Joe Lamantia covers the design principles underlying a building block system and the simple guidelines for combining blocks together to create any type of tile-based environment. (Part 2 in a series)
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Using Design Games
Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.
Continue readingPractical Plans for Accessible Architectures
Accessible information architecture builds a bridge between planning, design, and development. Frances Forman gives us a place to start thinking more deeply about how information can be structured and transformed to make user interaction more flexible for everyone.
Continue readingFaceted Feature Analysis
Adam Polansky tells us about how “Faceted Feature Analysis” takes the subjective needs of stakeholders and blends them with objective constraints in a way that ensures all points of view are fairly considered.
Continue readingStraight From the Horse’s Mouth with Chris Fahey
Christina talks with Chris Fahey about how starting a consultancy both fulfilled his professional dreams and forever changed his practice. (Part 5 of a series)
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