Moving from Corporate to Contract

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Working as a full time in house employee definitely has its benefits; camaraderie, stability, and the support of a team are alluring aspects for many designers. Yet, it also has many drawbacks. If you’re frustrated with the politics, tired of endless meetings, or you just want creative freedom and increased income, contract work can be an appealing option. But how do you actually start freelancing?

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Architectural Intelligence

Architectural Intelligence: Part 1

We are pleased to present a few sections from Molly Wright Steenson’s brilliant book detailing the rich history of Digital Architecture. The book covers five influential architects who insisted on working to forward digital approaches, and proceeded to create the design path for a lot of modern digital design, including the origins of Information Architecture. In Part 1 of these book excerpts Molly covers the history of how Information Architecture emerged as a practice and the beginnings of what we

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Black Lives Matter

We are a community

Message from the publishers As a native Texan in the Pacific Northwest, and a transplant Texan from Southern California, we are very aware of the significance of today’s date: Juneteenth. And we celebrate its significance and reflect on what it means to us. We’re left asking ourselves how we can be better allies. We know we haven’t done enough. We are educating ourselves on how to do more. Boxes and Arrows has always been a platform for community.  We are

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Taking Research out of the Lab

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To date, usability testing has been largely confined to usability labs. This ensures a controlled environment where users can interact with products or designs and researchers can field questions. The downside of this is not being able to get the context of use of what you are testing. But a recent project for a life science organization cemented the idea that taking user research out of the usability lab yields the best results.

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Focus on Usage Maturity: Part II

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Meet Users Where They Are, Draw Them Deeper In If we want users to remain our users, we ought to entice them deeper into our design ecosystem. Attempts to extend or expand users’ usage, frequently results in designs complicated by added features, and functions. My user experience research has informed digital and physical designs often with an emphasis on correcting the usability of such complexities. Users interact with the things we design at varying levels of usage maturity. Usage maturity

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