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Category: Interactivity

October 3, 2017 Discovery, Research, and Testing / Interactivity

How Do You Gauge the Success of a VR Experience?

Posted by Jake Whiting

Stepping into an artificial world is an exceptional experience, but just how do you gauge the success of a virtual reality (VR) experience? Well, there are many different methods to gauge success, and each method gives different results. VR is

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November 15, 2016 Interactivity / Interfaces

Five Strategies for Infusing VR Design with Empathy

Posted by Shanon Marks

The desert was frigid and the sun was just peeking over the mountains when we arrived at the Mojave Air & Space Port. A full-scale rocket prototype at the end of a long driveway marked the spaceport’s entrance. I was

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November 13, 2012 Design Principles / Foundational Thinking / Interactivity

User Experience Go Away

Posted by Dave Malouf

There is no UX for us That’s right! I said it. For us (designers, information architects, interaction designers, usability professionals, HCI researchers, visual designers, architects, content strategists, writers, industrial designers, interactive designers, etc.) the term user experience design (UX) is

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November 13, 2012 Foundational Thinking / Interactivity / Professionalism / Workplace and Career

Whither “User Experience Design”?

Posted by Jonathan Korman

Like a lot of folks, I find the term “user experience design” awkward and unsatisfying, at once vague and grandiose, and not accurately descriptive of what I do. Too often it seems like a term untethered, in search of something

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April 20, 2011 Design Principles / Interactivity / Search and Metadata / User Centered

Novices Orienteer, Experts Teleport

Posted by Tyler Tate

Expertise significantly impacts how we seek information online. Tyler Tate explores how the differences between novices and experts help us design better search interfaces for both groups of users.

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