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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

March 12, 2009 Design Principles / Foundational Thinking / Learning From Others / Social UX / User Centered

Wanted/Needed: UX Design for Collaboration 2.0

Posted by Matthew C. Clarke

Matthew Clarke asserts that no current software supports the full process of collaboration, and proposes a model that may help get us closer to a more effective collaboration environment.

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March 12, 2009 Design Principles / User Centered

Designing the Democratic

Posted by Jamie Owen

It is increasingly rare that our users are all from a single nation or culture. Jamie Owen talks about how our own cultures affect our design decisions.

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February 18, 2009 Interactivity / Interfaces / Process and Methods / Visual and Visible

Photos for interaction

Posted by Milan Guenther

Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.

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February 18, 2009 Agile/Lean UX / Foundational Thinking / Process and Methods / Professionalism

Bringing Holistic Awareness to Your Design

Posted by Joseph Selbie

Web application design teams that have a shared understanding of a project’s context and objectives produce better results. Joseph Selbie explains, and gives us tips on how to promote shared, holistic understanding in our own teams.

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January 27, 2009 Deliverables / Learning From Others

Pattern Languages for Interaction Design

Posted by Will Evans

Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation.

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