to Win Friends and Influence People Remotely

Tools to enable simple online collaboration of design and distribution of usability testing

Patrick Stapleton is the ultimate remote collaborator, working with teams and end users all over the world. He shares with us some tools and techniques that help him “stay in the game.”

May 16th, 2009

UX Book Clubs

Coming to a city near you

With their interesting approach and engaging format, UX Book Clubs are sprouting up all over the globe. Steve
Baty tells us about their genesis, the structure, and how the approach
encourages new learning and
participation.

December 18th, 2008

Flowmaps and Frag-Grenades, Part 2

An Interview with Halo 3's Colm Nelson

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.

November 25th, 2008

Flowmaps and Frag-Grenades, Part 1

An Interview with Halo 3's Colm Nelson

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series.

In this second part of a two-part series, UX manager Anthony Colfelt follows up with some solid considerations when looking for your next superstar. Building a dreamteam goes beyond looking for tight technical skills: personal chemistry is needed to find that perfect match.

March 27th, 2008

We Tried To Warn You, Part 2

Failure is a matter of timing

Some failure allows organizations to learn and grow; others times it can be catastrophic. In Part 2 of his series, Peter Jones explores timing dynamics of large projects and alternatives to the framing of UX roles and organizations today.

November 28th, 2007

Building the UX Dreamteam

Part 1

Every time you hire someone for your UX team, you make a gut call that their personality and skills are what they seem. Anthony Colfelt looks to arm you with ways to make the hiring decisions that fit the best people into the reality of your business context.

November 28th, 2007

Getting Hired

What Employers Really Want

With the vigorous debate within the Design community about roles and domains of expertise, we sometimes forget that our monikers are for those who would hire us, not for us. Olga Sanchez-Howard helps us refocus our efforts with resume and portfolio tips for Information Architects and Interaction Designers.

November 15th, 2007

Designing for Nonprofits

User Experience Professionals Can Make a Difference in Society

During a two-year adventure designing websites for nonprofits, Olga Sanchez-Howard navigated waters both familiar and not. Now she shares her thoughts on what is shared and unique between the nonprofit and for-profit worlds.

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