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	<title>Comments on: Quick and Easy Flash Prototypes</title>
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	<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/</link>
	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
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		<title>By: Quick and Easy Flash Prototypes « Boxes and Arrows &#124; Flash &#124; Adobe-Tutorial.com</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-10218</link>
		<dc:creator>Quick and Easy Flash Prototypes « Boxes and Arrows &#124; Flash &#124; Adobe-Tutorial.com</dc:creator>
		<pubDate>Mon, 19 Nov 2012 07:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-10218</guid>
		<description><![CDATA[[...] Quick and Easy Flash Prototypes « Boxes and Arrows           annotations, bold-steps, flash, major-steps, screens, tutorial, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Quick and Easy Flash Prototypes « Boxes and Arrows           annotations, bold-steps, flash, major-steps, screens, tutorial, [...]</p>
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		<title>By: andrzejewski</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7168</link>
		<dc:creator>andrzejewski</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7168</guid>
		<description><![CDATA[Looking for Part 2?

I&#039;m sorry I never published Part 2 on Boxes and Arrows, but here&#039;s a workshop workbook that I created that walks you through both parts, complete with visuals. It&#039;s still based on ActionScript 2.0, but should be useful still for doing simple prototypes!

http://www.slideshare.net/ladylexy/flash-prototyping-workbook-part-1-and-2-3534139

BTW, you can also export flash straight from InDesign starting in CS4! Pretty fantastic.]]></description>
		<content:encoded><![CDATA[<p>Looking for Part 2?</p>
<p>I&#8217;m sorry I never published Part 2 on Boxes and Arrows, but here&#8217;s a workshop workbook that I created that walks you through both parts, complete with visuals. It&#8217;s still based on ActionScript 2.0, but should be useful still for doing simple prototypes!</p>
<p><a href="http://www.slideshare.net/ladylexy/flash-prototyping-workbook-part-1-and-2-3534139" rel="nofollow">http://www.slideshare.net/ladylexy/flash-prototyping-workbook-part-1-and-2-3534139</a></p>
<p>BTW, you can also export flash straight from InDesign starting in CS4! Pretty fantastic.</p>
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	<item>
		<title>By: hinch</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7144</link>
		<dc:creator>hinch</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7144</guid>
		<description><![CDATA[Excellent tutorial Alexa.  Your instructions were easy to follow and you provided heaps of valuable background info.  I can really see the benefits of this approach.  Great work!]]></description>
		<content:encoded><![CDATA[<p>Excellent tutorial Alexa.  Your instructions were easy to follow and you provided heaps of valuable background info.  I can really see the benefits of this approach.  Great work!</p>
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		<title>By: benarent</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7145</link>
		<dc:creator>benarent</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7145</guid>
		<description><![CDATA[Great collection of Stuff here. I have recently had to pick up AS3 as part of a Product design project. I found that flash is great for conveing the core concpet, even if it is all smokes and mirror.  I also found that a good search of the forums means you can find code snippets for just about everything.  Another advantage for myself was the abilty to use a range of sensors to create a new and novel concpet. You can see my concept at http://jive.benarent.co.uk and can see  my code at http://www.benarent.co.uk/bog/design/how-to-create-a-magnetic-tangible-user-interface/]]></description>
		<content:encoded><![CDATA[<p>Great collection of Stuff here. I have recently had to pick up AS3 as part of a Product design project. I found that flash is great for conveing the core concpet, even if it is all smokes and mirror.  I also found that a good search of the forums means you can find code snippets for just about everything.  Another advantage for myself was the abilty to use a range of sensors to create a new and novel concpet. You can see my concept at <a href="http://jive.benarent.co.uk" rel="nofollow">http://jive.benarent.co.uk</a> and can see  my code at <a href="http://www.benarent.co.uk/bog/design/how-to-create-a-magnetic-tangible-user-interface/" rel="nofollow">http://www.benarent.co.uk/bog/design/how-to-create-a-magnetic-tangible-user-interface/</a></p>
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		<title>By: jamiefromcleveland</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7146</link>
		<dc:creator>jamiefromcleveland</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7146</guid>
		<description><![CDATA[Thanks for the tutorial, Alexa. I was impressed with how detailed it was, plus how you made sure to reiterate the value and context of it throughout. (Wait, that sounds like…design!)

What strikes me about these prototypes is their potential for generating a greater frequency of cross-cultural “a-ha!s” for both designers and users. Since the IXD’s role is to understand and then design for the different world of the users, the prototype is a good way to communicate the designers’ understanding (or identify a misunderstanding) of what the users need/expect. Particularly when the designers come from a demographic, nation, class, or language group which differs from the client. And profoundly when the user group may not yet fully understand the role or utility of the technology (e.g. when mobile tools were introduced to clinicians in hospital wards).

Conversely, designers have a chance to observe all the culturally-based subtleties of how the users interact with the technology. By observing the other-culture user experience, designers can identify trouble-spots that they never would have anticipated. Or they might find the test subjects use a feature in unanticipated but positive ways. 

Yeah, I&#039;ve just described the basic idea of usability testing, but I&#039;m thinking here about the cultural dynamics. A deep understanding by both parties would not necessarily occur with lower fidelity prototypes because many cultural elements of the onscreen ecosystem (which impact interaction) are not present. The fact that a designer can make these robust prototypes quickly and change them efficiently means that cross-cultural epiphanies might occur more.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial, Alexa. I was impressed with how detailed it was, plus how you made sure to reiterate the value and context of it throughout. (Wait, that sounds like…design!)</p>
<p>What strikes me about these prototypes is their potential for generating a greater frequency of cross-cultural “a-ha!s” for both designers and users. Since the IXD’s role is to understand and then design for the different world of the users, the prototype is a good way to communicate the designers’ understanding (or identify a misunderstanding) of what the users need/expect. Particularly when the designers come from a demographic, nation, class, or language group which differs from the client. And profoundly when the user group may not yet fully understand the role or utility of the technology (e.g. when mobile tools were introduced to clinicians in hospital wards).</p>
<p>Conversely, designers have a chance to observe all the culturally-based subtleties of how the users interact with the technology. By observing the other-culture user experience, designers can identify trouble-spots that they never would have anticipated. Or they might find the test subjects use a feature in unanticipated but positive ways. </p>
<p>Yeah, I&#8217;ve just described the basic idea of usability testing, but I&#8217;m thinking here about the cultural dynamics. A deep understanding by both parties would not necessarily occur with lower fidelity prototypes because many cultural elements of the onscreen ecosystem (which impact interaction) are not present. The fact that a designer can make these robust prototypes quickly and change them efficiently means that cross-cultural epiphanies might occur more.</p>
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		<title>By: jonathan</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7147</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7147</guid>
		<description><![CDATA[This is an excellent article. Far too many resources on Flash are way over my head, but this is just what I&#039;ve wanted to kick-start my Flash usage (until Thermo arrives of course, then we&#039;ll all be using that I would expect).]]></description>
		<content:encoded><![CDATA[<p>This is an excellent article. Far too many resources on Flash are way over my head, but this is just what I&#8217;ve wanted to kick-start my Flash usage (until Thermo arrives of course, then we&#8217;ll all be using that I would expect).</p>
]]></content:encoded>
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	<item>
		<title>By: ckorhonen</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7148</link>
		<dc:creator>ckorhonen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7148</guid>
		<description><![CDATA[Nice tutorial - I think that in many cases a visual representation of a final design is much more useful than a set of functional specifications.

That said, I would advise caution when using this method, mainly clients - particularly where agencies tend to get carried away, in my experience, is with some of the additional presentation features which are possible in Flash. A cool pre-loader, swirly fade in-animation may be fantastic when it comes to impressing people when pitching a design, but really just sets everyone up to fail with unrealistic expections.

Be careful not to get carried away making something which is poor usability (but looks cool), or which is itself a pain to implement with vanilla HTML.]]></description>
		<content:encoded><![CDATA[<p>Nice tutorial &#8211; I think that in many cases a visual representation of a final design is much more useful than a set of functional specifications.</p>
<p>That said, I would advise caution when using this method, mainly clients &#8211; particularly where agencies tend to get carried away, in my experience, is with some of the additional presentation features which are possible in Flash. A cool pre-loader, swirly fade in-animation may be fantastic when it comes to impressing people when pitching a design, but really just sets everyone up to fail with unrealistic expections.</p>
<p>Be careful not to get carried away making something which is poor usability (but looks cool), or which is itself a pain to implement with vanilla HTML.</p>
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		<title>By: martinpolley</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7149</link>
		<dc:creator>martinpolley</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7149</guid>
		<description><![CDATA[I have often thought that OpenLaszlo would make an excellent alternative to Flash as a prototyping tool, without having to (a) shell out any cash or (b) having to learn ActionScript. In fact, I am in the process of playing around with it now.

But I have not seen any resources online that talk about using it for prototyping.

Has anyone here tried it or considered it? What were your experiences/conclusions?]]></description>
		<content:encoded><![CDATA[<p>I have often thought that OpenLaszlo would make an excellent alternative to Flash as a prototyping tool, without having to (a) shell out any cash or (b) having to learn ActionScript. In fact, I am in the process of playing around with it now.</p>
<p>But I have not seen any resources online that talk about using it for prototyping.</p>
<p>Has anyone here tried it or considered it? What were your experiences/conclusions?</p>
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	<item>
		<title>By: jonathan</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7150</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7150</guid>
		<description><![CDATA[Martin: I think a lot of the utility of OpenLaszlo for prototyping would stand or fall on the quality for the IDE you use to create the prototype.  As far as I can tell, IDEs that support OpenLaszlo are rather few in number, and (eg Spket IDE) are aimed at developers building real apps rather than people like us who want to knock out concepts for demonstration purposes in short periods of time. That issue goes to the heart of what a prototyping tool is about. That said, it would be interesting to give OpenLazlo a try.]]></description>
		<content:encoded><![CDATA[<p>Martin: I think a lot of the utility of OpenLaszlo for prototyping would stand or fall on the quality for the IDE you use to create the prototype.  As far as I can tell, IDEs that support OpenLaszlo are rather few in number, and (eg Spket IDE) are aimed at developers building real apps rather than people like us who want to knock out concepts for demonstration purposes in short periods of time. That issue goes to the heart of what a prototyping tool is about. That said, it would be interesting to give OpenLazlo a try.</p>
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	<item>
		<title>By: martinpolley</title>
		<link>http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7151</link>
		<dc:creator>martinpolley</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/quick-and-easy-flash-prototypes/#comment-7151</guid>
		<description><![CDATA[@Jonathan: Thanks for mentioning Spket. I was not aware of it. Looks interesting.

As I see it, the upside of using OpenLaszlo (or Flash, or XHTML+CSS+jQuery, or whatever) is that it allows you to simulate things that you just can&#039;t do in a static, annotated wireframe. And also that you can play around with the interactions and make sure you have covered all the possible flows and ensure they make sense (e.g., what happens if the user cancels here? does it make sense to disable this control when the user makes a selection in a different control? etc.).

The downsides are that (a) it is not visual in the way that Photoshop or Visio are, and (b) it takes quite a lot of time and effort to create a prototype this way. 

So the way I see it, if you choose to go down this route (whether it&#039;s Flash, Laszlo, XHTML+whatever), you need to know when it&#039;s necessary and when you can get away with something static. That is, the level of complexity determines whether you go with static or whether you go with dynamic.

Am I on the right track here?]]></description>
		<content:encoded><![CDATA[<p>@Jonathan: Thanks for mentioning Spket. I was not aware of it. Looks interesting.</p>
<p>As I see it, the upside of using OpenLaszlo (or Flash, or XHTML+CSS+jQuery, or whatever) is that it allows you to simulate things that you just can&#8217;t do in a static, annotated wireframe. And also that you can play around with the interactions and make sure you have covered all the possible flows and ensure they make sense (e.g., what happens if the user cancels here? does it make sense to disable this control when the user makes a selection in a different control? etc.).</p>
<p>The downsides are that (a) it is not visual in the way that Photoshop or Visio are, and (b) it takes quite a lot of time and effort to create a prototype this way. </p>
<p>So the way I see it, if you choose to go down this route (whether it&#8217;s Flash, Laszlo, XHTML+whatever), you need to know when it&#8217;s necessary and when you can get away with something static. That is, the level of complexity determines whether you go with static or whether you go with dynamic.</p>
<p>Am I on the right track here?</p>
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