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	<title>Comments on: Experience Themes</title>
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	<link>http://boxesandarrows.com/experience-themes/</link>
	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
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		<title>By: giles</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7815</link>
		<dc:creator>giles</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7815</guid>
		<description><![CDATA[Great article, Cindy - I couldn&#039;t agree more: focussing on a key idea, and returning to that key idea throughout the design process is crucial to doing great work. Love the &#039;potluck&#039; analogy, and the screenwriting insight. Loads to enjoy in this article.]]></description>
		<content:encoded><![CDATA[<p>Great article, Cindy &#8211; I couldn&#8217;t agree more: focussing on a key idea, and returning to that key idea throughout the design process is crucial to doing great work. Love the &#8216;potluck&#8217; analogy, and the screenwriting insight. Loads to enjoy in this article.</p>
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		<title>By: ivanico</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7816</link>
		<dc:creator>ivanico</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7816</guid>
		<description><![CDATA[Excellent article! When I was last year in in @media 2008 I remember &lt;a href=&quot;http://www.stuffandnonsense.co.uk/&quot; rel=&quot;nofollow&quot;&gt;Andy&lt;/a&gt; &lt;a href=&quot;http://www.forabeautifulweb.com/&quot; rel=&quot;nofollow&quot;&gt;Clarke&lt;/a&gt; also talked about the value of story telling when we create websites. The only difference is that instead of making the analogy with movies, he has doing it with the kind you see in comic books to depict the momentum of actions and pace of story graphically.]]></description>
		<content:encoded><![CDATA[<p>Excellent article! When I was last year in in @media 2008 I remember <a href="http://www.stuffandnonsense.co.uk/" rel="nofollow">Andy</a> <a href="http://www.forabeautifulweb.com/" rel="nofollow">Clarke</a> also talked about the value of story telling when we create websites. The only difference is that instead of making the analogy with movies, he has doing it with the kind you see in comic books to depict the momentum of actions and pace of story graphically.</p>
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		<title>By: raydelapena</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7817</link>
		<dc:creator>raydelapena</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7817</guid>
		<description><![CDATA[Thanks so much for this Cindy! I&#039;m in the early stages of a project whose purpose is for users to contribute content to an ongoing story. Using a theme in this case is not only providing us with a guidepost for design decisions but it will also give our users a star to sail by in creating their stories as well as unify the digital experience with the core essence of the project.]]></description>
		<content:encoded><![CDATA[<p>Thanks so much for this Cindy! I&#8217;m in the early stages of a project whose purpose is for users to contribute content to an ongoing story. Using a theme in this case is not only providing us with a guidepost for design decisions but it will also give our users a star to sail by in creating their stories as well as unify the digital experience with the core essence of the project.</p>
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		<title>By: chrbutler</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7818</link>
		<dc:creator>chrbutler</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7818</guid>
		<description><![CDATA[Cindy,

You had my interest immediately when I realized that you were both a designer and screenwriter (I got my BFA in film/video at RISD, but now work in web development). I completely get the idea of making the &quot;story&quot; the unifying element that brings together each individual discipline represented in the development process.  

We&#039;ve been exploring the concept of personas, who, as characters in the overall &quot;story,&quot; represent the goals of a site as well as the challenges of succeeding at those goals. By creating specific personas for each project, we can anticipate some of the barriers to communication, as well as identify new ways to articulate messages through copy and design that are most appropriate to the end user.

I&#039;m with @Giles- there is much to enjoy in your article. I&#039;m going to have our Project Management team read this as part of our professional enrichment program. 

- Chris]]></description>
		<content:encoded><![CDATA[<p>Cindy,</p>
<p>You had my interest immediately when I realized that you were both a designer and screenwriter (I got my BFA in film/video at RISD, but now work in web development). I completely get the idea of making the &#8220;story&#8221; the unifying element that brings together each individual discipline represented in the development process.  </p>
<p>We&#8217;ve been exploring the concept of personas, who, as characters in the overall &#8220;story,&#8221; represent the goals of a site as well as the challenges of succeeding at those goals. By creating specific personas for each project, we can anticipate some of the barriers to communication, as well as identify new ways to articulate messages through copy and design that are most appropriate to the end user.</p>
<p>I&#8217;m with @Giles- there is much to enjoy in your article. I&#8217;m going to have our Project Management team read this as part of our professional enrichment program. </p>
<p>- Chris</p>
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		<title>By: pierreabel</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7819</link>
		<dc:creator>pierreabel</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7819</guid>
		<description><![CDATA[Thanks a lot for this article Cindy! 
It reminds me that there is so much to learn from others displicines (such as storytelling) to bring UX to the next level. I&#039;d love to read more article like yours.]]></description>
		<content:encoded><![CDATA[<p>Thanks a lot for this article Cindy!<br />
It reminds me that there is so much to learn from others displicines (such as storytelling) to bring UX to the next level. I&#8217;d love to read more article like yours.</p>
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		<title>By: cchastain</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7820</link>
		<dc:creator>cchastain</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7820</guid>
		<description><![CDATA[@giles @ivan @ray @chris @pierre Thanks so much for your comments!  Glad you enjoyed. :)

@ray: how interesting to think that this might be used to guide user generated content.  You have to let me know whether it works.  

@chris   Yes personas are good for making design decisions as well.  But I find them insufficient when thinking about the &quot;whole&quot; experience.  For example, it&#039;s difficult to write copy against a set of personas.   Ideally, the &quot;story&quot; suits the actors (your personas) who are engaged with the site.  In fact, we always consider our personas when coming up with a theme.  They&#039;re a necessary element to draw from.  If you ever have any questions about process you can always reach me on twitter at @cchastain. 

I&#039;m hoping to write a follow-up to the article that goes into greater detail about the process of &quot;finding&quot; and using themes.]]></description>
		<content:encoded><![CDATA[<p>@giles @ivan @ray @chris @pierre Thanks so much for your comments!  Glad you enjoyed. <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@ray: how interesting to think that this might be used to guide user generated content.  You have to let me know whether it works.  </p>
<p>@chris   Yes personas are good for making design decisions as well.  But I find them insufficient when thinking about the &#8220;whole&#8221; experience.  For example, it&#8217;s difficult to write copy against a set of personas.   Ideally, the &#8220;story&#8221; suits the actors (your personas) who are engaged with the site.  In fact, we always consider our personas when coming up with a theme.  They&#8217;re a necessary element to draw from.  If you ever have any questions about process you can always reach me on twitter at @cchastain. </p>
<p>I&#8217;m hoping to write a follow-up to the article that goes into greater detail about the process of &#8220;finding&#8221; and using themes.</p>
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		<title>By: voidnothings</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7821</link>
		<dc:creator>voidnothings</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7821</guid>
		<description><![CDATA[As a budding ux designer, I learned a lot from this article, thanks Cindy! I&#039;m eager to read the follow-up article :)]]></description>
		<content:encoded><![CDATA[<p>As a budding ux designer, I learned a lot from this article, thanks Cindy! I&#8217;m eager to read the follow-up article <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: dannybourgeois</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7822</link>
		<dc:creator>dannybourgeois</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7822</guid>
		<description><![CDATA[Great posting. I am using it to confirm and add to discussions my small team is having on an ongoing basis. Looking forward to the next article about the process of &quot;finding&quot; and using themes.]]></description>
		<content:encoded><![CDATA[<p>Great posting. I am using it to confirm and add to discussions my small team is having on an ongoing basis. Looking forward to the next article about the process of &#8220;finding&#8221; and using themes.</p>
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		<title>By: deadrock</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7823</link>
		<dc:creator>deadrock</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7823</guid>
		<description><![CDATA[Cindy, 

Your theme scheme screams! Cogent and helpful advice for an area of design that often gets short shrift. Kudos!

I&#039;ve been using Goal-Directed methods for many years, which have helped me design in accord with a user&#039;s fundamental needs as they apply to the site/product/service/etc.; typically this means coming up with several personae that represent the potential population of users. But I&#039;ve often found some small something lacking in this approach: basically, a cohering slogan for the *entire* enterprise, and a way to arrive at it. 

Your experience themes nail this. I particularly loved the example: &quot;Don’t Miss Out. Discover something new. Get it first.&quot;
~Thanks]]></description>
		<content:encoded><![CDATA[<p>Cindy, </p>
<p>Your theme scheme screams! Cogent and helpful advice for an area of design that often gets short shrift. Kudos!</p>
<p>I&#8217;ve been using Goal-Directed methods for many years, which have helped me design in accord with a user&#8217;s fundamental needs as they apply to the site/product/service/etc.; typically this means coming up with several personae that represent the potential population of users. But I&#8217;ve often found some small something lacking in this approach: basically, a cohering slogan for the *entire* enterprise, and a way to arrive at it. </p>
<p>Your experience themes nail this. I particularly loved the example: &#8220;Don’t Miss Out. Discover something new. Get it first.&#8221;<br />
~Thanks</p>
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		<title>By: tritisan</title>
		<link>http://boxesandarrows.com/experience-themes/#comment-7824</link>
		<dc:creator>tritisan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/experience-themes/#comment-7824</guid>
		<description><![CDATA[What is it with UX people with film backgrounds? I too studied film (at UCSC) but found my career swept up by the dot.com craze. Follow the money, I guess...

Anyhoo, I thought this article was fantastic and most timely. Yesterday, I had this great &quot;a-ha!&quot; moment with my client (a very large bank) when a theme suddenly emerged out of some rather frustrating discussions around a poorly defined product. I kept asking stakeholders, &quot;So, what is this product actual for and why does it need to exist?&quot; No clear answer came until a BA working on requirements documentation said to me, &quot;This is to make your boss&#039;s boss&#039;s boss happy.&quot;

Everything fell into place. What had been an ad hoc collection of features suddenly became a clear statement of the product&#039;s implicit value to its users. I don&#039;t know yet if I&#039;ll end up explicitly stating this in a strategy brief, but it&#039;s mighty tempting.]]></description>
		<content:encoded><![CDATA[<p>What is it with UX people with film backgrounds? I too studied film (at UCSC) but found my career swept up by the dot.com craze. Follow the money, I guess&#8230;</p>
<p>Anyhoo, I thought this article was fantastic and most timely. Yesterday, I had this great &#8220;a-ha!&#8221; moment with my client (a very large bank) when a theme suddenly emerged out of some rather frustrating discussions around a poorly defined product. I kept asking stakeholders, &#8220;So, what is this product actual for and why does it need to exist?&#8221; No clear answer came until a BA working on requirements documentation said to me, &#8220;This is to make your boss&#8217;s boss&#8217;s boss happy.&#8221;</p>
<p>Everything fell into place. What had been an ad hoc collection of features suddenly became a clear statement of the product&#8217;s implicit value to its users. I don&#8217;t know yet if I&#8217;ll end up explicitly stating this in a strategy brief, but it&#8217;s mighty tempting.</p>
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