“Whether you’re designing tax forms, toasters, or retirement accounts, taking time to describe who your users are and what they need can always be helpful for creating a product that will best serve them.”
You’ve tried it all. User personas as posters, ala Alan Cooper, hanging on the office walls. User personas as cardboard cutouts, sitting at the conference table with you and your client. User personas as glossy deliverables. As paper mâché projects. As collages, comics, mood boards, Word documents, lists, charts, and just regular conversations.
Through all your attempts to bring user personas into your project, one thing remains consistent: user personas are hard to get right. And even if you get them right, they’re even more difficult to integrate into your day-to-day process.
Steve Mulder, user persona aficionado, has some suggestions. A whole book of them, in fact. That’s why Boxes and Arrows needed to interview him after getting a preview of his new book, The User is Always Right, late last year. Steve’s been kind enough to talk with us and to provide us with a free sample chapter below. Continue reading Long Live the User (Persona): Talking with Steve Mulder
“So you’ve got your persona set all neatly defined and documented. Now what? How can you ensure the persona isn’t ‘just another deliverable?’”
Most user-centered design (UCD) companies create personas (profiles of representative users) to guide their designs. To do UCD, you need to get the “U” in focus right from the start. So you’ve got your persona set all neatly defined and documented. Now what? How can you ensure the persona isn’t “just another deliverable?” Continue reading Bring Your Personas to Life!
“Personas and scenarios tell honest stories that are sculpted from diverse and comprehensive sets of data.”
As most of us know by now, customer personas and scenarios are vehicles for helping an organization continuously keep their customers in their line of sight. Traditional segmentation identifies and categorizes a current or potential audience based upon common characteristics, including demographics, attitudes, behavior, transactions, frequency of interaction, spend, and more. They are discovered by “doing the math,” which may include data aggregation, cluster analysis, factor analysis, and other statistical methods applied to large sample sets. And then segments are given catchy names like Savvy Skeptics, Active Balancers, Indulgent Nutritionist, or Trade-Uppers. When done right, segments are statistically derived from the analysis and synthesis of quantitative data and are a solid foundation for customer understanding. Continue reading Customer Storytelling at the Heart of Business Success
“Alan Cooper popularized personas as a valuable design tool, but many people who adopted them failed to take into account the context of Cooper’s practice, which had fairly specific needs.”
How can something that feels so right be so wrong? Personas ought to be one of the defining techniques in user-focused design. Lots of professionals create them, yet too often the personas end up being too vague to guide a product’s focus. They often lack the detail to be useful in guiding low-level design trade-offs. And, as typically done, personas have been too narrowly focused. They often aren’t helpful in identifying the information a user needs or creates. Nor do they have much to say about the sensory and emotional aspects of user experience–the sorts of factors that cause consumers to lust after products like Apple’s iPod.
As a result, personas have unfortunately become more of a check-off item than a useful tool, and many personas get put on the shelf once they are written. So how did we get here? Continue reading Making Personas More Powerful: Details to Drive Strategic and Tactical Design
Spock: “The needs of the many outweigh the needs of the few.”
Kirk: “Or the one.”
–Star Trek II: Wrath of Khan
I recently had the pleasure of teaching a workshop on applying user-centered design methods to personal technology design in a European amusement park.
The workshop started out typically. We interviewed company management, mapped out the goals of the company, the context in which the project was being done and collected information about how people currently behaved in the park. We then identified several classes of users, created personas for them, and started creating scenarios using these personas.
Initially, the workshop progressed about as it would if we were going to be designing a piece of desktop software or a website, but the minute we started developing personas and scenarios, the unique nature of the park started to become clear. Continue reading Extending a Technique: Group Personas