Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.
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Searching for the center of design
Design is driven by many considerations. But on each project I’ve worked on, there seems to be a consistent center a driver that determines priorities, direction, and the metrics used to measure success.
Continue readingUsability Heuristics for Rich Internet Applications
Over the coming months and years, RIAs will move from cutting edge to mainstream. That transformation will accelerate with the Flash and user experience communities working together to understand and develop best practices and shared knowledge.
Continue readingGetting into Government Consulting
From Washington, D.C. to Olympia, Washington, there’s a rich potential for user experience consultants of all flavors to provide services to government. In this article I’ll share some thoughts directed toward you, the independent consultant or small firm that would like to work with government.
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