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Category: Design Principles

April 30, 2013 Design Principles / Foundational Thinking

A Truly Ambitious Product Idea: Making Stuff for People

Posted by Dave Feldman

When I was eleven, my parents bought a Mac Plus. It had a tiny monochrome screen, a floppy drive, and 1MB of memory. And it came with something called HyperCard. HyperCard let you make stuff. It had documents called stacks,

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March 17, 2013 Design Principles / Mobile UX

Let Them Pee: Avoiding the Sign-Up/Sign-In Mobile Antipattern

Posted by Greg Nudelman

This is an excerpt from the upcoming Android Design Patterns: Interaction Design Solutions for Developers (Wiley, 2013) by Greg Nudelman Anything that slows down customers or gets in their way after they download your app is a bad thing. That includes

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January 22, 2013 Design Principles

Conceptual Models in a Nutshell

Posted by Jeff Johnson

This article explains what conceptual models are and describes the value of developing a conceptual model of a software application before designing its user interface. Conceptual Model: a Model for Users’ Mental Model A conceptual model of an application is

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January 2, 2013 Design Principles / Interfaces / Mobile UX

End User License Agreement (EULA) Presentation

Posted by Greg Nudelman

This is an excerpt from the upcoming “Android Design Patterns: Interaction Design Solutions for Developers” (Wiley, 2013) by Greg Nudelman The first thing your customers see when they download and open your app is the welcome mat you roll out

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November 13, 2012 Design Principles / Foundational Thinking / Interactivity

User Experience Go Away

Posted by Dave Malouf

There is no UX for us That’s right! I said it. For us (designers, information architects, interaction designers, usability professionals, HCI researchers, visual designers, architects, content strategists, writers, industrial designers, interactive designers, etc.) the term user experience design (UX) is

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