Despite predictions to the contrary, it doesn’t seem that the advent of networked information sharing has reduced human consumption of paper. In fact, given the amount of printouts modern offices and homes produce, one is inclined to say that even MORE paper is generated today than ever before.
Continue readingCategory: Process and Methods
Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)
HTML Wireframes and Prototypes: All Gain and No Pain
Mention the use of HTML for wireframing or prototyping, and some information architects and interaction designers frantically look for the nearest exit. In some circles, HTML has acquired the reputation of being a time-consuming, difficult undertaking best left to developers. This is very far from the truth.
Continue readingDreamweaver Primer
So, you’ve read the article, “HTML Wireframes and Prototypes: All Gain and No Pain” and now want you want to make an HTML wireframe or prototype. This an easy and pain-free process, using Macromedia Dreamweaver 4.0. Follow this step-by-step guide and you’ll be up and prototyping in a jiffy.
Continue readingWhat Is A Controlled Vocabulary?
Finding the right words to communicate the message of your website can be one of the most difficult parts of developing it. Our authors guide you through the concepts behind a well-designed controlled vocabulary and discuss the pros and cons of its development.
Continue readingThe Designers’ Outpost: Capturing and Interacting with Design History
In a high-tech field like web design, we might expect to find computer-savvy practitioners accomplishing all their work with the click of the mouse and a stroke of the keyboard. However, in our studies of the early stages of web design, we found that good ol’ pens, paper, walls, and tables were the primary creative tools.
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