March 31st, 2010

How to Win Friends and Influence People Remotely

Tools to enable simple online collaboration of design and distribution of usability testing

Patrick Stapleton is the ultimate remote collaborator, working with teams and end users all over the world. He shares with us some tools and techniques that help him “stay in the game.”

December 23rd, 2009

Research Logistics

A Crash Course for Designers and Stakeholders

With technology touching ever more of our work lives, user research, in its many guises, becomes part of the project lifecycle. For those of us who want a better idea of what to expect when working with a researcher, Demetrius Madrigal sets our expectations.

December 5th, 2009

Tree Testing

A quick way to evaluate your IA

After hearing about Donna Spencer’s paper-based tree testing, Dave O’Brien and his colleagues were hooked, so much so that they built an online tool to allow you to effectively test a site hierarchy. Hear about the tree testing approach and see how O’Brien’s tool works.

December 5th, 2009

Sketchy Wireframes

When you can't (or shouldn't) draw a straight line

Aaron Travis explores the importance of using sketchy wireframes early in the project
cycle. He then discusses the conversion of computer-based sketches into traditional wireframes and includes an analysis of “sketchy” capabilities of popular software tools.”

November 26th, 2009

Engaging Interaction

The speakers and experiences of Interaction 10

The Interaction 10 program has been announced, including an interesting mix of noted keynote speakers, industry experts, and interactive sessions. Jen Bove gives us a rundown of how they’ve put the program together.

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