The need to cram as much into the top few inches of any interface has become nearly branded on the design psyche over the years. Milissa Tarquini considers how the myth of the fold does everyone involved a great disservice.
The Design Behind the System
Joe Lamantia covers the design principles underlying a building block system and the simple guidelines for combining blocks together to create any type of tile-based environment. (Part 2 in a series)
Accessible information architecture builds a bridge between planning, design, and development. Frances Forman gives us a place to start thinking more deeply about how information can be structured and transformed to make user interaction more flexible for everyone.
Redesigning Boxes and Arrows
From contest winners to struggling to define what “magazine” means online, Alex Chang and Matt Titchener reinvented Boxes and Arrows’ look and feel. Here is their tale…
Where is the software that can help us cope with the massive amounts of information that we deal with on a daily basis? Patrick Dubroy points out the problems with current personal information management , and makes suggestions about how to
improve the situation.
Achieving simplicity is not that simple when you are dealing with complex modern device design. Rob Tannen mused on lazy shortcuts, artificial constraints and Maeda’s crusade on the complex.
It’s true: even simple projects get messy. Christina Wodtke comes clean on Swiss Army knives, the writing on the wall, and the untidy glory of the Boxes and Arrows redesign contest.
How I Learned to Stop Getting Lost and Love Tokyo Rail
When navigating a complex system—be it a website or a large
transport network—it’s easy to get lost. Ross Howard points out how
subtle signifiers can make a big difference.