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Category: Career, Industry & Enterprise

Designing for clients, designing within enterprises, insights from conferences and events, and growing your career. Whether you are new to the design field, or an established professional, you’ll find inspiring guidance in these posts. And perhaps a few warnings of what to avoid.

October 10, 2007 Learning From Others / Workplace and Career

The Information Architect as Change Agent

Posted by Matthew C. Clarke

Information architects can do their jobs better if they understand organizational change management. Matthew Clarke offers a primer on change management, and explains how it applies to IA.

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September 11, 2007 Interfaces / Learning From Others / Reviews

The Encyclopedic Revolution

Posted by Alex Wright

This excerpt from Glut: Mastering Information Through the Ages examines the contributions of Denis Diderot to the knowledge of Western societies and how Wikipedia’s rise echoes the rise of his Encyclopédie.

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August 16, 2007 Design Principles / Intranets and Internal Tool Design / User Centered

Ease of Use Outside the Box

Posted by Mike Padilla

When working in an enterprise environment, the interaction between browsers and multitudes of applications often creates user experience nightmares. Mike Padilla introduces some practical ways to relieve some of the biggest issues and start helping shape a larger context.

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July 24, 2007 Design Principles / Foundational Thinking / Interfaces / Intranets and Internal Tool Design / Visual and Visible

Introduction to the Building Blocks

Posted by Joe Lamantia

Joe Lamantia covers the design principles underlying a building block system and the simple guidelines for combining blocks together to create any type of tile-based environment. (Part 2 in a series)

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July 19, 2007 Discovery, Research, and Testing / Learning From Others

Using Design Games

Posted by Jess McMullin

Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.

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