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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

December 9, 2002 Findability / Process and Methods / Search and Metadata

All About Facets & Controlled Vocabularies

Posted by Fred Leise

Information architects are fascinated with faceted classification and its application to information architecture problems. Our three authors present a series of in-depth articles covering faceted classification and controlled vocabularies and their practical application.

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December 3, 2002 Design Principles

Putting a Face on B2B Websites

Posted by Nancy Carl

How do you lead your business-to-business clients down the right path without sacrificing every design, usability, and information design principle you’ve ever learned? And how do you make these websites engaging for users? Nancy Carl offers advice for creating successful B2B websites.

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November 25, 2002 Intranets and Internal Tool Design / Process and Methods

Practical Strategies for Creating a Successful Intranet

Posted by Shiv Singh

Designing, developing, and deploying an intranet can be expensive, time-consuming and organizationally tricky. But certain strategies, when carefully executed, can simplify designing and managing your intranet.

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November 24, 2002 Deliverables / Visual and Visible

Three Lessons From Tufte: Special Deliverable #6

Posted by Dan Brown

Held up as a trio of “must have” books for the Information Architect, Tufte’s books are the quintessential resource for information design. But many IAs may wonder how Tufte’s principles can be applied to their daily work. Dan Brown offers three lessons from Tufte.

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November 11, 2002 Deliverables / Prototyping

Defining Feature Sets Through Prototyping

Posted by Laura S. Quinn

Defining requirements and features can be a daunting task under the best of circumstances. The Vision Prototype allows the user-centered vision to be seen—and discussed—by all team members and then easily translated into a set of functional requirements.

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