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Category: UX Design

What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.

January 26, 2003 Foundational Thinking / Interfaces

HTML’s Time is Over. Let’s Move On.

Posted by Dave Malouf

As users and builders demand more and more richness from the Web, we need to re-evaluate the technology that 99% of it is built on. It seems no matter how sophisticated our back ends get, the front ends remain stagnant. What other options are there? What are the requirements that we as user experience designers face that newer technologies miss the boat on?

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January 20, 2003 Design Principles / Interactivity / Interfaces

What is a Web Application?

Posted by Bob Baxley

What distinguishes a web application from a traditional, content-based website and what are some of the unique design challenges associated with web applications? A reasonable launching point is the more fundamental question, “What is an application?”

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January 13, 2003 Deliverables / Discovery, Research, and Testing

Using Site Evaluations to Communicate with Clients

Posted by Dorelle Rabinowitz

How do you prove your worth to clients in today’s difficult economy? Performed as part of a sales proposal or the discovery phase of a project, a site assessment can uncover opportunities for improvement and help you speak knowledgeably about solutions to your potential client’s problems.

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January 13, 2003 Design Principles / Interfaces / Professionalism

Printing the Web

Posted by Jim Kalbach

Despite predictions to the contrary, it doesn’t seem that the advent of networked information sharing has reduced human consumption of paper. In fact, given the amount of printouts modern offices and homes produce, one is inclined to say that even MORE paper is generated today than ever before.

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December 16, 2002 Case Studies / Process and Methods

The Designers’ Outpost: Capturing and Interacting with Design History

Posted by Scott Klemmer

In a high-tech field like web design, we might expect to find computer-savvy practitioners accomplishing all their work with the click of the mouse and a stroke of the keyboard. However, in our studies of the early stages of web design, we found that good ol’ pens, paper, walls, and tables were the primary creative tools.

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