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	<title>Comments on: The New R&amp;D: Relevant &amp; Desirable</title>
	<atom:link href="http://boxesandarrows.com/the-new-rd-relevant-desirable/feed/" rel="self" type="application/rss+xml" />
	<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/</link>
	<description>Boxes and Arrows is devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.</description>
	<lastBuildDate>Tue, 18 Jun 2013 12:43:59 +0000</lastBuildDate>
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		<title>By: Lars Christensen</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9088</link>
		<dc:creator>Lars Christensen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9088</guid>
		<description><![CDATA[Thank your for a well written article. 

However I think that the critique of user-centered design is somewhat misplaced. Inherent in the word design is the visionary and innovative elements that Olsen seem to assign only to what he calls vision-based design. Thus, user-centered design is no “dangerous tunnel vision” but a sound approach where the creative visions of the designer are quality checked against the needs and demands of the user.

User-centered designers are creative people who have enough common sense to check the value of their vision thereby trying to avoid that “nine out of ten product launches fail in the marketplace”.]]></description>
		<content:encoded><![CDATA[<p>Thank your for a well written article. </p>
<p>However I think that the critique of user-centered design is somewhat misplaced. Inherent in the word design is the visionary and innovative elements that Olsen seem to assign only to what he calls vision-based design. Thus, user-centered design is no “dangerous tunnel vision” but a sound approach where the creative visions of the designer are quality checked against the needs and demands of the user.</p>
<p>User-centered designers are creative people who have enough common sense to check the value of their vision thereby trying to avoid that “nine out of ten product launches fail in the marketplace”.</p>
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		<title>By: Brendan Hamley</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9089</link>
		<dc:creator>Brendan Hamley</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9089</guid>
		<description><![CDATA[There are some distinctly different attributes here. Call these meta-visions if you like...
 
*Making a vision real for those not blessed with the ability to do so*  

*Using your vision of tomorrow to deflect the pedantic mechanics of today* 

*Providing a lens to focus the blurry concepts and ideas of others*

These still remain user centred precepts, but nomore around need and utility.  Those tireless &#039;users&#039; we&#039;re so fond of should be allowed to dream a little. Perhaps part of our role as designers is to help them achieve this?]]></description>
		<content:encoded><![CDATA[<p>There are some distinctly different attributes here. Call these meta-visions if you like&#8230;</p>
<p>*Making a vision real for those not blessed with the ability to do so*  </p>
<p>*Using your vision of tomorrow to deflect the pedantic mechanics of today* </p>
<p>*Providing a lens to focus the blurry concepts and ideas of others*</p>
<p>These still remain user centred precepts, but nomore around need and utility.  Those tireless &#8216;users&#8217; we&#8217;re so fond of should be allowed to dream a little. Perhaps part of our role as designers is to help them achieve this?</p>
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		<title>By: Robert van Tol</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9090</link>
		<dc:creator>Robert van Tol</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9090</guid>
		<description><![CDATA[George Oslen is right. User-Centred Design is held up too often as the sole technique for developing usable products – as opposed to an extremely useful one. But he could of gone further. How often is User-Centred Design actually, in practice, a User-Influenced Design. The popularity of “discount” usability methods, the distance of the user from the design process, organisational issues that don’t stop managers speaking for the user, the impractical cost of many full-blown user-centred techniques — these all real-world problems combine to taint the methodological purity of the method. 

Worse, the method itself is a difficult sell in a constrained business environment. Managers hear User-Centred, but would much rather it was Business-Centred. Where in User-Centred Design does it talk of either making money or lowering costs? To pressured business people, it will sound like a very academic methodology. Of course you can argue that happy users are more profitable that probably incur less costs. And those are frequent outcomes. But they are not specific goals of the method.

And the method itself is too often a cloak, for young user experience designs to don the white coat of methodological respectability, rather than argue out issues on direct business terms. 

And yes, the word “design” might inherently contain visionary and innovative elements, but the words “user-centred” rather obviously locates that vision and innovation solely within the domain of the user.

As experience designers age, may be they will feel more confident using their own experience to offer a vision and combine that with appropriate user-centred input. Methods are a way of ensuring a common level of competence. They are not a substitute for vision.]]></description>
		<content:encoded><![CDATA[<p>George Oslen is right. User-Centred Design is held up too often as the sole technique for developing usable products – as opposed to an extremely useful one. But he could of gone further. How often is User-Centred Design actually, in practice, a User-Influenced Design. The popularity of “discount” usability methods, the distance of the user from the design process, organisational issues that don’t stop managers speaking for the user, the impractical cost of many full-blown user-centred techniques — these all real-world problems combine to taint the methodological purity of the method. </p>
<p>Worse, the method itself is a difficult sell in a constrained business environment. Managers hear User-Centred, but would much rather it was Business-Centred. Where in User-Centred Design does it talk of either making money or lowering costs? To pressured business people, it will sound like a very academic methodology. Of course you can argue that happy users are more profitable that probably incur less costs. And those are frequent outcomes. But they are not specific goals of the method.</p>
<p>And the method itself is too often a cloak, for young user experience designs to don the white coat of methodological respectability, rather than argue out issues on direct business terms. </p>
<p>And yes, the word “design” might inherently contain visionary and innovative elements, but the words “user-centred” rather obviously locates that vision and innovation solely within the domain of the user.</p>
<p>As experience designers age, may be they will feel more confident using their own experience to offer a vision and combine that with appropriate user-centred input. Methods are a way of ensuring a common level of competence. They are not a substitute for vision.</p>
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		<title>By: Julie Casanave</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9091</link>
		<dc:creator>Julie Casanave</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9091</guid>
		<description><![CDATA[This article reminds me of a quote I&#039;ve seen attributed to David Ogilvy: 
 
“Some use research the way a drunk uses a lamp post: for support rather than illumination.” 

. . . a good reminder that user research is best used to INSPIRE design, rather than DRIVE design.]]></description>
		<content:encoded><![CDATA[<p>This article reminds me of a quote I&#8217;ve seen attributed to David Ogilvy: </p>
<p>“Some use research the way a drunk uses a lamp post: for support rather than illumination.” </p>
<p>. . . a good reminder that user research is best used to INSPIRE design, rather than DRIVE design.</p>
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		<title>By: Livia Labate</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9092</link>
		<dc:creator>Livia Labate</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9092</guid>
		<description><![CDATA[I don&#039;t believe that vision-driven design and user-centered design are opposed or concurrent in any way. Though it is very refreshing to read something that reminds us that we are creating PRODUCTS rather than TWEAKING the users great ideas (and I have heard this!), I disagree that vision-driven design is neglected when approaching a project with the user in mind. 

I believe larger part of Web sites originate from an envisioned idea internal to the business rather than some market research to see what consumers would like &quot;invented&quot;. However, without this research and all subsequent user-centered technicalities (IA, usability testing, etc), that &#039;vision-driven&#039; design could be totally misguided.

&quot;Focusing exclusively on users&quot; is exactly the OPPOSITE of the &quot;build and fix&quot; approach. It is MEANT to make better designs and avoid fixes (I really did not get it why did this article said otherwise). 

Both approaches - user-centered and vision-driven - are complementary and essential to the final success of project; the first guarantees innovation and the later performance.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t believe that vision-driven design and user-centered design are opposed or concurrent in any way. Though it is very refreshing to read something that reminds us that we are creating PRODUCTS rather than TWEAKING the users great ideas (and I have heard this!), I disagree that vision-driven design is neglected when approaching a project with the user in mind. </p>
<p>I believe larger part of Web sites originate from an envisioned idea internal to the business rather than some market research to see what consumers would like &#8220;invented&#8221;. However, without this research and all subsequent user-centered technicalities (IA, usability testing, etc), that &#8216;vision-driven&#8217; design could be totally misguided.</p>
<p>&#8220;Focusing exclusively on users&#8221; is exactly the OPPOSITE of the &#8220;build and fix&#8221; approach. It is MEANT to make better designs and avoid fixes (I really did not get it why did this article said otherwise). </p>
<p>Both approaches &#8211; user-centered and vision-driven &#8211; are complementary and essential to the final success of project; the first guarantees innovation and the later performance.</p>
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		<title>By: Ron Zeno</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9093</link>
		<dc:creator>Ron Zeno</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9093</guid>
		<description><![CDATA[George, can you provide a definition of this so-called &quot;user-centered design&quot; that you&#039;re referring to that has all these negative traits that you comment on?  Sounds like you&#039;re just confusing incompetent attempts at user-centered design with that done by people who actually know what they are doing.  How about a definition of this &quot;vision-based design&quot; that you&#039;re referring to as well?

You argue for products that are relevant and desirable, as if this is something new and different, rather than a primary focus of user-centered design.


&quot;does it really matter if the marketing people, the techies, or the office receptionist came up with the idea in question?&quot;

No, it doesn&#039;t matter.  What matters is what the idea is built upon and if it will be given the scrutiny it deserves.]]></description>
		<content:encoded><![CDATA[<p>George, can you provide a definition of this so-called &#8220;user-centered design&#8221; that you&#8217;re referring to that has all these negative traits that you comment on?  Sounds like you&#8217;re just confusing incompetent attempts at user-centered design with that done by people who actually know what they are doing.  How about a definition of this &#8220;vision-based design&#8221; that you&#8217;re referring to as well?</p>
<p>You argue for products that are relevant and desirable, as if this is something new and different, rather than a primary focus of user-centered design.</p>
<p>&#8220;does it really matter if the marketing people, the techies, or the office receptionist came up with the idea in question?&#8221;</p>
<p>No, it doesn&#8217;t matter.  What matters is what the idea is built upon and if it will be given the scrutiny it deserves.</p>
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		<title>By: Marc Robichaud</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9094</link>
		<dc:creator>Marc Robichaud</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9094</guid>
		<description><![CDATA[User-centered design is a problem when it replaces brainstorming and marketing needs.  I was impressed with a recent article about Ideo.  I get the impression that everyone at Ideo thinks user-centered which give a great framework to their brainstorming.

Another danger in user-centred design that management can lose its delusions that they are trying to please everyone and then try to do it!  major mistake.  Georges comments about the mini-van reminded me of Alan Cooper talking about how the Dodge RAM became the best selling pickup because 80% of people hated and the other 20% loved it.  That&#039;s user-centred design too!

Too often companies try to market based on usability and usefulness.  Almost always a mistake.  People shop by features.  Usability and usefulness are much bigger players in retention.  If I remember correctly, marketing is one of the three legs of Donald Normans product success stool.]]></description>
		<content:encoded><![CDATA[<p>User-centered design is a problem when it replaces brainstorming and marketing needs.  I was impressed with a recent article about Ideo.  I get the impression that everyone at Ideo thinks user-centered which give a great framework to their brainstorming.</p>
<p>Another danger in user-centred design that management can lose its delusions that they are trying to please everyone and then try to do it!  major mistake.  Georges comments about the mini-van reminded me of Alan Cooper talking about how the Dodge RAM became the best selling pickup because 80% of people hated and the other 20% loved it.  That&#8217;s user-centred design too!</p>
<p>Too often companies try to market based on usability and usefulness.  Almost always a mistake.  People shop by features.  Usability and usefulness are much bigger players in retention.  If I remember correctly, marketing is one of the three legs of Donald Normans product success stool.</p>
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		<title>By: Ruth Kaufman</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9095</link>
		<dc:creator>Ruth Kaufman</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9095</guid>
		<description><![CDATA[George, your article truly resonates. I&#039;ve always done my information architecture as a content manager and a product designer. Usability was part of QA, not a driving force. I don&#039;t mean to discount its importance, but simply to put it in perspective. Business requirements have always been the determinants for my architectures, and as such, I succeeded in developing products and services that enabled new revenue streams. And increased revenues isn&#039;t unrelated to happy customers. If usability were truly the primary buy consideration for end customers, then our entire computing environments would probably be radically different. While I wish this were true, I agree whole-heartedly that it&#039;s unrelated to the realities of our present form of capitalism.]]></description>
		<content:encoded><![CDATA[<p>George, your article truly resonates. I&#8217;ve always done my information architecture as a content manager and a product designer. Usability was part of QA, not a driving force. I don&#8217;t mean to discount its importance, but simply to put it in perspective. Business requirements have always been the determinants for my architectures, and as such, I succeeded in developing products and services that enabled new revenue streams. And increased revenues isn&#8217;t unrelated to happy customers. If usability were truly the primary buy consideration for end customers, then our entire computing environments would probably be radically different. While I wish this were true, I agree whole-heartedly that it&#8217;s unrelated to the realities of our present form of capitalism.</p>
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		<title>By: Andrew Haig</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9096</link>
		<dc:creator>Andrew Haig</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9096</guid>
		<description><![CDATA[Usability is often based upon a &#039;can people effectively use this?&#039; scenario, when just as important - maybe even more so - is the question &#039;do people want to use this?&#039;. Desire, emotion and &#039;fun&#039; are hypercritical considerations in the design of a new product/service. &#039;Fuzzy, messy, inspired&#039; creative vision and data-driven usability (or, teeshirts and lab coats) do make somewhat strange bedfellows, but are a necessity...

I&#039;ve always wished for a better term than (the patronizing) &#039;user&#039; - they&#039;re people too!]]></description>
		<content:encoded><![CDATA[<p>Usability is often based upon a &#8216;can people effectively use this?&#8217; scenario, when just as important &#8211; maybe even more so &#8211; is the question &#8216;do people want to use this?&#8217;. Desire, emotion and &#8216;fun&#8217; are hypercritical considerations in the design of a new product/service. &#8216;Fuzzy, messy, inspired&#8217; creative vision and data-driven usability (or, teeshirts and lab coats) do make somewhat strange bedfellows, but are a necessity&#8230;</p>
<p>I&#8217;ve always wished for a better term than (the patronizing) &#8216;user&#8217; &#8211; they&#8217;re people too!</p>
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		<title>By: Brendan Hamley</title>
		<link>http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9097</link>
		<dc:creator>Brendan Hamley</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boxesandarrows.com/the-new-rd-relevant-desirable/#comment-9097</guid>
		<description><![CDATA[Long live UCV !]]></description>
		<content:encoded><![CDATA[<p>Long live UCV !</p>
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