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	<title>Comments on: Extreme User Research</title>
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	<link>http://boxesandarrows.com/extreme-user-research/</link>
	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
	<lastBuildDate>Mon, 20 May 2013 13:09:05 +0000</lastBuildDate>
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		<title>By: cennydd</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7540</link>
		<dc:creator>cennydd</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7540</guid>
		<description><![CDATA[One comment you make is &quot;We want to make sure we have solid data based on facts, not perceptions.&quot; Agreed. In fact, it&#039;s something of a truism perhaps - but I do wonder whether this method is susceptible to this very problem. By talking to the people who talk to users, we introduce another layer of bias (political, cognitive, whatever) and thus could end up a bit further from facts than if we&#039;d gathered them ourselves.

Don&#039;t get me wrong, your approach can be useful in some circumstances, and I&#039;ve used it myself in the past when I&#039;ve had zero (and I do mean zero) budget to do more thorough research. But, given the choice, face-to-face testing / ethnographic research has to be preferable.

As a postscript, I&#039;d say that anyone who argues that &quot;if I like it, everybody will…&quot; is neither a good designer, nor indeed a designer at all.]]></description>
		<content:encoded><![CDATA[<p>One comment you make is &#8220;We want to make sure we have solid data based on facts, not perceptions.&#8221; Agreed. In fact, it&#8217;s something of a truism perhaps &#8211; but I do wonder whether this method is susceptible to this very problem. By talking to the people who talk to users, we introduce another layer of bias (political, cognitive, whatever) and thus could end up a bit further from facts than if we&#8217;d gathered them ourselves.</p>
<p>Don&#8217;t get me wrong, your approach can be useful in some circumstances, and I&#8217;ve used it myself in the past when I&#8217;ve had zero (and I do mean zero) budget to do more thorough research. But, given the choice, face-to-face testing / ethnographic research has to be preferable.</p>
<p>As a postscript, I&#8217;d say that anyone who argues that &#8220;if I like it, everybody will…&#8221; is neither a good designer, nor indeed a designer at all.</p>
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		<title>By: praveenkvma</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7541</link>
		<dc:creator>praveenkvma</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7541</guid>
		<description><![CDATA[Daniel, it is a nice read. Use of surrogate sources to gather information is a good idea, however, it takes the discussion back to the relevance of the data collected. What we are gathering here is second hand information and not the first hand had we talked to the users. But sometimes we designers are left with no choice but to use such methods.

Despite of the low cost and less time needed to do extreme user research, we shall always discourage our clients to go for it. Extreme user research should be practiced with caution and care. Nothing could replace the joy of talking to the users and designing for them.]]></description>
		<content:encoded><![CDATA[<p>Daniel, it is a nice read. Use of surrogate sources to gather information is a good idea, however, it takes the discussion back to the relevance of the data collected. What we are gathering here is second hand information and not the first hand had we talked to the users. But sometimes we designers are left with no choice but to use such methods.</p>
<p>Despite of the low cost and less time needed to do extreme user research, we shall always discourage our clients to go for it. Extreme user research should be practiced with caution and care. Nothing could replace the joy of talking to the users and designing for them.</p>
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		<title>By: jjaco</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7542</link>
		<dc:creator>jjaco</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7542</guid>
		<description><![CDATA[Good article, and it has the perfect length!
@ Praveen: Yes, talking to the users is always a good idea. But: in my view this is also second hand information. Because you are asking people what they think they would do on your site. You never know what they would really do. So the only first hand information we can get our hands on are usability tests and log files.]]></description>
		<content:encoded><![CDATA[<p>Good article, and it has the perfect length!<br />
@ Praveen: Yes, talking to the users is always a good idea. But: in my view this is also second hand information. Because you are asking people what they think they would do on your site. You never know what they would really do. So the only first hand information we can get our hands on are usability tests and log files.</p>
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		<title>By: praveenkvma</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7543</link>
		<dc:creator>praveenkvma</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7543</guid>
		<description><![CDATA[@Jens: I think I should have been more explicit while writing. Anyway, when I said that my intent was to talk to the users about their tasks, needs, aspirations, desires, and motivations. I did not mean to ask them about their interaction with the site. We must keep in mind the famous quote, &quot;Users are not Designers and Designers are not Users.&quot;]]></description>
		<content:encoded><![CDATA[<p>@Jens: I think I should have been more explicit while writing. Anyway, when I said that my intent was to talk to the users about their tasks, needs, aspirations, desires, and motivations. I did not mean to ask them about their interaction with the site. We must keep in mind the famous quote, &#8220;Users are not Designers and Designers are not Users.&#8221;</p>
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		<title>By: samdobbin</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7544</link>
		<dc:creator>samdobbin</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7544</guid>
		<description><![CDATA[Interesting article, though I agree with Cennydd that surrogate users can be problematic. As an example, my current project involves a lot of product development where most of the team has frequent access to users, and some of the team would even qualify as end users themselves. That said, the feedback we get from our internal surrogate users is often clouded by their knowledge of business priorities, and whatever ethnographic research we&#039;ve managed to do externally has often revealed dramatically different things.

This is a good approach where no possibility for ethnographic research exists, but it would be interesting to look at a more  guerilla approach to observation studies and other first-hand research.]]></description>
		<content:encoded><![CDATA[<p>Interesting article, though I agree with Cennydd that surrogate users can be problematic. As an example, my current project involves a lot of product development where most of the team has frequent access to users, and some of the team would even qualify as end users themselves. That said, the feedback we get from our internal surrogate users is often clouded by their knowledge of business priorities, and whatever ethnographic research we&#8217;ve managed to do externally has often revealed dramatically different things.</p>
<p>This is a good approach where no possibility for ethnographic research exists, but it would be interesting to look at a more  guerilla approach to observation studies and other first-hand research.</p>
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		<title>By: michaelbeavers</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7545</link>
		<dc:creator>michaelbeavers</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7545</guid>
		<description><![CDATA[Hi, Daniel--nice article.  I especially liked your Québec city example as it is a practical reflection of unmet user needs in the architecture.  I do think, however, that it is not that difficult to derive great customer insights &quot;on the street&quot;.  Even if you walk out of your office or blast an email out to friends and family you can find at least one or two users.

We sometimes are forced by shortages of budget or time (often both) to perform &quot;napkin ethnography&quot;, which is admittedly not as reliable as a fully designed research protocol, but often enough to get a decent direction for what features users would find valuable.  

For example, we were looking at a large-scale integration project for a soft drink brand--they wanted to build a site that would make it easy to replenish fountain syrup.  We had TONS of features we could have placed on a very crowded homepage, but when we talked to small retailers we found that most ordering/reordering interactions happened over the phone and in-person with the driver (who had a hand-held device).  The user was SO busy, they rarely sat down at a computer.  That changed how we proposed to design the interface considerably: focusing on automating replenishment phone calls, resolving service issues, and being a lot more selective with new product merchandising.  We placed all of the required advanced features in the architecture, but in secondary nav areas that didn&#039;t draw as much visual focus.

All of this is to say that it is always a good idea to talk to users...and it is often easier and faster than we think.  Call center employees are definitely great stakeholders to start with.]]></description>
		<content:encoded><![CDATA[<p>Hi, Daniel&#8211;nice article.  I especially liked your Québec city example as it is a practical reflection of unmet user needs in the architecture.  I do think, however, that it is not that difficult to derive great customer insights &#8220;on the street&#8221;.  Even if you walk out of your office or blast an email out to friends and family you can find at least one or two users.</p>
<p>We sometimes are forced by shortages of budget or time (often both) to perform &#8220;napkin ethnography&#8221;, which is admittedly not as reliable as a fully designed research protocol, but often enough to get a decent direction for what features users would find valuable.  </p>
<p>For example, we were looking at a large-scale integration project for a soft drink brand&#8211;they wanted to build a site that would make it easy to replenish fountain syrup.  We had TONS of features we could have placed on a very crowded homepage, but when we talked to small retailers we found that most ordering/reordering interactions happened over the phone and in-person with the driver (who had a hand-held device).  The user was SO busy, they rarely sat down at a computer.  That changed how we proposed to design the interface considerably: focusing on automating replenishment phone calls, resolving service issues, and being a lot more selective with new product merchandising.  We placed all of the required advanced features in the architecture, but in secondary nav areas that didn&#8217;t draw as much visual focus.</p>
<p>All of this is to say that it is always a good idea to talk to users&#8230;and it is often easier and faster than we think.  Call center employees are definitely great stakeholders to start with.</p>
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		<title>By: michaelbeavers</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7546</link>
		<dc:creator>michaelbeavers</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7546</guid>
		<description><![CDATA[...and what I neglected to mention above was that these small retailer users were within a 3-block radius of our office.  We performed 5 interviews in just a few hours.  That sample size was even enough to begin to rough in a persona.]]></description>
		<content:encoded><![CDATA[<p>&#8230;and what I neglected to mention above was that these small retailer users were within a 3-block radius of our office.  We performed 5 interviews in just a few hours.  That sample size was even enough to begin to rough in a persona.</p>
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		<title>By: dproyer</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7547</link>
		<dc:creator>dproyer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7547</guid>
		<description><![CDATA[I think we can all agree (author included) that dealing directly with the users is better, but I see situations (no budget/time + hard to access users ) where this technique can be valuable.

Cennydd makes an important point in saying: &quot;By talking to the people who talk to users, we introduce another layer of bias (political, cognitive, whatever) and thus could end up a bit further from facts than if we’d gathered them ourselves.&quot;

I think the key to using this method, or others like it, is to always remember that their is that extra layer of bias, and attempt to take it in to account when working with the information.  Designers should think about how the information gathered might be biased and draw design insights accordingly.    It is when designers pretend that the information they gain from these once-removed research methods is &#039;pure&#039; that they run in to problems and get blindsided.]]></description>
		<content:encoded><![CDATA[<p>I think we can all agree (author included) that dealing directly with the users is better, but I see situations (no budget/time + hard to access users ) where this technique can be valuable.</p>
<p>Cennydd makes an important point in saying: &#8220;By talking to the people who talk to users, we introduce another layer of bias (political, cognitive, whatever) and thus could end up a bit further from facts than if we’d gathered them ourselves.&#8221;</p>
<p>I think the key to using this method, or others like it, is to always remember that their is that extra layer of bias, and attempt to take it in to account when working with the information.  Designers should think about how the information gathered might be biased and draw design insights accordingly.    It is when designers pretend that the information they gain from these once-removed research methods is &#8216;pure&#8217; that they run in to problems and get blindsided.</p>
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		<title>By: ccollingridge</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7548</link>
		<dc:creator>ccollingridge</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7548</guid>
		<description><![CDATA[Firstly, the length of this article is great - short and snappy. Much appreciated!

There&#039;s a sliding scale of user involvement, in my opinion. At one end we have an idealised process with unlimited time and resources, in which we conduct ethnographic research across truly representative samples of users or potential users, and continue this engagement throughout product development. At the other end is grabbing someone in a corridor and showing them a screen. This method definitely falls towards the latter end on the spectrum, but utilising information within the organisation is an important area to highlight.

Most organisations that have spent some time developing products for a specific domain do actually contain a lot of good domain information. Using all the information from people who contact customers is a really valuable way to increase the degree of proxy-user input, possibly enabling you to focus your limited time and resources on the areas where real users truly are key.]]></description>
		<content:encoded><![CDATA[<p>Firstly, the length of this article is great &#8211; short and snappy. Much appreciated!</p>
<p>There&#8217;s a sliding scale of user involvement, in my opinion. At one end we have an idealised process with unlimited time and resources, in which we conduct ethnographic research across truly representative samples of users or potential users, and continue this engagement throughout product development. At the other end is grabbing someone in a corridor and showing them a screen. This method definitely falls towards the latter end on the spectrum, but utilising information within the organisation is an important area to highlight.</p>
<p>Most organisations that have spent some time developing products for a specific domain do actually contain a lot of good domain information. Using all the information from people who contact customers is a really valuable way to increase the degree of proxy-user input, possibly enabling you to focus your limited time and resources on the areas where real users truly are key.</p>
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		<title>By: matthewjdoty</title>
		<link>http://boxesandarrows.com/extreme-user-research/#comment-7549</link>
		<dc:creator>matthewjdoty</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/extreme-user-research/#comment-7549</guid>
		<description><![CDATA[Thank you for speaking out on this! When it comes to this type of user research,  I sometimes feel like a lone voice crying in the wilderness. Over the last 5 years, I&#039;ve been trying to convince clients that quality user data IS within their reach thought this type of research. I still find that I run into barriers of time cost and scope. What have you found to be effective in overcoming these types of concerns?]]></description>
		<content:encoded><![CDATA[<p>Thank you for speaking out on this! When it comes to this type of user research,  I sometimes feel like a lone voice crying in the wilderness. Over the last 5 years, I&#8217;ve been trying to convince clients that quality user data IS within their reach thought this type of research. I still find that I run into barriers of time cost and scope. What have you found to be effective in overcoming these types of concerns?</p>
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