Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.
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All It’s Cracked Up To Be
As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.
Continue readingFlowmaps and Frag-Grenades, Part 2
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.
Continue readingFlowmaps and Frag-Grenades, Part 1
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series.
Continue readingPrototyping with XHTML
Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.
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