As the field of information architecture matures, we are beginning to understand the new challenges it raises for wireless media. This article suggests that some of these challenges can be best addressed through an approach called “psychology-driven information architecture,” which bases design decisions and solutions on the psychological profile of the end user.
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Ten Quotable Moments: Challenges and Responses for UI Designers
The following ten things have been said by actual clients and represent common and very human reactions to a new wrinkle in the process of building software: design. By gathering these comments in one place and sharing them widely, it becomes easier to recognize them, so we can keep our calm and contribute to effective software teams.
Continue readingDeliverables and Methods: Special Deliverable #8
To date this column has focused on how to make deliverables more effective, either through their content or through the tools to create them. For this issue, I would like to explore the relationship between deliverables and methodology. Unfortunately, this calls for a definition of IA methodology, which may challenge the definition of IA as the hardest question in our field.
Continue readingThe Sociobiology of Information Architecture
Long before anyone was looking for “godfathers” of information architecture, our fellow species were wrestling with some of the same problems we face today. The real godfathers of information architecture, as it turns out, emerged a very long time ago with the earliest origins of life on this planet.
Continue reading2nd Annual O’Reilly Emerging Technology Conference
While most technology conferences are an immersion in the nitty-gritty of the technology with little thought about how that technology will ultimately be used, Bob Baxley notes that the O’Reilly Emerging Technology conference was refreshingly concerned with the uses of new technology.
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