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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

January 2, 2013 Design Principles / Interfaces / Mobile UX

End User License Agreement (EULA) Presentation

Posted by Greg Nudelman

This is an excerpt from the upcoming “Android Design Patterns: Interaction Design Solutions for Developers” (Wiley, 2013) by Greg Nudelman The first thing your customers see when they download and open your app is the welcome mat you roll out

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November 13, 2012 Foundational Thinking / Process and Methods / Workplace and Career

Mythic Design

Posted by Christina Wodtke

When I agreed to teach a twelve-week course on user experience design, I did what anyone of us would do: I went to find something to copy. I trolled the articles and syllabi I could find online, and I was

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November 13, 2012 Design Principles / Foundational Thinking / Interactivity

User Experience Go Away

Posted by Dave Malouf

There is no UX for us That’s right! I said it. For us (designers, information architects, interaction designers, usability professionals, HCI researchers, visual designers, architects, content strategists, writers, industrial designers, interactive designers, etc.) the term user experience design (UX) is

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August 21, 2012 Deliverables / Process and Methods

Designing Screens Using Cores and Paths

Posted by Jim Kalbach Karen Lindemann

If you can place your core offering firmly at the center of your design, then all other elements in the site help both the users and the business reach their goals.

Kalbach and Lindemann show how the Core+Paths method keeps the design focused on your goals.

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June 8, 2012 Design Principles / Learning From Others

Flow, Mastery and Ease-of-Use

Posted by Christina Wodtke

As the web design community explores using game design principles in our work, we must be aware of how and when they are appropriate.

Christina Wodtke takes a closer look at two key principles, mastery and flow, and explains how we might use them in application design.

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