Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation.

January 27th, 2009

Pattern Languages for Interaction Design

An Interview with Erin Malone, Christian Crumlish, and Lucas Pettinati

Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks.

January 22nd, 2009

Researching Video Games the UX Way

A Look at How Bolt|Peters Researched Usability for Spore

As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.

January 22nd, 2009

All It’s Cracked Up To Be

IxDA's Interaction Conference, A Look Back to Look Forward

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.

December 18th, 2008

Flowmaps and Frag-Grenades, Part 2

An Interview with Halo 3's Colm Nelson

Sometimes we need to take a step back to ensure that our motivations are in the right place. It can be easy to forget that, when people participate in our studies, they are our partners. Dana Chisnell has taken the time to examine these attitudes and help us understand how to avoid falling into such traps.

November 25th, 2008

Why We Call Them Participants

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series.

November 25th, 2008

Flowmaps and Frag-Grenades, Part 1

An Interview with Halo 3's Colm Nelson

Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.

October 31st, 2008

Prototyping with XHTML

Leverage Code as a Design and Specification Platform

The IDEA Conference took place in Chicago on October 7-9. The speakers pushed the boundaries of what it means to design complex information spaces of all kinds. We can all expand our practice by absorbing their experiences and ideas.

In cooperation with the IA Institute, we’re happy to bring you recordings of most conference talks.

October 17th, 2008

IDEA 2008

The Chicago Sessions

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