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	<title>Comments on: Personas and the Role of Design Documentation</title>
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	<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/</link>
	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
	<lastBuildDate>Tue, 18 Jun 2013 12:43:59 +0000</lastBuildDate>
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		<title>By: jessicae</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6912</link>
		<dc:creator>jessicae</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6912</guid>
		<description><![CDATA[Hi Andrew

Just wanted to say that I thought this was a very balanced, well-written article, posing some very carefully thought-out and interesting arguments. Thank you!]]></description>
		<content:encoded><![CDATA[<p>Hi Andrew</p>
<p>Just wanted to say that I thought this was a very balanced, well-written article, posing some very carefully thought-out and interesting arguments. Thank you!</p>
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		<title>By: danielwillis</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6913</link>
		<dc:creator>danielwillis</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6913</guid>
		<description><![CDATA[Is it worth adding a comment five months after an article publishes? Oh, what the hell:

The detail from Cooper&#039;s &quot;slim&quot; chapter of the Inmates book that pops back in my head most often is his description of personas as a key that unlocks a specific puzzle box. I agree with Andrew, but I think he and most everybody else misses this gem. In the book, the puzzle box was the core functionality of a device on an airplane and the key turned out to be a senior citizen with a bad attitude. My experience is that the value of the warmth and fuzziness of personas is fleeting; bit its value as a problem-solving mechanism is significant and long-lasting.

You heard it here last.]]></description>
		<content:encoded><![CDATA[<p>Is it worth adding a comment five months after an article publishes? Oh, what the hell:</p>
<p>The detail from Cooper&#8217;s &#8220;slim&#8221; chapter of the Inmates book that pops back in my head most often is his description of personas as a key that unlocks a specific puzzle box. I agree with Andrew, but I think he and most everybody else misses this gem. In the book, the puzzle box was the core functionality of a device on an airplane and the key turned out to be a senior citizen with a bad attitude. My experience is that the value of the warmth and fuzziness of personas is fleeting; bit its value as a problem-solving mechanism is significant and long-lasting.</p>
<p>You heard it here last.</p>
]]></content:encoded>
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		<title>By: bregienczuk</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6914</link>
		<dc:creator>bregienczuk</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6914</guid>
		<description><![CDATA[I definately agree with your points and like the article. However, I ask everyone who talks about and posts about personas the same thing... why don&#039;t you show the community what good documentation for sharing and such looks like? What are the most effective visual communication tools for personas as we leverage them and encourage our business partners to leverage them / understand their value as well?]]></description>
		<content:encoded><![CDATA[<p>I definately agree with your points and like the article. However, I ask everyone who talks about and posts about personas the same thing&#8230; why don&#8217;t you show the community what good documentation for sharing and such looks like? What are the most effective visual communication tools for personas as we leverage them and encourage our business partners to leverage them / understand their value as well?</p>
]]></content:encoded>
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		<title>By: frazierberek</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6915</link>
		<dc:creator>frazierberek</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6915</guid>
		<description><![CDATA[When you use a snapshot personal to personalize the primary user, but also include the characteristics from Lucy Lockwood &#039;s user profile, you also display the primary users goals, tech skills, current product usage and so on.

See Lucy&#039;s article: Users, Roles, and Personas
www.foruse.com/articles/rolespersonas.htm
	
Description: User role models are compared in detail with the popular user modeling technique of personas. User roles offer a more compact, more focused means of capturing and exploring those aspects of users most relevant to interaction design. The advantages and limitations of the approaches are considered and a combined strategy is described.]]></description>
		<content:encoded><![CDATA[<p>When you use a snapshot personal to personalize the primary user, but also include the characteristics from Lucy Lockwood &#8216;s user profile, you also display the primary users goals, tech skills, current product usage and so on.</p>
<p>See Lucy&#8217;s article: Users, Roles, and Personas<br />
<a href="http://www.foruse.com/articles/rolespersonas.htm" rel="nofollow">http://www.foruse.com/articles/rolespersonas.htm</a></p>
<p>Description: User role models are compared in detail with the popular user modeling technique of personas. User roles offer a more compact, more focused means of capturing and exploring those aspects of users most relevant to interaction design. The advantages and limitations of the approaches are considered and a combined strategy is described.</p>
]]></content:encoded>
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		<title>By: livlab</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6890</link>
		<dc:creator>livlab</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6890</guid>
		<description><![CDATA[Dan Brown just wrote something interesting about Personas:
http://www.greenonions.com/archives/2008/02/24/personas-good-enough-for-moses-good-enough-for-me/]]></description>
		<content:encoded><![CDATA[<p>Dan Brown just wrote something interesting about Personas:<br />
<a href="http://www.greenonions.com/archives/2008/02/24/personas-good-enough-for-moses-good-enough-for-me/" rel="nofollow">http://www.greenonions.com/archives/2008/02/24/personas-good-enough-for-moses-good-enough-for-me/</a></p>
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		<title>By: jameskelway</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6891</link>
		<dc:creator>jameskelway</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6891</guid>
		<description><![CDATA[Hi Andrew, I agree with your reservations about our industry&#039;s use of personas and its great to read another angle about how we use them. I feel that in many environments, as Livia points out, they are the tools that you need to capture the imagination of stakeholders who will inevitably throw the project off the road on an ill-conceived whim. I have found that there are good and bad uses of personas and I guess this is what we are highlighting here. 

I do feel that documentation, deliverables, are key to define how successful our work is. Design in general has always suffered from not documenting its reasons for making design decisions. The successes are often realised and celebrated but the methods behind these cases are not published, or lost in time, in the heads of the designers. 

This is a strength of information architecture and user experience. We have the tools to establish why we can achieve an upturn in site revenue or why the user&#039;s feel that the site is a better product. To deny personas would be a mistake, as 37 signals suggest, and to feel a persona more by role-play sounds interesting and I can see for some situations it is a necessity. 

Dan Brown recently mentioned in a talk at IXD that if Apple had used personas - would the browse feature of an iPod have been more intuitively designed? Perhaps a great product could have been even better. I am of the opinion that they are part of a tool box that helps us create better designs, better products. As you say, if they make us honest or true to the delivery of a project, then a persona is a great thing. Let us keep hold of them, and make sure they are alive.]]></description>
		<content:encoded><![CDATA[<p>Hi Andrew, I agree with your reservations about our industry&#8217;s use of personas and its great to read another angle about how we use them. I feel that in many environments, as Livia points out, they are the tools that you need to capture the imagination of stakeholders who will inevitably throw the project off the road on an ill-conceived whim. I have found that there are good and bad uses of personas and I guess this is what we are highlighting here. </p>
<p>I do feel that documentation, deliverables, are key to define how successful our work is. Design in general has always suffered from not documenting its reasons for making design decisions. The successes are often realised and celebrated but the methods behind these cases are not published, or lost in time, in the heads of the designers. </p>
<p>This is a strength of information architecture and user experience. We have the tools to establish why we can achieve an upturn in site revenue or why the user&#8217;s feel that the site is a better product. To deny personas would be a mistake, as 37 signals suggest, and to feel a persona more by role-play sounds interesting and I can see for some situations it is a necessity. </p>
<p>Dan Brown recently mentioned in a talk at IXD that if Apple had used personas &#8211; would the browse feature of an iPod have been more intuitively designed? Perhaps a great product could have been even better. I am of the opinion that they are part of a tool box that helps us create better designs, better products. As you say, if they make us honest or true to the delivery of a project, then a persona is a great thing. Let us keep hold of them, and make sure they are alive.</p>
]]></content:encoded>
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		<title>By: andrewhinton</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6892</link>
		<dc:creator>andrewhinton</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6892</guid>
		<description><![CDATA[Livia &amp; James: Thanks so much for the feedback. I’ll admit, I did think of these points, and tried to pre-empt them in the piece, but maybe didn’t do it well enough. 

In short: I wanted to emphasize that personas are first and foremost the act of empathetic imagination for design; and I wanted to emphasize that all design documentation is first and foremost an artifact/tool for collaborative reflection, shared understanding and iteration. As long as we remember these things, we can then go on to make all the persona descriptions and slick stakeholder deliverables we want and need to get the rest of the job done :-)

My article is meant as a corrective statement, to a degree. This is why I focus so strongly on what I see as the *first* priority of methods and documentation in design work—shared artifacts for the design process. Because I think this has gotten lost in the conventional wisdom of “documents for stakeholders,” I amped up my point in the other direction, trying to drag the pendulum more toward the center. 

I was careful to point out that stakeholder communication is also, of course, a very important goal. But it is a SEPARATE goal. It may even require creating separate deliverables to achieve! We too often get caught up in using documentation as a tool for convincing other people, rather than tools for collaborative design among the practitioners. I may have overstated my case, though, and, alas, obscured these caveats I scattered throughout. 

Probably I could&#039;ve been this clear in the actual article? *sigh* ... 

At any rate, these conversations are the real reason I wrote this ... so please keep the feedback coming!]]></description>
		<content:encoded><![CDATA[<p>Livia &amp; James: Thanks so much for the feedback. I’ll admit, I did think of these points, and tried to pre-empt them in the piece, but maybe didn’t do it well enough. </p>
<p>In short: I wanted to emphasize that personas are first and foremost the act of empathetic imagination for design; and I wanted to emphasize that all design documentation is first and foremost an artifact/tool for collaborative reflection, shared understanding and iteration. As long as we remember these things, we can then go on to make all the persona descriptions and slick stakeholder deliverables we want and need to get the rest of the job done <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>My article is meant as a corrective statement, to a degree. This is why I focus so strongly on what I see as the *first* priority of methods and documentation in design work—shared artifacts for the design process. Because I think this has gotten lost in the conventional wisdom of “documents for stakeholders,” I amped up my point in the other direction, trying to drag the pendulum more toward the center. </p>
<p>I was careful to point out that stakeholder communication is also, of course, a very important goal. But it is a SEPARATE goal. It may even require creating separate deliverables to achieve! We too often get caught up in using documentation as a tool for convincing other people, rather than tools for collaborative design among the practitioners. I may have overstated my case, though, and, alas, obscured these caveats I scattered throughout. </p>
<p>Probably I could&#8217;ve been this clear in the actual article? *sigh* &#8230; </p>
<p>At any rate, these conversations are the real reason I wrote this &#8230; so please keep the feedback coming!</p>
]]></content:encoded>
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		<title>By: jameskelway</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6893</link>
		<dc:creator>jameskelway</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6893</guid>
		<description><![CDATA[Cheers Andrew - I think collaboration, as you say, between team members is key. 

I recently wrote a post you may be interested in here http://userpathways.com/2008/02/22/user-stories-or-personas/ though not as in-depth or well-researched! 

I think the communication with stakeholders is separate like you say to the communications you have within the team and perhaps different deliverable is the way to go. A richer set for design and development maybe?]]></description>
		<content:encoded><![CDATA[<p>Cheers Andrew &#8211; I think collaboration, as you say, between team members is key. </p>
<p>I recently wrote a post you may be interested in here <a href="http://userpathways.com/2008/02/22/user-stories-or-personas/" rel="nofollow">http://userpathways.com/2008/02/22/user-stories-or-personas/</a> though not as in-depth or well-researched! </p>
<p>I think the communication with stakeholders is separate like you say to the communications you have within the team and perhaps different deliverable is the way to go. A richer set for design and development maybe?</p>
]]></content:encoded>
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		<title>By: jamiefromcleveland</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6894</link>
		<dc:creator>jamiefromcleveland</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6894</guid>
		<description><![CDATA[Yes indeed, thanks for revisiting this topic. Since we&#039;re all constantly gaining new experiences, revisiting segments of the IA canon with an evolved perspective can only serve to keep our fundamentals both strong and adaptable.

In your recap comment, you talk about documentation &quot;for collaborative design among the practitioners.&quot; I think this means the persona documents serve as a catalyst for (at least one) aspect of collaboration, right? Well, what if personas are themselves developed collaboratively? Like, collaboration by selected team members from all phases of a project or from the different departments that impact an initiative. And of course including a certain number of the actual users.

The various respective team members all have an input in creating the personas; with guidance/facilitation steering the persona-making collaboration session(s), those team members understand the personas&#039; value and meaning to their interests (stakeholders, graphic design, marketing, database deign, etc). The utility that the personas serve toward design decision-making doesn&#039;t fade away. Therefore personas are less likely to be only a reminder--they become, as you&#039;ve pointed out, part of a common collaborative language essential to the success of the project.

In addition, use of the personas across a diverse team might be articulated in a way that resonates respective to each segment of the team. This too will help vet the personas&#039; value and meaningfulness, plus nurture consistent visits to the personas to aid collaboration and decision-making. It may help open up some of the silo-ed processes that many of us face in our workplaces.]]></description>
		<content:encoded><![CDATA[<p>Yes indeed, thanks for revisiting this topic. Since we&#8217;re all constantly gaining new experiences, revisiting segments of the IA canon with an evolved perspective can only serve to keep our fundamentals both strong and adaptable.</p>
<p>In your recap comment, you talk about documentation &#8220;for collaborative design among the practitioners.&#8221; I think this means the persona documents serve as a catalyst for (at least one) aspect of collaboration, right? Well, what if personas are themselves developed collaboratively? Like, collaboration by selected team members from all phases of a project or from the different departments that impact an initiative. And of course including a certain number of the actual users.</p>
<p>The various respective team members all have an input in creating the personas; with guidance/facilitation steering the persona-making collaboration session(s), those team members understand the personas&#8217; value and meaning to their interests (stakeholders, graphic design, marketing, database deign, etc). The utility that the personas serve toward design decision-making doesn&#8217;t fade away. Therefore personas are less likely to be only a reminder&#8211;they become, as you&#8217;ve pointed out, part of a common collaborative language essential to the success of the project.</p>
<p>In addition, use of the personas across a diverse team might be articulated in a way that resonates respective to each segment of the team. This too will help vet the personas&#8217; value and meaningfulness, plus nurture consistent visits to the personas to aid collaboration and decision-making. It may help open up some of the silo-ed processes that many of us face in our workplaces.</p>
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		<title>By: andrewhinton</title>
		<link>http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6895</link>
		<dc:creator>andrewhinton</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/personas-and-the-role-of-design-documentation/#comment-6895</guid>
		<description><![CDATA[Jamie: I agree totally. The article is already super-long, so I didn&#039;t get into that aspect, but I&#039;m a BIG fan of &quot;Contextual Design&quot;- like process, where there is HIGH collaboration through as much of the design process as possible. In CD all analysis &amp; development of models happens in collab. with stakeholders involved as well. (I&#039;m not doctrinaire on the Holzblatt-specific CD method, but the essential elements are incredibly important -- and undergird a lot of my assumptions in this piece). Thanks for making this point :-)]]></description>
		<content:encoded><![CDATA[<p>Jamie: I agree totally. The article is already super-long, so I didn&#8217;t get into that aspect, but I&#8217;m a BIG fan of &#8220;Contextual Design&#8221;- like process, where there is HIGH collaboration through as much of the design process as possible. In CD all analysis &amp; development of models happens in collab. with stakeholders involved as well. (I&#8217;m not doctrinaire on the Holzblatt-specific CD method, but the essential elements are incredibly important &#8212; and undergird a lot of my assumptions in this piece). Thanks for making this point <img src='http://www-boxesandarrows-com.zippykid.netdna-cdn.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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