Joe Lamantia covers the design principles underlying a building block system and the simple guidelines for combining blocks together to create any type of tile-based environment. (Part 2 in a series)
Continue readingSearch Results for: information architecture
Using Design Games
Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.
Continue readingLessons From Failure (Series Introduction)
Christian Crumlish introduces a series on the messy realities and the honest lessons of failure. Read on to see how you can participate.
Continue readingBeing Shallow
Information Architects are often put on the defensive by
spears flung by brethren in related
disciplines.
In taking the accusations seriously and accepting truthswithin them,
Grant Campbell reveals greatest
strengths in shallowness, insularity, and being
“relegated” to history.
Straight From the Horse’s Mouth with Derek Featherstone
Christina talks with web accessibility expert Derek Featherstone about the emergence of accessibility as a way towards better structure and more usefulness.
(Part 2 of a series)
