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Category: Design Principles

August 7, 2008 Design Principles / Foundational Thinking / Learning From Others

Your New Excuse to Get an Xbox

Posted by Mia Northrop

Games are fun and immersive, while websites, for the most part, are not. How do we get users to suspend disbelief on the web? Mia Northrup examines how some techniques for developing games can lead to better digital experiences.

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March 27, 2008 Business Design / Case Studies / Design Principles / Professionalism / Workplace and Career

We Tried To Warn You, Part 2

Posted by Peter Jones

Some failure allows organizations to learn and grow; others times it can be catastrophic. In Part 2 of his series, Peter Jones explores timing dynamics of large projects and alternatives to the framing of UX roles and organizations today.

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March 20, 2008 Design Principles / Process and Methods / Visual and Visible

Cues, The Golden Retriever

Posted by Jamie Owen

Jamie Owen explores how we can best utilize cues in our work by understanding how memory, cognitive psychology, and multimedia research affect how information is encoded and retrieved.

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March 20, 2008 Business Design / Case Studies / Design Principles

We Tried To Warn You, Part 1

Posted by Peter Jones

Some failure allows complex organizations to learn and grow; others can be catastrophic. Peter Jones explores
how, as designers, we have a
responsibility to detect and assess
the potential for large-scale failure.
How can we help stop the train?

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February 14, 2008 Design Principles / Intranets and Internal Tool Design / Learning From Others / Professionalism

The Trouble With Web 2.0

Posted by Alexander Wilms

Will Web 2.0 technology and design patterns ever work inside large enterprises? They are jumping on the hype, announcing their own implementation projects. Alexander Wilms looks in-depth at some issues and challenges corporations might face.

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