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Category: Interactivity

February 18, 2009 Interactivity / Interfaces / Process and Methods / Visual and Visible

Photos for interaction

Posted by Milan Guenther

Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.

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January 22, 2009 Conferences and Events / Interactivity

All It’s Cracked Up To Be

Posted by Chris Baum

As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.

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December 18, 2008 Interactivity / Learning From Others / Workplace and Career

Flowmaps and Frag-Grenades, Part 2

Posted by Bryce Glass

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.

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November 25, 2008 Interactivity / Learning From Others / Workplace and Career

Flowmaps and Frag-Grenades, Part 1

Posted by Bryce Glass

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series.

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October 31, 2008 Discovery, Research, and Testing / Interactivity / Process and Methods / Prototyping

Prototyping with XHTML

Posted by Anders Ramsay

Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.

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