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January 22, 2009 Case Studies / Discovery, Research, and Testing

Researching Video Games the UX Way

Posted by Nate Bolt

Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks.

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January 22, 2009 Conferences and Events / Interactivity

All It’s Cracked Up To Be

Posted by Chris Baum

As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.

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December 18, 2008 Interactivity / Learning From Others / Workplace and Career

Flowmaps and Frag-Grenades, Part 2

Posted by Bryce Glass

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.

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December 18, 2008 Discovery, Research, and Testing / Process and Methods

Quick Turnaround Usability Testing, Part II

Posted by Paul Nuschke

You’ve already learned how to use QTUT to reduce usability study prep time. Now, in part two of his article, Paul Nuschke describes how to expedite usability test sessions, and analysis & reporting.

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November 25, 2008 Discovery, Research, and Testing / Professionalism / User Centered

Why We Call Them Participants

Posted by Dana Chisnell

Sometimes we need to take a step back to ensure that our motivations are in the right place. It can be easy to forget that, when people participate in our studies, they are our partners. Dana Chisnell has taken the time to examine these attitudes and help us understand how to avoid falling into such traps.

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