When I agreed to teach a twelve-week course on user experience design, I did what anyone of us would do: I went to find something to copy. I trolled the articles and syllabi I could find online, and I was
Continue readingCategory: Career, Industry & Enterprise
Designing for clients, designing within enterprises, insights from conferences and events, and growing your career. Whether you are new to the design field, or an established professional, you’ll find inspiring guidance in these posts. And perhaps a few warnings of what to avoid.
Not Dead Yet
When Boxes and Arrows was founded a little over ten years ago, there was nothing quite like it online. There were peer-reviewed journals, and basic how-to articles. A List Apart was much more concerned with the CSS behind the interface back
Continue readingWhither “User Experience Design”?
Like a lot of folks, I find the term “user experience design” awkward and unsatisfying, at once vague and grandiose, and not accurately descriptive of what I do. Too often it seems like a term untethered, in search of something
Continue readingThe Past and Future of Experience Design
Once there was a big debate on: Is experience design about online and mobile interfaces or is it something more?
Ten years later, not only is it part of our professional language, designers are exploring its potential, learning from everything from science fiction to behavioral psychology.
Continue readingFlow, Mastery and Ease-of-Use
As the web design community explores using game design principles in our work, we must be aware of how and when they are appropriate.
Christina Wodtke takes a closer look at two key principles, mastery and flow, and explains how we might use them in application design.
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