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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

October 6, 2009 Learning From Others / Process and Methods

Experience Themes

Posted by Cindy Chastain

A screenwriter has a compass that can guide him through the writing process. Cindy Chastain chronicles how we can translate this approach to help us remember the quality and value of the experience.

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September 22, 2009 Deliverables / Discovery, Research, and Testing / Interactivity / Prototyping

Integrating Prototyping Into Your Design Process

Posted by Fred Beecher

Fred Beecher categorizes prototypes along two dimensions of fidelity –visual and functional — and explains how to choose the right kind of prototype that answers the right questions.

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August 3, 2009 Content Strategy / Deliverables / Interfaces / Visual and Visible

The Content Conundrum

Posted by Christopher Detzi

Designers often dismiss deep consideration of content. Chris Detzi shows how this affects project implementation and helps us
create experiences that hold
content more effectively.

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June 29, 2009 Deliverables / Process and Methods

Using Wikis to Document UI Specifications

Posted by Peter Gremett

Peter Gremett shows how using a wiki to capture your design is a great way to be adaptive as you build and deliver product
in Agile environments.

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June 29, 2009 Deliverables / Interactivity / Process and Methods

UI Pattern Documentation Review

Posted by Patrick Stapleton

Patrick Stapleton takes a look at some of the world’s most popular pattern libraries and presents the case for a standard approach to documentation and categorization.

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