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Category: UX Design

What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.

April 2, 2007 Discovery, Research, and Testing / Learning From Others

Setting Up Business Stakeholder Interviews Part 2

Posted by Michael Beavers

In part one, Michael shared how to navigate company politics to set up great stakeholder interviews. Here he covers his five tips for navigating company politics, avoiding client bias, and eliciting the information you need to inform your design.

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March 27, 2007 Discovery, Research, and Testing / Learning From Others

Setting Up Business Stakeholder Interviews, Part 1

Posted by Michael Beavers

Gathering business requirements from stakeholders is critical to good design, but setting up quality interviews can be tough. Tossing out the org chart may be the best way to figure out who really wields influence over a company’s website.

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February 26, 2007 Findability / Interfaces

Doing Today’s Job with Yesterday’s Tools

Posted by Patrick Dubroy

Where is the software that can help us cope with the massive amounts of information that we deal with on a daily basis? Patrick Dubroy points out the problems with current personal information management , and makes suggestions about how to
improve the situation.

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February 12, 2007 Learning From Others / Personas / Process and Methods

Long Live the User (Persona): Talking with Steve Mulder

Posted by Liz Danzico

More companies are doing user research than ever before, but what is becoming of all the information? Steve Mulder talks about strategies for getting research into shape so real people can actually use it. The key: user personas.

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January 30, 2007 Design Principles / Foundational Thinking / Interfaces

Simplicity: The Distribution of Complexity

Posted by Rob Tannen

Achieving simplicity is not that simple when you are dealing with complex modern device design. Rob Tannen mused on lazy shortcuts, artificial constraints and Maeda’s crusade on the complex.

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