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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

December 18, 2008 Discovery, Research, and Testing / Process and Methods

Quick Turnaround Usability Testing, Part II

Posted by Paul Nuschke

You’ve already learned how to use QTUT to reduce usability study prep time. Now, in part two of his article, Paul Nuschke describes how to expedite usability test sessions, and analysis & reporting.

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October 31, 2008 Discovery, Research, and Testing / Interactivity / Process and Methods / Prototyping

Prototyping with XHTML

Posted by Anders Ramsay

Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.

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September 18, 2008 Discovery, Research, and Testing / Process and Methods

Quick Turnaround Usability Testing

Posted by Paul Nuschke

Completing usability testing in a short amount of time is a challenge that consultancies and development teams often face. In the first part of a two-part series, Paul Nuschke describes how to cut time out of the preparation leading up to a study. Part two will discuss how to run the study and analyze the findings.

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September 12, 2008 Interfaces / Process and Methods

Information Architecture for Audio: Doing It Right

Posted by Jens Jacobsen

Audio content is becoming increasingly prevalent. How do you design it effectively? Jens Jacobsen combines information architecture, journalism, usability engineering, and interface design to resolve some of the issues that arise from introducing audio.

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August 28, 2008 Conferences and Events / Design Principles / Foundational Thinking / Learning From Others

IDEA 2008: An Interview with Andrew Hinton

Posted by Russ Unger

We all need context to better understand how to react to environments. Andrew Hinton thinks deeply about how context pertains to a world where architecture is
not made of tangible objects. He shares some of these thoughts with Russ Unger.

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