Design Principles

March 12th, 2009

Designing the Democratic

Thinking outside of our own cultural influences can strengthen our design decisions.

It is increasingly rare that our users are all from a single nation or culture. Jamie Owen talks about how our own cultures affect our design decisions.

August 28th, 2008

IDEA 2008: An Interview with Andrew Hinton

We all need context to better understand how to react to environments. Andrew Hinton thinks deeply about how context pertains to a world where architecture is
not made of tangible objects. He shares some of these thoughts with Russ Unger.

Trevor van Gorp explains how psychologist Mihaly Csikszentmihalyi’s concept of “flow” can help you design emotional web experiences by cutting through information overload to engage users.

August 7th, 2008

Your New Excuse to Get an Xbox

How UX professionals can learn from video game design

Games are fun and immersive, while websites, for the most part, are not. How do we get users to suspend disbelief on the web? Mia Northrup examines how some techniques for developing games can lead to better digital experiences.

March 27th, 2008

We Tried To Warn You, Part 2

Failure is a matter of timing

Some failure allows organizations to learn and grow; others times it can be catastrophic. In Part 2 of his series, Peter Jones explores timing dynamics of large projects and alternatives to the framing of UX roles and organizations today.

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