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	<title>Comments on: Expanding the Approaches to User Experience</title>
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	<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/</link>
	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
	<lastBuildDate>Mon, 20 May 2013 13:09:05 +0000</lastBuildDate>
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		<title>By: Paula Thornton</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5452</link>
		<dc:creator>Paula Thornton</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5452</guid>
		<description><![CDATA[Good &#039;additive&#039; observations for a very specific scenario-set.

I would hope that we can eventually come up with a more &#039;exacting&#039; term to align with the distinct scenario-set represented by this article than &#039;experience&#039; (perhaps &#039;deep experience&#039;). As noted in &quot;The Experience Economy&quot;, every interaction a business has with an individual is an experience and the majority of them are not online and yet still &#039;should&#039; require the involvement of the types of skills/activities alluded to by the model.

While George suggests a way to add to the model by inclusion of another &#039;narrow&#039; perspective, I see opportunities to add to the model due to more &#039;broad&#039; perspectives.]]></description>
		<content:encoded><![CDATA[<p>Good &#8216;additive&#8217; observations for a very specific scenario-set.</p>
<p>I would hope that we can eventually come up with a more &#8216;exacting&#8217; term to align with the distinct scenario-set represented by this article than &#8216;experience&#8217; (perhaps &#8216;deep experience&#8217;). As noted in &#8220;The Experience Economy&#8221;, every interaction a business has with an individual is an experience and the majority of them are not online and yet still &#8216;should&#8217; require the involvement of the types of skills/activities alluded to by the model.</p>
<p>While George suggests a way to add to the model by inclusion of another &#8216;narrow&#8217; perspective, I see opportunities to add to the model due to more &#8216;broad&#8217; perspectives.</p>
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		<title>By: peterme</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5453</link>
		<dc:creator>peterme</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5453</guid>
		<description><![CDATA[forgive this tangent, but, paula why do you use &#039;scare quotes&#039; around so many words? it suggests an ironic detachment, and at times makes following your train of thought difficult.

just say what you have to say!]]></description>
		<content:encoded><![CDATA[<p>forgive this tangent, but, paula why do you use &#8216;scare quotes&#8217; around so many words? it suggests an ironic detachment, and at times makes following your train of thought difficult.</p>
<p>just say what you have to say!</p>
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		<title>By: Christopher Fahey</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5454</link>
		<dc:creator>Christopher Fahey</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5454</guid>
		<description><![CDATA[Excellent article! I&#039;m going to be thinking about this more, but my first reaction is that it&#039;s great to see the skills and practices of &quot;immersion oriented&quot; interactive design practices so clearly defined. This is a step in the right direction: towards a practice and nomenclature for interactive experiences that are useful, usable, and a pleasure to use.

Paula, if Jesse and George had been a bit more overt in their focus and used the term &quot;Computer Interactive Experience&quot; instead of &quot;User Experience&quot;, would you be happier with the essay(s)? I&#039;ve always thought that in this field the term &quot;user&quot; was assumed to mean &quot;user of a computer system&quot;... It seems to me that you are (re)defining &quot;user&quot; as &quot;a person who interacts with an organization&quot;. It&#039;s an admirable definition, but I think most people in these parts are trying to have a discussion about computer interaction design, not customer relationship management (i.e., HCI not CRM). I&#039;m not even sure that the topics raised in these diagrams are sufficient to cover those topics associated with CRM. 

-Cf]]></description>
		<content:encoded><![CDATA[<p>Excellent article! I&#8217;m going to be thinking about this more, but my first reaction is that it&#8217;s great to see the skills and practices of &#8220;immersion oriented&#8221; interactive design practices so clearly defined. This is a step in the right direction: towards a practice and nomenclature for interactive experiences that are useful, usable, and a pleasure to use.</p>
<p>Paula, if Jesse and George had been a bit more overt in their focus and used the term &#8220;Computer Interactive Experience&#8221; instead of &#8220;User Experience&#8221;, would you be happier with the essay(s)? I&#8217;ve always thought that in this field the term &#8220;user&#8221; was assumed to mean &#8220;user of a computer system&#8221;&#8230; It seems to me that you are (re)defining &#8220;user&#8221; as &#8220;a person who interacts with an organization&#8221;. It&#8217;s an admirable definition, but I think most people in these parts are trying to have a discussion about computer interaction design, not customer relationship management (i.e., HCI not CRM). I&#8217;m not even sure that the topics raised in these diagrams are sufficient to cover those topics associated with CRM. </p>
<p>-Cf</p>
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		<title>By: Jan Jursa</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5455</link>
		<dc:creator>Jan Jursa</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5455</guid>
		<description><![CDATA[it really irritates my to find the &quot;surface&quot; layer on the bottom of your diagram. 
I also don&#039;t understand your assumption that content is information-oriented. wouldn&#039;t it be better to say content is experience-oriented where receiving information in a special way would be one, but not the only part, of a possible content ?

@jjg: saying the flash-technologie doesn&#039;t belong to the web, is like saying fish doesn&#039;t belong to the ocean. it is one of many creatures and manifestations of the ever-changing and evolving ocean called &quot;www&quot;...]]></description>
		<content:encoded><![CDATA[<p>it really irritates my to find the &#8220;surface&#8221; layer on the bottom of your diagram.<br />
I also don&#8217;t understand your assumption that content is information-oriented. wouldn&#8217;t it be better to say content is experience-oriented where receiving information in a special way would be one, but not the only part, of a possible content ?</p>
<p>@jjg: saying the flash-technologie doesn&#8217;t belong to the web, is like saying fish doesn&#8217;t belong to the ocean. it is one of many creatures and manifestations of the ever-changing and evolving ocean called &#8220;www&#8221;&#8230;</p>
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		<title>By: Daniel Szuc</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5456</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5456</guid>
		<description><![CDATA[&quot;It&#039;s a question of finding an appropriate balance between these type of experiences.&quot; This is the core part of the article for me :)]]></description>
		<content:encoded><![CDATA[<p>&#8220;It&#8217;s a question of finding an appropriate balance between these type of experiences.&#8221; This is the core part of the article for me <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Pramit Nairi</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5457</link>
		<dc:creator>Pramit Nairi</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5457</guid>
		<description><![CDATA[More to come, but I have 2 things right off:

1. Why the censorship?  Why was &#039;fifa_mifa&#039;s post removed?  Agreed that it wasn&#039;t eloquent etc, but it did raise an important point: &#039;How does George have the time during the working day to be doing a back-and-forth on this discussion list&#039;?

2. I, and I&#039;m sure I am not alone, for one work for a company that does real work.  I shoulder quite a bit of responsibility and crank out a good amount of work.  The IAs- and pretty much everyone else here- is not looking for the next blog to post to or the next book to write.  We&#039;re cranking out schematics/ wireframes/ use cases/ deliverable reviews/ design reviews/ etc... So, to re-iterate fifa_mifa&#039;s point (and this time a little more eloquently), &#039;George, how busy are you?  And is replying to blogs/ discussions/ etc the most exhilarating thing you do in the day?&#039;

PS: Before flaming me and accusing me of double standards for writing this during the work-day, I&#039;m currently sitting at an airport, connected via GPRS, waiting for my plane to leave]]></description>
		<content:encoded><![CDATA[<p>More to come, but I have 2 things right off:</p>
<p>1. Why the censorship?  Why was &#8216;fifa_mifa&#8217;s post removed?  Agreed that it wasn&#8217;t eloquent etc, but it did raise an important point: &#8216;How does George have the time during the working day to be doing a back-and-forth on this discussion list&#8217;?</p>
<p>2. I, and I&#8217;m sure I am not alone, for one work for a company that does real work.  I shoulder quite a bit of responsibility and crank out a good amount of work.  The IAs- and pretty much everyone else here- is not looking for the next blog to post to or the next book to write.  We&#8217;re cranking out schematics/ wireframes/ use cases/ deliverable reviews/ design reviews/ etc&#8230; So, to re-iterate fifa_mifa&#8217;s point (and this time a little more eloquently), &#8216;George, how busy are you?  And is replying to blogs/ discussions/ etc the most exhilarating thing you do in the day?&#8217;</p>
<p>PS: Before flaming me and accusing me of double standards for writing this during the work-day, I&#8217;m currently sitting at an airport, connected via GPRS, waiting for my plane to leave</p>
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		<title>By: Pramit Nairi</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5458</link>
		<dc:creator>Pramit Nairi</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5458</guid>
		<description><![CDATA[George...

I guess my concern was not so much of a personal attack (and my apologies if it came across as such), but more of a curiosity about what IAs- or call them what you will- are doing in the average work day.

Honestly, is being an IA at a client&#039;s side so to speak, a walk in the park compared to being an IA developer-side?]]></description>
		<content:encoded><![CDATA[<p>George&#8230;</p>
<p>I guess my concern was not so much of a personal attack (and my apologies if it came across as such), but more of a curiosity about what IAs- or call them what you will- are doing in the average work day.</p>
<p>Honestly, is being an IA at a client&#8217;s side so to speak, a walk in the park compared to being an IA developer-side?</p>
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		<title>By: benry</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5459</link>
		<dc:creator>benry</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5459</guid>
		<description><![CDATA[I&#039;ve been staring at these two diagrams (JJG&#039;s and Goerge&#039;s revision) over the past few days and posed this question. What if the JJG user experience model was actually a model for the production of various interactive projects?

I have been experimenting with this idea over the past few days. Though JJG makes it clear that his multi-layered diagram is &quot;does not describe a production process&quot; my thought is that maybe could. I&#039;ve incorporated the ideas presented by George Olsen in his article at Boxes and Arrows which elegantly added to the user experience view and JJG&#039;s diagram.

In haste I have created some quick diagrams in OmniGraffle (less than perfect) and have assigned task lists to each of the items — possible pre-production tasks one could look at doing in each stage of production. They are available here: http://www.benry.net/blog/archives/2003_04.html#000314

Feedback welcome as I continue to tread through these murky waters.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been staring at these two diagrams (JJG&#8217;s and Goerge&#8217;s revision) over the past few days and posed this question. What if the JJG user experience model was actually a model for the production of various interactive projects?</p>
<p>I have been experimenting with this idea over the past few days. Though JJG makes it clear that his multi-layered diagram is &#8220;does not describe a production process&#8221; my thought is that maybe could. I&#8217;ve incorporated the ideas presented by George Olsen in his article at Boxes and Arrows which elegantly added to the user experience view and JJG&#8217;s diagram.</p>
<p>In haste I have created some quick diagrams in OmniGraffle (less than perfect) and have assigned task lists to each of the items — possible pre-production tasks one could look at doing in each stage of production. They are available here: <a href="http://www.benry.net/blog/archives/2003_04.html#000314" rel="nofollow">http://www.benry.net/blog/archives/2003_04.html#000314</a></p>
<p>Feedback welcome as I continue to tread through these murky waters.</p>
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		<title>By: Simon Thompson</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5460</link>
		<dc:creator>Simon Thompson</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5460</guid>
		<description><![CDATA[As a hyphenated-to-the-point-of-exasperation designer-programmer-writer-whatever, George&#039;s model has been a real gift.

The way I&#039;ve interpreted it, I&#039;ve gone from a two-dimensional on-or-off state to having a three-dimensional continuous model.

It&#039;s helping me visualise sites as multi-dimensional entities (imagine vectors: 15 task, 30 immersion, 55 information) and considering how pages/sections can contribute to that. 

In the long term, I&#039;m sure it will help me meet the divergent/convergent needs of different users.

Thanks,

Simon

PS: Jesse&#039;s diagram remains the one on my wall!]]></description>
		<content:encoded><![CDATA[<p>As a hyphenated-to-the-point-of-exasperation designer-programmer-writer-whatever, George&#8217;s model has been a real gift.</p>
<p>The way I&#8217;ve interpreted it, I&#8217;ve gone from a two-dimensional on-or-off state to having a three-dimensional continuous model.</p>
<p>It&#8217;s helping me visualise sites as multi-dimensional entities (imagine vectors: 15 task, 30 immersion, 55 information) and considering how pages/sections can contribute to that. </p>
<p>In the long term, I&#8217;m sure it will help me meet the divergent/convergent needs of different users.</p>
<p>Thanks,</p>
<p>Simon</p>
<p>PS: Jesse&#8217;s diagram remains the one on my wall!</p>
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		<title>By: Eugene Chen</title>
		<link>http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5461</link>
		<dc:creator>Eugene Chen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/expanding-the-approaches-to-user-experience/#comment-5461</guid>
		<description><![CDATA[The addition of the third dimension (&quot;Immersion-oriented&quot;) is a big step in the right direction. A few things come to mind:

Significantly, the added &quot;immersion-oriented&quot; column is *not* a dimension. It&#039;s not orthogonal to the two previous columns. Rather all three are *parallel* layers or workflows. Both Jesse and George&#039;s diagrams seem to present these three columns as representing different types of UE design. While I agree that emphasis varies by project, I think all three workflows are present and interracting in all projects.

It seems to me that we could replace the terms Information-oriented, Task-oriented, and Immersion-oriented with more classic terms of Content, Function, and Form. This might not be quite what you had in mind, since there is already a horizontal dimension of Visual/Sensory Design. 

But I think it might make sense. In fact, I wonder if we might learn something here from the Rational Unified Process (software developers, God forbid!). RUP has a process diagram that presents a Y dimension of &quot;workflows&quot; and an X dimension of time (&lt;a href=&quot;http://www.rational.com/products/whitepapers/100420.jsp).&quot; rel=&quot;nofollow&quot;&gt;http://www.rational.com/products/whitepapers/100420.jsp).&lt;/a&gt; The workflows (requirements, analysis, design, implementation etc.) sound like the traditional phases of a waterfall approach, but because they are kept in an orthogonal dimension, they are allowed to interact. For instance, an implementation might reveal new requirements. 

So, if we thought of this new diagram as presenting three parallel design disciplines of Content, Function, and Form, it would explain how content, function, and form are really inextricably tied together. They can be treated as parallel rather than sequential processes. For instance, visual design can influence interaction, and interaction design can influence content, rather than the other way around as is usually thought. This is an issue I&#039;ve always thought needed more attention.]]></description>
		<content:encoded><![CDATA[<p>The addition of the third dimension (&#8220;Immersion-oriented&#8221;) is a big step in the right direction. A few things come to mind:</p>
<p>Significantly, the added &#8220;immersion-oriented&#8221; column is *not* a dimension. It&#8217;s not orthogonal to the two previous columns. Rather all three are *parallel* layers or workflows. Both Jesse and George&#8217;s diagrams seem to present these three columns as representing different types of UE design. While I agree that emphasis varies by project, I think all three workflows are present and interracting in all projects.</p>
<p>It seems to me that we could replace the terms Information-oriented, Task-oriented, and Immersion-oriented with more classic terms of Content, Function, and Form. This might not be quite what you had in mind, since there is already a horizontal dimension of Visual/Sensory Design. </p>
<p>But I think it might make sense. In fact, I wonder if we might learn something here from the Rational Unified Process (software developers, God forbid!). RUP has a process diagram that presents a Y dimension of &#8220;workflows&#8221; and an X dimension of time (<a href="http://www.rational.com/products/whitepapers/100420.jsp)." rel="nofollow"></a><a href="http://www.rational.com/products/whitepapers/100420.jsp" rel="nofollow">http://www.rational.com/products/whitepapers/100420.jsp</a>). The workflows (requirements, analysis, design, implementation etc.) sound like the traditional phases of a waterfall approach, but because they are kept in an orthogonal dimension, they are allowed to interact. For instance, an implementation might reveal new requirements. </p>
<p>So, if we thought of this new diagram as presenting three parallel design disciplines of Content, Function, and Form, it would explain how content, function, and form are really inextricably tied together. They can be treated as parallel rather than sequential processes. For instance, visual design can influence interaction, and interaction design can influence content, rather than the other way around as is usually thought. This is an issue I&#8217;ve always thought needed more attention.</p>
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