There is no UX for us That’s right! I said it. For us (designers, information architects, interaction designers, usability professionals, HCI researchers, visual designers, architects, content strategists, writers, industrial designers, interactive designers, etc.) the term user experience design (UX) is useless. It is such an over generalized term that you can never tell if someone…
Like a lot of folks, I find the term “user experience design” awkward and unsatisfying, at once vague and grandiose, and not accurately descriptive of what I do. Too often it seems like a term untethered, in search of something — anything — we might use it to name. And yet I often call myself…
Most designers will soon be asked to design transitions. Greg Nudelman helps us prepare by examining the principles behind a good animation, showing how to sketch them out, and explaining how to document them effectively for development.
Fred Beecher categorizes prototypes along two dimensions of fidelity –visual and functional — and explains how to choose the right kind of prototype that answers the right questions.
Using appropriate fidelity for the situation
Patrick Stapleton takes a look at some of the world’s most popular pattern libraries and presents the case for a standard approach to documentation and categorization.
Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.
Visual Interface Design: The photography example