Professionalism

“What I need are highly condensed overviews,” I thought, “like those comic books that convert great literary works into a few illustrated pages. They condense Moby Dick down to 12 pages and provide a version of Great Expectations that can be read in 15 minutes.”

April 21st, 2003

IA Classics: Tools of the Trade in Comic Book Form

Despite predictions to the contrary, it doesn’t seem that the advent of networked information sharing has reduced human consumption of paper. In fact, given the amount of printouts modern offices and homes produce, one is inclined to say that even MORE paper is generated today than ever before.

January 13th, 2003

Printing the Web

Mention the use of HTML for wireframing or prototyping, and some information architects and interaction designers frantically look for the nearest exit. In some circles, HTML has acquired the reputation of being a time-consuming, difficult undertaking best left to developers. This is very far from the truth.

January 6th, 2003

HTML Wireframes and Prototypes: All Gain and No Pain

All Gain and No Pain

While there are IAs fortunate enough to work in companies that wholeheartedly embrace user-centered design, there are many more whose biggest challenge isn’t the work itself; it’s finding the opportunity to do the work, at the right time, in a meaningful way.

December 1st, 2002

Leading from Within

What the design student needs is a design course that stresses usability, human factors, and clarity, instead of the typical branding and interpretation problems they usually encounter in their other design classes. James Spahr recounts a year of teaching at Pratt Institute that attempts to cross those boundaries.

September 16th, 2002

Teaching Information Architecture to the Design Student

Several orienteering strategies – including map simplification and contact, navigating by checkpoints, rough and precise map reading, and using attack points to find the goal – have useful IA parallels. Gene Smith explores how IAs can learn from these parallel techniques and create digital spaces that are easier to navigate.

April 15th, 2002

The Big O: IA Lessons from Orienteering

With a creative background and an M.B.A., I’ve been a professional half-breed over the past 20 years. What I’ve learned is that the antagonism, hostility and resentment often felt on both sides of the equation is the outgrowth of a basic failure to understand what makes the other side tick.

March 11th, 2002

CEOs Are From Mars…

Lighting design has a utilitarian role: to put enough light on the stage so that the audience can see the actors. But the lighting also helps shape the performance by providing the color and overtones that add meaning and layers and depth. The same mix of art and technology, craft and discipline exists in user interface design.

March 11th, 2002

When the Show Must Go On, It’s Time to Collaborate Or Die

From Washington, D.C. to Olympia, Washington, there’s a rich potential for user experience consultants of all flavors to provide services to government. In this article I’ll share some thoughts directed toward you, the independent consultant or small firm that would like to work with government.

March 11th, 2002

Getting into Government Consulting

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