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Category: Discovery, Research, and Testing

September 22, 2009 Deliverables / Discovery, Research, and Testing / Interactivity / Prototyping

Integrating Prototyping Into Your Design Process

Posted by Fred Beecher

Fred Beecher categorizes prototypes along two dimensions of fidelity –visual and functional — and explains how to choose the right kind of prototype that answers the right questions.

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January 22, 2009 Case Studies / Discovery, Research, and Testing

Researching Video Games the UX Way

Posted by Nate Bolt

Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks.

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December 18, 2008 Discovery, Research, and Testing / Process and Methods

Quick Turnaround Usability Testing, Part II

Posted by Paul Nuschke

You’ve already learned how to use QTUT to reduce usability study prep time. Now, in part two of his article, Paul Nuschke describes how to expedite usability test sessions, and analysis & reporting.

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November 25, 2008 Discovery, Research, and Testing / Professionalism / User Centered

Why We Call Them Participants

Posted by Dana Chisnell

Sometimes we need to take a step back to ensure that our motivations are in the right place. It can be easy to forget that, when people participate in our studies, they are our partners. Dana Chisnell has taken the time to examine these attitudes and help us understand how to avoid falling into such traps.

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October 31, 2008 Discovery, Research, and Testing / Interactivity / Process and Methods / Prototyping

Prototyping with XHTML

Posted by Anders Ramsay

Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.

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