A screenwriter has a compass that can guide him through the writing process. Cindy Chastain chronicles how we can translate this approach to help us remember the quality and value of the experience.
Continue readingRecent Posts
Integrating Prototyping Into Your Design Process
Fred Beecher categorizes prototypes along two dimensions of fidelity –visual and functional — and explains how to choose the right kind of prototype that answers the right questions.
Continue readingA Wiser Interaction
In this podcast, Chris Baum talks
with Bill DeRouchey about how
Interaction 10 is being redesigned based on lessons from previous
years.
IDEA 2009: An Interview with Thomas Malaby
In preparation for IDEA 2009, Russ talks to Thomas Malaby about his experiences working in Second Life and the future of virtual worlds.
Continue readingThe Content Conundrum
Designers often dismiss deep consideration of content. Chris Detzi shows how this affects project implementation and helps us
create experiences that hold
content more effectively.
